>>1061917
The worst part is
There's no easy way to turn it off on modern engines
Along with upscaling being MANDATORY in many cases. TAA (Temporal Anti-Aliasing) basically applies a smooth grease over your entire screen when moving. And modern engines like UE5 has it baked in by default, giving no options to turn it off or switch to SMAA or SSAA or MSAA.
Nvidia uses DLAA, an AI infused TAA, for their upscaling, AMD uses their cocktail of TAA in FSR, and intel uses whatever. So its both devs and card manufacturers baking a cheap readymade solution that destroys quality. And even having a powerful card won't help you since it applies shit over 4k as well.
If you're actually running on 4k, high "bitrate", with no smoothening, its fine. But the problem is modern engines are producing 4k images, smearing TAA and inbuilt upscaling shit over it, out of the box.
So you have dithering, pixeling, shadows that are weirdly low textured, and blurring over everything, even at 4k ultra. AND then they're applying SHARPENING over it.
A game from 6-7 years ago has better visual clarity and lower artifacts at 4k than a modern game at 4k. Check pic related, and that's with a lower resolution webp on Crysis 3, far less smoothening over it