>>1087964
So as the OP who started this thread, I actually agree with you on a lot of points, because yes, live services as they are
should get archived after end of service.
Here's the thing: I started this thread because I noted a lot of mobile games porting themselves over to Steam (
Super Bullet Break in the OP is an EOSed gacha repackaged as a single-player title). And now,
Armored Core Mobile Mission and
Shin Megami Tensei: Tokyo Requiem , both Japanese mobile games thought to have been lost media, are now getting rereleased on Switch and PC. This is undeniably a good thing. Gacha creators are also using the cashflow from pulls to fund single-player projects as I've noted in the thread. Plus there's the increasing interest in the mobile/handheld space and devs increasingly targeting "low spec" devices for more reach. These are all trends that are hard to ignore for the observant gamers.
<those shitty phone games had no worth
Flash games were shat on until they were deprecated and then everybody missed them. Senran, Dead or Alive, etc got shat on and when they did disappear it turns out they had dedicated fans. Funny how that works.
I would probably write something more detailed but this thread is about to slide off the catalog and I wanted to make a bump that was of substance, especially with G-Mode's recent announcements.