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/vst/ General Anonymous 04/16/2025 (Wed) 10:17:43 Id: f56b4d No. 1095464
A general thread for all related to strategy games. Modding threads, Paradox threads, /mbg/, and the like are all welcome to post here since /vst/ was a slow board. In recent news that I know of >Starsector update expanding end game content recently released >various mechanic showcases for EU5 >teasers for HoI4 mods, chiefly TFR.
>>1095464 Is this where /gsg/ finally ends up? It's final resting place?
>>1095527 /vst/ is a comfy board suitable for grand strategy.
I miss my /egg/ and /vst/bros...
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>>1096038 Me too. I wanted to ask about modding in a religion in Anbennar.
>>1095464 There was a general strategy thread if you searched. Bit whatever.

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I miss /domg/ where's blitzmin now?
>>1095464 I love TFR, is there an idea of when 1.1 is coming out? or is it still unknown.
Anyone here still plays Europe Universalis:Rome? I'm using the Epigony Mod and it's actually fun to see this obscure fusion of Crusader Kings +EU. The big problem is that it crashes alot. Any solutions to the problem?
>>1096279 I don't know. Hopefully other anons make their way here. /domg/ was one of the few reasons I kept visiting that site.
what do i do now that /gsg/ is dead. they took everything from me
You keep the traditions alive anon, no matter how fucking retarded they were
>>1097196 >>1096279 I'm down for a game if you start a new one
This board being slower and there being a dedicated gacha board could mean /ssg/ and /mbg/ can survive again.
>>1097627 If you can find gather all of those from other altchans that is.
Anyone here still play FOTS? How do you deal with enemy naval spam as Choshu?
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Where am I supposed to go to discuss my space autism simulator now?
My starsector thread....
>>1107363 Right here! >>1108409 Talk about your run!
>>1096279 >>1097196 /domg/ was a good one. Maybe I'll get to play an actual game of 6 now.
Not sure if I should stick to the pre-existing RTS/Strategy thread or go to the /vst/ refugee thread, regardless, any fellow line battlers?
>>1108545 What Game is that?
>>1110153 'Lines of Battle', it's a free web/mobile game that's in active development (beta)
>>1110176 Thank you, I will check it out.
>>1110176 I dont know what happened but I got crushed
>>1110640 Happens to everyone, even the #1 ranked player (ecu) gets crushed every now and then. I'll just redirect you to the tips I made on another thread, in the meanwhile, enjoy some webms i made before the exodus >>1100288
>>1095464 Where is my starsector bros at? Just finished that black science man with the Planet of the Apes hairdo to get that Mk. 1 Onslaught from the Abyss and I chickened out of the Threat fight. Where do i go from here? Disappointed the hegemonkies are not constantly harassing me over having a legendary ship unlike the ziggy.
is gee ess gee here i'm too afraid to look at the catalog i think i saw an anime girl
Favourite HOI4 mod? Mine is either TFR or KX
>>1108483 I haven't started a new run, I'm waiting for arma to be updated
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>>1110668 This looks very interesting. I'm gonna try it soon. How do the charges and melee work? Because I'm that melee monkey that does charges wherever possible, be it Battlefield 1 or Ultimate General. >>1113772 >i think i saw an anime girl I know. It's glorious.
>>1113950 from what i have seen while playing, it works best with cavalry ( 2 or more) overwhelming single targets, using full armies against other full armies usually ends in both sides getting destroyed.
>>1113772 They're over on the sharty
i don't believe you
>>1097196 >Dominions lol imagine buying(Yes, most of /domg/ are buyfags) the same fucking game, over and over again
just make this the new gsg, the other ones are even more dead
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holy bejesus they still haven't scraped /big/ from the board list time to necrobump
>>1114586 American North America
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So now that the dust has settled, we all blame Czar for this, right?
>>1115022 For the mod schism? and trying to monetize TFR? Yeah. His Twitter was really funny though
>>1113950 >>1113965 Directly from the wiki (written by one of the dev 'Hawke', who is the #24 ranked player in the game) >There are three forms of combat in the game: melee, fire, and charge. Melee and fire deal damage continuously throughout a turn, either when units are making physical contact or when within the range of an infantry battalion or battery of guns. >A unit gains its charge bonus after sustained movement and will inflict damage based on the charge bonus when making melee contact with an enemy unit. Keep in mind, stopping or making sharp turns may cause a unit to lose charge bonus. >Charge damage is based on the following formula: >Damage = Charge bonus x (Charge resistance - Charge Penetration). Infantry and cavalry have 100% Charge Resistance above 115 Organization, enabling them to completely repel the charge of any unit that lacks charge penetration. Charge Resistance then decays at a rate of 2% per 1 org lost, until reaching 0 at 65 Organization. Guard, Cuirassier, and Lancer can make some headway against organized units thanks to their Charge Penetration stat, but it is nonetheless better to charge units that have become disorganized. tl;dr is to shoot at the enemy until they get halfway or near halfway disorganized, then charge with your inf + cav, even if it's straight into the middle of their line
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>>1113860 For me it's TFR, can't wait for 1.1. Apparently we're getting unique post reunification content for all the tags with content as well.
>>1115369 Do you know if Atomwaffen content will stay the same?
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>>1115389 Honestly not sure, don't know if it's true or not but I remember in the /vst/ thread there was a "dev" saying we'd get unique post reunification content for all three paths. Accelerationist would remain kicking off a nuclear apocalypse but I think he said Satanists would do a world conquest with the goal of mind raping everyone/killing everyone's souls. I don't think he ever said what the Christian path would entail.
>>1115461 ATW Christian path being a great World-encompassing Crusade could be fun.
>>1114542 Why not zzzchan? There's a comfy /gsg/ thread on there and this site's barely better than 4cuck.
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I just got into Lands of Lords due to /vst/ and it ends up dying. Now, how am I going to ask for advice on how to counter my neighbor who's building 26 streets at the same time.
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>>1116108 Good to see another old Ingerland lord. In truth it was over as soon as we came across the piss dwarf. He was just a powe tripping faggot that have zero shits about roleplay and executed our best characters without even asking for a ransom. Unlike fair and just Ingerish execution of Yulia. Also I have an excuse to post some old pics. t. od Tunguzije
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>Unit production queues >Movement with waypoints >Attack moving It's amazing how many innovations StarCraft brought to the RTS genre that have since then become standard.
gsg chads join us on sharty /v/
rape selkie
does dawn of war 3 really deserve all the hate it gets?
>>1120323 I wonder if that guy that posts the DoW3 bait thread with the gigachad image made it here
>>1120346 Seems like most of our shitposters haven't followed us.
>>1108409 >>1113128 most of the starsector thread guys vanished into the ether? lol. >>1119094 sharty is meh, if you aren't there to bait and have fun all boards are utter shit, with 4cuck being kil i wonder where most of the starsector players went since both USC and the forums are mega gay.
>>1119094 Sharty is the cancer we all hated from 4chan
>>1120839 >vanished Newfriends got lost and edgy teenagers went to Sharty. The rest have scattered to countless bunkers
>>1119074 I'm 99% certain Attack Moving was already in Warcraft 2.
>>1120924 Who is this "we" you are speaking for?
>>1120839 I'm here at least
>>1096038 Join the /egg/ pisscord :^)
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anyone knows where /domg/ is
>>1124931 Look closer anon, it's here.
Should the Tinto/EUV stuff be posted here like that one anon was doing or just leave it on the forums?
ask your employer wagie
>>1120924 >we lol lmao >>1120933 just let me be dramatic, anon, shame since /vst/ thread was doing alright.
What are my fellow Shadow Empire players doing? Still rerolling for that perfect Duneworld with no cap 1 or 2 starting leaders I suppose.
Is there a starsector clone but with you only handle one spaceship?
>>1134594 haven't played in a while tbh, last thing I remember from the thread was discussion about the world generator's problems
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>>1096038 /egg/ is here! Same board even. Anyone here /nebulous/? I think if everyone from /vst/ who owns the game got pooled together there might just be enough people to get a game going.
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>>1136499 Literally me...
>>1136499 So you are telling us to be school shooters?
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>>1136499 >EvW too soon...
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>>1136499 >Rhodesia I know it's never ever happening but I hope TFR adds a larp path where you can bring them back
>>1136499 For me it was getting African and Asian minors GP status via prestige spam. Alas, Italy always bumped me off when it unified.
>>1136499 what's bottom right called again? I know paradox released a hoi2/3 mod set during the cold war
I'm completely out of the loop for last year and a half (which is about the time I've been wageslaving) anything big civ or city-building related in this time?
Don't know if any of you can help me out. But I've been looking for games that mix Strategy/Tactical layers into their gameplay. Something like conquering territories, enhancing them, establishing diplomacy with other factions and having your own large roster of characters which you garrison in areas/send on missions/deploy to control in combat. I would preferably have the tactical combat be on a grid. I've been wanting to play more games that have this sort of mixture but the most I've come close to it Long War Of The Chosen with mods to add factions and diplomacy. Thanks in advance for any recs.
>>1141023 Endless Legend of course. Endless space 2 is good as well but combat is largely automated. Age of wonders series, the newer ones pretty much take cues from nu-com for combat mechanics. The old HoMM games if age doesn't filter you. Songs of conquest is largely a HoMM clone that came out last year. Chaos galaxy is a bit basic in terms of mechanics but fits the bill. Brigandine is focused more on it's monster units than it's heroes but you do still need them to lead said monsters. If turn based combat isn't essential to you then I'd also add Eagarlnia and Lost Technology to my list, but I'll admit it's a stretch. I just like to shill those on occasion.
Is /twg/ ded?
Are there any mod for civ 2 that you guys would recommend? My laptop that i used for Uni only have 521 vram, so I can't play HOI4
>>1143005 civ 2 has mods?
>>1143027 sorry i mean vic 2
>>1143063 What the hell? That’s something I never thought could exist. But considering this fanbase is beyond autistic, it’s not surprising — it practically demands to exist at this point.
>>1143063 The strongest empire.
I wonder where all the /vst/ anons left...
>>1096110 How do I get a colonist as a dwarven expedition? Do I have to pick expansion/exploration? I thought maybe you would start with one.
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rate
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So any /oxce/ fags found their way here?
Has anyone tried the new Commandos
>>1144463 Very GroBB
>>1143042 I've played a few campaigns with TGC, but I don't know if your laptop could handle that.
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>>1113965 What is all around more useful, cuirassiers or guards? While guards seem invaluable due to morale bonus zone alone, cuirassiers would probably maul any other cav unit and be all around more durable against infantry. Also how shit are these guys?
>>1150920 Im happy to stay, i frequent here more than any other chan.
any updates on openvic?
Endless Legend 2 bros, how's the game so far?
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>You didn't listen and now your homeland is Scourged
>>1143027 technically they are "scenarios"
>>1148239 >What is all around more useful, cuirassiers or guards? They're both extremely dangerous when used properly, they're both extremely tanky and deal a fuckton of damage and any place where you don't have one of your own guards/cuirassier or a superiority in firepower will definitely get pushed hard >Also how shit are these guys? For 25 more manpower than a hussar you get a slower, less organized, less capable unit that deals less than half the damage of a militiaman's musket, and all this without the range. But hey, at least you can shoot in a 300 degrees arc.
>>1153019 Not that I know of.
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This board is weird guys it said I had a 7 day ban even though I aint ever posted. We need a /vst/
The more hours I log into Starsector, the more I become biased towards High Tech ships. Seriously, why does Low Tech feel like shit, especially for player fleet? You usually take losses and lose CR from damage on Low Tech ships even in encounters you win decisively, while High Tech ships with a Steady officer generallg don't die unless you're trying to fight something way above your weightclass.
Does anyone have a recommended province development mod for EU4? The vanilla one is pretty bad, but I tried the Dev Points mod and the Development Expanded Lite mod, but both doesn't quite scratch that itch.
>>1095464 8kun doesn't have a captcha. wanna move there?
>Where do i go from here? you can explore the abyss and collect the new weapons. talking to [spoilerZundaya or whatever from Trijews will give some lore[/spoiler] and ability to sell the new stuff you get while exploring. if you do the Pilgrimage quest, there are some other lore tidbits there too. get a couple of the new cruiser to make the new enemies easier.
>>1159985 Sure, but high tech is for fags.
>>1160307 what you're looking for is the way meiou and taxe handels it but unfortunately that is bundled with a shitty mod there arent really any good mods for this
>>1160307 Wait for EU5.
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Wrapped up my basic bitch Japan campaign. I was going to ask /vst/ for how to set up my client states but 4chan is kill so I just finished myself. Probably wont bother taking over Indochina or the Philippines
>>1161179 8kun is a honeypot so no
>>1136499 What are the Mosely and George Portraits from?


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