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Fallout Anonymous 02/06/2025 (Thu) 13:20:55 Id: 8937c0 No. 1068576
You ever had a second playthrough change your opinion on a game? I just did. I realized 2 days ago I had never done a retard run of fallout 1, so I did. Fallout 1 is still an amazing game but all my other playthroughs had a tough beginning but easier endgame. This retard with a knife though was easily cutting through rad scorpions and raiders like it was nothing. It wasn't until later when I tried to fight supermutants that the problems started. Even then the knife wasn't really the problem, it was more about me getting 1 shot by gatling guns. It did make me wonder about a lot of things. I do not think it is possible to beat the game 1st time as a retard. I have no idea how you would know without meta knowledge that the cathedral is where the master lives. It was also this playthrough that I found out that drugs can stack. You can take multiple mentats and just be a normal person until the drugs wear out. That does kinda go against the spirit of the playthrough but it did allow me to speak to Harold properly. You can also just take 2 rad-x and be immune to radiation. Would have been great to know before I lost an hour of progress to instant death radiation. I am also amazed by how much dialogue they wrote for the low intelligence players. Some of it I assume was intended for players who were using drugs and got their intelligence lowered. Even then though I was seeing unique dialogue even up to the final boss. I was expecting a bit more of a speech from a man who just lost everything to a fucking idiot with a sledge and a rocket launcher but having anything is already good. Now I am just wondering if I want to replay 1 again or should I try playing 2? I have tried 2 before and it never grips me like the first game does.
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I love the classic games, I can even find enjoyment in 3, but since 76 I checked out of Fallout. I feel the same about it as normalfags feel about Game of Thrones, they can butcher it as much as they want from here, I kinda don't care anymore? I remember hearing the NCR was destroyed in the show and that had no impact on me, it's like hearing a fan fiction did something stupid. Like, okay? Fanworks are where most of my attention is today. Speaking of which, the English translation for Sonora was finally finished. https://cambragol.github.io/Fallout-Sonora/ Arguably the best Fallout fangame. It has a ton of original assets, but you'd never notice because of how well they blend in with Fallout's existing art. >Now I am just wondering if I want to replay 1 again or should I try playing 2? I have tried 2 before and it never grips me like the first game does. 2 is good, but it was made in just nine months and the devs rushed a lot of it. You'll often see people complain about its pop culture-heavy writing, for instance. When you're under that kind of time crunch you're never going to produce your best work.
>>1068577 I mean personally I already checked out after fallout 4. That game is just all the bad parts of fallout 3 but worse. Only thing I liked is them making the power armour a mini mechsuit but even that was handled poorly.
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>>1068584 4 is weird because it felt like it wanted to be a totally different game, it introduced a lot of new mechanics like base building and I wasn't a fan of those at all. It can be fun as a mindless shooter, but I'd rather play something like Payday for that. It did however introduce the best metallic ladies in mainstream gaming.
>>1068576 me am Trogg me have < 3 Int me have fun on low Int run. https://lparchive.org/Fallout-2/ But seriously, low INT runs are great. Try it out in Fallout 2.
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I loved 1 and 2 on the first play through Made a kind of dumb glass cannon and nimble marksman with a hoarding habit. 9 Agility and 9 Perception Tagged Small Guns, Lockpicking and First Aid I like lone wolfing since I dislike having an army of ally NPCs killing my immersion (and me), so I rarely do Charisma runs since they heavily rely on said NPCs for combat early on. Trying to see if I can make a decent INT focused character in base game, but I want to finish the Sonora mod first. Also, if you haven't tried it yet, try out Olympus 2207 It's not perfect, the map is kind of barren, but when the atmosphere and gameplay click, goddamn does it feel good. Way grittier and less wacky than base game with no really nice features and quest writing.
>>1068630 I need to stop using quick reply goddamn man
Unfortunately my first introduction was Fallout 3 on the Xbox 360 but even then I had fun with it even though I was pretty young and stupid to know better. Now when I tried playing it again on pc I started to really see the cracks like encountering an enclave soldier really early in the game going into the super market which did piss me off. >>1068584 >Only thing I liked is them making the power armour a mini mechsuit but even that was handled poorly. Remembered reading on how they really shouldn't have given you a power armor at the first quest you started in which really ruined the anticipation of your wasteland journey. I just blame it on the devs really wanting to get hooked on instantly to see how cool it is that you're fighting a deathclaw while wearing a mecha suit. >>1068576 > I do not think it is possible to beat the game 1st time as a retard. They never needed a new water chip, the overseer just wanted to get rid of you without looking like he's bullying a retard But seriously it is pretty funny having the implication that some glue munching autist manged to destroy an entire army and ruin their plans, let alone said retard having any knowledge on working firearms.
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>>1068717 >Unfortunately my first introduction was Fallout 3 on the Xbox 360 but even then I had fun with it even though I was pretty young and stupid to know better. Listen, Fallout 3 is fun. It's full of lorerape, the gunplay is horrible, the graphics are hideous, it's extremely broken, the story is stupid, but it has great quests and the game has a sense of exploration and immersion and that not even New Vegas matches. Some of my favorite moments in 3 were exploring the ruins of the metro tunnels and the bombed out houses. A lot of them weren't even necessary to enter, but I loved scrounging around and taking in the environment. If 3 is your first Fallout game, you'll probably love it. It's good to know and acknowledge 3's problems, there's no point in pretending it's 10/10 GOTY material, but also don't let that valid criticism override everything. You shouldn't feel bad for enjoying it. Though I prefer 1 and NV any day, I'll still go back to 3 as well because I like its world design more. It's the only thing I can without any doubt say it does better than New Vegas.
>>1068717 Big problem I have with power armour in 4 is that it is flimsy. Some bandit with a pipe gun can blow away pieces of power armour which is stupid. But then it has to be like that because as you said, they wanted the minigun duel with the deathclaw pronto.
>>1068731 They could have just done the DR and DT system from New Vegas and I'm not sure why they didn't bother with that.
>>1068731 I misread that as 'with the deathclaw porno' I don't like how they retconned power armor into being a mech suit that requires constant refueling. They should have introduced something entirely new, like actual mech suits.
>>1068749 It was at least powered armour now instead of the suits they gave you in 3 and NV.
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>>1068723 >Listen, Fallout 3 is fun No
Started playing Tactics and it is fun but I really suck at it. Would probably be a lot easier if I could figure out what the pause button is. Right now I lost like 30 minutes of progress to me stupidly walking into the boss room.
>>1068723 The only way in which 3's exploration was "better" than NV is that 3 was urban, and in general urban ruins make for fun exploration than a desert. 4 had the same thing: even though it's ugly as sin and all the proper locations suck ass, fighting your way through an apartment building where you can lob a grenade through a hole in the floor to surprise enemies on the next level, or where you can climb across wreckage to reach a neighbouring building, has a transient fun. But those moments are not the kind of fun that makes a game worth playing, and in the end a building full of trash is still just a building full of trash. NV's locations were better any time there was actually something there, and it was certainly the most "immersive" of the 3D Fallouts. You're not wrong that people playing 3 as their first Fallout game are likely to enjoy it, and that was the case for me, but you're really overselling how well it holds up. After New Vegas, the only time I came back to 3 was with TTW, and it never took long before I found myself wanting to take the train to the Mojave. >>1068748 They probably thought it was too complicated for their audience.
>>1068799 >They probably thought it was too complicated for their audience. Yep, which is why they dumbed it down even further with Fallout 4. This designed philosophy permeated 7th Gen, dumb it down and get a wider audience.
>>1068748 NV didn't have the DR/DT system, which is a major part of why the combat fucked sucked on the higher difficulties. Animals with big single hits were way more terrifying than almost every gun in the game. You could have 10 NCR Rangers shooting at you and you'd just outheal the damage with food and the occasional stim. Meanwhile, the more dangerous wildlife would 1 or 2 shot your ass. Go back and play FO1/2, with upgraded Power Armour and a defensive build, you were able to easily face tank deathclaws. Meanwhile NV deathclaws just fucking 1 shot you.
>>1068990 If you do an endurance build in NV you can also tank Deathclaw hits. In both it and 1/2 Deathclaws are a heavier threat than gun clad humans. In NV it's way easier to deal with them since you can snipe. Most wildlife in both games are barely a threat outside of Cazadores in NV and Wanamingos in 2.
>>1068990 Also you're wrong, the system is in NV but it's much more streamlined. https://fallout.fandom.com/wiki/Damage_Threshold
>>1068990 This isn't exactly correct, but I want to note even boss deathclaws are easy to meme on with the Fat Man. It can do an unbelievable amount of damage. With perks and ammo, even the base Fat Man can do almost 3000DMG per attack. The highest variant of deathclaws cap out at 1000HP. I never see anybody run the Fan Man for some reason, it's a "fuck you, I win" device.
>>1069002 Explosive runs are rare since early ones are all throwables.
>>1069002 You know, now that you mention it I have no idea why I never use the fat man. I think I have used it like once but I couldn't tell you where the fat man is supposed to be. Mini nukes are also rare so that might have something to do with it. I think I did do 1 explosive focused character when new vegas launched on ps3 but that run never got finished.
>>1068998 Nah you gotta use drugs to get DR in NV. There's no significant source of it outside of drugs, with one of the drugs being locked behind one of the DLCs. >>1069002 Fat Man requires fat amounts of space to fire. I did do an explosive run with the self-crippling perk; the dmg I was doing was absurd.
I can't find a good answer on google. Does anyone here know how fallouts damage works? Specifically I want to know why supermutants will vary between doing 5-10 damage and critting me for 250 damage. I do not get it. Like something has to be wrong here right? I saw on the wiki that different ammo types dont do anything but I couldn't find a good answer to my question.
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I like the female combat armour sprite.
>>1069206 Distance most likely >>1069218 Same, wonder why faceless women get me off so much?
>>1069206 ((Damage per round - Damage Treshold) / Damage Resistance) * rounds per shot. Crits use a 1-100 table (think Dungeon and Dragons) to determine how devastating a crit is. Better Critical is a flat +20 on that crit table, which means that it eliminates the least favourable effects of critical hits, ensuring your crits are just that more likely to fuck shit up. Some of the scarier crits include instead death, 3x or 4x damage multiplier on top of armour bypass, knockouts, turn loss, etc.
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Question: What if you slowly used FEV to evolve humanity? I mean think about it, Deathcalws and rad scorpions can reproduce despite clearly being infected with FEV. Only super mutants cannot. After thinking about it some more I think that the amount of FEV is the problem. So if we were to just use a tiny bit of fev and then use a little on their kids and then a little on their kids. Eventually we should have the super mutant master race that the master always wanted yeah?
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>>1070080 Considering the Enclave Deathclaws in FO2, you could absolutely do that. However, the problem is the FEV is very unpredictable. It's not like those kinds of projects hadn't been attempted before, but any positive mutations were often outweighed by mountains of negative ones. Look at the Psykers, there were exactly four successful specimens and they were all completely insane. This would have to be a very long, very selective program.
>>1069308 Calm down Malcador.
>>1070123 No, Malcador should calm up.
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APNGs
>>1070176 Do you have the brain bot pulling out a shotgun? I want it.
>>1070176 Never really seen the floater being used much, >>1070096 and this one either. Wonder if its something to do with lore reasons.
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>>1070183 Haven't been able to find a GIF of it.
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I have been thinking about it and I think I had my own mandela moment. I remember a long time ago looking up info about fallout psykers and being told that the psykers in 1 were underneath the master and couldn't be accessed without cheats. I was quite surprised to learn that you can actually just go up to and talk to them. Had to do a double take when I saw them. I never thought I would get to actually see the fallout 1 psykers. Did I just accidentally stumble into a new dimension or something? Is this the timeline where Mark ate 3 cakes instead of 2 or something?
>>1071299 This is the timeline where Mark only ate one cake but it was a giant ice cream cake. The 2-cake club is 2 QPUs down.
>>1071299 Did you perhaps originate from the timeline where the An-225 went by the designation of An-226?
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Fallout:tactics has a lot of cool artwork.
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Do not feel like posting more.
GUESS WHOS BACK!!!
>>1084253 Oh great, more deathclaw romance simulator
>>1084253 Yes YES YEEEEEEES
>>1068587 But anon, Jane was added in New Vegas, what are you talking about?
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>>1084253 Jesus they've been working on this for awhile haven't they? I remember hearing about this rework several years ago, I assumed they had abandoned it. The original guy fucked off if I'm not mistaken. The last I saw of this project they were teasing a potential NRC-aligned Skitter, which are these guys in pic related. >>1084264 You don't even fuck the Deathclaw, you quote some Kanye West line at her and the conversation is over. Such a bizarre interaction, it feels unfinished. I wouldn't even mind Deathclaw snuu-snuu, that would have been in line with Fallout 2's weird humor, but Frontier handles it so awkwardly as well as having a bunch of other obvious fetish shit.
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>Sees fallout mod drama video on feed >Watches it >It is a few valid complains mixed in with he is le hecking bigot, is mean to furries and transphobic Total Jewtuber Death https://m.youtube.com/watch?v=HPextHPbpTE
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>Complains in the video he is mean to furries Lol, Lmao
nigger failed at samefag lol
>samefagging >m.youtube >youtube to begin with >watching drama videos It's gotta be on purpose at this point
>>1088035 >>1088037 He didn't failed if you replied to his own thread. >m.youtube Yeah, right.
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<cuckchan shit on this site for years, "muh blacked.moe" <the instant they have to wait more than five seconds to post a shitjak they flee here <they complain about how cuckchan was better even though they left and shit up this place, like Commiefornians in burgerland or shitskins crossing the border <immediately stick out like a sore thumb, posting crappy soundless webms and nigger ebonics and acting like prudes over tame cheesecake and bantz, screeching every other word about sociopathic media Imagine coming off as fucking worse than >>>/hisparefugio/. >>>/hisparefugio/ can post in actual English.
Embarassing thread, /b/ posts have more effort put into them.
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>>1088041 Shitjaks are cancer culture. Cancer is allah of zoomers.
How's Sonora?
>>1094996 It's fine, I haven't played much of it but it is still a pretty OK game, i prefer it to Fallout Olympus 2207.
>>1068799 New Vegas' world map is arguably worse, so many invisible walls placed on hills. It's obviously trying to shepherd the player into taking certain paths. >>1071299 I don't remember that ever being a thing, maybe you gaslit yourself into thinking that was true?
>>1109371 >maybe you gaslit yourself into thinking that was true? Not sure how that would have happened. I swear it was common knowledge that you couldn't access them. Actually another weird thing popped up, I could have sworn hearing that the original fallout sold 2 million copies. But looking it up everyone says its only 600k.
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>>1109371 New Vegas is the very definition of a guided theme park.
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>>1110533 Something I was going to say but left out is how it's mostly a problem in the southern half of the map, so it's interesting seeing it actually visualized like that. There are reasons NV was designed like this, Obsidian's stupid decision to take a 18 month development cycle is one, and another is NV being adapted from the design document of an isometric game. The result is the same: making lower NV a chore to navigate through. Though I'd prefer this map without the big red line. You can absolutely go from Goodsprings to Vegas directly if you use the Stealth Boy. You can easily get there in under 15 minutes, in fact. I personally like to speedrun doing that, maybe I'll record a webm of it at some point.
>>1094996 Pretty good, but I prefer Nevada, Sonora's locations just aren't as interesting to me
>>1110931 Imo the lower NV map is nothing more than an extended tutorial to familiarise the player with the game world and it's mechanics. One one hand, kudos to Obsidian. The best tutorial is one that doesn't come across as one. On the other, once you see it, you can't ever unse it. Invisible walls and high level mobs placed specifically to push you down a certain road. I am aware you can go directly to Vegas. However, no new player will ever do that on their own. NPCs tell you not to go that way and if you do high level mobs will easily take you out. Even if this isn't your first playthrough it will take multiple reloads to make it to New Vegas (or a chunk of luck) unless you follow a guide. Hence why I think the red line is pivotal to that map. It shows the route nearly everyone takes at least once.
>>1068723 >Fallout 3 is fun Stopped reading right there
I've been thinking of replaying 1 and after finishing hopefully sticking with 2 long enough for a full playthrough. Are unarmed builds viable start-finish? Last playthrough I did mix of guns and charisma
I'm genuinely thinking of trying out 76.
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>>1117623 It's not that bad. Also, it goes for sale at $9.99 (and sometimes $7.99), so wait gor the next one (June 26). And then, there's also a free week every october too
>>1117623 I was honestly enjoying it, but had to stop playing due to performance issues. My fps would just drop to unplayable rates outside of the most empty areas, even though my card and cpu should have been more than capable of running it at 60+. Classic Bethesda design.
>>1110533 Crazy that someone dickriding Todd Howard would say that.
>>1068576 No. If i didnt like a game on the first playthrough then i conclude i didnt like the game and move on. I only replay games i liked on the first playthrough and if they have multiple endings.(if they have only 1 ending then i completed the game and theres no point in replaying it even if i liked it the first time the 2nd time would just be boring without anything diffrent) I dont play it over and over until i make myself like it. But maybe its because i pirate everything so everything is free2play for me i dont have to make myself like it so i dont regret the purchase because i didnt buy anything i just downloaded some free game i can just move on to another game for free.
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>>1117623 Started about a month ago and at least for two weeks I really enjoyed it. If you love fallout and exploration and can get it on discount it's totally worth it.
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>>1068576 Yep, replayed Fallout 4 after playing 1, 2 and NV. Went from thinking it's a boring Skyrim with guns to despising its guts.
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>>1118224 HOLD RIGHT THERE
>>1117720 I got it for 2 bucks, played it for 10 mins and never touched it again.
>>1068587 >payday 2 >mindless shooter lol wut. It's the best heist game of all time despite the egregious amount of dlc content that comes with it
Are the mods for classic games any good? I was watching Warlockracy's videos about Jagged Alliance (since I've been looking for more games similar to 7,62) when I saw he has several videos about Fallout mods. Are any of them good? Do they capture the atmosphere and experience of the original? If you had to recommend the best one, which would it be? >inb4 just watch the videos lmao I'd prefer to avoid spoilers. I've seen a few of Warlockracy's videos, and he usually talks about the story, characters, and decisions of the games he reviews, and I'd prefer to keep that to a minimum.
>>1122408 To my understanding Fallout Sonora is considered the best and is sequel quality but I haven't played it yet
>>1069219 >wonder why faceless women get me off so much? It objectifies them a little bit, which can be dominant or submissive
>>1068584 best thing to come out of fallout 4 was vault meat and all that pipgirl art we got along with her
>>1110533 by the time you reach vegas, you've only done 20% of the game, there's still lots left. I think they decided on how to do the first act of the story and set a group to make it while the other guys designed the rest due to the time restraint, so the first act had to be a narrow long line, so the other guys could put stuff around it without having their hands tied. I can probably word this better.
>>1118175 >pointing out an objective fact >uhmmm, yuu most be dickriding todd howard Ok faggot
>>1068788 protip, get harold the ghouls when he pops up, he gets 12 per and will sinpe the shit out of everything for you, but he also gets a perk that makes him radiate your party, so you need to do a few missions and grab mutate! to change it to gifted for a godly sniper that doesn't irradiate your party, also mutate in general is op because you don't need half the skills, and fast shot turns everyone your party into a meat grinder.
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>>1130040 >Shadman
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I'm about 100 hours in this save file, and I still won't talk to sunny smiles.
>>1068576 Falloutfags are the biggest crybabies on the internet Fallout 4 sucks, though
>>1068997 >do an endurance build in NV you can also tank Deathclaw hits >In NV it's way easier to deal with them Sure thing oldfag
>>1134853 Deathclaws will literally rape you in Fallout 1
My first go-around Fallout 1 wasn't that hard thanks to Ian
>>1068576 2 is great, maybe even better than the first game, it just has a really rough opening. The game actually gets going once you find Vic the trader, which is around 45 minutes to an hour in, if I remember right. I can never decide whether I like the first or second game better, usually whichever one I played most recently is the one I end up liking more.
>>1138734 2 is hot garbage, it's nothing but le funny pop-culture references
>>1140115 Nice way to demonstrate that you haven't played it. There are few pop culture references outside of special encounters, and it's entirely possible to play through the whole game without seeing a single one.
>>1117623 I've been playing it recently, I like it but wouldn't recommend it, there's a lot of egregious things related to the fallout 1st subscription, mostly the unlimited ammo storage and scrape storage. considerable amount of delay because of it being server based, but it's not as bad if you use a private world which unfortunately is locked behind the fallout 1st subscription. grinding for plans to make stuff is a chore, all builds are based around legendaries so enjoy farming for the right ones. there's also a lot of wide content that's incredibly undercooked i.e daily ops and expeditions. the main quests are horrible and none of the characters are likeable
>>1140115 >>1141135 Both of you are wrong Fallout 2 is a great game which is brought down by the changes in tone and writing frok the 1st, including the pop culture references. It was rushed out in like 9 months and has tons of content compared to the 1st so people usually excuse it's glaring flaws.
The narrator lies. If you free goodsprings radscorpions slowly kill all the few denizens of that region. Where there's water there's danger. It was only a matter of time. Realitically the only faction who could hold goodsprings without polluting it are the white legs, but they're a long ways away from Goodsprings.
>>1143239 most of the content is shallow littering map with dozen of small locations that have one or two quests sucks
>>1068731 there are internal game settings for damage multipliers to power armor. I think by default it's 1x to the player and 3x to enemies, which makes every power armored enemy a joke because their armor falls apart if you or anything hostile to them so much as draws a weapon in their general direction.
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can't tell if anyone from 4cuck's fallout general made it here or not, it was pretty dead as it is.
>>1169140 I'm here now. I thought it was like 4ch's /v/, where generals got shifted off to /vg/ and was looking for a /vg/ board instead.
>>1169140 not many I wager, saw a few stragglers here and there trying to talk about Fallout
>>1169140 Kinda on/off lurking.


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