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/egg/ - Engineering games general Anonymous 04/16/2025 (Wed) 16:50:51 Id: ae960d No. 1098317
Can I offer you an egg in these trying times? All games with engineering elements are welcome here during this darkest hour, yes even minecraft Common /egg/s: >Factorio, Satisfactory, Captain of Industry, Kerbal Space Program
>>1098317 I'm here to tell that factorio dev is based
>>1098332 There's certainly worse, but fuck him for adding an actual furnigger to the dev team and demanding 35 shekels for the DLC
Does the Incredible Machine count? The older versions with proper pixel art, of course.
anyone else looking forward to Captain of Industry's next update? I bet the trains are gonna be a ton of fun
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Nothing to contribute except my old TIS100 code that I can no longer read.
>>1098348 Well he's a czech after all. There might ge reason why the funny mustache man wanted them gone
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>>1098400 Yes, got a curland map going right now, without trains the large distances make colonizing the whole map too costly to be worth it. Not sure if I'm going to restart after the update though, probably depends on how much balancing changes they will do. Here's my blast furnaces with integrated exhaust cleanup.
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>ctrl+f >No Dyson Sphere Program wooow you niggers serious?
>>1098463 very nice, compact builds look really nice, especially all the belt and pipe spaghetti that ends up piling up everywhere
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This setup cleans waste water, turns sludge into fuel gas to run a waste incineration plant, and then uses the steam and exhaust heat to desalinate water for the settlement. It's almost self sustaining, wastewater treatment 2 should make it water positive. The compost gets dumped as fertilizer on the fields.
I miss our /egg/ bros.
I wasn't expecting to see you guys again I'm still playing Timberborn, decided to try Beverdome map out and it's really nice, bad tide is really punishing as there is no easy way of just diverting it off map, I'm currently using pumps to get only good water into my reservoir >>1098317 >even minecraft Sacrilege
>>1100278 don't worry, it will come back doubleyolked
Any electrical engineering games like retro gadgets or shenzhen io where I can make specific parts? I want to play around with segmented displays but can't bother to mod it in for the former game.
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I wish I could get good enough for these type of games. The last level in 20th Century Food Court filtered me to hell and back. I do enjoy more casual production-chain-focused games like the City Builder series and Laysara but I'm just not very good at these sorts of things and forget it if you tell me to play a game without a fixed objective.
List of commonly discussed /egg/ games: Voxels, blocks and vehicle builders >Avorion >Besiege >Empyrion - Galactic Survival >From the Depths >Machinecraft >Robocraft >Scrap Mechanic >Space Engineers 2 +1 >Sprocket >Starbase >Starship EVO >Stationeers >Stormworks: Build and Rescue >TerraTech >Trailmakers Aerospace >Chode - Children of a Dead Earth >Flyout >Kerbal Space Program Logistics and factory management >Autonauts >Captain of Industry >Dyson Sphere Program >Factorio >Factory town >Infinifactory >Oxygen not Included >Satisfactory >Shapez >Workers and Resources: Soviet Republic Programming puzzles >Exapunks >Last Call BBS >Nandgame >Opus Magnum >Shenzhen I/O >SpaceChem >TIS-100 >Turing Complete
>50mb sound videos 4cuck lost
>/egg/ on my 8chins i never would have thought
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>>1102258 lets test it with this random of webm with comfy gleba music
>>1098317 Finally got my huge lizard doggo and coffee cup from satisfactory delivered, building never been this comfy and authentic
>>1108312 is the lizard doggo cuddleable though?
Check our foosball page for emergency bunker https://implyingrigged.info/wiki//egg/
>>1109924 >unironically linking to a discord What's next, you gonna make an egg for us over at reddit?
>>1110098 You have to be an /egg/ oldfag to use it so I don't understand your problem
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Postan Gearblocks screenshots
>more than one file per post inefficient imagine an assembler that makes more than one recipe gross
>>1111063 And think of the resulting bump byproduct shortage
>>1098317 >yes even minecraft Not my /egg/
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>>1112007 Post yer Corneroids ship, faget
This post pays tribute to all the Factoriotard scum for not being able to dominate /egg/ discourse.
What ate you working on? Lets start some discussion in this dead thread.
>>1116666 ~380 hours, still haven't finished phase 3. Trying to do this spaghetti free is overwhelming me.
>>1098317 oh I was considering making /egg/ but I'm glad I checked FUCK OIL REFINING AND CRACKING
>>1101550 add mindustry to that list
So I was playing Cosmoteer one day, and I started wondering if it counted as a simple engineering game.
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>>1116666 I've been messing around with the new buildables, not really doing anything crazy in case something breaks, just some fun things here and there like this useless elevator. Here is the view from the scaffolding at the top - I like the spaghetti look. I just need to figure out what to put in the other half of the desert, since all the resources up there are being used already. Maybe ficsmas?
>>1098400 Haven't played in a long while. Thought trains already came out. The space station stuff looks neat but tacked on. I'm still unsure about trains in the game since it takes place on an island. I haven't used roads yet, but they don't look that useful. I think it'll help if they made trucks worse off-road. Or maybe that'll just ruin everything idk
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been working on this thing, its supposed to take in scrap of different qualities, recycle with quality modules and filter resources by type, with train outputs for each type, plus trash trains to take out excess resources to be voided on especial islands full of recyclers. Few recyclers, but I plan to upgrade them to legendary later and use speed beacons.
>>1122804 Scale is way too low, you're only gonna get a slow trickle of any particular output and the moment you leave it alone, it'll build up too much of one product and jam unless those trains are constantly tapped or go into a larger storage destination..
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>>1112007 but mineycrafta has physics now
>>1124017 That is horrifying. Why would you do this?
>>1124017 This goes against the natural order.
>>1123658 I didn't want to go bigger, because my production of foundations is not optimal, if I go bigger, it will invade the ocean too much and I will need tons of foundations, instead, I was thinking of copy pasting multiple of this bp in other islands later, if needed, all connected to the same rail network. The trash train stops (13 in total) are there to prevent one resource from clogging it, I want to build enough recycler islands later, to make sure some resources made in excess (like cogs and ice) is always constantly removed and voided. I am only worried about holmium output, honestly, I will probably make tons of other stuff while trying to get a drip of legendary holmium plates.
Speaking of Fulgora, how do you even get that place set up? All the trash islands are too small for a train station (at least the ones I've found). I mean they are big enough but the tracks would be covering a good chunk of trash. And my whole setup is garbage that gets overloaded with useless junk pretty fast. I tried tons of recyclers to void it but that doesn't seem to work or go fast enough. Biggest production issue is lack of pink ore. Man, I should've really had this stuff set up better before moving to gleba to make another crappy barely functioning setup.
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>>1109588 Certified a cute, plush nuclear waste included. >>1120107 Reminds me of those PC builds scattered outside of the case
>>1125278 Remember that most core components for even complex recipes drop straight from scrap and you have unlimited heavy oil on tap. Start with just a small battery of recyclers and scoop up all the pieces you need to start expanding. The small size of the islands means drones are actually a fairly efficient way of moving items around compared to belts, as it's usually a large spread of small amounts of product that would need to be filtered, especially if you are playing with quality. I made a loop that prioritizes unused product over raw scrap back into quality modded recyclers with filtered inserters pulling every item into a chest. That way, if you leave it be too long it doesn't jam - excess product is just refined into higher and higher tiers or utterly destroyed. I forget about fulgora for an hour and come back to stacks of quality materials instead of a jammed factory.
>>1125278 >All the trash islands are too small for a train station (at least the ones I've found). prove it save file
>>1125278 Are you talking about the tiny islands rich with scrap ore? The "vault" islands. I had to use double headed trains with a single cargo wagon, because, yes, they are small. Big miners from vulcanus help, because they cover bigger areas and you save space that would be used for more belts with the small ones. For not being able void stuff fast enough, the solution, unfortunately, is probably adding more recyclers to your void setup, or using faster recyclers (higher quality and/or speed modules).
>>1120107 Let's Game It Out wasn't supposed to be an inspiration, anon
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>>1125278 Fulgora is Sushi central I've had great success using a fully circular build like pic related Just keep looping it and recycle everything, you'll eventually have every item on the belts Scale up with stacking or more belts
>>1133606 I disagree, I made both a sushi belt factory and one based on filtering with splitters, both in early game during my first visit, both contained completely in a single island and I found that the splitter one was much better, although the sushi belt was certainly more fun and easy to set up. Sushi for that many items is simply less efficient.
>>1098317 >my animu general, /sci/ general and game general all got alts yay
>>1126640 cute, looks soft <3 >>1130912 this was just how it turned out, it wasn't until after aluminum production that i learned how to make manifolds and at that point i just decided to embrace the look for this factory at least
>>1134972 What generals?
>>1137874 /egg/, /sfg/, /yryr/ I'm a rennaisance man
>>1138387 some generals on 8chan are too slow tho, its clear that its just a fraction of their former posters from 4chin, at least the ones I checked
>>1139458 but where did everyone else go??? You can't tell me they just stopped posting altogether.
>>1139507 Some stopped, some went to the sharty, some went elsewhere, others are just doomscrolling youtube shorts or getting banned off reddit or something. I would bet that most people don't really think about alts and bunkers much so when 4ch went kaput they just throw their hands up and wait for it to get fixed. Also since IP count got turned off it was much easier for 1-2 guys to sustain a thread without it being embarrassingly obvious samefagging.
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new Captain of Industry blogpost update is now coming 6 days earlier on May 14th https://www.captain-of-industry.com/post/cd-49
>/egg/ is alive again All is well.
is the factorio dlc worth it for 35 czecharinos?
>>1139507 I finally found you, my eegers. >>1146510 Absolutely. https://forums.factorio.com/viewtopic.php?t=128162 >Fixed that the achievements checks of map startup difficulty settings didn't check for pollution, expansion settings, starting area and trees. Speedrunners are having a meltdown over this. lmao
>>1139816 >the sharty lol no that site isn't useable, once more refugees show up here this site will be a cuckshit spam hellhole like 4chan
>>1145373 seeing all the captain of industry posts in this thread, looks interesting. Does the game seem worth it in its current state?
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>>1147528 honestly yes, even though it's early access it feels very polished and has enough content to keep you occupied for a long time the digging mechanics alone also make it stand out compared to other factory games
Alert Alert The hackmd schizo has entered the bunker
I knew i would specifically find /egg/ alive somewhere, tough egg to crack. Check out my illegal and dioramic factory. It's functional.
Did they (retards) improve Stormworks campaign? I heard it got mission revamp or something
>just about 6 months of Space Age Now that the dust has settled, how do you like the expansion?
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Made a 5m x 60m reusable hydrolox SSTO able to carry 78 tons of payload to low orbit. Kind of gets destroyed after it gently splashes down but whatever, I won't be recovering these things manually
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Iron Teeth are definitely a jump in difficulty but I think I'm getting the hang of them >>1161525 surely this isn't KSP2?
>>1166228 Modded KSP... I doubt even the people that were scammed want to play KSP2
>>1139507 I forgot... >>1154262 No, that never got updated just like the other pad that has gone for a full year without a single edit >do it yourself and escalate into actual shitflinging? no way
>>1139507 it took me a while, reading through drama threads and remembering altchans, to find this place and familiar threads


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