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Vidya Gaems

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Anonymous 04/18/2025 (Fri) 03:11:34 Id: b7410e No. 1125037
How do we make in-game dating cool again? Mass Effect ruined an otherwise promising thing.
>>1125037 Make them persona style social links that give benefits the more you hang out with someone
In game dating is mostly used as wish fulfillment and/or is limited with no real impact on gameplay. Danganronpa V3 has love suite scenes mostly catering to certain fetishes, when before in Danganronpa 1 it's more varied for example.
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Turning in-game dating into a series of mini-games instead of a series of dialogue trees?
What is the gold standard for a romance in video games? Bastilla from KOTOR1 comes to mind.
>>1125037 Make it so that you have to push back on their bullshit in order to create a spark. Being a doormat should be an autofail.
>>1125037 This guy wants to fuck alien and monster girls! ..... and so do i!
>>1125265 Better just make the dialogue trees interesting with branching paths that the romance can take. Too much of it is just ass-kissing
>>1126334 A tale as old as Time.
>>1125037 I liked Panam in cyberpunk. I think romance options are successful when they make me feel like shit for feeling something for a video game character and remind me I have nobody.
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>>1125274 >What is the gold standard for a romance in video games?
>>1126521 sadly the genre is deader then disco with no forseeable titles in the future.
Mass Effect was shit from day one.
A good starting point would be hiring people who can actually write. This is next to impossible with current credentialism and woman-focus so simply put you are not getting any decent romance of any kind in your videogames.
>>1126334 You say that like most people don't
The biggest issue with Mass Effect's romance is how they don't let you bang more aliens, and it's especially bad for homos (male, female homos get decent waifus) who have to pick between the cast of Jersey Shore. Though I do follow the Chris Avellone school of "romance in games is weird and creepy", if you're gonna do it at least do it right. What's worse are games that have romance but it's le quirky and ironic like Saints Row 4. >>1125274 Disco Elysium :^)
>>1125037 >again It was never "cool"
>>1125037 >Mass Effect ruined an otherwise promising thing. In hindsight, not really. Romance ultimately gravy to a game at best unless you have highly unrealistic scope or dedicate a majority of a game to it specifically (like I dunno, a VN). They can give you mechanical benefits like what >>1125083 said, some altered dialogue, maybe a bonus scene after the credits roll, but trying to tie entire alterations to it introduces a bunch of complications: >how many story beats is this character involved with that we have to check for? >Accounting for players that don't bother with romance, will we basically have extra routes to work on? >What if you fuck up the romance, will we have to account for THAT too? Brushing these sorts of things off can cause the romance to feel "disjointed" from the rest of the story - especially if it's meant to touch upon core aspects of the character that will be story-relevant later. This results in writing snafus like learning a lesson only to entirely forget it because a key turning point is predicated on that flaw, gating romance points and spoiling the player on later events, awkwardly dancing around the plot by putting the story in a "white room", so we're talking having zany chase antics when someone's dad just died dramatically (Fire Emblem's supports run into this a lot).


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