>>1107500
Sounds like the issue is unoriginality, nobody is making up games to work as games, they're taking written stories and turning them into games
The backrooms can't be made into a whole entire 'game' because it's a simple creepypasta which simply proposes a slightly unnerving "what if-" scenario, it doesn't have a goal or an enemy to fight, it's only scary if you actually imagine ending up there, so a game has to put in some spoooooooooky black demon with a big grinning mug in chasing you to make it work as a game and then that ruins it because all suspense is gone
Same with any creative writing story, what works as a story doesn't work as a game expirience
It's like that one game made about that SCP staircase thing, the whole point of the actual SCP object is that it terrifies the actual people going down the staircase, it tells (You), the reader, that the individual can't proceed further and you're left to wonder what would they see if they could, but they never will, that's the mystery
If you make it a video game, any ol Schmuck can just keep pressing W and haul ass forward, you can't instill the same supernatural primal horror in every guy behind a computer, so you have to, again, shove it a SPOOKY SCAAAAWY FACE GUY to chase you
The solution is just to create a game with a premise that works as a game, instead of copying a story in a different medium, which is good because knowing what the issue is we can understand that it's ultimately just a problem of oversaturation of crap, not the genre changing entirely