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/rwg/ - Rimworld General Anonymous 04/16/2025 (Wed) 01:27:49 Id: 06d7c8 No. 1092783
Burn it all Down Edition >Is the DLC worth it? It depends on your tastes some like it and some don't. You should probably pirate it first to try it out >Is the Book worth it? Absolutely, it is required literature for any aspiring game dev. >Is Dwarf Fortress welcome here? No >what mods for performance? Performance Fish, Rocketman - Download them and never look back. ► Links: --------------------------------------------- Book: >Where does buy Tynan's amazing book? https://www.amazon.com/gp/product/1449337937 Rimworld: >Where to get this game if you want to try it first: https://gog-games.to/game/rimworld >New patch notes https://ludeon.com/blog/ >Mods http://catalogue.smods.ru/ https://steamcommunity.com/app/294100/workshop/ http://www.nexusmods.com/rimworld https://ludeon.com/forums/index.php?board=12.0 https://www.loverslab.com/topic/110270-mod-rimjobworld/ >(I'm new, what mods should I get?) https://pastebin.com/G1P4WqiB (embed) >How do I know which mods eat the Game's performance? https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo/edit#gid=259692413 https://docs.google.com/spreadsheets/u/0/d/14xvMkf9zo1EjMMNkRNCWoE8QWVHQWd11v69tuyXT10A/htmlview?pli=1# >Use RimPy or RimSort for simple mod management https://steamcommunity.com/sharedfiles/filedetails/?id=1847679158 https://github.com/RimSort/RimSort >For RimSort switch from Topological sorting to Alphabetical. >Make sure to follow this guide to minimize problems with your mod load orders https://rwom.fandom.com/wiki/Mod_Order_Guide /RWG/ Mods: https://pastebin.com/vZ9nxmbh (embed) CDDA modlist: https://rentry.org/8czfy Yayo modlist:
[Expand Post]https://rentry.org/pcnuf --------------------------------------------- ►Other /rwg/++ games: --------------------------------------------- Previous:https://boards.4chan.org/vg/thread/521810948
Haven't played this game since the ideology DLC. Is it worth getting into now, bros? Any mods I should get to freshen the experience?
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>>1092883 >>1092883 Anomaly is very intrusive gameplay wise the general consensus is to play without it. It also lowers performance supposedly. Personally I like most of the content. if you're trying the Anomaly DLC try these mods: >better distress call >anomaly upscaled (textures) >ambiguous anomaly (good for immersion) >Anomaly Backrooms (must have if you're into those series. This is the first thing that will come to mind when you get that event on rimworld) >metal horror scanner (if you hate playing amongus on rimworld) >anomaly portal (very challenging boss, optional) There's also the multifloor mod, but it requires tinkering with the settings and base layout to avoid getting the standing pawn bug.
I really should get back into this game again.
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>>1092783 This game was always a timesink for me. I'll start it up with the intent of only playing an hour or so and end up playing for 2-3+ hours without really realizing it. >>1092883 >Haven't played this game since the ideology DLC Same here. I was waiting for some mod to update that I can't even remember and just never got back into it. >Any mods I should get to freshen the experience? This is one of those games I only ever played heavily modded. I need to go look around again and see what fags have been up to. >Is it worth getting into now It was worth it before, I would imagine it would still be so now.
Someone's able to make one in my wake, thanks anon! I've been re-downloading mods because the latest RimSort update keeps crashing trying to download shit so I'm sticking with RimSort for that for the time being.
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>>1092979 it's still very fun I love the new Incinerator (flamethrower) lots of mods continue being developed for it too
Making dedicated threads for specific games is a bit silly when you could just make a colony sim thread. Also you don't need to call everything a general.
>>1093027 Shut up, faggot
>>1093078 This isn't /vb/ or cuckchan, lurk more.
>>1093026 I can only imagine what a sanguaphage must feel seeing that
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/rwg/... home.
nice now i just need someone to make a dbd general
>>1093887 >2.0 slug girls still isn't done Just great.
It's been a while since the last rimworld thread. I have paused to play rimworld because I managed to break the game again with mod and I'm too lazy to check my list of over 600 mods once again.
>>1095530 I hope you got Performance Fish, my laptop can barely even handle 400. I'm surprised I can even get to 415.
>>1095537 Don't think so. I have Rocket Man, but right now I don't care and I'll wait for a mod breaking update. Also, any news for a new DLC?
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>>1092783 >/rwg/ but with IDs incredible. No more retards baiting for 200+ posts. Personally, I'm fine with 4chan staying dead. >>1092883 biotech is a must have. The only good dlc IMO I haven't used anomaly yet kek
>>1095544 Far as I know, nope. My game used to crash due to the amount of ram a modded Rimworld can have from start up. But ever since I had Performance Fish and FasterGameLoading, it started to work really well. I had to optimize the textures too, so it's been a godsend.
>>1092883 Royalty was alright but you can skip it, Ideology and Biotech are mandatory in my opinion. The newest one Anomaly was fucking terrible I wouldn't even recommend pirating it.
>>1095783 I actually like Anomaly, but I agree nothing beats Biotech and Ideology.
>>1093027 Yeah, but then we have to deal with retards who like the wrong colony sim. Even if I like the other ones, they aren't welcome.
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>be away from home for a couple weeks >colony and pawns constantly on my mind >start experiencing fucking withdrawal in the past few days >finally back >can't bring myself to play the game anyone else get super attached to your pawns/colonies? I'm contemplating doing a soft restart, because the current run has gone on for too long but I cannot imagine playing without my stupid mutts. Would also be a good time to fix the modlist I guess. anyway post your bases
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>>1092783 >Is Dwarf Fortress welcome here? Me Dorf all fucked up rimworld chat
Is there any news on a new dlc yet?
>>1097241 All we know is that it probably won't resemble anomaly because they don't see it as a commercial success.
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>>1097034 >anyway post your bases Here's one from last month.
>>1097591 I hope so, I didn't like anomaly
>>1097241 I haven't seen any news, but wasn't there a new open job position at ludeon? Whatever it is, I hope tynan overhauls the world mechanics. It may as well not exist with how bland it is currently. >>1097687 very comfy. What mod did you use for the stair texture? your female pawns are very cute btw. I want Orion to look at me like that in bed.
I always try hard to make an underground vault Mall to use the Hospitality mod but I always find some problem in the design, and when I'm satisfied about how it looks then the game breaks because of some of the mods.
>>1097874 Thanks. >What mod did you use for the stair texture? That's just SimpleStairs? Pretty sure you have it already
Any new groundbreaking mods or are we in the eve of Tynan releasing a new paid dlc that will just add a bunch of QoL and Content from other mods around the workshop.
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>>1097935 oh, it looked very nice so I figured the stairs were separate tiles kek also I forgot about simple stairs since I've only used it once >>1097965 dead man's switch vehicle map mod uhhhh more oskarslop can't think of anything else atm, but that's expected. The last dlc was released a year ago and it didn't really give many new toys for modders to play around with. Not to mention that the game is getting old and many of the early autistic modders have left by now.
>>1097965 >Groundbreaking If you want to suffer: V.O.I.D, Kraltech Industries Anything else there's like Dead Man Switch, Vanilla Expanded, A Rim Reborn
I reinstalled rimworld and tried the Miko mod, it's stupid OP and basically ruins it. It's too easy to produce high beauty ceramics, it's too easy to produce components by simply farming stuff etc etc I wish I could tone it down somehow. 2x beauty factor on stone chunks is just insane when they cost 1 silver per unit so you don't even suffer from raids...
>>1095638 this place has always been better hopefully most refugees stay after 4ch comes back on a few months >>1095544 >>1095698 Optimizing your textures greatly reduces amount of ram taken. I highly recommend to do so.
>game generates over 50 ruins in the spawn of 2 years >all none of them generate at all when I arrive by heli that's it. Real ruins is getting removed from my modlists from 1.5 onwards. >>1097034
>>1103804 >hopefully most refugees stay after 4ch comes back on a few months I would, but 8chan is CONSIDERABLY slower than 4chan is when loading pages or images, i'm not sure if it's just my browser but does 8chan even use caching like with cloudflare or something? I feel like I have dialup when I open any images.
>>1110154 also I'm going to miss 4chan-xt
>>1110154 >8chan is CONSIDERABLY slower because it had a massive increase in users after 4chan died. The servers just can't handle it. three days ago there were 140 posts per hour on the whole site at the peak. yesterday it was 3900. You can check the numbers yourself. yesterday, even at the slowest period there were 10x more posts being made than on the busiest hour any day before that. Add to that the fact that you have a way bigger filesize limit, which adds more strain to the servers when uploading, managing and (most importantly) sending files. Frankly I'm surprised that the site is up at all.
>>1097591 thank god. I hope that it adds real features to the game. So far the only dlc I liked were biotech and Ideology
>>1110154 >8chan is CONSIDERABLY slower than 4chan is when loading pages or images they're upgrading their hardware to keep up with the refugee flow
Do any good kemonimi mods exist? Ratkin is good but the tech tree is just too small, Miho has a better techtree but it's kinda flavourless and OP
>>1112435 At least for cosmetic biotech genes you have a lot, some better than the others. The thing is that you might have to get many mods because ther is not a compilation or some big mod for animal parts.
>>1112435 >Revia and Base Kurin mods >Moyo I personally like Anon's Moyo version from the OP >Rakkle snake race has both HAR and Biotech version >Harana >Obsidia Expansion Monothoids look up Axtol & Arachnas too >Arellian >Oni Xenotype >Rimsenal Xenotype: Aksbarn and Uredd >Helltaker Xenotypes there's also this mod if you don't like vanilla Yttakins https://steamcommunity.com/sharedfiles/filedetails/?id=3072843940
>>1112559 >>1112457 Thanks for the suggestions, I'll check them out! I was mostly looking for alternative type of gameplay or tech trees though.
>>1112575 >alternative type of gameplay or tech trees though. HAR races is what you want then, fair warning HAR eats plenty of TPS. Recomended: >Anties >Paniel >Maru >Epona Not so great or haven't tried myself > Amadeyuki races they have tech trees but they're very OP and their enemies are usually hard too >Vivi race never tried it >Miira anons back in 4ch liked them, haven't tried them. Fairly OP afaik >Tinimar >MoeLotl this one seems amazing if you get the addons, but it's on development and still has plenty of bugs. Their jiangshi suiff is very cool. quite OP too
>>1112782 Thanks again! What if I want to struggle without op stuff? I found that ratkins have gotten a lot of add-ons like Ratkin Faction:Oberonia aurea which has late-game tech so I'll have to test that out too. Honestly I kinda like low tech industrial or medieval gameplay that ramps into high tech later but a lot of mods just go straight into OP stuff or start with psycasts like Mihos. It sucks that many kenomini mods have a quite high power level when I want to larp as Skaven
>>1112845 no problem >What if I want to struggle without op stuff? ane asy solution is picking whatever OP race you like. Then install VOID and war against them. Lots of pain coming your way. if not there's also these mods if you want to suffer with hard enemies: >Ratkin Anomaly+ >[Aya]Requeen Boss >[Aya]Enforcer Boss >Anomaly Portal Challenging bosses, Anomaly portal being the easiest by a long shot. the Aya stuff should have english patches around. I'm not responsible if gameplay gets frustrating. Those mods are meant to be played only if you have OP stuff on your side. Hellsing Ultimate Mod looks cool if you're into vampire stuff. I haven't tried it myself however, but anons in 4ch seemed to like it. >ratkins have gotten a lot of add-ons like Ratkin Faction:Oberonia aurea which has late-game tech so I'll have to test that out too. OP stuff, but their enemies are strong too. Their range wide EMP strike gave head aches to my bionic pawns. Still nowhere as bad as the mods I listed above. I could dealt with Oberonia enemies on my anty run. >>1112782 >Amadeyuki I meant Ayameduki, I always get the spelling wrong at first
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>>1112435 DOGS! https://steamcommunity.com/sharedfiles/filedetails/?id=3165847953 they have a lot of content and lore, maybe even too much if you're not doing a themed run. I only installed it for the genes and cute clothes but the guns are fun too. Haven't played with other resurrectionem race mods though I heard good things. Most importantly they're HAR free! also I second anon's biotech moyo mod
>>1113084 >>1113084 >What if I want to struggle without op stuff? >WITHOUT op stuff my bad I misread your post Anomaly portal is manageable without Op stuff Oberonia will be challenging and their items will make your game easier VOID without OP stuff is doable but quite hard and filled with bs. It makes getting a hold of their stuff more rewarding but still. Hellsing Ultimate Enemies seem ok, but haven't tried it myself. Jus never saw complains abut them being unfair when used without OP mods. Ratkin anomaly+ and Aya bosses will destroy you if you aren't playing OP races. >What if I want to struggle without op stuff? this is what I have on my current run from hardest to easiest: >Mechanoid Recon Hive I'll uninstall it on my next run. Enemies are very tanky and have AOE weapons with 50 title range. Another mf is squishy but has 70 range with a rocket launcher that deals 50 dmg at 70%+ Armor pen. I had to cherry pick most enemies out of my current game. >Alpha Mechs I love it but they sure make ancient ruins harder if you open them too soon. I did cherry pick out the Starfire. their bullets have absurd range and burns the eyes out of anything the bullet travels across with a good 20 to 25 title radius around the bullet's path. Every other enemy Mech is fair except the Caretaker, I didn't remove that one out yet but I'm tempted to. >better infestations will murder your tps if you don't get rid of the hives within 2 days. stupidly challenging if you play it with base settings. I highly recommend you to lower the difficulty to easier and even then lower spawn rates to like every 3 to 5 days. Pairs well with Vanilla Expanded Insectoids 2. Not compatible with Animals Logic. >Anomaly portal bunker buster. will wreck you if you don't know how to fight it, but still a manageable challenge. Way harder if you play in vanilla combat instead of Yayo or CE. >Reinforced Mechanoid 2 (Continued) fair enemies. >Rimsenal Factions >Rimsenal Feral Faction Pack Fair enemies considering you get access to their tech an items too. Probably the most fair mods on this list.
>>1112845 meant to quote you here >>1113415
Anyone tried Army of Fetid Corpses?
>>1114017 It broke my game and decided to uninstall it.
>>1114036 How bad it was?
>>1114062 Just some game crashing before start.
>>1113436 >>1113415 Thanks for the write-up, gotta try those mods then.
If anybody tried out The Dead Man's Switch mod, how do you feel about it? I personally like the androids and some of their utilities there.
>>1115585 I have the mod and couldn't get into detail but feel well about it. Mostly interested in the Metal Gears.
>rwg lived the power of female pawns
>>1092883 like that one guy said, biotech is good. anomaly is a shittier version of mods we've already had for years. as for mods though: , combatextended, replace stuff, alpha genes if you want to do some goofy biotech genetics shit, vanilla expanded: empire and deserters if you want a lot more out of royalty. there's some cool chinese mods floating around that are fun too. lot of choices these days. enjoy no matter what you do \o
pawns are dead...
What rooms should I build after having barracks? A rec room?
>>1122560 clean kitchen to prevent food poisoning
>>1122593 Weird, I've never had that happen before. Maybe my cook is too good
>>1122935 tbh I'm not entirely sure how its calculated, but I know having a clean kitchen makes it happen less often
>>1092883 Biotech >>> Ideology > Royalty > Anomaly
Watching some shitty movie while playing Rimworld. Good combo.
>>1092883 Most DLCs are good. Anomaly drastically warps your game around it and is more annoying than anything outside of the mods using it.
Is Rimworld worth playing without mods? I swear adding mods ruins games for me because I can never have enough and am never satisfied so I end up adding more until the game breaks. I end up being more focused on adding more mods than actually enjoying the game
>>1123328 Yes, but mods heavily enhance the experience after you have played a bit and want something new.
>>1123328 last time I played vanilla was when ideology came out and I couldn't go back to the combat
Fucking hell I'm glad to see this here. I thought we were going to have to use sharty.
>>1093152 Cheesed to meet you
All of the raids so far have been from below, since I'm in the bottom left corner of the map, I have to make some sort of wall. The left and top area of the base has so much wetlands that it's very hard to build on. Might have to make everything extremely compact.
Anomaly is utter shit.
>>1125236 some of the events are complete cancer yeah
>>1125239 I just hate it. It's a whole DLC that does absolutely nothing unless you poke it, and if you ever poke it, your game becomes 100% focused on dealing with its bullshit.
>>1125256 I've only used the ambient horror at low settings tbh, but even on that some of the events seem just unfun while others are just annoying
>>1125268 The problem with ambient horror is that you are still beholden to interacting with Anomaly mechanics to deal with the Anomaly problems, but now the game doesn't throw enough bioferrite and shards at you to reasonably progress Anomaly and get those solutions.
>Season 4 of Rimworld coming from Vinny Nice
>like the idea of what oskar has been doing with the quest mods >but they're all balanced for vanilla meaning they're pointless and shit
Hilda...
>>1123328 I mean, it's playable without mods but i can't imagine going back to vanilla even just shit like dubs hygiene adds core mechanics that SHOULD be in the base game
>try modded faction >reealize fallen empire is automatically hostile Dumb
I finally found my people. Why didn't you guys tell me you were here?
What are some good modded storytellers?
>>1129935 Paz Peaceful, Major Madness, Barbatos StoryTeller
Does anyone a good simple mod that just adds a medieval faction? There are none in vanilla for some reason
>>1130134 From what I remember only VE Medieval had medieval faction.
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>>1129051 Like damn, I got 6 hours, 2 years in my colony and now I find out about it??? I thought it was a mod conflict with my mihos or that it was by design with vanilla expanded, that I might get psycasts elsewhere but nope! Miho starting colony has a different ID from a player colony meaning it's not in the Fallen empire exception list, secondly I realised using mod tool to set faction relationships was bugged for everything and I had to god mode a comms console to debug it. Now I immediately got the freeholder ceremony quest and some other stuff. It's so weird too, initial Royalty title quest isn't tied to goodwill since it's scripted but everything else is, you can't get the coronation if you're -100 and there's no notification about it. I can't imagine playing rimworld on a console, good god it's still a horrible mess.
>>1125236 It feels like it could have been a mod pack compared to the other DLCs adding frameworks for the modding community. There is no real interactivity with it. At least with the Empire you can choose to rebel, ignore, and/or support them and still get access to most of the DLCs content. With kids, you get cheaper slaves. Ideology allows for a more dynamic playthrough for the colony with it's ideology system. Even if you don't interact with the monolith, you will still get shambers to replace some of the early game raids before you get real raids with ranged ways to attack, and all they really do is make it where you must have a ranged pawn, since they eat melee pawns alive. I don't hate the DLC, but it offers the least amount of new content and interactivity where making it 25 dollars is retarded.
>>1130870 You guys pay for DLC? I just run the gog version with a legit steam one
>>1130935 I do the same to test the DLCs out. But overall people paid that much for Anomaly.
>>1130962 Makes sense, I don't know why but even on ambient horror the DLC feels just bad to play with. Maybe it's because the tech tree sucks and is completely focused on anomaly so it doesn't exactly benefit your colony in anyway. PS. I finally tried out biotechs mech tech stuff because it's used in a another mod. How do people deal with toxic packs? I'm in a boreal forest so do I just drill a whole deep into a mountain, keep it freezing at -100 and let it stay that way?
>>1131445 you just drop pod them to your enemies
>>1131456 I just realised I have storage mods too so I guess that works also? I get way more mileage, unintended consequence of not wanting to fuck up the AI pathing... Do people use storage mods? I low-key hate "cheating" as space is a premium having foodstuff on the floor just doesn't make much sense. Also I noticed in my unmodded storage runs how it tends to fuck up pathing
>>1123328 I play every new DLC unmodded when it comes out and all I can really say is that the base game's shooting in pretty frustrating.
>>1131445 I either launch them somewhere else or if one of the toxic plantkin from one of the VE mods appears have her eat them
>>1131489 i consider storage mods qol. vanilla storage is a pure eye sore
>>1131489 I use storage mods but mainly for autism things like having guns in gun cabinets and such. Clearly it was a good enough addition that tynan added shelves and such
>>1130697 Try faction customizer, you can just edit fallen empire to be neutral to you
>>1131445 It's limited. With tox packs, you dump them on the enemy or in a random tile away from you. If it's far away enough, you never have to deal with it too much outside the cost of drop pods.
>>1131547 That's true, even Romans figured it out thousands of years ago. I wonder how many potatoes would fit into these giant amphoras that were placed in giant holes to support their weight
>>1131617 >pollution retaliation Convenient way to summon food if you tolerate cannibalism.
>>1131654 If you have certain mods that allow temp bases to be set up, you can automatically send drop pods to your enemies and to ship your tox packs there. If you are doing vanilla, you have to set up a smaller base with a killbox and send everything manually.
One of the most interesting rimworld runs I've done was having a second mountain base run by one pawn that was heavily armored up and using it as a slave farm. I would send toxic packs to one of the 3 colonies near the base. There was a trading post near the main base, so I could aggravate them as much as I wanted. They would always attack the slave outpost, and I had many turrets up to automatically defend the base, with toxic generators near the entrance. With combat extended, this made it expensive to run due to all of the bullets. So I would turn the dead into human meat and enslave everyone else. I would make slave collars easily and force the slaves to mine for resources or to farm. I was able to make some bullets, but I would have to send ammunition to the outpost whenever I sent tox packs. Eventually the base was overrun with multiple raids in a row, and I ran out of ammunition. I threw the slaves at the raiders, hoping it would save the main pawn. But it lead to another raid the next day where it was only him vs the world. But he too lost all of him ammunition and was captured. The main base didn't last long after that, purely since I felt too safe since they always attacked the smaller outpost beforehand, and didn't prepare for the bigger raids.
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Funny pawn I got in my new game. I think this guy will be my leader for this game.
>>1132156 He looks amazing
>>1131445 Use FSF Tweaks to juice up the atomizer enough to actually be useful. >>1132156 >grug Kill it.
Legit every single raid has been from the bottom left. So I've had to make a wall like this.
>be me >be in a boreal forest >farm 10 000 potatoes >wealth goes up 10 000 I hate this shit
>play rimworld >get this strange feeling like I'm wasting my life how do i prevent these unhelpful thoughts
>>1140392 if you're having fun it's not a waste of time
>>1140392 Rimworld has lots of downtime, it's one of those games where you can sit and relax, or do something else like watch a video while playing
I want to play this again so badly but I absolutely hate starting out. It takes like 30 minutes to find a good map and then create good starting colonists, then by the time I'm actually in it's such a chore to start. I barely even know how to start either, like do I immediately create an 11x11 building?
>Get raided with pawns that have boars >Kill all of the humans >One guy outside the base gets swarmed by boars >The boars know exactly how to take them back What are they feeding those boars?!
finally, after some long re-downloading mods from corruption, waiting 5 hours for the game to load because of the amount of mods my potato pc had, I can finally play some fucking rimworld >5 hours yeah I have like 420 mods currently but ik people can have more in there. it would crash if something went wrong during the load up since it uses up ram but I can't wait to get back to this shit
>>1141340 invest in an ssd dude
Doesn't look too bad
>>1141684 Get some concrete floor between your firing line and that entry choke to prevent trees.
>>1139348 turn off wealth dependant settings on gameplay settings. Custom options then set up max threat to year 2 or whatever year you think your colony can handle the hard raids
>>1141684 >killbox Yeah, it does look too bad, actually.
>>1141518 I should because it crashed but it's a laptop. FUCK.
>>1142376 how old is it?
>>1142449 I got it from a pawnshop, it's one of those gaming laptops with 8gb of ram so it's definitely aged since it's a Win10 laptop that can't support Win11
>>1142870 wtf give it back
>>1142870 I think even my phone has more ram than that now
>>1142870 >"gaming" laptop you only have yourself to blame. >8gb of ram not really relevant to ribaorld in my experience, unless you install 500 graphic mods. I've upgraded to 16 rams like half a year ago and I've been playing just fine up until then. If you want fast loading, get an SSD. If you want good TPS, get a better CPU. > Win11 are there actual real people using that?
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>>1093152 I was worried for a bit
I had been playing with HAR Ratkin Miho and Yuran with FA with 2 people there are barely any desyncs with 4 people, the 4th person always seems to desync every 20 mins or so aaaaaaaa i wish we could play together vros
new player here: how do you handled crisis? For instance if your medic gets severely wounded I feel like it's game over. Also what do you prio: defenses or food?
>>1145936 you can tend wounds even without meds you can do emergency tending by drafting any pawn capable of medical stuff and then doing it try to keep your medic out of the battlefield next time though
How do I get good at this game? Do I need mods or should I just dry vanilla in the beginning?
>>1146042 >>1145807 you can stick to your dead trans-fortress game in your own dead general rimworld is the only game to not fall for the tranny mind virus df is dead, adom is dead, cdda is dead all of them for some reason injected trannyshit into it
>>1146100 If you mean modded well, there is also a mod to choose what skin color spawns, because I have no idea what do you mean.
>>1146111 >>1146128 You post webps, so your opinion is invalid.
>>1146111 >>1146128 >>1146164 ah yes, the backer backstories. the backer backstories that tynan had no real oversight of or choice over since they didnt break any written rules the backer backstories that were the explicate reason why tynan stopped allowing player created pawns and downgraded to the 'name in game' package those are absolutely the same as the backstories that the devs of DF added by choice. yep. totally the same, you sure got us anon! now you can leave the thread feeling smug about how you won this argument and never come back!
>curious about playing rimworld >check thread >tranny tranny tranny
how do you code a backstory mod? I would quite like to make one that removes some of the stupid backstories, change a lot of the ones that disable worktypes for no reason, and add a lot more generic ones so half of pawns don't have backstories with shit like "he was raised by a pack of wolves as a child... and as an adult he was the top spacefighter ace pilot in all the galaxy"
>>1146249 once again, tynan had no choice since people paid to put those into the game and he couldnt forcibly refind them. the DF devs willingly did it >t-they dont exist i remember seeing screenshots where animals of all things had backstories explaining how they are more comfortable being gay. i do not need to prove anything to you, with backstories like that for animals no proof is needed to know that the game is loaded with transbian dwarves that lecture the player about how being a bigot is bad.
>>1146265 Well, it's the price of having rapefugees.
>>1146306 it does exist, and i do not even check to see because your game has gay goats. the only kind of game to have gay goats is the same kind of game to have trans dwarves. >>1146324 see above. additionally, the gay pawns in RW are an active detriment, they hit on your straight pawns constantly and cause massive mood maluses. you are encouraged to keep a colony of straight people and organ harvest the fags like the animals that they are.
>>1146353 >>1146370 i do not need to, i have explained this twice. gay animals = extreme degeneracy = trans dwarves anyways, keep seething about your dead general. maybe if your gay transbian goats didnt lecture the player about bigot views you'd have a general to talk in and not have to shit up ours.
>>1146293 weren't there lions in some african country who were gay and they blamed it on gay tourists? would be a good backstory tbdesu
>>1146463 again, he is LEGALLY REQUIRED to have those backstories in the game since they were paid for, the best he can do is remove the ability to let anyone make a player created pawn (which he did do. specifically because of the tranny backstories) to prove my point, look at the normal backstory list, https://rimworldwiki.com/wiki/Backstories tynan is behind these backstories, not a single tranny backstory in there. and the game's mechanics make having gay pawns a massive detriment. meanwhile your devs made everything gay and would've WILLINGLY added tranny dwarves if it wasnt for backlash. there's a pretty big difference here. anyways, im done. feel free to scream into the void while crying about your dead general.
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>3 retards with no posts until an hour ago desperately try to derail the thread with tranny posting god I love IDs Anyway, post female pawns
>gay dwarf fag >Incessantly brap posting Match made in hell truly
>>1146777 videogame These are the kinds of posts that used to get deleted before the vols were overwhelmed
>>1146652 blame the dorf nigger for coming here to shitpost (>>1145807, >>1146042), i usually lurk to see other peoples colonies. as compensation, the fox my colony started with. she has 8 daughters. this is on year 10 of her being married and being set to avoid children the entire time. in six more children i will have to either sterilize her or use outposts. i will probably use outposts and set her to aim for children instead. ... i would give her more tails. but think of fiji's poor pelvis, he's just a weak researcher. would YOU do that to him?
being able to block anons by ID sure is a blessing
>>1141895 Planning on doing that anyways. >>1142352 I have to man, every single raid gives me no time to prepare otherwise. At least now I have a chance to set defenses up.
>>1141684 Don't the barriers provide cover for the incoming enemies? Or does it only give protection while stopping behind it? I never paid attention
>>1147456 havent done a killbox like that in a while but iirc doing it like that can prevent enemies from firing. allows you to pick off problems like doomsday launchers before they have a chance to get their shot off.
What do ppl ITT think about CE?
>>1147924 It's a mess. I found Yayo's combat to be slightly better and requiring less duct tape.
>>1147924 Bloat
>>1147924 My favorite mod, vanilla combat is so ass and I love the lethality and ammo management that it adds It also turns Mechanoics from slight threat to absolute monsters which can suck hard if you're also using more mods that add extra ones
>>1147924 I sometimes play with it, I sometimes don't. If you haven't you should, since it fixes problems with certain guns with ammunition. Shotguns are absolutely disgusting with how powerful they are in CE compared to vanilla.
>>1147456 Basically setting it up that way forces enemies to walk all the way instead of stopping in the middle of it, the barriers can absorb bullets too. It's anti doomsday launchers and snipers, as it forces them to get up close or their shots are absorbed. The game counters this by making enemies break your weaker walls once it realizes what you are doing or sending drop pods. Once you have access to certain kinds of turrets, you can automate most raid defenses until the AI is given better abilities for raiding by the raiding AI calculations.
>>1147924 Cool if you're a big gunfag that jacks off to obscure calibers. Otherwise stick with yayo.
are you guys still doing the multiplayer games?
>>1148591 there's an MP Rimworld??
>>1140728 Once I get far enough along in Rimworld that the game can start playing itself, I boot up SS13 and play that while waiting for Rimworld notification sounds in the background. >>1112435 >>1144695 What the hell is it about this one furry Rimworld guy that he makes such high quality art of his ludicrously niche mousonas? >>1147924 I use Simple Sidearms to modify combat, as well as… one of the no-cooldown mods for faster shooting. Can't remember the name because I'm not near the computer with Rimworld installed. A few other combat mods, too. I like the one that allows raiders to use psycasts against you. Being forced to go insane or teleport directly in the middle of them is good flavor.
>>1149039 There are mods that let you do it. It's unstable but honestly it worked pretty well in the time I played.
Does anybody know the melee expanded mod? I haven't used it in years. Based on a character's stats, it gives new skills in battle for the player pawns and enemies for non-lethal take downs, disarming enemies, attacking certain body parts, being better against combat against animals, etc.
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>>1148591 no, I had some irl stuff come up and stopped hosting. I'm back now so if there are more interested anons, we can continue or start a new run. Only for the next week though, I will be busy after that. Unless someone else hosts.
brap
>>1144111 >only have yourself to blame eh, money was tight. it normally works regardless, so it's like a chance that it does and a chance it doesn't. Maybe I should consider an SSD at this point and hopefully it works out. It still works whenever it does load properly.
>>1151380 if you're gonna try and put an SSD in your laptop you'd be better off taking it to a shop and asking them to do it unless you have a second pc you can use to clone your current HDD to the SSD or don't mind trying to install a fresh copy of w10 on your laptop and hope you can get the correct drivers
>>1146652 which hair pack are those from?
>>1155136 AFU, Unagi and Ponpeco
>>1155220 I personally recommend them, a lot. They're very nice looking
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Anyone got tips for surviving late game raids? Even with a killbox, enemies dropping through the roof or tunneling bugs can fuck you into a death spiral even if you win the battle.
>>1155565 Mechs of your own, hopefully you've trained combat on every character you like that can fight. Psycasts are good, there's mods for more that aren't just VE but I don't know how you feel about modding. If you're unmodded just give shotguns and heavy SMG's to everyone not a dedicated combatant with revolvers and machine pistols for trainees as the basic revolver is one of the best weapons in the whole game, not even messing with you. The M16 and charge rifle are what you give to your best people, the chargelance isn't that good anymore but you can use it for fun. The sniper rifle is more a meme than anything, unfortunately. Monoswords are better at actual fights than plasma ones are, though the zeushammer is amazing. Longswords and maces are also massively beneficial and are good even if you turbofuck your game with mods, and you unlock them just about immediately in the tech tree. You can control where infestations appear by screwing with the probability with walled-off areas without lighting in there, so you can set up emplacements leading to it to fight them out. Bugs really aren't that bad if you're using Yayo combat or CE, everything sucks to fight with basegame combat. I'm not sure if I'm actually helping you at all with this, more information on your end would help me out on what to suggest since it's just basic information that may still be very helpful due to all the new people posting here.
>>1155845 I didnt know about controlling infestations with light so that is indeed helpful. How would you suggest training the shooting stat? You can only hunt so much and some colonists are absolutely terrible at training shooting for various reasons
>>1155995 Also I'm playing vanilla for now. I wanted to beat a run on Losing is Fun mode before I went crazy with mods
>>1155995 I think you can also use temperatures to also control bug spawn since they hate cold I think?
>my ratkin got her right ear shot off >it actually shows in the portrait Holy fucking kino
>>1155995 I'm pretty sure you can train it by having them shoot a wall. That might not be true anymore though.
>>1156234 I'm 95% sure bugs don't spawn if temperatures are lower than -17C
how do the character skins work? are they just pngs I can edit/replace? I want to make the characters personalized booby anime girls.
>>1156395 there's several mods like that on steam
>>1156433 but I want them to be my ocs, are the mods pngs
>>1156649 every texture in the game is a png
>notice pawn is moving really slowly >wonder if he got hurt or food poisoning or something and I missed it somehow >he's just stoned on a joint that dropped in a drop pod Do people really deliberately manufacture this shit to give to their pawns?
>>1156856 could you post one so I can play with the idea before getting the game
>>1156395 They're pngs but each pawn is composed of like 9 of them.
>>1157223 you would have to extract them from the libraries and I have no idea how to do that here's an extremely old collection though https://www.dropbox.com/scl/fi/zwtiy6oklur5qarlfx65d/RimworldAssetsA15.zip?rlkey=78ih56sv03ol0t0yfsjbv40in&e=1&dl=0
>>1157207 it's very good for stopping mental breaks, thats the trade off
>>1157329 >>1157406 oh right they're made of layers. is there an easy way/mod to set a character to just use a complete png and ignore all the extra stuff like hair/clothes?
>>1157207 The purpose of simple drugs is either quick buck early on, or mood boost in critical situation. If you pawn is an addict or has chemical want need, smokeleaf is always an option, relatively safe one. If you want to use them recreationally, it's best to try to limit weed and beer to just one dosage before your pawn goes to sleep.
>>1157207 >>1157207 The purpose of simple drugs is either quick buck early on, or mood boost in critical situation. If you pawn is an addict or has chemical want need, smokeleaf is always an option, relatively safe one. If you want to use them recreationally, it's best to try to limit weed and beer to just one dosage before your pawn goes to sleep.
>>1157207 it's worse than yayo or flake in every way
>>1157553 it's also very good to give to prisoners, it makes them much easier to deal with since they are less likely to go mental and if they do they are much slower and easier to deal with. >>1157573 Flake, yayo, and even psychite are harder to make and also much more addictive as well as have worse withdrawals symptoms
>>1157619 flake is not hard to make, the real problem is how quickly it balloons wealth
>>1157511 Probably not, and tbh it would look like total dogshit. Just use FA. There are a lot of texture replacers and add-ons that make it pretty customizable.
>>1157511 Also, there are portrait mods that some people use which let you attach your own picture to the pawn's bio. That's probably a better use for your donut steel anime waifu pics.
>>1157877 >FA facial animations? I guess I could just individually customize the parts. are mods usually loose files or are they in libraries or whatever like the other guy mentioned?
>>1146917 I agree strongly. I remember on 4chan unless the schizos had a very specific posting style/phrase or a tripcode, you were completely and utterly fucked and forced to be subjected to them. >>1147924 I love it. It's not my favorite mod and it sucks when the autopatcher doesn't work (Usually ESL mods or HAR races with new limbs or abilities regardless of the language the modder speaks) but now that there's a manual patcher, it makes things much easier. HSAU isn't truly incompatible but True Vampires are impossible to kill without holy landmines as a result, whereas with Yayo (OK) or Vanilla (Shit) it's pretty easy if you're a vamp yourself or use cheat mods. >>1157207 I only give it to my elite pawns. Any pawn that has a need to fight or do dumb or physical labor will be forced to be sober (outside of yayo for fighters)
>>1157661 you need several research projects and a pawn with at least 6 plant skill, compared to smokeleaf which requires 4 plant skill and can be made straight away in most scenarios
>>1150916 Did you encounter desyncs often? Could you provide a mod list if your sessions were stable?
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With the decorative terrain elevation mod that anons mentioned a few threads ago, how do you make sure the stairs go behind the slopes so it doesn't look weird like this?
>>1158301 >facial animations? Yes >are mods usually loose files or are they in libraries or whatever like the other guy mentioned? Always loose.
>>1158527 Don't quote me on this but I think it needs a manual XML patch. I've only worked with clothes, hair, and genes though so it's not my expertise.
Only real way of expansion is making more walls to the right to take over an empty geyser for more farming
>>1166158 Has a raid spawned right on your map edge yet?
>>1166533 It always has, it's why I bunkered the base down so early
>>1166613 It's better to be as centered as possible for that reason, could give you expansion ideas as you make a more passionate base and decide what you do and don't like
>>1166756 The main reason I was in the corner as it had the best starting base location. The middle is mostly a road. I could send pawns to make a new base in the middle, or a better killbox to store items in.
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>accept refugees >two piggers (one of them wearing only an apron) and a twelve year old boy in a dress If I get a betrayal offer these guys are dead.
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>right after I post that TPD it is.
>>1167249 put ya reward away waltuh
As a bonus for doing my duty to the rim I got this pretty big ancient danger open too.
Is there a way to hide the UI?
>>1167729 F11 F10 for screenshot
YEOWCH!
>it took 5 years for a pawn to get a bionic eye replacement for her missing left eye ouch
Any worthwhile storyteller mod I should try? Have been using Randy for ages, thought I should give something else a try.
>>1168899 It's Oskarslop, but I actually really like Perry Persistent, he's like a more randomized Cassandra, but less unfair than Randy.
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>>1168899 Barbatos Mifune Misfortune Rainbeau Flambe Action Alice U.L.T.I.M.A.T.E. Master Chief
>accept double mech hive raid quest >they gave me 6 troopers, how bad could it be? >6 days pass with literally nothign happening >rival faction attacks, takes the troopers out of commission, my pawns had to sweep up the rest, not looking good >thankfully the dormant mech hive i had from last year took care of most of the raiders >First mechive shows up immediately after >wtf >5 centurions >4/4 lancers/shotgunners >12 scythers >wtf this is not what was listed on the quest description >use up all of my honor to call in 3x imperial trooper drops >none of them survive, but they damaged them all enough for my pawns to clean up >all of my colonists are now out of commission but they all survived <I hope the story teller gives me ample time to re- >new Mech cluster, attacking immediately >AAAAAAAAAAAAAAAAAAAAAAAAAAA >I have literally no capable fighter left, they are all still recovering, no way to fight- >my eyes catch a glimpse of a near useless archotech item I had in my stash for 3 years >Psychic animal pulser >I immediately use it and watch the entire mech cluster get wiped by several dozen rabid animals I sure hope that's the end of it and I wont get any more raids for a whole year, because even after 4 years I have no fucking killbox and my colony wealth is at 250k. Recovering from these attacks takes forever
>>1158421 FA causes desyncs, like the mod compatibility spreadsheet says. It got pretty unplayable eventually. In the latest run we ditched it and got a few face texture mods instead, almost no desyncs after that. They're quick to recover from though, make sure to save when someone desyncs to speed up the simulation when they rejoin. I also recommend using a local savedata folder (you can google how to do that) for easier management. The modlist was a pretty small one, I don't have access to it right now, except for the modconfig file but I can't post it here...
How do you deal with prisoners btw? How many wardens per prisoner? Also how can I prepare a large batch of nutrient paste for them? I can't seem to manually create it.
>>1170218 vanilla paste dispenser interface haunts my nightmares, nutrient paste pipe/dispenser mod.
>>1170249 Seeing my warden haul paste one by one to each prisoner across the base is killing me. Luckily I figured out the trick that lets me mass craft paste, people were telling me it does not work anymore..


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