>Luanti
It's always going to be Minetest to me.
I recommend Voxelgarden for a "game" to play if you like it simple. Enable sneak jump and add some mods that work with the game you decided to play, like Magma Conduits.
Some mods have configuration variables you can adjust as well in a config file.
It helps a lot to know how to tweak or fix some bugs in a mod because this is kind of like going to a junkyard and pulling things out.
If you want a fully ready premade game there are some, but generally the more complex the concept the better it is to be ready to fix or adjust things.
The Backrooms mod works out of the box though if you just like to wander though.
>>1051173
>why the fuck wasn't the redstone equivalent included in the base game?
It isn't too hard to implement or slow, it's mostly a bunch of lua files. I think they wanted to limit the scope of the original "game" for max compatibility and so that people would make their own stuff as well.
In any case it takes like 10 seconds to install it nowadays, pretty much not an issue.
>>1081539
>Does luanti do anything with all of the extra vertical space?
Spawning minerals is really game/mod dependent.
You can build sneak ladders if you re-enable the sneak jumping with a mod, probably the best physics bug in Minetest. No longer a bug really but a re-implementation you can toggle on from what I remember.
>>1081473
Never happened to me pretty much ever except on really poorly performing mods. Often relates to map generation stuff done in Lua done the wrong way or an old way. Something is usually really wrong with some mod or function for that to be happening.