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Minecraft General Anonymous 01/11/2025 (Sat) 13:41:52 Id: dca2c8 No. 1059987
For Minecraft discussion, builds, pictures, videos, and YouTube. >Frequently Asked Stupid Questions Q: I stopped playing months ago, what's new in Minecraft? A: http://minecraft.gamepedia.com/Version_history Q: What launcher should I use? A: PolyMC is the current flavor of multiMC fork. Q: How do I install mods? A: Download the Fabric or Forge modloaders, install for the version you want, and launch the game to generate the necessary files. then go through Curse's awful shitty search system until you find a mod you want, download it, and put it in your new mods folder in the minecraft directory. Check the mod's curse page for more specific installation requirements and dependencies. >Official stuff: * Website - http://minecraft.net * Forums - http://minecraftforum.net * Mojang - http://mojang.com * Wiki - http://minecraft.gamepedia.com >Launchers: * Prism (Regularly updated general purpose launcher) - https://prismlauncher.org/ * PollyMC (Pirate friendly fork of Prism) - https://github.com/fn2006/PollyMC * PonyMC (Certified clown launcher) - https://www.reddit.com/r/PolyMCLauncher/ >Mod downloads and wikis: * Curseforge (the biggest mod/texturepack/resources repository) - https://minecraft.curseforge.com/ * Feed the Beast (another big repository) - http://feed-the-beast.com * FTB wiki (the biggest mod wiki) - https://ftbwiki.org/Feed_The_Beast_Wiki * The other ftb wiki (slightly less useful than the first) - https://ftb.gamepedia.com/ * Japan forum (has some hidden gems, hope you speak 日本語) - https://forum.civa.jp * MCModBrowser - https://mcmodbrowser.neocities.org >Modding Tools and Documentation: * Current Forge docs (1.15/1.16) - https://mcforge.readthedocs.io * Forge docs GitHub archive (1.12-1.16) - https://github.com/MinecraftForge/Documentation * Forge docs GitHub archive (1.7) - https://skmedix.github.io/ForgeJavaDocs/javadoc/forge/1.7.10-10.13.4.1614/ * Fabric mod loader (1.14+) - https://fabricmc.net/ * Example mods (1.8-1.15) - https://github.com/TheGreyGhost/MinecraftByExample * McJty tutorials (1.10/1.12/1.14) - https://wiki.mcjty.eu/modding/index.php?title=Main_Page * Open source mods list - https://github.com/agaricusb/ForgeMod/wiki/List-of-Open-Source-Forge-Mods * A bunch of docs about mod development for 1.7 - https://gtnh.miraheze.org/wiki/Development * A Guide for hosting your own server for (((free))) [(((free))) means paying with your personal info :^)] - https://blogs.oracle.com/developers/post/how-to-set-up-and-run-a-really-powerful-free-minecraft-server-in-the-cloud >Old mod links (you might find good stuff in here, but it's best to stick to curseforge for general purpose searches): * Mod list - http://bot.notenoughmods.com * Another mod list - http://modlist.mcf.li * Resource links - http://minecraftforum.net/forum/41- * Beta repository - https://archive.org/details/minecraftbeta1.7.3modarchive
What if there was a factory pack that was based around trading? Instead of dumping resources into components for machines you could get a random quest that asks for x amount of some component or finished product (like chairs, tables, etc) in exchange for an amount of coins, then you can use those coins to buy more machines or exotic resources. Then you look at what quests are available, choose the demand you want to fulfill, then use those coins to buy machines and set up more automation. As you complete more quests, the sell prices of goods adjust based on how much you sell, encouraging either multiple sources of income and increasingly diverse farms and products, or specialization in certain products to produce them more efficiently. Villages could be reworked into trade hubs that use these mechanics to grow and adapt based on economic conditions. Imagine making a factory that cut down logs and turned them into furniture, then sending them on a train to a village where they get dropped off, and then the train returns with imported goods and emeralds (or "emerald coins"). Or maybe a factory imports iron ore, makes a variety of iron tools, then sells them back at a profit. Maybe a priest needs alchemical catalysts for an enchantment and there could be a laboratory that takes mundane components and converts them into alchemy-ready materials.
>>1059987 Fandom has bought that wiki, https://minecraft.wiki/ is the new one.
I've not played Minecraft in over ten years, how is the state of it? Is it basically the same game but with a few new things like villagers and bees, or has it become a completely different game that just shares the visuals?
>>1059992 They made it deeper in the overworld but theres enough stuff aboveground to never need to go strip-mining. New nether biomes and a higher tier of weapon and armor from blowing up the nether until you find a some. Torches now prevent spawns from light level 2 rather than 7 or whatever it was. It's the same game all around, nothing like what hytale or notch's minecraft 2 would be.
>>1059992 the only important thing is that microsoft cancelled the sex update by sending a cease and desist to the author of the jenny mod
>>1059992 >I've not played Minecraft in over ten years, how is the state of it? Completely directionless. There is legitimately new stuff but none of it congeals to anything. There are like five new rock types that have no use beyond building. There are new mobs like the Sniffler which are so rare and have so little impact they might as well not exist. They added two new ores, one of which has no purpose (besides one useful item which which just repackages what used to be a basic feature, zooming), you can't even make tools out of it; the other is so rare it's hardly worth the effort. Oh yeah, they also added a mob that attacks you constantly if you don't sleep regularly. The biggest differences you'll notice are >the completely reworked world generation >massively expanded Nether content Besides that, it's still more or less the same core game it was in 2014 with more shit tacked on, not all of it good. There's a joke in the community that Minecraft feels like it's being developed by three different people with opposing interests who are all unaware the other two exist. >>1060007 Is that what happened? Wew lad. That was a really well animated mod, too.
>>1059989 There's a few packs that have similar ideas to that. Not usually making inane things like furniture, but the loop of "buy materials, turn it into finished product" exists. >>1059992 Biggest update was making the underground deeper and adding Sculk. In my opinion, the underground updates were probably the best of the post 1.13 update series, followed by the nether update. It's generally the same game, and I personally still stick with modded (which has its own issues.) The problem with nu-minecraft is that there's something of an A team and a B team. The A team has good ideas and drops shit every 3-4 years. The B team is in charge of the regular updates (regular meaning 8-10 months) and add inconsequential shit like leaf piles. They recently added "the pale garden" which is a mini biome part of dark oak forests, which have weeping angel treants. It's pretty minimal though. Microsoft has made Nu-Mojang's update speed problem even worse. And the lack of modding support means mods break and get stranded anyways. >>1060007 >>1060065 Biggest issue with the jenny mod is the idiot was trying to make money off of it. More specifically, paywalling the entire mod behind patreonbux and adding DRM. Mojang is rather hands off with minecraft shit so this was probably a brand-image + making shitloads of money issue.
>>1060100 Pretty sure mojang gets anal about guns on vanilla servers too.
>>1060101 yeah but they're pretty inconsistent with that. All sorts of wild brand image shit are on mojang's own official server list (mainly child gambling, i mean surprise mechanics). Adding a whole r34 subculture though is one hell of a brand image problem and its one that the jenny fag popularized. (and made loads of mone over.)
>>1060103 Now imagine it got leaked in completed form out of spite :^)
>>1060101 Because the newer devs are very anti-violence. I can't remember who said it, but I once read somebody joke that modern Mojang wouldn't allow you to hunt wildlife if they were only starting Minecraft today. They're obviously trying to instill morals into kids, Mojang is acutely aware MC's playerbase is very young and a lot of their actions make more sense in that context.
>>1060106 someone else is actually working on it now, the source was handed over to another developer but it's still not opened so who knows if it's not just a bitcoin miner >>1060107 it really is stupid how development seems like a tug of war between devs trying to add adventure elements and devs trying to convert it into a petting zoo, especially considering that it wouldn't be that much of an undertaking to simply make peaceful mode more pg by taking out entity damage entirely
Can someone explain why I can't just find a torrent for whatever the newest version is and install it? I have no interest or desire to play multiplayer at all. I just want to find out what the fuss is with this game since I've never played it.
>>1060145 Minecraft is kind of annoying to pirate, it might actually be easier to play one of the open source clones of it. They're not 1:1 but they're pretty close.
>>1060145 >>1060150 Since you just want to find out what the fuss is and not go deep, if it's annoying to pirate you could play on an emulator.
Since you have no interest or desire to play multiplayer and all.
>>1060145 I'm not sure I would even recommend the newest version, not even for free.
>>1060145 literally just use the polymc launcher, it downloads the game and allows you to create an "offline account" with any username, and it wont try to authenticate it as a mojang/microsoft account you can play any version, just create an instance and pick whatever version you want it also can directly download modpacks or individual mods off curseforge and modrinth which curseforge has made an absolute ball ache to do anything on that god forsaken site
>>1060145 Download pollymc and have fun
>>1060100 The Jenny mod is still around. they added kobolds and now I spend my time creating basically an ant colony where my koboldfs strip mine for me while I breed more of them
>>1060145 To elaborate >>1060181 if you really want to find out why the game became so popular you should play one of the earlier versions. Every anon will give you a different "best version" but to try to get that classic feel go find the version from just before they added horses. If you want an even more classic feel try the version just before hunger was added. >torrent Another option, if you have or can get an old console is to get one of the old console discs. 360 version for example. Which is functionally a first party Minecraft clone and different in several ways but it'll give you the basic feel.
YU HEFF BIN IP BAAAAAAIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEEE
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Guys look minecraft
Probably fake, but there's a purported leak of Minecraft's 3-year-plan. The only notable thing about it is a planned spinoff called Spiceworld, but judging by Minecraft's other spinoffs I wouldn't hold much hope for it. The image kind of looks like it's made in MS Paint but the Spiceworld logo looks oddly decent, strange.
*Spicewood, fuck
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>>1060828 >Spiceworld <clearly says Spicewood
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>>1060831 Yes, I corrected myself immediately after. Before you posted.
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>>1060828 <BRAND DEAL <LIVE STREAM <BRAND DEAL <LIVE STREAM <MOVIE <BRAND DEAL <LIVE STREAM <BRAND DEAL <TELEVISION >absolutely nothing of note for the game That's how you know it's legitimate.
>>1060828 Was there always 2 minecraft livestreams per year?? I thought the streams are only for the lazy Mob votes
>>1060828 Why do they call it "Minecraft Live" when Minecraft is fucking dead?
>>1060854 >Minecraft is fucking dead Is this bait? Minecraft sold 300,000,000 times, better than any game.
>>1060920 Lifetime sales have nothing to do with if a game is "dead." "Dead" refers to how many people are currently playing. Maybe he's still wrong, I don't play this shit, but I'm bothered by your bad logic or understanding of English.
>>1060921 >Thinking after selling 300,000,000 times, better than any game, it would be dead Black Ops II's a top 50 all time best seller worldwide. If Minecraft had a tenth of Black Ops II's retention, Minecraft would be less dead than Black Ops II. Even retarded Guatemalans with half the standard IQ can understand why a game that sold better than any isn't dead, so your bad logic, and pre-fraction understanding of math, isn't real, and you're overbaiting when my English was perfect. Get better bait if you want more lasting arguments.
>>1060930 Sometimes things can be very popular at one time and not at other times. Big fads can fade. I don't know about this particular one, but I do know that lifetime sales aren't necessarily the same as current life.
>>1060854 >>1060921 >>1060934 Talking absolute shit
>>1060920 consider how many sales were during the $5 era, then it jumped to what, $10? $20? Now it's like $30? I know people were buying up a ton of gift and alt accounts just because of how god damn cheap it used to be. Now a lot of those accounts are just dead because of the stupid migration bullshit, where unless you had the original receipt and/or email used to acquire the account you effectively had no recourse, microsoft just held a knife to your head and said "we're not FORCING you, but if you can't deliver what we want we are taking the game away" and even if you COULD deliver a 15 year old receipt/email to migrate, and went through the arduous process of setting up a microsoft account just to play autism bricks, you could get your brand new account suspended the NEXT DAY, in which you are forced to identify yourself with a phone number "for security" to access your account again, which is fat load of horse shit because there is no prompt to set up 2fa in the first place when creating the account just to lure the player into a false sense of security. First you de-anonymize the players, tie all of their games together under on umbrella, one account, one terms of service, then you take away their games for violating the vague and arbitrary rules, it's free money in microsofts pocket because it's money they don't have to waste supporting those players and in-house servers, and if the player wants to play again well they have to get a new identity and buy it all over again, microsoft rubs their hands like flies on shit
>>1060828 so there's 2 WB projects this year? or is it to represent the VOD ralease of the movie? I assume that's what that means since the first WB logo says "Theatrical"
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join my minecraft server frends, 100 slots 1.21.4 vanilla no-hack anarchy survival, works on java and bedrock. come and do whatever you want. 15.235.118.84:2486
4D Miner dev log, if anyone cares about that. It's a four dimensional Minecraft where every individual seed (in just 3D space) is 15,000 light years on a side. For some reason. The uniqueness is just in the 4 dimensionality of it, not the unnecessarily large size. Seems like the perfect next step for people autistic enough to play Minecraft. https://www.youtube.com/watch?v=f4CMKoVgqOM
>>1071632 I was somewhat interseted in that but the crowd funding for that didn't reach its goal, is the dev still working on it?
>>1071677 Apparently. The video's from only a few hours ago.
Does anyone know anything about some Minecraft fan-animation where some guy and a girl are stealing bank trucks and being chased by a frog security guard?
What I really hate is there is no "best version" for me to go back to.
>>1075067 There actually is a version the modding community settled on, I can't remember which. Beta 1.7.3 I think? There's a whole scene trying to expand the game from that point called Better Than Adventure! https://www.betterthanadventure.net/ The idea is "What if 2011 Minecraft kept going in that direction?"
>>1075105 That's quite nice actually. I hope they add just a few more decorative block though.
>>1075105 they're probably already further ahead than my attempt to do a total reverse engineer of one of the old versions >>1075144 it is always morally correct to not pay for microsoft products
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>>1075155 Are you the anon that was adding turkeys and things? >>1075105 In particular I hope they add some hay and thatch blocks. And carpets. Of the "newer" blocks those are some that I would really have a hard time living without.
>>1075105 >community You mean one group for one mod. There's Beta 1.7.3, 1.2.5, 1.7.10, 1.12.2, 1.16.5, 1.19, 1.20.1, 1.21.1... which illustrates exactly the kind of reason why old mods just die. Thaumcraft still hasn't been ported past the 1.12.2->1.13 barrier. It's precisely the fact that the community hasn't settled on a version past one or two updates behind. (Which isn't "settling" as is just waiting for the 150 or so "major mods" to update or have alternate versions and abandoning the rest in favor the new version.)
>>1059992 They changed the world generation multiple times and the last major one was a bridge too far for me.
>>1075105 >>1075446 The best solution I think would be for /v/ to "adopt" a mod (Like BTA or that other anon's mod) as their official version and keep a server or two running of it as /v/ official server. Try to collect everyone together in a rallying point of sorts.
>>1075639 I've never done any minecraft modding. How complicated is it?
>>1076426 Depends on the version. It gets easier as time goes on, simply because mods got internal datapacks to help implement things. But it's Java, so it's still going to be a pain in the ass depending on what you want to do.
>>1075105 >There actually is a version the modding community settled on The most popular versions are 1.7, 1.12 and 1.21, the latter being the current version. Updates used to break shit fairly regularly but as a modding platform it's been pretty stable since 1.18 (ie. it's easy to make a few minor adjustments, if needed at all, to update a mod from 1.18 to 1.19 to 1.20 and so on whereas going from 1.7 to 1.8 or 1.12 to 1.13 was more difficult). Old versions are played a lot because a lot of popular and very good mods and modpacks (like Thaumcraft 4) stopped being supported and/or ported to new versions.
>>1076426 if you mean installing a mod, it's very simple, plenty of launchers will do it for you, if you mean making a mod... without a good undestanding of java, it is difficult, you not only need to learn java but also how to use any of the apis and libraries you have to choose from forge/neoforge/fabric/quilt as your modding api, and there are too many library mods to count where developers were inventing their own version of the wheel just for their mod, and many of them probably do the same thing, which you should look through anyway because it would be faster to use a library that provides features you'd want to include instead of re-inventing the wheel AGAIN, and you have to get familiar with an IDE like intellij, and the gradle build system but let's say you also want to do something visual, like add a mob, then you'd want to get familiar with blockbench to start designing mobs or NPCs buut if you want to have more than simple swinging around animations then you'll have to install the geckolib plugin for blockbench, and also read the api documentation for geckolib so you know how to use the model and the animation you just worked on or you can ignore most of that and use mcreator like a bunch of new modders, which may lack a bunch of features but lets you shit something out at a breakneck pace there will always be one constant with whatever you decide on though: documentation will always be fucking awful and if something isn't working you will not find a single fucking answer because everyone started their own discord channel to gatekeep support oh and good luck finding a single tutorial worth a damn, because it seems every person who started making a tutorial on how to do anything gave up before getting to anything more complex than adding a new tool or block, because of how fast versions change
Been playing modded Minecraft again, trying to actually learn tech and magic mods. I managed to figure out Agricraft somewhat (I know it's easy to figure out) and created a temporary AE2 network. It sucks so far but it's the beginning.
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Not Mineycrafta, but it fits better here than the Loo Aunty thread. Hytale released another dev update. https://hytale.com/news/2025/3/spring-2025-development-update They're redesigning more shit, and they still haven't finished the fucking engine. The rest is lore 'tism. What a disaster this game's development has been.
Is there a way to get a free copy of 1.7.3 or earlier Minecraft that I can play with other people? Not even necessarily via piracy, I just don’t care about any of the censored Xbox menu troon stuff.
>>1084039 yes, download polymc launcher and just pick the version you want, you need to make an offline account under profiles and that's it, no authentication needed
>>1084060 Thank you very much!
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anarchasm.mc.gg:25565 minecraft anarchy server 1.5.2
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Hi. What the shit? Terminologically correct it is an no rules server. 2b2t is the only Beta 1.7.3 server out there true to Minecraft's gamemode: survival. It's the only server not infested by idiot-cunt-kid admins fucking up the server with every Bukkit plugin out there. The server is completely vanilla with the exception of the Bukkit plugin NoCheat. There are no admins, no moderators, no OPs, no bans, no kicks, no punishment, no rules, no nothing. It's up to you to survive. And that's why we like it. People from all over the Internet has adventured (and is still adventuring): from Betacraft, 4chan, 8kun, Discord and r/GoldenAgeMinecraft. We're all equally worthless on this server. Nobody cares if you are raped, your base is destroyed, your friends betray you and your shit is stolen. If you're even more worthless and don't know what to do, type "/rules" and "/guide" or visit our website https://2b2t.infy.uk/, it'll give you a friendly insight. >It's 2b2t.ddns.net:25695 Version Beta 1.7.3 to connect if you didn't know. There is no whitelist. Some common questions you may have if you are clueless • How do you get so much TNT? http://www.minecraftwiki.net/wiki/Tutorials/Mob_Farm • Why are some people so rich? Because they're cunts and used a duplicator exploit to duplicate blocks. • How do I stay safe? By not being a complete and utter moron. You heard right - it's that easy. • Can I join... Nope. • Will the map ever reset? "Not unless Microsoft or Mojang forces me to" • Has anyone ever been banned? Nope. And nobody will. The stats as of April 10th 2025: 2420 unique players have connected. World is 4 months old. World is 15.6 GB. Type "/server" in chat or https://servers.legacyminecraft.com/server/51 for updated information.
Can someone explain the chicken jockey meme?
>>1093734 Since it became obvious the Minecraft Movie was going to be garbage that couldn't stand on its own merits they turned it into a meaningless concert of "JACK BLACK SAYS THE THING!" The "CHICKEN JOCKEY" meme is a part of this alternative advertisement effort. It was an astounding success.
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im deciding to go for zesty theming of my base, cherry wood and calcite for stone touches, mainly because I always default to spruce and deepslate so im going completely fucking opposite. what are some decorative mods that would go good with zesting the fuck up??
>>1093758 >what are some decorative mods that would go good with zesting the fuck up?? If you give me your version I can probably be more specific, but there are chisel and architecture block mods for most of them. You could also try Ztone/Xtone if you want a whole shitload of new blocks to play with. Project Red - Illumination also has some options for lights but they're more futuristic than cozy.
>>1094104 Oh right, I meant for 1.20
>>1094237 >1.20 Rechiseled and Xtones if you just want new textures to play with; if you want to play around with slopes and corners you could try out FramedBlocks and if you want even more fiddly details you could use Chisels and Bits. I'm not sure that C&B plays nice out of the box with those first two though, or even at all, so you'd have to look into that yourself. Macaw's Windows and Macaw's roofs are pretty decent for building as well.
>>1091613 THE OLDEST ANARCHY SERVER IN MINECRAFT
What are some rpg modpacks that transforms the game into something very fun and very different from the base game with a story?
>>1093758 >Chipped <Most popular mod that adds a fuckton of variants for every vanilla block >beautify <Expands the usual flower pot and other misc crap >Decorative Blocks/Building but better >Architects-Palette >Special mention for Every Compat (Wood Good) <bridges all the modded woodtypes
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Welcome to anoncraft, a 1.21.4 cracked vanilla Minecraft server, with copious amounts of lore and drama. One of 4chan's largest servers from /vm/, seeking temporary refuge on 8chan. IP: anoncraft.cc map: map.anoncraft.cc
Please keep it in the Minecraft thread >>1059987
CHICKEN JOCKEY
Someone has a cool modpack for 1.7.10?
>>1098837 GTNH my brother It's honestly not as bad/long/hard as people say it is.
>>1098878 Thanks bro!
I haven't played minecraft in years but I decided to look around for texture packs because vanilla textures are eye gouging to me and noticed that almost every fucking thing is paywalled now it's almost as bad as Besthesda's creation shit.
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Funny I only just now noticed this thread, my friends got me back into Minecraft like a month ago. There's always something so cozy about building a base and farm and little town to live in. Still wish Mojang had copied Terraria's method of acquiring villagers, the Minecraft villagers have always been absolute cancer on legs. >>1103410 I still don't understand how anyone can play with the vanilla resource pack without their eyes bleeding. Dokucraft is free and I've always thought it looks very nice.
>>1098890 It's incredibly fun; if you start playing it and have any questions or want to ask for any advice then post here. >>1098878 >It's honestly not as bad/long/hard as people say it is. >bad At least not until until LuV+ when it becomes spamming multis to get the materials throughput to upgrade your infrastructure to get the ability to spam more multis ad infinitum; before that it's world-class and there's nothing comparable. The GTNH quest book has honestly spoiled me more than anything else in the pack. >long I mean, that depends on where you stop. Even getting to HV with a decent amount of infrastructure can take a couple hundred hours for someone busting their cherry (assuming they don't quit before then) and lawnbasing and the T7 rocket takes 1500+ for players who know what they're doing. Nothing is stopping someone from just playing as they like, however. Even making it to HV in the first place is a hell of an accomplishment. >hard Depends on how you're defining difficulty, really. If you're talking about an ebin hardcore survival challenge where the average enemy will rape you to death instantly and you have to drink your own piss to avoid dying of dehydration after spending thirty seconds in a desert biome then no, GTNH isn't hard; once you get a decent crossbow and the healing axe you're basically golden barring bad luck or bad judgement. On the other hand, BTW doesn't expect you to use logic gates to optimize your petrochemical production or offer you the option to program your own in-game drones in lua.
Is this the designed modded Minecraft theard
>>1105477 Its the designated minecraft thread. Its just that modded minecraft is the only thing interesting enough about it
How do I increase my view distance?
>>1105518 Well i hope this place is not gonna be infested with ecelebfag and dramanigger like /mcg/
/vm/'s beta 1.7.3 server, almost 3 years old ip: 2fort.org
>>1105603 You gotta elaborate newfag anon. The only drama >we used to see in these threads is when microshaft and mojang is fucking something up Otherwise report those dramaniggers when they derail the thread
>>1105685 In 4chin there were only 1 Minecraft general called /mcg/ , then during the summer of 2018 one fag keep complaining about people talking about modded stuff and no about the new hot 1.13 update. Thing then escalate with bad porn, scat and fag keep advocate to split the thread into 2: /mcg/ and /mmcg/, which everybody decided to humor him. Eventually everybody moved to /mmcg/ and his thread got taken over by election tourist who only want to talk about Minecraft youtuber and not the game
>>1105522 use the mod Distant Horizons, it makes it so you can see a very far distance with very little performance hit because it uses LOD to show far away chunks >>1105854 that sounds retarded and gay >>1105648 >>1106209 damn it's been a long time since I've seen that version
>>1105854 >Thing then escalate with bad porn, scat and fag Ah yes, Minecraft! Man, I had no idea what kind of crazy shit you 4channers got up to but your story tells me just about everything I had to know.
>>1107366 >>1106540 At least the /mmcg/ are pretty chill with the occasionally meltdown from the monkey himself We even have a cozy modded serb rn
>>1105304 I guess I misspoke about it not being long. It certainly is long, but the way I play it doesn't make it feel "long." My issue when vanilla and other packs is that you get to the point where everything is done and all there is left to do is build or whatever, not much room for practicality. I enjoy GTNH because it gives me real excuses to build things. Although a lot of what I build it's optimal or "worth the time," I like that I have my own little city of buildings, bridges, paths, infrastructure, mines, outposts, etc. Make it my own little world, you know? Builder wands are a godsend too.
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Not going back to vanilla I guess
I can't believe Hermitcraft is dead...
Bros... I need cathedral build tutorials.
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>>1122417 Update
>>1127719 Lookin' good.
>>1124044 >>1127813 I hope I can finish it next week, it will look so cool even from far away
>>1103881 I play exclusively modded, so not doing a texture pack at all makes sense. Unless I want to hunt down texture packs for individual mods that stick out. Though, Dokucraft or Sphax were the main ones I preferred when I did use them. Of the two I liked Dokucraft better overall.
What version are you playing mcg? Currently playing on 1.19, it has good mods and I don't see anything on 1.20 or 1.21 to justify starting a new world right now. 1.21 is the current version, is it any better in comparison to 1.20? >>1122417 Can't in my case. With how bloated MC is nowadays I absolutely need optimization mods. Optimization aside (like FO). AppleSkin and Jade have been very useful.
>>1130213 Ive been sticking with forge 1.20. Its been bretty gud >Forestry >Create below 6.0 addons >Tinkers construct is focusing on 1.20 >Monstergirl mods >Thermal expansion Honestly i dont even know whats new in 1.21 besides oritech and modern industrialization
>>1130213 >What version are you playing mcg? 1.21.4, I used that version because it was the latest available when I ported my bedrock map to java. I didn't remember which bedrock version was the last one before I stopped playing so using the newest seemed a good idea to avoid missing stuff. Probably not updating until every single mod and resource pack I use gets updated too. >>1130213 >>1122417 (me) >Can't in my case. With how bloated MC is nowadays I absolutely need optimization mods. In fact I was trying a modpack oriented to optimization and ended up adding a lot of cosmetic and QoL stuff that playing pure vanilla feels weird.
>>1130841 >playing bedrock you poor soul, I don't know how anyone continues to play that when there's so many reports of randomly dying because the whole world failing to update with the player
>>1083917 looks like shit
What version (and possibly mods) are you nostalgic towards? For me its modded 1.7.3 with industrial craft.
>>1132748 the last beta version before the adventure update came. hunger, healing no longer insta-healing and passive mob spawning changes made minecraft a very different game, at least for me. as for mods, yea, i would also say old industrialcraft, back when it was developed by the original guy (can't remember his name, sorry). oh, and balkon's weapons mod, if i remember the name correctly. one of the few weapon mods that really fit the minecraft atmosphere and i could see it being added to vanilla.
>>1132748 I have nostalgia for several versions, when better than wolves was first made I remember I added redpower which was still primitive at the time, and had a very cozy windmill home setup on top of a hill, with a bedroom up in the top that overlooked a lake and the hemp field next to it, so that when it rained I could just listen to the ambience and make sure the windmill bearing was disengaged so it wouldn't explode. Several floors when down into the hill below and I made an elevator shaft with the redstone lamps and redpower wires going down the sides, I think I had almost gotten to making the advanced armor. It was 1.2.5 I think when tekkit rolled out, and while I don't remember anything spectacular I did just have fun with figuring out all the different mods. I think then 1.4.x through 1.6.4 it was all about FTB which was everything tekkit was plus more, and still learning new things about all the mods included and creating insane factories with all the janky ways everything interacted, like automating the creation of every item through the use of ic2+equivalent exchange, building huge moving contraptions with redpower, learning fortran to control all the redstone machines, making big pnuematic pipe networks to sort items, maxing out the stats on every rare ic2 crop, automating coffee brewing for infinite stat boosts, micromanaging a nuclear reactor that's powering a huge forcefield around the whole base, learning lua to program turtles to automate brewing alcohol with ic2, and the added fun of figuring out ways to break server plugins that prevented crafting overpowered items which I didn't need for anything but just because I could do it then I think it was either 1.6.4 or 1.7.x of FTB included gregtech, steves carts, and thaumcraft (at least what I consider the best version of thaumcraft), and I was felt like everything peaked Oh and I totally forgot about... shit I almost forgot the name of it, factorization! I was absolutely in the zone with combining all these systems together that all served very specific purposes. I remember building a huge base with a few players entirely out of construction foam, spent so much time using golems in some automated tree farms, just transporting odd stuff not because it was needed but because it broke the monotony, gradually upgrading item storage from maxed out barrels to quantum storage units, from pipes and wires to gregtech machines because they served both needs, color coding floors and walls and ceilings to know which had wires and which voltage wire they had inside, factorization routers were great to fuel up just a wall of machines almost instantly, and the exosuit it added didn't get nearly enough love for how useful it was, but I loved that gregtech was basically modular multiblock machines since every machine could deliver power adjacent to it to another machine, you could have complex systems that took up almost no space at all other than that, there was just one server that was vanilla except for a server plugin called runecraft, that if you arrange blocks in a specific pattern, you could activate them to do certain things like grow trees or build domes/walls, teleport from one to another, I think it was prior to hunger being added
>>1133369 >server sad thing is even multiplayer used to be fun. I remember played like 1.8 on server that had Towny and Heroes plugins installed, around 100 players in peak hours every day. The server had massive lore written, players choose between several towny nations, each having its own continent and climate. Nowdays 99% of servers is just shitty minigames that turned mc into some gacha game where players buy perks and some shit. Its sad how this game ended up.
>>1060204 >PolyMC Ever since I found out other launchers have automatic java version management I've fucked off from Poly to Prism. Poly is really outdated.
>>1134174 I tried to relive the glory days of the old tekkit version, and while it still was able to launch, still playable, I noticed some textures missing. I just couldn't feel that spirit I had all those years ago. I don't remember the more intricate things like redpower gates and fortran any more, if I wanted to play with others I'd have to setup a server and I don't want to have to admin it, I just want to have fun, then I think "what do I actually build?", do I rebuild what I remember, build them even bigger, or finish builds I never had the chance to before? Just feels like a waste of time now. Maybe I just don't know how to have fun any more.
>>1134428 >Maybe I just don't know how to have fun any more. Man do I feel that. The march of time is a never ending and cruel mechanism.

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>>1132748 indev and alpha no subsequent updates or mods recaptured these feelings for me
>>1075105 What about https://modrinth.com/modpack/reminiscence? I saw some anons back then talking about it but not that much compared to BTA
chicken jockey
Da broken scree
>>1134174 Servers are still fun, here is the /mmcg/ nuversion server PathSerb. Played a little prank on a fellow anon recently. Don't worry he got me back. Interested?
>>1137605 what mods? i assume create and ?
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>>1127719 Update, I think I will leave it like this for today, considering making a small enchanting table room (even though I don't need it) for the looks. It also will help me using less wood. I thought it would start to look better from far at this point, maybe is the color of the wood, hopefully will get better once I put the leaves on.
>trying to make church/cathedral facade >get stuck Now what?
>>1142048 Have you tried looking at real cathedrals to get some inspiration?
>>1142048 Moar texture, more block variety, moar windows, maybe add a steeple and a cross That's definitely on the "church" side of things though. Pretty small all things considered.
>>1142048 Put some flying buttresses in there. VERY aesthetic.
>>1143648 >suggesting to use blockvomit back to the reddit faggot
>>1143648 >That's definitely on the "church" side of things though. Yeah, figures. I was gonna put my Ice and Fire dragon in there, but it feels so small and off that I just removed the blocks and gonna start from scratch--because I have to terraform some more to make some space.
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First time playing in years. Decided to try the newest version and using what mods I can. Data Packs seem very interesting I put a fuckton of those on. Any mod recommendations? This is what I have going on now, running the Kappa shader
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>>1148135 Fresh animations actually doesnt work on this update yet. Also the sides of my screen get distorted when I move my camera around, any idea what causes this?
>>1148182 could that be the subtle effects mod or something added by sodium?
>>1148393 Figured it out, it had to do with my shader, now time to go through all the Kappa shader settings to see whats causing it
>>1148135 >Any mod recommendations? Minecolonies,
>>1148135 What type of mod do you want
>>1151305 >>1151906 interesting, thanks anons >>1151909 I dont really like building too much, just something that adds more mobs and I guess things to do without breaking the core game. Not a lot seems to be available for the current version of MC, some interesting data packs though
>>1137858 Create and create addons mostly. Otherwise it's leaning more towards minimalism than kitchen sink. This is because of the custom texture work done by TJF who is the admin - adding more mods means more work for him to make the blocks fit in. We've been having a lot of fun with Supplementaries actually, great mod, lots of comfy little features. Same with Farmer's Delight and Amendments.
>>1152834 Oh if anybody is not running Better Days, what are you doing with your life. Night time every 10 minutes? What the fuck was Notch thinking? Our day/night cycle is extended to 1 hour and man it's a lot nicer. At night, time will speed up depending on the percentage of players sleeping. So if you're just by yourself the night is skipped instantly like in vanilla, else it takes a bit and the non-sleeping players can see the stars speeding up. It's great. Also encourages making an actual house with bedroom to go to, rather than just carrying a bed with you at all times.
>>1130213 consider me an absolute moron. What are some optimization mods you'd recommend? I was checking out the "Vanilla Perfected" modpack on Curseforge and really enjoyed what I saw there
Thoughts on Yggdrasil? https://modrinth.com/datapack/yggdrasil-structure looks like this will be my final addition and can finally start playing.
I just realized in the Minecraft movie they probably gave the girl her little "woah I'm super good at fighting" thing after watching girls play minecraft and spending the whole time fighting mobs unable to build shelters correctly
>>1153985 Big structure mods make worldgen involving said structures laggy for me. Also if you've got other mods the lootgen could be fucked. Lootgen in Minecraft is a bit fucked in general though.
>>1152942 Night should be sped up if it's just one person too. What's the point of extending the day/night cycle in the first place if you're just going to skip the night anyway?
In GTNH, I've completed every single stone age quest, but I don't have the little green check mark in the quest tab. I have the check mark for the "Getting Started" portion. I don't see any other quests in the stone age and I claimed all the rewards. Do I need to clear "Tips & Tricks" before it will give me my OCD check mark?
>>1158079 Very likely, yes you do. Good luck with 100% GTNH quest lines though.
>>1158189 Is that just how questbook works? If that's true, then it won't green until like HV or something. Ah well.
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My base progression.
>>1160291 You got any interior pics?
Ender femboy
>>1153985 >only for 1.21 Sad
CHICKEN JOCKEY
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No idea when 4/vg/ is coming back so this will have to do. Ahem, *clears throat*, sex with the minecraft fox
>>1097659 I made a thread on /vm/
>>1167646 ...why? /vm/ was already slow as fuck before, it'll be a ghost town here
>>1166856 it works for 1.21.5, at least im using it now without issue
>>1167837 I think he only plays on old versions
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What is your go to generation method? Standard? Large Biomes? Amplified?
>>1167669 I have board loyalty. Also, if 8chanmoe gets bigger and 4chan stays down then it might be worth settling early
>>1167837 >>1167973 Yeah, currently stuck in 1.20.1 or 1.18.2. It looks interesting though. Is it super big ala like When Dungeons Arise mod?
>>1167318 do not the fox
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>>1168335 So far, so kino
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Giant willow tree in Pathserb
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>>1168418 I WILL the fox
>>1168566 Wow that's badass. I've always been to lazy to do custom trees
>>1168566 I hope I can finish my tree before the end of the month, I think I wanna make more of them around the world.
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>last post on cuckchan /qa/ is CHICKEN JOCKEY >last post on /vg/ mcg is a soyjack The Minecraft Movie won
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I won't stop shilling Nature's Spirit, despite the troon stuff. It just blows all the other biome mods out of the water in terms of quality and aesthetics.
since /mmcg/ is merged with /mcg/ ,maybe we can finally recommend a modpack everytime someone comes to the thread and asks
>>1170110 like Vault Hunters?
Has anyone here tried using Fjord Launcher Unlocked with Neoforge and an unregistered account? Have used PollyMC with regular Forge but most rendering distance/optimization mods do not support beyond 1.20.
>>1168067 Lithosphere + WWOO and large biomes


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