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Minecraft: dungeon crawler edition Anonymous 03/04/2025 (Tue) 20:42:08 Id: 24c381 No. 1077164
Notch's new game, 'Levers and Chests' Current website https://bitshiftentertainment.com/ Empty as of posting. Bitshift Twitter https://x.com/BitshiftEnt Not much posted elsewhere.
This thread legitimately just made me realize that Notch isn't dead. For some reason I was convinced that he died years ago, not even kidding, I think I got him mixed up with TB in my head.
(74.57 KB 640x793 PSP.jpg)

Oh wow, he's actually doing it? He said he was "cooking" for awhile but I didn't expect anything to actually come of it, Notch hasn't been in gamedev proper since 2014 and he's had a horrible case of not shitting on the pot. This looks almost exactly an edited Minecraft screenshot an anon made years ago. Does anybody know what I'm talking about? It made Minecraft look like a DOS CRPG. I like the art style a lot, it really captures that old CRPG look while being fully 3D. It's kind of weird how well it does it actually, but I guess voxels work better as substitute for pixel art.
So, is this game less about crafting and more about retro dungeoncrawling?
Notch finally got off his ass? You know for being a billionaire he could have at least hire an artist, fucking icons look like minecraft and the textures are eye gouging, it's like squinting so hard at a pixelated picture trying to make out what it is.
(8.13 KB 223x288 COMING.jpg)

>Notch is going back to his original idea for Minecraft Fucking insane, I won't make myself hyped because Notch isn't remotely the same person he was in 2009 but I always hated the direction Minecraft went.
(810.86 KB 1920x1080 Wurm.jpg)

Also it's funny how much this looks like a Notch project, if you're at all familiar with this work this just screams "MOJANG"
unlike Minecraft I like the artstyle
>>1077170 >it really captures that old CRPG look while being fully 3D First game I've been genuinely interested in for a while. Hopefully it turns out ok.
I checked his account, he's actually been posting screenshots of this for months. It seems like it hasn't been getting reported on.
why dont he just make minecraft 2 fucking fat lazy faggot
>>1077182 >Guy who made the best selling game of all time is making a new game >Somehow this isn't newsworthy Really gets the noggin joggin. At least it shows he isn't bending over for them.
He has a lot of interesting devblog stuff, he's toying around with his engine a in some posts and making it generate fractals. I forget that Notch was a legitimately talented programmer who used to partake in coding challenges, Minecraft made him so fucking lazy.
I wish he finished his space game.
>>1077187 That's really neat looking, hopefully it's optimized well :D
Is there video of it?
>>1077187 >human warrior Those ears say otherwise
The world looks reasonably nice, especially for a WiP alpha. I'm not quite so sold on the mobs. >>1077261 Maybe humans in this world have pointed ears. Like Hylians.
>>1077261 >>1077264 Maybe its just placeholder art and Notch hasn't added elves yet?
>>1077261 >>1077264 >>1077300 He said in the post nothing in the image is final, so they're placeholders, yes.
(1.47 MB 1280x720 Levers.mp4)

Oh, and it turns out there is footage of the game.
>>1077314 I'll hold hope on them implementing a semi-realtime mode or better animations in the game. It looks too static otherwise.
>>1077317 Yeah kind of reminds me of a sort of procedural generated Grimrock or something.
>>1077317 >>1077319 It's a roguelike dungeon crawler from what I gather. It's not a huge project, it looks like this is much more in the scope of his hobby projects than Minecraft or Wurm. Regardless, it's nice to see Notch back into gamedev.
>>1077164 >wizardry but blockshit That reminds me I never played proper wizardry, only JRPG "Wizardry" with anime skin like Class of Heroes.
>>1077325 Early Wizardry plays a lot like the combat in Dragon Quest, itself being a fusion of Wizardry and Ultima III, but as a maze dungeon crawler. This looks more like a Dungeon Master clone.
>>1077177 I find it interesting that creative people, or people in general, either keep trying to do the same thing over and over or just make completely different stuff.
>>1077314 SUPER MINE SUPER CRAFT SUPER MINE SUPER CRAFT
>>1077355 You just reminded me of randomly seeing an advert of a black guy with the word "NIGGER" flying through his head and it broke like in fucking Superhot.
>>1077185 They think that Notch is some evil Nazi-supporting racist based on one of his tweets where he was talking about jewish people in power. What's really funny about it is that what he said wasn't even anti-semitic, he said that jews have a higher average IQ which is why they usually end up in high positions of power, but the media took it as him being a nazi even though he clarified what he meant. Because of that no one wants to do anything with him.
(315.65 KB 1751x1114 Avengers Jew.jpg)

>>1081432 Someone should edit it to be more accurate with the word "kike". I don't think many jewish people actually care about being called a jew, I think a lot of them self-identify that way and don't see it as anything more than a descriptor. Same as a lot of black people probably see the word "black" as a descriptor.
>>1081439 I thought it was referencing the Goebbels quote about "But call him a jew and see how her recoils."
>>1081432 That kippah is fucking photoshopped in, isn't it?
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>>1086615 >be American He does have a la creatura thing going on, doesn't he?
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>>1086621 Just looks like a fat Irishman honestly
>>1081432 oy vey
Oh boy, I can't wait for Notch to outsource his design to modders who he takes content from then ignore obvious game design flaws and half-ass a release that everyone gets disappointed by. >>1077170 Yeah, I know the picture. It was in a couple comfy vidya threads, I'll see if I have it saved once I get home.
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>>1086665 I still can't believe what happened there...
So is there anything new with the game?
>>1086723 that's his sister
>>1081439 Literally the exact opposite is reality, dumbass.
>>1077164 >even smaller voxels he is so fucking <wgpu (RTX on) close best case scenario it becomes a well groomed flex project like Teardown or Mirror Drop
>>1077164 Needs a better name, that shit will never stick
>>1077314 Looks like another generic blobber, does he have plans to make it stand out somehow?
Somewhat off-topic, but this thread reminded me: does anyone know what happened with Euclideon and their "infinite detail" technology re: vidya?
>>1109024 Last I heard they ran some shitty VR arcade in... australia, or something..? That was years ago though so they probably bust again and moved on to other scams
Actually looks cool. We need more nonweeb crawlers.
>>1109024 Euclideon and maybe Atomontage picked the best way to store voxel data in the 2000's: Sparse Voxel Octrees This was going to be Id Tech 6's big innovation, but a critical problem devs founds was that using SVOs in the context of character animations and collision was a nightmare akin to Voxlap/Voxel Farm's 2.5D voxel heightmaps. So Id discarded this and continued to stagnate. But the smaller teams continued, trying to use SVOs to the best strength in its fairly decent compression of worlds and objects, hence the small groups of random Aussies and Serbs(? idk balkans) marketing their tech as Unlimited Detail™. This would ironically make any animation/collision efforts an even bigger pain in the ass, and constantly scaling to heug worlds replicating the real world now incurred data files in the gigabytes and terabytes for a random australian suburb. IIRC, it was just one or two VR/AR booths with one or two 'Tupac Hologram'-tier prototypes playing Voxatron, and some government contracts to build Google Earth knockoffs. And then people started using point clouds and splatting for even more data compression, killing their pitch. And devs learned about Bounding Volume Hierarchies to make voxel data less frustrating to modify, which is IIRC what Teardown and Claybook use.
>>1120149 Neat, thanks for the update.
>>1077177 >original idea for Minecraft ... A dungeon crawler? Original?
>>1077261 That's just her type.


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