>>1132748
I have nostalgia for several versions, when better than wolves was first made I remember I added redpower which was still primitive at the time, and had a very cozy windmill home setup on top of a hill, with a bedroom up in the top that overlooked a lake and the hemp field next to it, so that when it rained I could just listen to the ambience and make sure the windmill bearing was disengaged so it wouldn't explode. Several floors when down into the hill below and I made an elevator shaft with the redstone lamps and redpower wires going down the sides, I think I had almost gotten to making the advanced armor.
It was 1.2.5 I think when tekkit rolled out, and while I don't remember anything spectacular I did just have fun with figuring out all the different mods. I think then 1.4.x through 1.6.4 it was all about FTB which was everything tekkit was plus more, and still learning new things about all the mods included and creating insane factories with all the janky ways everything interacted, like automating the creation of every item through the use of ic2+equivalent exchange, building huge moving contraptions with redpower, learning fortran to control all the redstone machines, making big pnuematic pipe networks to sort items, maxing out the stats on every rare ic2 crop, automating coffee brewing for infinite stat boosts, micromanaging a nuclear reactor that's powering a huge forcefield around the whole base, learning lua to program turtles to automate brewing alcohol with ic2, and the added fun of figuring out ways to break server plugins that prevented crafting overpowered items which I didn't need for anything but just because I could do it
then I think it was either 1.6.4 or 1.7.x of FTB included gregtech, steves carts, and thaumcraft (at least what I consider the best version of thaumcraft), and I was felt like everything peaked
Oh and I totally forgot about... shit I almost forgot the name of it, factorization! I was absolutely in the zone with combining all these systems together that all served very specific purposes. I remember building a huge base with a few players entirely out of construction foam, spent so much time using golems in some automated tree farms, just transporting odd stuff not because it was needed but because it broke the monotony, gradually upgrading item storage from maxed out barrels to quantum storage units, from pipes and wires to gregtech machines because they served both needs, color coding floors and walls and ceilings to know which had wires and which voltage wire they had inside, factorization routers were great to fuel up just a wall of machines almost instantly, and the exosuit it added didn't get nearly enough love for how useful it was, but I loved that gregtech was basically modular multiblock machines since every machine could deliver power adjacent to it to another machine, you could have complex systems that took up almost no space at all
other than that, there was just one server that was vanilla except for a server plugin called runecraft, that if you arrange blocks in a specific pattern, you could activate them to do certain things like grow trees or build domes/walls, teleport from one to another, I think it was prior to hunger being added