/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
+
-
Name
Options
Subject
Message

Max message length: 12000

Files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

8chan.moe | 8chan.st | 8chan.cc | Onion | Redchannit
Test123

8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Animanga ES, Traditional Games, Comics,, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

MONSTER HUNTER THREAD: (Breath of the) Wilds Edition. Anonymous 10/29/2024 (Tue) 06:51:04 Id: 6c0959 No. 1032729
So the beta for MonHun Wilds is out and I've played it. It's OK. I'm not a hardcore Monster Hunter fan, I only played World and Rise up to the end of the story and didn't go for any post-game content, but this is way more casual-friendly than the previous entries. The camera now locks on to the monster instead of just centering on them for a split second. I could spam attacks with dual blades and interrupt at a moment's notice with the dodge roll, so I didn't have to pace my button presses. The wound feature is pretty cool. Basically you just attack one body part over and over until it glows red, then enter focus mode with L2 and press R1, and you do a super move on it. Focus mode lets you basically strafe and finely aim your attacks like it's a third-person shooter. The new support creature, the seikret, is cool. It automatically follows the monster's scent once you're on it so tracking the monster is now piss-easy. I only did the first hunt against the giant toad, I turned it off after that. There is another hunt you can do afterwards but I wanted to get back to the Romancing Saga 2 remake. Overall, I think I would play it. I expect hardcore MonHun fans will be pissed at how baby-mode it is now though. I'm nowhere near a seasoned veteran and I played it just like Dark Souls and that worked fine for me. YMMV.
(317.52 KB 739x499 1.PNG)

>I only played World and Rise >but this is way more casual-friendly than the previous entries What a great sign this is :^). Enjoy your new fanbase because I am never touching anything Capcom related ever again.
>>1032746 You say that every thread, crapcom guy
>>1032747 I was deluded loser thinking Capcom had a change until DD2 came out, if you got your own bogeyman, that's your problem.
>>1032746 I did play some on PSP, 3DS, and Wii, but never to the point where I completed the story mode, which I did with World and Rise. I forgot to mention that.
>I could spam attacks with dual blades and interrupt at a moment's notice with the dodge roll >Focus mode lets you basically strafe and finely aim your attacks like it's a third-person shooter This is no longer Monster Hunter.
(7.84 MB 1280x720 Is that wojak.mp4)

>>1032729 >way more casual-friendly than the previous entries How? I played the MMO version and you literally had a big ball of green spite hand holding you to your destination.
>>1032748 >falling for dd2 after REmake3
I'm still annoyed they reduced the armor types down to two thanks to fags wanting to crossdress with their PC. That aside, there are a lot of QoL changes I'm hearing about that I wish old games had. So there is my one positive comment about the topic. >>1032729 >I only played World and Rise >still says the game is too easy compared to them That sounds awful. >It automatically follows the monster's scent once you're on it so tracking the monster is now piss-easy World already had the bugs that tracked for you, I take it this is similar in function? Aka find some tracks then the bugs tell you where to go? Or do you not even need the tracks anymore. On this topic, I just watched a video that showed it auto dodging attacks, and even picking up the player right after they took a bad hit to run away. I mean it looks cool, but this seems to be taking away any amount of difficulty. Then again, I can say that about a lot of what I am hearing about it.
>Monster Hunter is irrevocably fucked from constant pandering to casuals, and publishers would rather go bankrupt than reverse course on this >God Eater is dead since the devs no longer work with Bamco >Freedom Wars was an unfinished mess with horrific balancing problems and free to play, pay to win MMO elements in the crafting (though the upcoming remaster supposedly removes those elements) >every other attempt at a hunting game has been been a dumpster fire The hunting genre is in a pretty bad state at the moment when I think about it.
>>1032876 I thought MH Rise was alright, and Relink was pretty good but at the same time I'm not looking forward to wilds because it's just world 2 electric boogaloo for half the weapons in the worst ways. >Greatsword is quintupling down on TCS spam and the fast combo from rise is gone, thus killing elemental GS >Lance lost cool shit from Rise like shield bash combo and shield charge, seems to be going for a clunkier approach. >Charge Blade is doubling down on SAED spam and shitting on any kind of preference for blade+shield mode. >Insect glaive is losing the airborne part of the kit and going back to being a grounded twinblade. >Longsword is going to be even more of a nigger weapon with how they have to hoard weakpoints for optimal DPS, as if Longsword wasn't bad enough already. On the other hand there's a ton of cool changes too, like hunting horn keeping older gen song play but taking some from the rise toolkit, or gunlance being made into a completely new thing while keeping the fun of the old two playstyles but encouraging you to mix them more based on combo routing. Or LBG and HBG getting general all-rounder improvements. It almost feels like there's two teams working on the weapon balancing in the strangest way. I just hope this game doesn't devolve into siege fight spam because the siege fight gear invalidates all gear that came before it.
(11.65 KB 255x241 1457742094341-3.jpg)

(64.00 KB 1184x305 mhwshit.PNG)

(112.39 KB 1737x307 mhwshit2.png)

>>1032729 >Monster Hunter is irreparably fucked to the point that World and Rise babies are stating it's too easy Just put a kelbi stingshot in my mouth already. How has nobody made a proper legally distinct retread of classic monhun after the years of autistic shitflinging? AAA retards are one thing, but monhun autism is steeled by time and fury. Surely someone is out there making a proper hunting game. Like an indie studio or something. Right?
Oh, I forgot to mention that you now carry two sets of weapons at a time and can switch them when mounted on your baby bird. >>1032814 >World already had the bugs that tracked for you, I take it this is similar in function? You still get the tracking green fireflies, and they highlight interactive elements in the environment because the new muh realism makes everything blend in to the background, but the seikret will automatically follow the target monster unless you steer it away. >I just watched a video that showed it auto dodging attacks, and even picking up the player right after they took a bad hit to run away I never took a hit big enough for it to save me, even after going back and doing the optional harder hunt.
Be sure to fill out the beta survey and tell them >Denuvo makes it run like crap >complain about tranny shit in character creation
>>1032925 Best we got is Dauntless, but that got bought out by Epic games ages ago and became shit as they cranked up the jewery regarding the F2P crap. Most other monhun-likes are actually God-eater-likes.
I haven’t played the beta yet, but from what I’ve seen I really fear that the focus mode is going to ruin this game. The fact you can adjust your facing even mid-TCS and spin around to hit the monster is beyond retarded. I’ve also seen that you can turn 180 degrees when doing the spirit roundslash (you don’t even need focus mode for this, the move just lets you go wherever you aim with the left stick). I know that the ability to turn around on the spot was given to quite a few weapons in World and Rise, but being able to do this with ANY weapon during ANY move without having to activate a parry or enter a stance or anything just fundamentally removes the preemptive aiming and positioning aspect from the combat. On another note, they completely ruined the bow. The homing tracer is so fucking broken there is no way they keep it like that on launch (right?). If you manage the tracer correctly, for 90% of the hunt it literally aims itself and critical distance is disabled so you don’t need to worry about positioning at all. It also seems like the dragonpiercer shot automatically goes down the length of the monster after it hits regardless of which direction you were aiming but I’m not entirely sure about that. The tracer round has no cooldown either so if you hit it on a shitty spot, just fire it again and try hit the head. There is literally no penalty for missing. A lot of weapons seem to have been given style over substance changes, but the bow is by far the most egregious.
>>1032934 If you fill out the beta survey and tell them Denuvo makes it run like crap and complain about tranny shit in character creation they may ignore your complaint about tranny shit in character creation because "Denuvo makes it run like crap" makes you sound like a pirate. So fill out the beta survey twice if you tell them both.
>>1032943 toukiden 2 is actually really good, and capcom copied a bunch of shit from it to put in world.
(243.21 KB 406x345 dale cig.png)

>game boots >shader compilation werks >hope.tiff <in-game shaders are shidding and farding themselves with garbled aritfacts and missing ground textures Any luck on your ends, fellow linuxfags?
>fight a few of the first low rank monsters >claim it's too easy Not sure what you're expecting here, go play FU and hunt a kut ku, that'll be easy too.
>>1034053 Anon, there's easy and then there's MH World longsword iai counter attack spam. The level of dumbing down is very apparent with each release, don't be a retard.
Just tried the intro. Unfortunately, I had some cyberpunk level visual issues going on. The initial boss enemy was just a pile of twisted up polygons that looked like a really low quality LOD. No amount of playing with settings seems to fix it either. Kills any enthusiasm for playing when all the monsters are strange polygonal blobs.
>>1033122 Now that I've played the beta, I can say that the inclusion of focus mode might be a little bit worse than i thought. A lot of weapons got additional combos that are pretty lengthy and it's pretty hard to hit the whole thing unless you use it because the monster moves out the way too quickly. The lance seemed especially bad with this, but gunlance and charge blade also suffer a bit. Some weapons like the longsword can zip around and spin without using focus mode though so it's sort of a case by case basis. I was planning on just ignoring the focus mode as much as I can because I still think it's a retarded inclusion. I will correct myself and say that the bow isn't as retarded as I initially thought it was, because the tracer does actually use up part of your new meter which you also use to apply coatings, but still, your reward for getting consistent damage and building the meter is letting the game play itself for you. It's like beating a game to unlock easy mode. It just seems very misguided. Performance was terrible, everybody's been saying that and it was quite evident from the requirements for the game so I won't dwell on it. I have an i7-7820x and a 1080ti and i was getting sub 20fps in certain areas of the map regardless of graphics settings, significantly worse than DD2 even and we all know how shit that game ran. I have a sliver of hope that maybe they will actually fix things for PC before release and that this demo build in particular is a few months old. I mean, it would be insane if the latest entry in their flagship series just barely worked on pc on launch right? (right?) Everything else about the combat seems promising though. The new offset attacks were quite hard to time and pretty satisfying. I could only land the switch axe's one cause I couldn't really get a grip of the delay with the hammer's upswing. The wounding mechanic is much better than the clutch claw but it does seem ridiculously broken with some weapons. For example, greatsword can go from the wounding attack straight into TCS and longsword essentially gets 2 whole levels of the spirit gauge filled from it. I liked the map quite a lot too. The terrain had a decent amount of variety in terms of elevation without being a ledge-filled clusterfuck like some World and 4U maps are. Obviously it's just one map but the desert will be cool at least. All the monsters that were in the demo were really fun to fight and ray dau in particular has an awesome theme and it's pretty satisfying trying to get an offset attack against him. My only other gripe was the disappointing sound effects and lack of hitstop. The part of the monster you hit kind of jiggles/reacts a bit when you hit it so with some extra effects I think landing a hit could be very satisfying. It seems to be a pretty common complaint online so maybe they will actually fix it before launch if they listen to feedback? Again, we'll just have to wait and see. Given that they actually do fix the performance on PC, I could see myself enjoying this game more than World and Rise. The focus mode is still very disappointing but at the very least you can challenge yourself to not use it. >>1034146 Supposedly this happens if you don't have enough vram
>>1033934 Alright, what I figured out in the mean time: >current build of Proton Experimental (bleeding edge) >surface detail = lowest setting no more missing/glitching ground textures >ambient occlusion = off no flickering
>does nothing >just fucking dies What's the point of this thing? The only I'd ever notice taking damage without looking at my HP is the extremely telegraphed jumping slam. This punching bag is an INSULT to *cabra kind. Even G.Jaggi looks like a juiced-up giga event mon next to this fucker.
>>1034420 >Supposedly this happens if you don't have enough vram I read some fags with top of the line shit having it happen as well. Shit was just fucked in general. >>1034760 I guess to be a shitty monster for new and far more casual players to learn the basics with.
>>1034420 The slide problem with hammer from World and Rise feels like they made some bare minimum amount of effort to try and make you not slide all over the place, but not much. Apparently the IG got super screwed by focus mode, but I don't care about the frog stick. >>1034760 Great Jagras was also an embarrassing punching bag, this is par for the course.
>>1034053 Kut ku has more than 5 attacks though
>>1035578 At least Great Jagras became a threat when he ate something and almost all his moves would stagger you. The stupid frog can't stagger you with most of his moveset and only one move does real damage. Also stole this video from Twitter some guy made pointing out the hitstop differences. The demo really did feel lacking with some weapons. I thought they pulled a DD2 and gave everything reverse hitstop for a while until I used hammer.
So, is this shit out already?
>>1035696 Nah, they just did a test run for consoles and pc.
>>1035709 I see, I thought I was going to see this game pass by the same way DD2 did.
Eh, might as well post a Wilds Gunlance breakdown I made for some friends. ====== I like it a lot, like, a whole damn lot. The combo routing is changed significantly, but not in a bad way. Old fullburst route has one more input to do the wyrmstake, as it shares a wide sweep ender with double lateral thrust. Instead, your optimal damage route for slaplancing seems to be rising>falling>wide sweep>wyrmstake full blast>multi wyrmstake full blast>(optional wyvernfire)>(optional wyvernfire). Old fullburst is used as a middle-ground between that and regular shelling or shell>thrust>shell>thrust. You can also transition into the multi-wyrmstake combo off of any wide sweep, or just do a plain wyrmstake off of wide sweep if you don't feel like you can commit to the full funny combo. Each wyrmstake full blast also has a guard point in it while readying the wyrmstake, though these are very hard to use. You can hold a movement direction while shelling to hop that direction while shelling, giving gunlance the ability to attack and reposition at the same time. You can even shell hop forward, so the issue of getting pushed out of combat while shell spamming is much less of a thing. I do hope the hop distance changes by shelling type though, as it's going to suck if wide lances only get 2 hops before having to reload. It's nowhere near as cool as blast dash (RIP, you will be missed), but it is more practical I suppose. Charged shelling has also been reworked, it now loads multiple shells into the same shot, letting you release them all at once for fat damage, if you so choose. Same use cases as charged shelling in older monhuns VS going for your longer combos. Guard reload is now baked into quick reload, so that's a nice change that was kept from Rise. You also get a guard point while manual reloading. In exchange, wyvernfire no longer has a guard point (which is dumb since you're literally taking a defensive position to fire it in every single wyvernfire animation). Speaking of guard, like every other weapon with a shield, gunlance has perfect guard mechanics awfully similar to Relink's perfect guard (no stamina depletion if you time block just before a hit lands perfectly, also you take no chip), instead of building up to a stun or inflicting more stun like lance, though, perfect guards instead build up to power clashes. I really like power clashes, really adds that extra feeling of being a frontliner to lance and gunlance. Other weapons get it too, but due to the nature of these weapons preferring guard to dodge most of the time, they'll experience it the most in multiplayer. I do not like how much focus mode trivializes the multi wyrmstake combo route. It's supposed to be a high-risk-high-reward route all about good positining, but due to how focus mode lets you freeaim so easily, you can spam it far more easily than you should be able to. Either the turning you can do mid-move in focus needs to be nerfed, or something else needs to be changed about it to better incentivize using the full moveset. The drill move in focus mode is cool, though. Flashy and powerful. Not sure where to put this, but wyvernfire is MASSIVE now (The length of Rey Dau from tip of tail to skull, roughly), seems to go double the distance it did before in a big line, and it can break multiple wounds on a monster if you aim it right with focus mode. A nice buff, I think. TL;DR It's a significant improvement from both rise and world, base moveset wise, but I miss blast dash and I feel like wyvernfire should get guard points back. ======== Anyone else have any interesting takes on the weapon changes? I do think I'm the most worried about focus mode being too strong overall, though. It removes any thought that goes into horizontal positioning so the only positioning that matters is relative distance to the monster, which is made irrelevant since the fuckers practically sit on top of you when fighting now. The only monster that made an effort to dodge attacks was Rey Dau with his flying wing slices.
I wasn't able to play as my potato laptop can't handle the game and I don't want pixelated shit, but one thing that really, really would make me play in the future is the way they handled the switch axe. They have finally made it so that if you hit with the axe, your sword gauge increases! I hate the fact that in the past it was about optimizing your sword gauge so much that you sometimes never get out of it (generations was fucking busted mode 24/7 sword mode). I kinda like that: Keep hitting with the axe and then switch to sword whenever you can. Again, I have only played it once but that was what I noticed. Definitely the sword gauge increased with axe hits.
>>1036496 Following up with this. I have just checked a video and indeed, the sword gauge no longer refills with time (unless you sheathe). Rather, you do need to hit with the axe to replenish it.
>>1036496 >>1036499 That doesn't really sound like a big deal. If you're not doing damage you should keep your weapon sheathed anyway. Reloads still exist, right?
(19.39 MB 2560x1440 wyvernfire.webm)

>>1036466 Wyvernfire does have a guard point though? Maybe this guy is only able to guard this attack because it doesn't need guard up? I completely agree on the focus mode though. The best way to play now seems to be to just spam your biggest damage combo on the monster's head without having to really consider where you're standing. As for the weapons, I really like how the hunting horn seems to want you to play songs to deal damage now instead of just playing buffs and then spamming some swings over and over. I think the echo wave style songs that do a damaging explosion when played will actually be pretty useful in this game. >>1036496 It's a great change for sure, but they also got rid of a change made in Rise where axe mode puts down phial explosions too. It actually made axe mode part of your main damage output. As it stands, it seems that you use the axe mode just a little bit to fill up the sword, and then spam it's big charge up move (I think it's called Release Slash or something like that). At least the axe has an offset attack which is much easier to time than the sword mode's parry but I'm pretty disappointed they reverted that change. >>1036827 They do, but doing the axe's basic combo fills up the bar almost just as much anyway so you might as well just do damage too.
>>1036881 That guard point is from a reload, not the wyvernfire. All reloads now have guard points on them as that was borrowed from guard reload in Rise. Notice how she gets all her shells back. Second one wasn't a block either, it was hyperarmor, notice the HP damage. And on focus, yeah I hope they nerf how much you can turn between moves during it, at least, or do SOMETHING to make it less overcentralizing compared to not being in focus mode.
So, what have you all been hunting lately? Any cool builds you working on or just finished? Any good fashion you've thrown together? Personally, I've been getting really into rise and made a hunting horn build and refined several of my old builds now that I figured out how to get negative skills to function properly with the Qurious cheating mod.
>>1040160 Just started a new MHW run going full HBG with shield. My goal is killing fatalis with it, because i could never kill fatty with a HBG. Aside from, been playing MH4U story for the first time too, it's nice, But i'm not really feeling CB in there, it's absurdly ppwerful (or maybe the monsters are just that weak in the offline) but it's too boring. Might actually go full HBG there too.
>>1040160 I've been playing 3U with some friends. We're now HR7 so almost at Dire Miralis. I know Goldbeard Ceadeus has some of the best armour you can get in G-rank, so I thought it would be a good idea to get Nibelsnarf armour for pierce up and Green Narga's HBG for pierce 3 so we can fuck up Ceadeus or whatever other annoying monster we might need to kill underwater. idk if that's the best HBG you could get but it seemed easy enough to make because you can make it directly without having to upgrade into it. >>1040247 Charge blade, greatsword and insect glaive are all really fucked up in that game, but the village quests are pretty easy, at least up until high rank. Honestly, not the worst thing in the world as you are pretty much required to beat the entire village to get through the hub as well (which I think is appropriately difficult, if you feel like soloing).
>>1040160 Mostly just flopping about endgame Sunbreak with a friend who wants to see most of the sights before Wilds, and bouncing between MHTri and MHP3rd. >>1040247 MH4U CB is the reason CB gets hit with the nerf bat every other game.
How's Monster Hunter Stories 2: Wings of Ruin?
The game comes out in a month. Does anybody care?
>>1062794 monster hunter games only actually matter after the expansion is released to be honest.
With the latest behaviour from capcom and Itsuno leaving I really don't have any desire to buy/play anything from them ever again.
>>1062852 I'll probably keep an eye on the new Onimusha and Okami games, but your feelings are understandable.
>>1062794 I care, I guess, since I was given the PC version as a Christmas gift. As long as it's better than World and Capcom keeps to their word about optimizing it should be okay at least. Then again it's very easy to make a better hunter game than MH World. It's not going to top GU or Rise for me, though. Especially with the fiercely retarded remarks regarding why they left out Basarios and how that reflects on design as a whole. Means some of my favorite monsters are being left out of this one because they're not "serious business" enough for this super serious game. At least Bazelgeuse has a chance though. The only thing that could fuck it up worse than World is if we got a "Borderlands 3" tier story or if we get something as shitty as the Clutch Claw was stapled on later in the story or in G rank.
(72.08 KB 250x250 smug dino.png)

>>1032746 >annoyingass ugly monster is loved by trannies
>>1063087 Who are you quoting?
>>1063269 >forgetting the cute anime girl with the question mark over her head
(689.98 KB 888x448 fTUj2GUH-In4dMfN.mp4)

Another sexless sanitized game.
>>1065468 I think it's just to see where you're going better. It was pretty easy to get upskirt angles during the beta.
>>1065468 >4chan posts >Twitter filename go back to where you belong
>>1032746 >>1063087 Had to look up what this tranny was going on about. Those fags really will attach themselves to whatever they can. >>1032781 Monster Hunter hasn't been old monster hunter for quite some time now. Like Resident Evil, I've just accepted I am no longer the target audience for these games. >>1062863 Pretty much. Origami is a good way to describe a great deal of that test. >>1062794 Not really. At least not until my nephews drag me into it. I told them to finish World first so hopefully that buys me time. >>1040378 I liked the first MH Stories. I never tried the second one though.
>>1065491 It's not. You're literally not looking forward. It also makes no sense for crawling unless at very specific opening angles but they're not doing that.
>>1065592 Nigger, the Wilds hunter is looking forward as said hunter crawls through a tunnel. Did you even watch the video you posted? Just go the fuck back wherever you came from with your shitty low-effort ragebait. That's also the slinger camera position, and your garbage cuckchan video doesn't have the bitrate necessary for me to see a cursor or not, so for all I know some chucklefuck took the lazy way out and faked some bullshit to generate controversy instead of doing some actual sleuthing like trying to upskirt characters or similar "sex-full" behavior older games let you do.
>>1065656 Your (merited) disdain for cuckchannuru aside, what kinda wackytobaccy have you been smoking to give Shartcom the benefit of the doubt?
>>1065656 The camera isn't, retard.
>>1065685 The fact that the beta very much did not make the game "sexless" as characters and the character creator are a massive upgrade from world when it comes to letting you make beautiful characters, once again being able to have a feminine walk cycle on a female character, and the old undergarment designs still being in there too. I still have a ton of doubts regarding performance, gameplay being shit for several weapons, concerns about hammer becoming a blunt TCS spammer with the new charge, removal of monhun language and partial removal of palico meows hinting toward too much mainstreamification, questionable developer philosophies regarding monster selection, some of the new armor designs feeling more like dauntless armor than MH armor, worries about putting too much focus on the story, etc. Capcom clearly are altering course on the sex appeal front, or at least maintaining their old course as outside of some arguments about Sunbreak armor having too many spats and world having fugly characters due to artsyle changes (something wilds is explicitly avoiding), these games have always had sex appeal to some degree. Also, Gemma is right there. And while I don't like her wack-ass haircut and think she looks like she has a minor case of fetal alcohol syndrome, the internet is cumming buckets over her for one reason or another. Your handler buddy is also quite cute looking. Short version. My complaint is this is calling the sky falling and full on grand censorship over... a changed camera angle that's probably caused by pressing the slinger button in tight spaces? And otherwise could've easily been done to see better as you can easily get upskirt views and similar things otherwise during hunts and there are no other indicators of "sexless" approaches to things? All while there's at least a dozen other LEGITIMATE things to complain about and worry over that aren't this. Just for this cuckchan retard though, I'll do the investigating his nigger ass is too lazy to do and check this myself alongside a ton of other things during the next beta. >>1062852 Also this, if I wasn't getting it as a gift as I mentioned already (don't know why my ID swapped >>1063046) I wouldn't have bothered with this entry unless there was massive non-shill post release praise. Too many red flags and too many doubts to have about too many things. I'd also prefer not to melt my rig trying to run the game without all the bullshit fake frame garbage enabled.
(2.70 MB 1920x1080 ayy lmoa.png)

(3.35 MB 1920x1080 EGGSGALLENT.png)

You can really see those soylent gen'd frames POP. Quite literally.
>>1068280 Would it kill you to type like a normal human being and not a terminally online zoomer?
>>1068280 The game test they did before looked and ran like dogshit. This is pretty much what I expected.
>>1068325 Ironic!
>>1068280 Contrary to what you might believe, the "soylent" in this post of mine is in fact not some attempt at the (sadly) all too common parlance of our times, but instead it is an exceedingly high-brow witticism I spontaneously coined. You see, in the eponymous movie, starring Charlton Heston, something called "soylent green" is fed to the starving masses of Average Joes. The big twist here is that this newfangled peasant chow is not, as purported by the manufacturers, made from plankton, but PEOPLE. Now, if you've been reading this carefully you just might be on the cusp of understanding where I am going with this truly MENSA-tier endeavour. You see, just like the Soylent Corporation in the movies, Nvidia (aka Njudea, Jewvidea and TEAM GREEN) has foisted upon the hapless consumers a ploy most wicked and foul. THE FRAMES! The frames, BY JOVE, they are FAKE. Generated out of thin air! Nothing but the gay fever dream of a machine. As the astute observer might notice by the first image in my post they are indeed so fake, that even the abbreviated FPS is smeared across the screen like so much fecal matter across the bathroom mirror in a Bangladeshi Callcenter. Do you get it? Soylent green - Soylent Gen(erated)? Should I bring out the sockpuppets? Maybe jangle some keys during the intermission, hm? Now go sit in the dumdum corner and reflect on the irony of your usage of "*oomer", you cuckchan-addled fag.
>>1068365 The joke doesn't work because soylent green wasn't fake. They just lied about what it was made of. Whereas the frames generated are artificial. It's more akin to plant made "meat".
>>1068365 >>1068381 I wonder if that really freaked vegans out at the time?
>>1068365 This is too advanced for the average ragebait video addicted zoomoid.
>>1068383 Vegans really weren't a thing at the time.
>>1068365 Fiiine, here's your (you) for making me laugh. The benchmark is a pretty shit tool though, if you ask me, if not misleading. It doesn't show much of the actually intense parts that actually matter, such as actually fighting monsters. Unless it's doing a lot more than it says it is doing, which I doubt. As for fake frames/framegen tech. I hope this bullshit dies out sometime soon and gets rightfully mocked out of popular use. Probably when Nvidia rightfully crashes and burns for putting all their eggs in the AI generation basket.
Why are the Japanese so shit at optimizing games on PC? A lot of devs are bad at this now but the Japanese especially so. Is there a particular reason for this? Do they fall for a lot of graphics technology memes? >>1068619 The word is new but the concept has existed in some form for about three thousand years. You can read descriptions of diets that can interpreted today as veganism from ancient Northern China.
>>1068669 They haven't had much experience with developing for PC since the 80s/90s, excluding the devs who only make PC games to begin with.
>>1068669 Back in the late 90s and early 2000s we always just accepted that the Japanese had great hardware design but shitty software, the programming ethos of Japan has always been get it done by a deadline and make sure there aren't any show stopping bugs. Optimization was usually never even thought about because as long as the software ran decently enough on the hardware spec at the time why would you worry about optimizing? And who would care after a year? since Japanese people don't give a s*** about preserving anything that's a corporate product. They lose the source code and assets the time and never back anything up because muh piracy! Or some shit.
>>1068685 Why are you censoring yourself?
>>1068688 My good man, this is a Swear = Forbidden Word (SFW) board, it's only natural for him to do so.
>>1068643 The benchmark is absolutely misleading, since all it says is "average fps". >200 fps during cutscenes (at least half of the entire test) <sub 50 drops during gameplay sequences That's the opposite of "Excellent". It's dogshit.
>>1068669 The last time PC was genuinely a popular platform in for gaming in Japan was probably 1987. By 1990 developers had fully moved onto the Famicom, PC Engine and Mega Drive. PCs have only been regaining their popularity for gaming starting in 2018, and taking off in 2021. That's over 30 years of technological atrophy to overcome in a few years, game development practices in Japan aren't designed with PCs in mind and as such, studios are facing a lot of growing pains as they try to get back in PC development.
For anyone playing beta go to options, controls, page 1: Button configurations, select type 2. You can now cycle your quick bar with the D pad and move your camera at the same time.
(558.93 KB 592x549 monhun benchmark.png)

>>1068669 PC ports of Japanese console games have generally gone better compared to how they used to be in the late 2000's up to the mid 2010's, but you need to bear in mind (and this could be a tough pill to swallow for some) that PC users will always be treated as second-class citizens regardless and with most often the bare minimum of effort. Like how Earth Defense Force 6 had the Epic Online Service API on the console release to allow cross-platform online between the PS4 and PS5 in Japan while it was poorly implemented on the PC port for the first few months after release. Or Freedom Wars not allowing an option to switch for Japanese voice-acting right at the start because it's a straight port of the console release simply taking account of the system language upon launch, just like on consoles. That being said, my observations of Monster Hunter Wilds is that it's not a well optimized title regardless of the platform, not even on PS5. It makes the B-team behind MH Rise look like tech wizards with the customized RE Engine on a smaller machine with lesser specs, and I only recall the stampede tower defense sections as the parts where performance could take a significant hit.
I said I'd do some investigating, so here it is. THE SEXNESS REPORT= Before we begin, I am alternating between two outfits for these screenshots as they weren't taken in chronological order, both outfits can be upskirted and the angle works for some other outfits, but only the hope greaves ♀ actually have a skirt and panties to them. The Doshugama greaves ♀, which I will post in the second post as I have more than 5 pics to share here, are a straight up subligar and can be used for similarly lewd outfits just with the eight basic armor sets we have now. I did investigate the crawling, first off, and discovered it is, in fact, like that. However, unlike older gen crawling it's a direct on-rails cutscene, interesting enough. There are underwater sections that function much closer to the old-gen crawling, though, and you can upskirt in those. There are two undergarments that are the female ones, and two male ones, male armor 2 is revealing and female 2 is near identical to old gen. There's also breast physics more defined than world and rise's when you are wearing clothing, though none of the armor so far has this physics due to being of rigid construction or being loose. There is an undershirt and tights option, too, but such can be freely toggled off if you so desire and IIRC it's off by default. Characters in this this character creator are also an improvment over World by a notable margin, but suffer from the exaggerated facial animation problem that World did where your character can look quite fucked up during certain actions. Rise does not have this problem, of course, but it's much more stylized so it's poor for a direct comparison. As far as looks between the three games I'd say it goes World<Wilds<Rise but Wilds does bring back true female animations instead of a shared rig for all characters. It's also incredibly easy to upskirt your character in idling and will happen frequently naturally during combat depending on your weapon. None of the usual transparency bullshit is in play, but the camera does not like being near the floor, just like DD2 in such regard. Probably an RE Engine thing.
>>1069302 It's pretty easy to make a revealing outfit even in this beta, too. And older-gen armor designs like chainmail and alloy are also faithful to those old designs, or even lewder like with chainmail having exposed arms and armpits now. There's only a handful of armor sets we can see so far, of course, so it could just be an elaborate bait and switch, but why put these on NPCs if such is the case and not make them player accessible in demo if it's bait? Overall, I'd say it's in line with older monster hunter games. >>1069297 Yeah Rise was really good about optimization. It staggers me that DD2 and this game chug so hard. They don't seem to be doing super-complex environment simulation either, so I wonder if it's just bad model construction instead of putting more effort into quality texturework domino-ing into a ton of other issues.
>>1069305 > It staggers me that DD2 and this game chug so hard. The REengine was never designed to do open world stuff hence why DD2 and this run like absolute shit but Capcom just keep pushing the engine when it clearly can not do what they require. You would think Capcom would optimize the hell out of Wilds to get as many people to play it but clearly they do not care and why should they when you will have fuckwits running 4 grand PC's using DLSS and frame gen just to brute force a "playable" framerate telling you you "just need to upgrade, bro" for a game that looks barely better than World.
>>1069302 Can you edit height and muscle? Or just the usual generic body?
>>1069297 You forgot to press the translation button.
>>1069297 >>1069399 What's with all of these PC cases with plexy glass on the side? What function does it serve?
>>1069404 It's a gimmick to see the inside & lights. That's it.
>>1069406 Either I'm autistic or not as easily entertained as I thought because I just don't see the appeal after five minutes. And I remember loving older systems that had the semi-transparent shells.
>>1069407 I regretted buying one so i painted the glass black.
(196.05 KB 1600x1200 0zit0cx1b0z81.jpg)

(938.24 KB 3024x4032 hgylxzle1bi71.jpg)

(289.20 KB 1126x2000 4imcj0i4vg7c1.jpeg)

(3.85 MB 3024x4032 mg9jaioa2l3e1.jpeg)

>>1069297 I have no idea why people buy tempered glass panels, one of the dumbest memes among "battlestation" people. There are so, so many cases of the things just fucking blowing up. Tempered glass is fragile and can't withstand sudden heat changes, so obviously it's a good idea to put it beside devices that can go from room temperature to 80 degrees centigrade in 20 minutes.
>>1069411 Blame PC manufacturers tbh. Every new high end PC has glass for no reason other than gimmick despite this issue continuing to happen.
>>1069407 NTA but I'm with you there. I had a hell of a time finding an ATX case with the features I wanted and no glass, same with trying to find the components I wanted without RGB bullshit. I have also been looking unsuccessfully - for literal years at this point - for a mechanical keyboard that has the features I want.
>>1069411 Fun unrelated story >be me >trying to put a tempered glass pannel back into its brackets. >it shatters >as it is shattering get to watch the cracks move up the glass in slow motion One of the coolest things I've ever seen.
(213.27 KB 999x999 spc-regnum-rg4-1-999px.jpg)

>>1069407 I am also not a fan of PCs with a glass panel, but I am also the kind of person, who was never interested in clear-plastic controllers or handhelds. I know there are people who like them, I assume they think it's cool, it's simply just not for me. >>1069422 I was lucky, to find a modern PC case with all the bells and whistles at a somewhat reasonable price and that didn't have a glass panel. Sadly, I don't think you can find it anymore, and the company mostly makes tempered glass ones, so yeah when i am going to upgrade my PC, I am keeping the case.
BREAKING NEWS >local anon decidedly NOT feeling it >nearby residents encouraged to ignore glass posting and talk about the vidya at hand! Just gave Archakaveldingus(??) a couple of tries. The flagship monster with the floppy whips on his wings. Is it just this fucker that feels like he's mounted on skates or does the entire game feel floaty? Just booted up Sunbreak for the first time in quite a while, just to make sure I haven't gone completely retarded and sure enough -- No problem at all to gauge the distance between hunter and monster. >>1069411 The cheapo chinkshit version/current year Pyrex certainly is. Nowadays you gotta triple and quadruple check that you're indeed purchasing borosilicate glassware.
>>1069443 Pyrex using tempered soda lime glass, a material that does not handle heat changes, for applications that will be facing high heat changes, was certainly a move. Apparently they went bankrupt two years ago. >Archakaveldingus I tried looking up a few variants of the name to see who you were talking about and saw "Archa’Jiiva", a boss I wasn't familiar with. With further reading I was greeted by some wiki full of completely fake information about Monster Hunter? Bizarre. https://fanonmonsterhunter.fandom.com/wiki/Archa%E2%80%99Jiiva None of this is real, I am so baffled. But yeah, some of the bosses can feel weird.
>>1069302 >>1069305 The skimpy outfits remain, the real problem is they now let you use either gender's armor set, meaning you're going to see subhumans with male characters wearing female armor.
>>1069361 Height, no. But you can make your character thinner/bulkier and it has the stupid DD2 muscle definition slider that looks like lines drawn on your character. Bulkier female chars have larger breasts but you look fat. >>1069443 Part of the floatiness is the complete lack of hitstop. Your moves feel like they glide right through enemies and do nothing, an issue DD2 also had for some stupid reason. Makes me think there's some retard exec pushing it but I can't be sure. Same exec is also probably the same guy pushing for the FMV food bullshit. Arkveld is also a chump if you can stick behind him, as he doesn't have any good moves for reaching back there except for the tail stab. He's very scary if you fight him from the front though or end up being the one holding his aggro so everyone else can attack him from the rear. Wonder why they used elk/deer noises for the white dragon's roars, though.
Is there a bootleg of the new beta in the wild? I don't have a steam account but I'd like to check it out.
>>1069564 I can't imagine anyone has somehow created a server emulation for a beta of a game that isn't even out yet. Just make a throw away steam account my guy.
>>1069544 >Makes me think there's some retard exec pushing it but I can't be sure Yeah, about that. Here's the Director Yuya Tokuda's comment: >3rd World niggercattle complains about clunkiness <oooh gaijin-sama notto rike hitto sutoppu. naruhodo wwww
>>1069422 Have you considered building your own keyboard?
>>1069687 >Have you considered building your own keyboard? Yeah, actually. The main problem is that I want backlighting but ONLY through the legends of the keycaps, which means either buying some old proprietary boards (IIRC there have only ever been like three or four switches made by anyone with translucent stems) to rip the switches out of because MX switches don't play nice with that kind of lighting and then going from there or trying to have some kind of custom skirt fabricated. Finding double-shot SA (my preference) keycaps is also basically a chore in its own right. Eventually I just gave up and got a Boston and it's great even if I was 2poor for the aluminum one.
>>1069648 So they got "one guy'd" into it? I don't think I've ever seen someone complain about hitstop in action games, ever. Western or otherwise. The other bullshit about removing hitstun or nerfing it I can at least because there's always retards whining about mechanics that add charm to games or make you actually have to think about positioning, regardless of genre. Still think it's stupid to remove and just gives me yet another reason to hate longsword users. Doesn't explain it's removal from DD2, separate teams and all, nor the weird fmv-looking food thing that's, again, consistent across multiple IPs. Food's always been a big thing in Monster Hunter, I know, but it's this specific camera work and the attempt at almost photorealism (when the rendering doesn't shit the bed) that makes it an eerie mirror of how DD2 does the camp food BS.
(31.96 KB 550x500 GONADOLACUCKED.png)

>>1069988 I don't think the problem is "just one guy". The usual pipeline for Japanese games getting worse the more popular they grow in the West is something like: >nipdev make cool game >barely advertised outside of Japan >cool game garners passionate fans all over the world >suits start smelling shekels >pump bajillion Yen in big ad campaign <in comes Takeda-san from the Powerpoint department <he made a chart that says "number go UP" <start watering down gameplay, listening to focus groups, looking at popular AAAA shit, etc. >new game is shit, but significantly more popular than any preceding title And then the elevens attribute the success to their catering to normalniggers, instead of the unprecedented amounts of advertising. Take a look at MHWorld. Keep the scope of the game, the production value, everything. Maybe even make a couple of concessions in the QoL department. Now fix all the remaining faults. Make it your personal nearly-perfect Monster Hunter game. Would the game have sold significantly less? I don't believe so.
(851.49 KB 1088x550 1455486669166.png)

I don't know anything about Monster Hunter. I tried the one for the Wii like 10 years ago and it just didn't seem to click for me. And now I feel like I've missed my chance because I keep hearing about how it's changed for the worst. I still want to play Peace Walker just for the MH parts though. >>1069399 >>1069411 Here's your case, bros.
In case any anons here haven't seen, the open betas and the benchmark have been extensively datamined and a lot of things are known about the game now, including the full monster roster, a large part of the story, the game's progression, etc. A summary of everything can be found on /r/monsterhunterleaks, just check the pinned thread. One interesting thing about the game on the RPG side is that effort has been placed in increasing the variety of builds. The main raw damage boosting skills (Attack Up, Critical Eye, Weakness Exploit and Crit Boost) have all been nerfed and element attack up is easier to get, only requiring 3 points to max out. The people responsible for the datamines seem to be in the process of compiling all the weapon stats that were left in the beta and it looks pretty well balanced from what has been posted so far. It looks like element might actually be viable on every weapon type, as weapons like the greatsword apparently have much higher element values to compensate for their slower attack speed. Also, the hunting horn now has echo wave songs for each element and status which is pretty cool. All weapons have basically the same number of slots when fully upgraded as well (Most weapons have 3 2 1 slots, with some having 3 3 1). All this, combined with the fact that weapons have skills on them now like armour, hopefully means the weapon you pick isn't just going to be the thing with the highest raw or affinity or whatever which invalidates 90% of the other choices. Here's the list of monsters for those who don't want to search through plebbit (Some story spoilers included if you care): Chatacabra, Quematrice, Lala Barina, Congalala, Balahara, Doshaguma, Uth Duna, Rompopolo, Rey Dau, Nerscylla, Hirabami, Ajarakan, Nu Udra, Ice Apex Leviathan, Shiiwuu/Xie Wu (spelling isn't known but it's something like that), Yian Kut-Ku, Gypceros, Rathian, Rathalos, Seregios, Gravios, Blangonga, Gore Magala, Lagiacrus, Guardian Arkveld, Guardian Doshaguma, Guardian Rathalos, Guardian Ebony Odogaron, Guardian Fulgur Anjanath, Zotia, Flying Wyvern Arkveld Title updates: Mizutsune, Zinogre, Gogmazios and a brand new monster You can look through plebbit if you want the full story summary (which was found through cutscene audio being left in the files not just some crackpot theories from vague item descriptions or NPC dialogue or something) but the Guardian monsters are artificial monsters created by an ancient civilization. Arkveld is supposed to have blue blood, but this was changed in the beta to be red so as to not give away anything suspicious. Ice Apex Leviathan is the guy in the Iceshard Cliffs trailer that's breathing ice on the group of Hirabami Zotia is the final boss of low rank Guardian Arkveld is labeled as "Chained Arkveld" in open beta 2 and is fought in low rank. Flying Wyvern Arkveld is the final boss of high rank and is presumably the "unchained" version. Mizutsune, Zinogre, Gogmazios and the brand new monster are all possible title updates and don't have an overwhelming amount of evidence in the files, but I imagine Gog is definitely coming back with the Oilwell Basin fitting him perfectly ~31 monsters on launch which is not that bad considering there aren't like 4 version of Jaggi and recolours of the existing ones (there is reason to believe the Guardian versions of some of the monsters will be a bit more distinct than variants in previous games but we'll have to see) but I was certainly expecting a few more considering they can pull stuff from both World and Rise now. An interesting note about the progression is that most of the returning monsters are high rank exclusive. Yian Kut-Ku is now the introductory monster to high rank, a nod to his Japanese nickname of "sensei" and was also hinted at by one of the devs. Can't remember the exact quote but he said something along the lines of Yian Kut-Ku's placement in the game being something to look out for while mentioning the sensei thing. >>1070002 >Would the game have sold significantly less? I don't believe so. This is what really annoys me about focus mode, and really a lot of the other dumb changes they've made (like the new longsword making Rise look like fighting a dude in the fucking Elder Scrolls). They neutered the combat in World and it's Capcom's best-selling game. Therefore, what the game needs is another stupid mechanic that basically destroys one of the main things that makes the game unique among all action games. It's totally not like the game was going to break sales records regardless of if they dumbed it down or not.
>>1070008 I can't tell if this is a mutated laptop fan/dock combo or a mutilated case
>>1070052 If you look closely at it you can see it has a slot for a motherboard io shield and has multiple pcie brackets, so it is just a really bizarre case.
(45.04 KB 750x614 thanks you doggo.jpg)

>>1070023 gotta say it was really weird running fucking crit on greatsword in world. Thanks for the info anon.
>>1070008 >And now I feel like I've missed my chance because I keep hearing about how it's changed for the worst. Older MonHun (pre-World) was archaic, both intentionally and incidentally. The pace of gameplay was slower, there was often a considerable amount of jank and a lack of QoL features and this kept it in its niche despite the popularity of the games. This was very much a mixed bag, as there were some parts of the old game that were basically a CBT simulator and every game has at least a couple fights that are major vibe checks. Also worth mentioning: there is nothing stopping you from pirating and/or emulating ANY MonHun game (except the MMO for obvious reasons) so go nuts if you want to try it. The recommended pre-World games to get your feet wet with are MH Generations Unite and MH3 Unite as they're the most accessible and generally the most polished; some games are harder to emulate (MH Dos) and there are a couple that are notoriously hard as balls, like Freedom Unite. >>1070023 REEEEE GODDAMN IT CAPCOM WHERE ARE MY FUCKING CRABS HOW DO YOU HAVE LIKE FOUR DIFFERENT KINDS OF SPIDER BUT NO CRABS
>>1070002 Doing this doesn't always result in more success for a series in the long term though. Normalfaggots are forgetful creatures and will dump an IP if the product doesn't at least retain a notable chunk of the original fanbase or keeps their goodwill. As bad as World was, at least it was still a monster hunter game at the core gameplay level even if it was missing a ton of the sillier elements and taking itself way too seriously. We also got Rise right after and that was much more similar to old-gen. I just hope that Wilds isn't retarded levels of "super serious business" like world was where the faggot fivers are bitching about Magnamalo in Rise being "too over the top" when shit like Ahtal-Ka the mech pilot, Duramboros the looney tunes mon, even Brachydios the magic slime monster, etc etc are all right fucking there. >>1070023 Nice to hear that they're trying to keep things more balanced like Rise was trying to do. Though Rise did it through alternate moves and better motion values and all that. Raw still pulled ahead but elemental wasn't actively griefing at endgame. Shame they're being bumblefucks in the moveset department and turned half the roster into "one move go brr" weapons like Greatsword was in World.
(69.55 KB 600x471 ugPCltF.jpeg)

>>1070023 No tigrex no buy
>>1070008 Try Generations Ultimate, it's really good
>>1070207 tigrex is mid
>>1070023 >The main raw damage boosting skills (Attack Up, Critical Eye, Weakness Exploit and Crit Boost) have all been nerfed Gay. >and element attack up is easier to get, only requiring 3 points to max out. [...]It looks like element might actually be viable on every weapon type, as weapons like the greatsword apparently have much higher element values to compensate for their slower attack speed. Nice, assuming those element values are as high as they need to be to compete with raw. I've wanted elemental GS to be worth a shit ever since I started playing. >Also, the hunting horn now has echo wave songs for each element and status which is pretty cool. Very nice for dootbros. >All weapons have basically the same number of slots when fully upgraded as well (Most weapons have 3 2 1 slots, with some having 3 3 1). All this, combined with the fact that weapons have skills on them now like armour, hopefully means the weapon you pick isn't just going to be the thing with the highest raw or affinity or whatever which invalidates 90% of the other choices. Those had better be some pretty fucking important skills on the weapon given how many more you get from armor and that weapons generally have better slots now. I'm not about to lose 10% of my raw and/or affinity for points in earplugs or speed eating or some shit. Something like a GS with low raw, high affinity and a point each of WEx and Crit Boost, though... Good potential so long as they don't excise novelty in the name of balance.
(112.07 KB 513x524 545665.png)

(315.67 KB 1012x1262 ps5pro.jpg)

LOL
(18.33 KB 235x214 lyl.jpg)

>>1070401 >SILKY SMOOTH
>>1070401 The human eye can't see past 15 FPS anyways, guys
>>1070411 23fps is more cinematic anyways
>>1070411 my eyes has frame generation
>>1070401 >enhanced 40 fps <Frame rate may drop in situations of high load Modern devs are a fucking joke.
>>1070207 For the logest time i had legit trauma from fighting tigrex in freedom unite when i was young. Rise completely removed any fear i had of it. Hell, rise gave me monhun burnout, i didn't even knew that was possible.
>>1070473 >For the logest time i had legit trauma from fighting tigrex in freedom unite when i was young. How did you do with snowball monke?
>>1070490 i FUCKING hate blangonga but i'm not traumatized by it, just extremely annoyed everytime i have to go kill. strangely enough, i like fighting rajang, his fights are fun.
>>1032746 Monster Hunter has been on a downward trend ever since Freedom Unite. World was a slight improvement over recent games despite the (((streamlining))) but Wilds is the worst game yet. Pretty much does to Monster Hunter what DD2 did to Dragon's Dogma which shouldn't be surprising considering they're essentially the same game.
>>1070537 >a downward trend ever since Freedom Unite Acceptable. <World was a slight improvement over recent games You are out of your goddamn mind.
What's better, P3rd or FU? I want to try the series out and those are the two I want to pick between.
>>1072261 P3rd doesn't have g-rank so it's basically a incomplete version of 3ultimate, it's a nice experience and it doesn't have the jank that freedom unite have, but it's way shorter than almost every other mon hun game out there. FU is the second biggest game in the series but it's janky as all hell, expect frustration and a bunch of bullshit. If you don't mind emulation i would recommend 4U, it has a lot of content and don't have the jank from FU
>>1072261 >What's better, P3rd or FU? I want to try the series out and those are the two I want to pick between. Horrible choices. P3rd has basically half of the content that it should and FU is janky and hard as balls. That said, FU is a certified hood classic and is much, MUCH better emulated as opposed to playing it on native hardware simply because trying to play MonHun on PSP is basically torture. The way old MonHun works is basically that every generation from the original to GU you have one or two smaller games and then a bigger game that brings everything together; for gen 2 this is FU, for gen 3 it's 3U and then for gen 4 it's 4U and GU. Those are the most accessible points and have the most content. World is also worth playing. It has some questionable design decisions but with the various title update and Iceborne monsters it has a strong roster and is very fun.
>>1070008 >>1070052 And hows the airflow? Is it truly AEROCOOL?
>>1072280 >Unironically recommending "Clutch claw" the game.
(136.37 KB 588x444 Damn I wish I could read.png)

>>1072261 FU, the only thing P3rd has over it is underwater sections and it's debatable whether that's even a good thing. FU is THE Monster Hunter game. >>1072313 >and is much, MUCH better emulated as opposed to playing it on native hardware
>>1072316 I was talking about World's stupid gimmick added in Iceborne and how it completely ruins the game by being centralized around it, completely breaking up the flow of hunts in order to function, and ruining base game by adding clagger to every single fight. I guess it also works for having to play with a claw grip, too, but you can make do without that.
>>1072317 Oh, right. I never used the claw so I forgot that it existed. Never played Iceborne either since I hate ice biomes.
>>1072316 >P3rd >underwater
>>1072328 you have to understand that half the people posting in this thread never even touched any of the games and are just trying to fit in.
>>1072313 >>Unironically recommending "Clutch claw" the game. Crutch claw is garbage, no argument there. On the other hand, Raging Brachy and Savage Jho and Furious Rajang and Glavenus and Ruiner Nergigante and Nargacuga and Stygian Zinogre and Yian Garuga - all in FHD. Even with the indignity of the crutch claw there's some damn good fun to be had in Worldborne and if you're playing a pirated copy it's piss-easy to mod values back to pre-IB levels.
>Raging Brachy Theme was ruined in MHW and he's still a sluggish mess. The only good part is the final phase theme since it actually fixes the theme being too slow in world. >Furious Rajang Too fast for world and makes too many weapons much harder to use for no other reason than "fuck you" difficulty. Good luck landing a clutch claw on his cocaine-huffing ass as well or you're doing shit damage. >Glavenus I legitimately forgot everything about his fight until I fought him in GU, the world version is garbage and forgettable, a generic monster right in with the rest of the brute wyverns. Acidic glavenus on the other hand was a fucking abomination you needed to soften to do any reasonable damage to, which means clutch claw. >Ruiner Nergi Overrated power-creep monster. He also shits on guard builds due to doing way too much chip even with guard 5 and guard up. >Nargacuga Garbage fight in world, he doesn't even use his tail spikes anymore and gets walked over where he is in progression. >Yian Garuga Nerfed him too much, he's not nearly as annoying as his original incarnation and the new roar is awful. Theme is also a shit rendition >Zinogre Theme is a 0/10 and they ruined his roar. Savage Jho is alright I guess, he gets a pass. But one monster does not a game make. And most of that shit is at endgame after slogging through the awful story and the sea of shitty brute wyverns, enshittified old monsters, terrible theme renditions, clagger, and clutch claw bullshit you have to interact with.
>>1072280 >World is worth playing >FU is jank and hard knuckledragger detected >>1072261 Don't listen to this retard. P3rd has a particular cozy atmosphere and slight 3rd gen tweaks but FU has more content. Pick which matters more to you.
>>1072521 >>World is worth playing Playing =/= paying for >>FU is jank and hard The jank is undeniable and there are going to be at least a handful of quests that completely spank you - especially if FU is what you're popping your cherry with.
So, is Wilds good? Already disappointed with Dragon's Dogma 2 I don't want more disappointments.
>>1073971 it's modern mon hunt, not great not terrible.
(185.35 KB 1078x1957 ogre.jpg)

Reviews are out, even USAIDgon says it's too easy and watered down. It's over.
>>1074124 World was the start of the dumbing down, what did they expect?
>>1074124 Capcom can't take a break.
>>1074301 They need to take a break and reconsider all of their fucking life choices.
>>1074303 Exoprimal, Dragon's Dogma 2, now Monster Hunter wilds... not sure how well did street fighter and the RE:sident evils.
>>1073971 I played the baters and was left fairly unimpressed. Most of the area we got to play was somewhere was simultaneously visually boring and cluttered, the map (as in the map screen, not the playable area) is worse than before and absolutely filled with crap, I don't like the emphasis on mounts and - most importantly - the roster seems very slim for the third "modern" MonHun. I'm not expecting a GU-tier roster at launch and as far as I'm concerned some of them (jobbers like -dromes mostly) are welcome to stay gone but barring some massive surprises when the game releases there are some truly glaring absences (where are my fucking crabs, Crapcom?) as well as just a smaller roster in general and that does not bode well. I say pirate it once there's a community fix for the dogshit performance and then go from there.
>>1074124 >Glue huffing retards say it's too easy Wider audiences strike again. Back to emulating older games. Again.
>>1074342 Don't you talk shit about great jaggi
>>1074379 I don't mind them existing or showing up but the fact that they're large monsters gets tedious. Having a couple of punching bag hunts for newbies is all well and good but you really only need like three tops.
>>1074342 Don't you trash talk Bulldrome, the top 1 monster of all time. He also has the honor of being the only pig/boar monster in the series and having the coolest drome armor. As for everything else. I already have the game as a gift, might as well wait for launch and see how it goes in practice. Might be good aside from the performance issues and they might've fixed the problem World's music had with it being too fucking slow for most battle themes.

(3.29 MB 852x480 1718097736061874.webm)

(3.51 MB 1920x1080 1719260805263815.mp4)

(1.52 MB 3840x2133 kys capcom shills.jpg)

(84.98 KB 463x193 1740728589595054.png)

I've been hanging out in the halfchan /vg/ thread because dude launch night lmao (no I didn't buy it) and boy oh boy Wilds is somehow making fucking DD2 look good. >Multiple screens of sub 3-minute hunts and videos of MH virgins clearing story progression hunts with zero carts in ~10 minutes >Main story (the """quality""" of which was cited as the reason for dropping the MonHun language option and having dialogue options and a voiced protagonist for the first time ever) can be completed in ~6 hours of gameplay and apparently a good chunk of that is on-rails walk-and-talk segments >70GB HD texture pack that requires 16GB VRAM >$65 dollars of cosmetic DLC at launch >MASSIVE and sweeping technical issues out the ass covering every aspect of the game, so bad that even Digitial Foundry is basically 100% negative and telling people with 8GB cards to not buy it until and unless it gets patched - yes, the game really is that fucking ugly and it really does run that fucking bad >Currently sitting at <40% positive on Steam https://www.youtube.com/watch?v=0yhacyXcizA (DF video) https://imgsli.com/MzUzNzg2 (related to first webum)
(88.18 KB 649x621 1740720444648580.jpg)

(1.58 MB 1167x1090 1736603001667314.png)

(11.61 KB 421x219 reviews.png)

(2.76 MB 1920x1080 Screenshot (775).png)

(3.30 MB 1152x648 wat.mp4)

>>1075134 >>1075136 Fuck Capcom, first Dragon's Dogma, then Street Fighter, then Dead Rising and now this. I won't even mention Resident Evil because it was already shit since 5. 4 was overglorified and the start of the decay.
(20.85 KB 1040x354 disabling fog.png)

(524.33 KB 2560x1440 fog_on.jpg)

(805.30 KB 2560x1440 fog_off.jpg)

Got another one. You know how everything these days is covered in mist/fog/etc. just like how BROWN AND BLOOM was shitting things up in the 2000s? Despite it not being an option in the in-game menus (holy shit, why) you can disable it from the config files. It apparently breaks some of the weather though lol.
(764.30 KB 679x689 dose.png)

I want off this fucking railroad-ass story. That is all. Out of the 12 hours I've put in so far only 2 of that is hunting. In MONSTER HUNTER. This shit ain't right. Why did CAPCOM think it was a good idea to make the player play a garbage, by-the-numbers, unimpressive movie game in FUCKING MONSTER HUNTER! WE HUNT MONSTERS HERE! NOT DO SLOW WALK AND TALK SEGMENTS AND AUTOSCROLLERS FOR HOURS ON END! This shit better stop after low rank. I'm already starting to losing my patience as is. At least some of the new armor designs are cool. Like the one you make from the giant chicken. >>1075212 Thanks doc. I just made mine piss colored.
>>1075212 topkek thanks doc >>1075213 I've had to quit out of the game and take a break a few times due to this fucking story, you're not joking. I keep waiting to be able to actually play the game. Performance is not great (but I am playing full-retard on my 4K TV with high res textures, though that doesn't explain why menus slow to a crawl) but I do think everything looks nice for the most part, armors and monsters are kewl.
The characters look horrible, the monsters are least look good i suppose
My feelings so far >fighting is very fun >lots of combat styles >monsters/creatures/environments look amazing, many characters also <story/characters are weak, I just started mashing A on my controller to skip all the dialogue a bit more than an hour in <performance is iffy, but I can ultra it on my resolution and it looks admittedly great, graphics to how it runs ratio is far better than that new Gothic Remake demo <framegen seemingly guarantees crashes so turn that off if you can >>1075212 Where can I paint my bird? I clicked through all the dialogue and have no clue where it can be done. Maybe I didn't unlock the option yet
Everything fucking dies in sub 5 minutes. I am stuck in faggot on rails story shit longer than the hunts last. How did they manage to make world look better by comparison? Optimization is a joke, visuals are muddy and multiplayer is nonsensical. Some of the music is fine but that's about it. Somebody get me out this shit series. >>1075212 Thanks, doc.
>>1075285 jesus christ, the graphics just started spazzing on me so hard I had to close the game, I thought my GPU was dying. Maybe it was just me, but good luck to anyone in magma hell fighting the octopus, may your computer survive.
I got filtered by Rathalos...maybe the CB isn't for me
>>1075316 >release Dragons Dogma 2 >performance is dogshit >Capcom ignores it and writes off DD2 as just a shit franchise >release MH Wilds >same performance issues Capcom doesn't have any real excuse this time. Retarded suits will probably find a way to express their sub-room temperature IQ though.
>>1075260 >Where can I paint my bird? You have to talk to a girl called Nona in the desert village
>>1075146 I'm numb to it all at this point. >>1075285 >Somebody get me out this shit series You saw the betas, I have no idea why you wanted to be an early adopter after that shit. How many red flags do you need. >>1075316 >new triple gAAAy release fucking sucks Business as usual.
I've turned off the palico, quests stop lasting for less than 5 minutes and I stopped getting free heals and status cleanses when I already have infinite free wirefall. Game is a lot more enjoyable.
(843.35 KB 3840x2160 20250301131805_1.jpg)

>>1075405 Stop using focus mode, too, if you haven't. I'd completely ignored the mechanic for most of the playthrough, and once I started it was EZ mode. Finally got the credit roll at ~19 hrs, but it probably took me far longer than it needed to, since I spent some time trying out different weapons. I am really hoping this is the end of the handholding bullshit. Also, no armor/pieces for the final boss lolwtf.
>>1075405 >I've turned off the palico, quests stop lasting for less than 5 minutes and I stopped getting free heals and status cleanses when I already have infinite free wirefall. >Game is a lot more enjoyable.
Capcom in charge of pc ports
>>1075703 It runs like shit on consoles, too. The engine wasn't fucking designed for open world games, I don't know why they're using it for that purpose.
When did the entire internet become cuckchan? Trying to look over some discussion on Steam re. performance suggestions and whatnot, and all I see is the same constantly hostile retarded shitflinging. The internet wasn't always like this. The internet wasn't like this not that long ago. Wtf is going on?
>>1075743 >When did the entire internet become cuckchan? Since when is Steam the whole internet? >and all I see is the same constantly hostile retarded shitflinging. It's a Steam problem, they are Jester farmers.
(2.43 MB 1920x1080 image.png)

(1.19 MB 1609x478 Screenshot_20250302_191115.png)

I've just finished the game and beat the final high rank Arkveld quest. I didn't use the Seikret during combat and I benched the Palico from the start and so did my friend who I played most of high rank with. I also only used focus mode to attack the wounds although I think my friend was using it to spin around on the spot but I doubt that really made a huge difference to the difficulty. As you can see it took me ~31 hours while skipping all the cutscenes that I could and I expect the hardest quests in the game (tempered apexes and tempered Arkveld) would only take a few more hours to beat. My friend also got a cool end screen of me being shot at by Gravios. The pacing in low rank is terrible but thankfully the game gives you some more agency in high rank. You basically just pick a monster on the map that's spawned and go fight it with your only goal to progress the story being to raise your HR. There are a few story moments but not a lot of Sony walky-talky bits (maybe 2 or 3 I don't remember) so you can skip everything if you want to just fight stuff. I would say the difficulty with all the concessions I mentioned is about on par with World and Rise and the tempered monsters can be pretty tough a bit later on but again that's only if you make those concessions. The Seikret recovery just destroys the difficulty because none of the monsters are aggressive enough to try and catch you getting away. The only tempered apex I've tried so far is Nu Udra and he fucked my friend and I up but we've yet to make Arkveld's armour for some extra defense so I guess we'll see how hard the proper endgame quests are after that. Of course, nothing in these newer games can be truly difficult now that you can restock unless everything kills you in one shot or you have a really strict time limit. As far as mindlessly slapping the monster with a friend goes I definitely enjoyed it more than base World cause you could skip all the cutscenes and dialogue (walky-talky bits unaffected of course) and there is definitely way more spectacle here. Rise was easy as well but at least it was still balanced around using all the mechanics so you could still make use of all them without it being completely trivial and the game's story was out of the way so you could just enjoy the game without being interrupted every 5 seconds. I think I would've been bored to tears had I not limited what I could use in Wilds. It's really annoying seeing everyone online praise how this game has the best combat in the series despite the fact they've stripped away everything that made the combat unique. World may have let you restock your items and roll backwards but at least you couldn't spin around on the spot and ignore the core of the combat. That's not even considering the fact that the other mechanics in the game are just really poorly implemented. Perfect guard has such generous timing and you can do it with basically no penalty even with a greatsword. You can miss a swing and then cancel the recovery into a block, spinning to face the monster, and just take the hit even if it's some big fuck off nuke move and then get rewarded with a true charge slash. The offset attacks are active for the entire duration of the move. Again using the greatsword as an example, if you hit a monster with the upswing, the hitstop will naturally delay the animation finishing, which means you smack the monster in the face, let the hitstop pause the animation, and the monster's upcoming attack will STILL be offset. You can also offset LITERALLY every attack in the game that isn't a projectile. You know Yian Kut-Ku's little dance thing he does when he's mad where he jumps up and down on the spot? You can fucking offset that like what the fuck lol. I mean it doesn't really help to complain here of all places but I'm so tired of action games being praised to hell and back despite being as deep as a puddle. Of course when everyone's standard for good combat is "omg it has a parry" or "omg you can juggle the enemy" and nothing else of actual substance it's not really surprising but yeah. I do have to give credit to this game's fantastic music though. The Iceshard Cliffs theme is maybe one of my favourite area themes they've made and Nu Udra and Arkveld's story theme (yeah he has his own theme for the fight in the low rank story that's like a million times better than his actual theme and never plays again???) are some of my favourite monster themes. They even gave Rathalos a redone version of the Forest and Hills theme which was a nice surprise.
What is all the fuzz about normalfags complaining about the game's performance?
>>1076094 People are getting tired of devs shitting out these horribly optimized games that run like fractured ass. Going by the sales, they all bought it anyways, so I doubt their bitching is going to change anything though.
>>1076094 >>1076118 And yet they aren’t complaining about the micro transactions
>>1076366 (checked) There are some if you glance at the top reviews, but they are a minority compared to the the number of fags upset about the performance.
>>1075743 >The internet wasn't always like this. When did the entire internet become cuckchan? The internet wasn't like this not that long ago. Wtf is going on? The internet is a victim of globalism. Unique fourmboard and site culture has been replaced with the reused low effort shitposts and constant reposting of content from other websites. Halfchan is just Twitter posts. Twitter is just halfchan posts. Reddit is just Twitter posts of halfchan posts.
(437.53 KB 484x482 are you ok.png)

I finished the high rank plot. I feel pretty disappointed and unsatisfied. Killing great jaggis felt more satisfying than anything in this game, shits dies in ~5 minutes, there's no risk of me failing what so ever, and I get the full armor set and weapon in like 2-3 hunts. And yet this game sold like gangbusters, so this is what mon hunt is gonna be going forward.
(1.14 MB 1024x576 skyrim_puzzles.png)

>>1077242 >so this is what mon hunt is gonna be going forward Devs catering to wider audience aka brain damaged normalfags always brings the decline of a series eventually. They can afford to lose all the old fans if the new ones outnumber them by an insane degree. Doubly so when the new fans are the kind of niggers who just buy and play whatever is the latest flavor of the month game without thinking. >shits dies in ~5 minutes, there's no risk of me failing what so ever I've had to listen to normalfag friends (this is their first MH game) bitching that the game is too hard and doesn't guide you enough. I can't wait until the next monster hunter takes that feedback and makes it even easier.
(4.27 MB 640x360 Fifteen Minute Safari.webm)

>>1077298 >I can't wait until the next monster hunter takes that feedback and makes it even easier. Webm related is the logical conclusion of the series at this point.
>>1077242 >>1077298 The fact that the 20th anniversary was snubbed tells you all you need to know; it probably wouldn't have cost more than a few million bucks - tops - to bundle some old games up with emulators and get the online functional again but lolnope. I'm not even ashamed to say that if they'd done that I'd have fucking paid for them; being able to play FU online again would be worth $20 to me.
>>1077242 >all gathering is done for you, no real need outside of specific sets to go gathering to the point that the systems in place don't even mesh when you need decent amounts some "rare" mineral (fucium, gracium) immediately >Palicos wipe your ass with minimal cooldown on most curatives >Scoutflies highlight everything and alma picks shit up for you, there is no way to turn either off >The worst you can face are tempered 8*, but wounds are so strong you can still chain stun them, armor skills like flayer encourage you to abuse this with absurd results >Mechanical expression basically is nonexistent, as even without focus mode most movesets have strafing built into their kits, even mid combo so not only can you never miss, you're hardly ever punished for bad positioning >Arkveld, the game's only real answer to this(as well as Uth Duna and Nu Udra to some degree) simply have giant flail around moves to try and catch you with marginal degrees of success >Game doesn't even bother with teaching you capping until HR, and never asks it of you again outside of 1 side mission, not like there's any threat of failure there since everything has 3 indicators to give you status updates >Saved expeditions can have guaranteed rare drops, not that it matters because the only thing stopping you from just building everything in the game are "hunter's certificates" which you get from tempered monsters >Not that that matters when the most broken weapons possible come from Artisan weapons, which all look the same regardless of how you compose them >"Plot" is just 4/4U's if it was written in a drunken stupor, frenzy even shows up to basically be thrown out 5 minutes later I could go on but most other issues are just overlapping with dogshit that started with worldborne. This series is dead in the ground.
>>1077298 At the end of the day these people just want to mindless consume that's why they disregard stripping away things from franchises, it's not a hobby it's just a mindless pass time, so it needs to be comfortable and it needs to be dumbdown as much as possible, such slaves to comfort that they don't even mind killing things and trying to find excuses why certain things are "actually good". And then in a few years many will not even remember this but the older monster hunters, and feel miserable and not even realize it. I don't know if i'm sadist but i sorta of enjoy watching this happen.
(1.40 MB 980x1224 56029324_p0.png)

>>1077242 >shit dies in ~5 minutes Sounds like God Eater 3 all over again. >>1077384 >it's not a hobby it's just a mindless pass time, so it needs to be comfortable and it needs to be dumbdown as much as possible I heard as much the last time I argued with a normalfag about one of my favorite games getting ruined for the sake of wider audiences. They don't care about any of what's been stripped away, because they're all chronically tired and just want to turn their brains off to play the mental equivalent of Candy Crush, but they also want the twitter clout/discord circlejerk of playing the flavor of the month, so they can say "The story was so moving, I cried and peed my pants" and rake in the upvotes. They'll argue that they're saving the franchise from death, when all they're doing is flooding it with sub-80 IQ niggers and their braindead memes.
>>1077242 BOTW all over again.
(137.98 KB 1080x1173 niggerpill bully form.png)

>>1077693 Just a tip, if a person posts a bad JD VANCE shop, that:s borderline niggerpill. Or nigerpill himself.
>>1075212 thanks doc, been feelin awful lately so that's a relief
(121.16 KB 237x296 Real Human Being.png)

>>1077714 Does blackpill spam those? I know he targets any and all Capcom-related threads, I don't think I've seen any on the site. t. doesn't post in #GayGay I think the JD shops are funny because the guy just looks kind of odd, but not so much you can point out anything in particular. Were he uglier he'd actually look more normal.
>>1077898 Maybe it's the contrast between babyface and the manly-man beard genetics. Shoop that foliage sparser, increase scraggliness and you got yourself a bargain-bin numale. Nothing to bat an eye at. But this? It looks like lil' Timmy wearing a really expensive and top-shelf costume.
Lance feels so awful to play. Did they make hitboxes smaller on monsters? because it feels like going through them so I have to constantly adjust with focus. The monsters also seem to push me around just enough to hit me from he sides and back while im blocking. which was never a problem in previous titles. Is there a setting that will quickly change my attack angles like world? becasue sittingin focus mode constantly just to land attacks is annoying
(3.84 MB 2978x1742 Screenshot_20250314_132830.png)

Gentlemen.
>>1079519 Mentlegen?
(4.20 MB 2897x1742 Screenshot_20250317_125804.png)

Anyone want to play with me when I finish village quests? Or should I just move on to dos after that?
Playing Wilds some more, basically reached the endgame. This game feels empty, like I'm playing with nothing but bots. It's not just the fights being lacking in challenge, even for high rank, it's this weird silence and lack of interactivity other players have. In Rise, GU, and even World you'd have banter with the randoms you hunt with and they'd actually respond back, sometimes even have small conversations and build or fashion advice to give, jokes about events in the hunts, if not that you'd have some back and forth emoting and similar voice-less interaction. This game? Nothing. Everyone feels strangely antisocial. Most people haven't even modified their auto-shoutouts either, and not one person has talked to me. I can count on one hand the times I've had emote-based interactions with randoms too. This feels awful and I miss Rise gathering hubs and how friendly they were. Why the fuck did they remove the gathering hub from the game only to patch it in later? Already got two builds I wanted to made, well, made too, so now I'm just farming money for upgrades and parts for random fashion. I keep playing out of some vain hope I'll find the magic, y'know, but it just ain't there. I'm also suffering from how badly they mangled Heavy Bowgun. No multiple ammo levels, no shrapnel ammo, guns are super limited with their secondary ammos, no recoil difference between bowguns, no recoil or deviation mod control (I don't even think there's a deviation stat at all?), new secondary ammo types are worthless and you're still better off going with Wyvernheart and the totally-not-wyverfine-ammo shitty offset attack, no crouching fire or charged fire. It all combines to make it feel like a massive downgrade even from GU, a HUGE downgrade from Rise, and even a notable downgrade from world. I'd take crafting and fast menuing any day over this dumbed-down over-simplified bullshit reminiscent of FF14's butcheries in recent years. Gunlance is still an improvement, at least... people are also saying it's meta now? That's hard to believe, gunlance the constantly shit on weapon now being near the top? Feels like bizarro world. At least we're still getting cool monster girl art. Much better than that annoying handler and that blacksmith the internet cums over for some reason. >>1080314 Never played the original. Sorry man. How is it, by the way?
3u private server fucking when
>>1080335 >In Rise, GU, and even World you'd have banter with the randoms you hunt with and they'd actually respond back I have almost 3k hours in both rise and world and i've seen people talk maybe 4 times in all those hours. Wilds already have problems, you don't need to create new ones, it just makes you look like a schizo trying to fit in.
>>1080359 You didn't join many gathering hubs then, in Rise at least. People talk all the time in those. I also had tons of conversation with people in random SOS hunts and anomaly hunts in Rise. Same with a ton of convos in grinding lands in World. I don't know why people on this board fucking insist on saying people are posers or "fake" or "frauds" or "all one guy" or "are just people from some random discord" just because their takes or experiences differ from each other. It's one of the things that really pisses me off about this place. Did you play on PC or console? People have actual keyboards on PC so are more likely to talk to each other because, y'know, can type much faster than using an interface keyboard. You're also discounting interaction through emotes, which is my other big complaint. Most hunts in wilds just end and don't have any interaction throughout the hunt either. If the countdown doesn't get skipped people just ignore each other, no celebrations or emotes like such or anything. I hate it.
>>1080335 >How is it, by the way? I've had more trouble with bullfango than any other monster by far. If I wasn't using hammer maybe that would be a bit different but as I am they're insane.
>>1080362 >You're also discounting interaction through emotes, which is my other big complaint. Most hunts in wilds just end and don't have any interaction throughout the hunt either. If the countdown doesn't get skipped people just ignore each other, no celebrations or emotes like such or anything. I hate it. again, you're fabricating shit, people use stickers and emote at the end of the hunt almost all hunts i had, throwing fireworks, sending "good work" stickers, doing poses on top of monsters, only thing that people don't do anymore is trying to make people fly because of that shitty "shockproof" skill capcom added in Rise, some still use the time to train combos tho. also the platform doesn't matter since the game is crossplay now, so you get people from all platforms at all times.
>>1080381 Well my experience ain't the same as your experience. Maybe I'm just getting all the console players, flavor-of-the-monthers, and new guys. I just hope bringing back the gathering hub will remedy this somewhat for me. I'm not making shit up. It's your choice whether to believe me or not, but as far as I'm concerned and as far as I've experienced the friendliness and banter and such in-game is near dead compared to my experience in prior entries. >>1080371 Bullfango? Not Bulldrome, the little boars? That's pretty funny. Fuckers were a menace from day 1 I see.
I never played these games, but I heard they were hard. So I suppose they’re easy then?
>>1080434 Depends on how good you are and which one you're playing and what weapon you're using and what monster you're fighting.
>>1080434 It's a matter of each entry streamlining things for new players and the cumulative result is the newer games being braindead-easy to experienced fans. I played Freedom Unite as my first game, and my interest in the series peaked with Monster Hunter Tri on the Wii, so I lost interest when I heard how much easier the next subsequent entry was, because they streamlined it for the new fans who complained about the difficulty and don't have the attention span for the finer details that made the games interesting to me.
>>1080434 The difficulty of the games comes from the monsters your up against and the fact you don't have a lot of tools other action games give you like dodge cancels and such. Older games also had more prepwork and monsters designed around specific mechanics that you could build around or bring weapons geared around, like tremors, weather or elemental weaknesses. Newer games remove a lot of these or significantly reduce their presence, but increase the challenge of fights to compensate. Wilds however goes way too far in the player's favor and doesn't increase the monster difficulty to compensate. Thus, Wilds being such an sharp drop in difficulty compared to prior ones. The roster also seems custom tailored to have as little "bullshit" as possible, even going so far as to get rid of all but one of Congalala's tremor moves, simplifying Blagonga's moveset, and not having a single roar-spammer monster.
>>1080314 If you do move on to Dos I wouldn't mind helping you out anon. I've tried to play a bit of the online quests but the few people who were online were all high rank. Also would be a lot easier to connect to a private server than going through the hassle of setting up a VPN thing over an imageboard to play on PPSSPP.
>>1080434 >I never played these games, but I heard they were hard. They are, but the advancement is 100% gear-based so skill rules everything. At first you die repeatedly in stupid and embarrassing ways, then you git gud and improve your gear and then once you're skilled enough to reliably beat down tough monsters your competence scales linearly with time invested until you can clown on everything. >So I suppose they’re easy then? Lolno, at least until World. The games are generally split up into low-rank quests, high-rank quests and G-rank quests and there are two lists - one that's designed to be played solo and another (Guild quests) where the monsters are tuned for multiplayer. The first few ranks of LR quests are just gathering materials, doing training fights and dunking on shitters and obviously aren't hard but every older game (GU and before) has at least three or four major vibe checks in both Low Rank and High Rank solo quests if you're not a veteran who already has the skills. The difficulty is also compounded by the fact that the nicest upgrades generally requires breaking specific parts of a monster's body and/or items that drop at a very low rate so fights aren't just a one-and-done - even if you barely survived your first Rathalos fight you'd better be ready to do it at least half a dozen more times if you need that ruby but didn't get it :^) Guild quests are harder still because of how the monsters are tuned for multiplayer and G-rank is masochism. To give some context for the difficulty scaling, the first proper large monster you fight in MHFU has 720 health and the final solo quest is an arena boss rush of FOUR monsters with a combined health pool of ~17,260 HP and your damage output is decreased to 75%. To 100% even the single-player quests in one of the older games is a hell of an accomplishment.
>>1080434 monster hunter (from freedom unite forwards at least) was never truly hard, at least not if you play it the way the devs intended the game to be played. even the endgame monsters in FU weren't really hard if you played in a 4-player team, if you try to solo the hub quests tho things change significantly. and yeah, the games have been getting easier and easier, tho aside from the wound system being absolutely overtuned in wilds, i don't think it's easier than world. if they fix just how easy it is to create wounds, how much damage it does and how long the monster gets stunned after you hit one things will get way better gameplay wise, since in end game monsters need only 2 to 4 hits to kill you. hell, gravios laser still takes 80% of your life still, the problem is that you stunlock it by abusing wounds. watch as wounds get very hard to come by in g-rank and people start crying that the game is too hard. i also hope these artian weapons grind doesn't come back in g-rank because this shit mechanic sucks ass, feels like i'm playing path of exile.
>>1080695 I don't see them making wounds less common. Instead I see CAPCOM changing wounds to work how they do for arch-tempered monsters, where only rare wounds of a specific color do the full stagger and/or knockdown. Even then most of the roster don't do big damage if you actually upgrade your armor, or don't have a crippling weakness to a specific element. I'm going to hate it if they pull a world 2.0 and just add a linear progression of harder monsters instead of adding a varied roster of challenging monsters. If they do take the World 2.0 approach I have no fucking clue how they're going to make Mizutsune harder than Gore Magala unless they're getting rid of his head breaks like they did to Rathalos and Rathian. As well as giving him the Soulseer moveset mixed with his Rise G-rank moveset.
>>1080702 Tempered, not arch-tempered. I'm fucking tired man. And another unrelated thing. While I mentioned it earlier in the thread, I'm thinking about it more. Why the hell did they dumb down Heavy Bowgun instead of giving it more tools to bring it on par with Light Bowgun when it comes to depth. They got rid of crouching fire again for some reason, didn't keep charge fire either, the customizations are completely imbalanced so you're just gimping yourself if you don't run the wyvernheart+wyvernfire combo, etc etc. The thing feels bland and the extra recoil on spread ammo feels too extreme and makes the shield near useless for the ammo type it'd normally benefit the most. It's frustrating.
>>1080702 >I'm going to hate it if they pull a world 2.0 and just add a linear progression of harder monsters instead of adding a varied roster of challenging monsters. World at launch had the (poor) excuse of being a new direction for the series and Rice at launch had the (poor) excuse of being the first MH in RE Engine but the fact that Wilds not only didn't ship with 50+ mons in the base roster but less than THIRTY, with a full half-dozen being either LR punching bags or guardian variants of monsters already in the roster, is just disgusting to me.
>>1080727 yeah, but that FIDELITY, anon, takes time and resources, pls understand. If vidya keeps going down this path we with reach the point where "videogames" are just still portraits, with the ongoing downhill slide in quantity, quality, and framerates.
>>1081660 I thought most of the dev time got eaten up by the Soyny style movie game that is Low Rank? Not fidelity. Said thing is why they didn't do Monhun Language as a VA option, so it stands to reason it also ate up the monster budget.
Any performance updates yet?
(48.73 KB 500x621 asuka ehehehe.jpg)

>>1082671 No. Don't expect them either. CAPCOM couldn't be assed to do it for DD2 what makes you think they'll do it for this game?
the update isn't doing anything about the retard proof difficulty is it?
>>1082704 They did one didn't they?
>>1082707 Doubt it. Look forward to Mizu and Lagi being chainstunned to death. >>1082721 Nope. Showcase today didn't mention anything either. The most we got was lip service about reading the surveys. I'm gonna just go indie dev a classic mh-like. Tired of the battered wife syndrome
(16.81 KB 326x315 1427959118044.jpg)

>>1082756 I should have refunded this trashfire, I don't even want to bother with any new monsters.
(26.21 KB 500x428 1421607317428.jpg)

>>1082763 It's getting to the point where piracy to act as a form of game demo is almost guaranteed needed to prevent buyers remorse like this.
/mhg/ rapefugee here, please be nice.
>>1091857 Sure. What in particular do you want to talk about?
anyone still playan GU?
(247.37 KB 696x550 kekking..png)


Yeah the hype is pretty much gone and only a proper and beloved monster like Lagiacrus can revive it, and he won't even be at full power because no underwater moveset. The Zoh Shia mini-raid is decent if you don't have triple carting noobs and nobody really likes the pink faggot bubble fox, despite the fight being good. It is once again up to a 3rd gen monsters to salvage the hype, it was the same in World with the Deviljho title update.
>>1095868 It was 10 times more dead 48 hours ago
>>1095791 That is that pose? I don't like it, tell them to stop. >>1095868 Take it meta, please
>>1095791 Seeing old monsters get beat to death in the streets in mere minutes is hardly hype. Even if they arrive as "a challenge", it hardly matters when their way of correcting for a ruined mechanical foundation is either dogshit frontier hitboxes or garbage mmo mechanics. Game would basically need a clean slate gutting for any chance of being tolerable.
>>1095868 why delete?
huntresses...
(355.96 KB 2048x2560 wyveria.jpg)

Genuine question: Which elder (besides Gogmazios) do you think they'll add first >logically >what you personally want >what capcom will inevitably add
>>1096472 It's going to be the Dos trio again, I just know it. I wouldn't even mind it if 4th gen didn't rape Kush and Chammy
>>1096472 >logically Shagaru Magala >what you personally want We had Valstrax last game so I guess Nakarkos >what capcom will inevitably add One of the Fatalis versions
FU here, Bone weapons are so ass it's unreal.
>>1097254 You carted to village khezu didn't you?
>>1097269 No, but i played Freedom without touching Bone Weapons, so i didn't realize how fucking bad they actually were.
>>1097254 Some of the best weapons are at the end of the bone path. However the good part of the early ones is the low amount of materials you need
>>1096472 I don't think they're even adding Gozmagios until G rank. Think they're avoiding elders for High Rank because of the marketing thing. >logically Shagaru Magala as a continuation of the MH4 nostalgia wankfest the game does >What you want I really want Athal Ka but she's not an elder. If it has to be an Elder specifically I want Lunastra because I like her armor. >What will get added Alatreon and Fatalis because world players jacked them off for turning alatreon into a shitty MMO fight and Fatty into a siege instead of a normal-ish fight with a dragonator and crossbows lying around. >>1095791 One monster doesn't suddenly make the whole game not shit. I thought Mizu would help but they slowed him down too much and lore-raped soulseer for it.
>>1097777 >a normal-ish fight with a dragonator and crossbows lying around. That's IB Fatalis.
(18.64 MB 924x520 wilds diva singing.webm)

Testing.
>>1098565 Bruh even though the server lets you upload 32MB files it takes forever to download them back This is buffering hell
>>1096472 >>logically shagaru, i can't fathom why they wouldn't do it at this point. >>what you personally want shen gaoren, lao-shan, kulve and safi. >what capcom will inevitably add in high-rank? i have no idea, but we 100% getting white fatalis in the expansion, and my theory is that they will retcon him intp being a fully matured Zoh Shia we will either fight on a returning tower, or on top of wyveria castle. Maybe we get crimson fatty too, but they may hold onto him for another game.
(4.73 MB 924x520 wilds diva singing far.webm)

>>1098594 Test successful I guess.
>>1097254 (me) Also, any tips for GS/LS? Haven't played either in almost a decade
What's the maximum file size for videos here?
>>1096472 Nerg Nerg Nerg
(3.90 MB 1280x720 2025-04-14 17-19-18.mp4)

My blogposting will continue
(17.96 MB 1280x720 wakeup super.mp4)

Be honest, /v/. This was my fault for screwing up the superpound, wasn't it?
>>1103938 Barrel bomb hitboxes are fucking huge. There's no way for you to get the hit on the head + get the bombs to explodes with super pound. Is this emulator or switch footage? I'm thinking of booting up ryujinx and honting again.
>>1103938 I mean even if you got the best wake up hit, there might have been no guarantee that it would have chained into a down or something. You just got unlucky that it went straight into nova
>>1103986 Switch. I'm also a retard with webms. I've been sitting on this for about a month because of 4chan's 4mb limit.
Is there any explanation for the Wilds roster being as pathetic as it is beyond greed? Serious question. Rise was made in the same engine and by the end of Sunbreak it had 67 unique large mons (ignoring apex/risen, which would bring it up to 78) and ~50 of those were non-jobbers. How the fuck did Wilds end up with a total roster of 32 mons and like 18 unique non-jobbers at launch? I can forgive World at launch a little because muh new technology, muh grafix, etc. and Rise at launch a little because muh new engine but given that Wilds was also made in RE Engine I really can't see a reason why it shouldn't have had 45+ unique large mons aside from Capcom wanting to milk TUs and an expansion out of greed. Makes me wonder if they're going to go full Jew and take a stab at a GAAS model with multiple paid expansions.
>>1104618 I feel like the modern HD dev cycle is just unsustainable. Wilds devs wants this big ass ecology with the best graphics, but I don't think the graphics look any better then World and the weather system tends to make the area all one color. Rise's weaker graphics and it's gimmicks (which is just re-proposed hunter arts) allowed it to get stuff done faster (Probably helps that they can just steal already done stuff from the main team). Fuck, I play Street Fighter 6 casually and updates are slow and far apart compared to their past games. Almost 2 years and not a lot of big things have been added. Tons of battle passes though.
>game runs like shit >not that good looking for how it runs, but also I can't play on max anyways even with my 30 series card and 7800x3d so the game constantly looks shitty and smeary too >stutters constantly, any vfx tanks framerate (especially noticeable whenever you start a new quest and get that "ripple" effect that spreads across the screen) >jittery camera turning >game is dumbed down to shit with the lock on and movement options during attacks >my longsword was gutted and turned into a spammy mess I got to HR and just decided that the game was too boring and shitty looking to enjoy. Can MR save Wilds?
anybody from /mhg/ here? looks like 4ch will be down for a long while
>>1106546 Yup but I’m not playing anymore. Fuck kikecom for ruining arena
>>1106943 What did they do to arena?
>>1107283 They changed the arena awards to cap at getting A rank. No more 10k faggotry. I wanted to gloat at the anon that actually thought capcom was going to do anything about cheaters, but well...
>>1107417 lol so they say it's only top 10k to get people playing arena a lot and then they say whatever just get A rank? and they still don't do anything about cheaters? $70 game btw
>>1107462 I'm not going to say it was a malicious choice. I think they really were just hoping nobody would call their bluff. Outside of obvious cheated times there really isn't much they can do since nearly everything is client side.
>>1107873 They did add a comment in that same tweet you posted saying that they will be suspending and banning accounts for "clear cheating", although i'm not exactly sure what that is. I'm guessing they pick a cut off time and ban anyone below that after their in-house speedrun team (Ryozo and Tokuda) do some runs to find the human limit.
Christ I just noticed how old this thread is. Can you imagine a /mhg/ thread lasting this long?
>>1103671 >you WILL eat the dango
>>1107952 kek kinda looks like yomogi too
>>1107283 Took away the rewards for top 10k. Instead of doing some anti cheat solution or doing a tas in house to compare to times on the board, they throw the whole idea away of little competitiveness this game had. It was fun pushing for 2:00 times to compete for rewards compared to slapping around these easy monsters
>>1107995 They probably just did it to avoid backlash when rewards are given out. I could easily see people raging about not getting their special pendant because of cheaters
(37.45 KB 429x410 1684054292274691.jpg)

>>1105052 sunbreak saved rise for me, so anything's possible. but wilds was the weakest low/high rank experience in the series for me by a longshot. i dont have my hopes particularly high
>>1096472 >logically Shigeru Miyamoto >what you personally want Dalamadur, Yama Tsukami >what capcom will inevitably add Shit from worldborne >>1105052 The cycle of trash foundation never being fixed has been in since worldarguably GU with styles, your time is best spent literally anywhere else.
>>1108047 I get it. The cheaters are so rampant that it literally pushed the 10000th to being 2:20 compared to around 2:09 a few days ago. I just like knowing that my skill was enough to not be hindered by cheaters. It’s just dumb that capcom puts out half baked ideas like this stupid leaderboard
Here, not/mhg/, I offer you an offset clip. I know how much you appreciate it. Plus it's a flimsy excuse to post something without compressing it into garbage.
>>1092671 I just want to post huntresses.
Huntresses?
>>1110637 sauce i wanna goon....
>>1110255 Is anyone here actually going to talk about the games?
Is Citra multiplayer still alive for 3U?
>>1111075 Should be but I think Tri is unironically more active >>1110255 Based >>1110781 Yeah, though for now Wilds is AT Rey Dau waiting room for me
>>1111075 Yes, somewhat. Unfortunately most of the online is hosted in various private servers through discord. Tri revival is hosted through one too.
>>1111398 You can still catch random 3U lobbies pretty often Edit your %AppData%\Citra\config\qt-config.ini and replace the relevant lines web_api_url\default=false web_api_url=http://88.198.47.46:5000 citra_username=<<anything you want>> citra_token=<<anything you want>> The password of the private Anthena servers is 1112 and for Fadzilla's f4dxMQchPPyI0YeNvBeWi1mKENiqRLFN. Now in theory you should be present on the shitcords if you join the private ones but I don't think they're moderating it anymore. The public ones are fair game.
(3.86 MB 1280x698 PROtect anon.webm)

>>1110168 Power clash ftw
>>1111571 That definitely seems to be the case. A lot more people on those servers mentioned play 4U and GU, though I may just be coming on at bad times.
(344.94 KB 1920x1080 BOOM.jpg)

>>1111928 i hope they'll do something about the blurry killscreens in G rank
>>1112189 Yeah, me too. Sharing kill screens is usually one of my favourite things to do but they all come out looking like ass in this new game.
I love huntresses
(929.78 KB 2560x1440 20250417144018_1.jpg)

When are they patching this thing so 16GBs can run the high res pack without crashing?
(55.14 KB 1024x1024 1744221300592464.jpg)

>mfw playing Longsword for the first time in FU Goddamn no wonder it's the most used weapon The only thing GS has over it is charged attack
>>1113859 It's fast, you get low wind pressure resistance when swinging. Mind's eye on the spirit combo and you do not need to worry about gay spirit levels. It is the peak.
>>1113877 a lot of words to say poke and fade slash 50 times
>>1113859 Hammer is even better. Nothing spergs out in gen 2 and Tigrex doesn't have the gay turn-around charge that he gained in MH4, so you get free superpounds and golf swings on everything.
>>1096472 >besides Gogmazios Wasn't the only evidence pointing to Gog being added the "tarred" status in the file that turned out to just be for the slowing muck pools in Oilwell Basin?
>>1113603 Never, anon. They never really fixed Dragon's Dogma 2 either, I doubt it can even be fixed at this point. >>1115727 No, I think there's some armor and weapon assets in there too. >>1110255 Huntresses?
>>1115909 Apparently there was an expansion for Dragon's Dog 2 called The Dragon Princess, but we know absolutely nothing about it, same for MH Wilds: Cataclysm.
>Razor Sharp+2 >Recoil Down+2 >Divine Blessing >and fucking Resuscitate Bubbly Dance I didn't realize Stonefist gear was THIS cracked for Gunners
>>1113859 Also, what do i get for a Palico? Strike? Slash? Bombs? Ive heard they're all pretty bad in FU
>>1116221 I got a hammer one just because I also use hammer. Just don't get the bomb one. Honestly a pacifist palico might be even better since he'll focus more on using whatever skills you give him
Anyone test this out yet?
>silver rathalos and gold rathian at the same time quest FUCK IT WE'LL DO IT LIVE
(2.72 MB 1280x720 wilds forest animal.webm)

*clap*
>>1117671 Is this Rise?
(3.87 MB 1280x720 wilds meal.webm)

>>1117706 How do you not recognize p3rd for the PSP?
>>1117750 sorry i am a worldbab......
>>1117620 oof I'll need upgrades for this
>>1117868 Only upgrade you need are dung bombs and eat for felyne dungmaster
>>1118160 It's an arena quest
>>1118447 It's not world
i never finished iceborne so i went back to it with some friends, and holy shit do i hate alatreon. just overall annoying and unfun, and it seems like its an element check instead of damage check? why are capcom so annoying? was alatreon also an element check in MH3?
>>1119405 No, pre-World Alatreon was just a "pretty difficult fight". What's funny is that Alatreon is pretty resistant to element so the ideal strategy would be to get just enough element to pass the check and focus on raw damage. Honestly for the assignment just grab a frostfang weapon and remember to break the horns
(4.33 MB 1920x1080 slowmo fall.mp4)

>>1119405 I also went back to Rise recently because I didn't finish Sunbreak, and what the hell did Kushala mean by this? Also what are people doing in Wilds? I've done everything there is to do except for getting A rank on the challenge quests. What now? Just wait for AT?
>>1119466 Using a Safi ice weapon that's been buffed a good bit, hoping it's enough for my friends with endgame iceborne gear to carry me, because I genuinely cannot stand the fight. It's just not fun for me.
>>1119405 All you need is an Ice Weapon and Frostcraft
>>1119513 Eh honestly 2 good hunters can carry an Alatreon run even if the others don't use element at all
>>1119522 Frostcraft? >>1119531 Good to know, I will just work on learning Alatreon's moveset so I don't get combod to death. >>1119485 Also wait, does this board have actual audio? I had no idea, sorry for not cutting out the background video lol
>>1119550 Velkhana's armor set bonus that makes the elemental check a lot easier on slow weapons
>>1108501 Almost the entire leaderboard was people trying to "soft cheat", Capcom thought there'd just be like a few hundred and it could be checked over a couple weeks but having 20k people supposedly getting sub 2:30 was laughably blatant.
>>1119628 This and use Frostfrang Helm alpha I believe and you're good to go
>>1119628 i am using 2pc velkhana with 3pc tigrex
>>1117620 If you're talking about the GU quests, then congrats you are at the worst part of the game
rip to every buffoon who spent 2 whole weeks wailing on an arzuros tier monster lmao
First good quest that spawned for me
>>1120038 Eh, made for some good friendly fun and bantz.
let's hunt behekino guys (girls)
>>1120158 sorry, man, i have to hunt a lunagaron
Adept dual blades has been fun but its way too stressful. When dash juice runs out I have to run for my life and for as many hits you get I feel like I should killing things faster than 15 minutes
>>1120158 Well, where's the room?
>boot up 4U >frenzied azure rathalos and frenzied pink rathian >turn off 4U shit is just so unfun man
>>1121373 hunt something fun then, like 140 black gravios
>>1121373 I read it as fried azure los and starting giggling like an idiot at the imagery of it
would you buy 4u for switch2 for 100 dorrus
>>1122337 You couldn't pay me to play 4U
>>1122337 Think you added an extra 0 there, friend.
(400.29 KB 882x500 1735080830620785.jpg)

>>1120038 >spending hours a day grinding for a top time only to get rugpulled >learning hunting horn of all things I laugh. But I also weep.
>>1122668 Thankfully I did the grind out of pure self driven competitive autism and not the external reward or I'd be SEETHING
(251.57 KB 500x400 4u.png)

(551.14 KB 1400x2935 1409693556329.jpg)

(252.93 KB 1278x741 1411273850015.jpg)

https://drive.google.com/drive/folders/1y3sMN6laFBQPqDMUmfMtGJMFw-pmCZrY?usp=drive_link Gonna share this here, this should be the best way to play 3U on Wii U/Cemu if you don't care about online, it's 3U with patch data that applies raw unbloat and removes the free 50 defense that the western version got for some reason. also here's some text patches for the 3DS games 3U: [Base def to 1] 208f2fc0 00000001 208ec7b8 00000001 [Rawunbloat] C0000000 0000000D 10BA2BF8 00000064 DC000000 00000004 D1000000 00000000 [No dithering] 60CA8944 00000000 B0CA8944 00000000 20006BB6 0000000F D2000000 00000000 [No bloom] 002A894C 1A00027D 4U: [MH4U USA Aspect Ratio 20:9] 00AEEF04 E3A00014 00AEEF0C E3A01009 [MH4U USA Aspect Ratio 21:9] *citra_enabled 00AEEF04 E3A00015 00AEEF0C E3A01009 [Default Rendering v1.1] *citra_enabled D3000000 08000000 0018B648 001F076E D2000000 00000000 [No Dithering v1.1] *citra_enabled D3000000 08000000 2018B64A 0000000F D2000000 00000000
[Expand Post][Trinity Disabler v1.1]*citra_enabled D3000000 08000000 0018B648 000F432E D2000000 00000000 [Disable 3D & FSAA, No Dithering] *citra_enabled 610572CC 00000000 B10572CC 00000000 00006BA8 011F036E D2000000 00000000
>>1120038 The only content worth doing in shitty milds. Game turned off till AT Rey for one hour of play time then turn it off again
>>1075703 works on my machine
/mhg/?
>>1119405 All you have to do to beat Alatreon is roll through his heavily telegraphed attacks, hit his front legs during his long recovery animations and taunts, and immediately wallbang him when able to do so to keep him enraged. While enraged, Alatreon will take 20% more damage, which is essential information that the game withholds from you. Only hit the head when you're trying to break a horn, which you can only do when he has entered dragon mode. His front legs are not only easier to hit, but they take more damage than the head.
>>1125871 Alatreon and Fatalis are both impossble.
>>1125927 Alatreon is significantly easier than Fatalis. Unlike Fatalis, Alatreon gives you plenty of time to punish his moves and he stays down forever whenever you knock him over, and you WILL knock him over several times during the fight. This may seem counter-productive at first, but you have to be patient and wait for an opening. You have to accept that you can't always hit him.
I wanna try hunting horn which one is the best for solo?
>>1125927 alatreon feels like a dance fatalis feels like bashing your head against the wall
(287.14 KB 1080x1132 1730689867881621.jpg)

>>1125564 Yes, my son?
>>1127475 Any that have Offset or Resounding Melody on them, honestly. Bone and the bagpipes are decent starters, zoh and ark (the one with melody extend) are among the best to actually use long term.
>>1032746 goddamn Cephadrome is so fucking garbage what the fuck half the fight was me speeding the game up until the sandfaggot decided to get close enough for me to actually attack it.
how long do HH buffs last with horn maestro 2?
>>1125871 >His front legs are not only easier to hit, but they take more damage than the head. Front legs take more elemental damage, sure, but the raw hitzone is so much better on the head. The only way you're dealing more damage to his front legs is if you're dumping SAEDs
Is my wife in the room?
Kino is on the menu today
how was the /mhg/ lobby? on messageboard side, it seems like the activity has been down by 80%
>>1125871 i see, thanks anon. My main problem with Alatreon is that it's just not a very fun fight, I have enjoyed every single Elder Dragon fight (except for kushala, fucking freak of a monster) but Alatreon is just super annoying. I can't properly explain it, and it might be a skill issue, but it just isn't very fun for me. I need to get more reps in before my friends are available to carry me next week.
>>1128802 We're popping off. Come join us.
>>1128794 This looks awful lmao
>>1127475 For me, it's: >arkveld horn as your main horn >mizu/gore horns as your other horn >set up and play self improvement and affinity up on other horn >switch to arkveld and play attack up L and all melodies extended >keep the bonus 15% affinity up all hunt whilst having attack up L and access to resounding melody
A monster Hunter thread I can finally read through Lord 4chans threads are so garbage beyond believe
>>1129544 For some reason the anons who samefag gen wars to prevent any discussion haven’t come here
>>1129777 To be fair I think 90% of anons haven't moved overhere
>>1129835 I've seen thread schizos for other gens show up so it actually is surprising that none are here.
it's better this way
You guys didn't enjoy the 20 ritual posts, the anti-rise webm spam, doj samefagging, gen wars, morld/mice/milds and goontress dump? Damn I'm shocked.
>>1130157 couldve just said doj 4 times
i really like rise but going for spirit bugs for health and stamina every hunt is getting annoying. i dont know how i didnt have a problem with it in my first 100 hours
>>1130533 i love having to mod my games to fix capcom's autism
>>1128802 It's been noticeably less active. That might just be because people got bored of the TU content already or they might've just wanted the social aspect of posting in /mhg/ that came along with it.
>>1128802 I just do like 5 hunts max per day, Iwant to finish off KCD 2 before that french 4 niggas in a row game releases.
>>1130552 In this case it's only bad balancing. For the base game I never felt like I needed birds at all except for apex emergency quests to give me some wiggle room for mistakes but late game sunbreak anomalies are a death sentence if you don't come in with at least 200hp. I never used the bird mods because getting a full rainbow bird on quest start always felt way too strong and I still wanted the aspect granular difficulty the game was designed for (even if flawed). If it only spawned like 5 green birds then I wouldn't mind. Otherwise the game really doesn't need that much fixing. Personally I've got no riding/mounts at all so I never see that dumb animation the monster do. Only thing I'd say is kinda mandatory is the improved UI that scales with your resolution. That's just criminal they never patched that in.
>>1128965 Take a hunt or two and do nothing but dodge his attacks with your weapon put away - don't even worry about dying to escaton judgment 3 times. You'll learn that that despite Alatreon's hard hitting attacks, the startup, hitboxes, and recovery on his attacks actually quite manageable....while he's on the ground. He's a time wasting asshole in the air. To make matters worse, you can only flash him once and you can only clutch claw him down when he's not enraged. Use smoke bombs and the ghillie mantle to lose sight of him and force him to land. Let's look at some of his moves: >fireball AOE This move looks scary, but you can easily roll through the blasts due to the delay between them. Alatreon always taunts after doing this move, which means this is one of your biggest damage opportunities. This is your favorite move along with... >fire/ice breath You've seen breath moves before, so you should know how to punish these.The sweeping fire breath and straight ice breath are very slow, so you can get a lot of hits in on his front legs. >standing lightning Alatreon's lightning will come down in a pattern that will go towards or away him depending on where the sparks are traveling during his pose. Knowing this, you can get a lot of free hits in on him and act accordingly. He also doesn't typically summon lightning directly under him. If lightning spawns on top of you, just roll through them since they don't have many active frames. >lightning waves Alatreon will hop back and summon lightning in waves traveling in a horizontal line in waves like the fireball AOE. Much like the former, you can roll through the delay and punish his taunt. >dragon charge You've seen elder dragons do this move before and Alatreon will spam it just as much if not more. Just roll to the side and let him go. Don't worry about not being able to punish this. He'll usually come charging right back. >body slam This is, in my opinion, his most dangerous attack. Alatreon will give an audio cue before standing on his hind legs and come crashing down. Why is this so dangerous? Because it has a large hitbox in front and under him, and more importantly, puts you in the same knockdown state that pins do. If you don't have slinger ammo, he will easily kill you with a follow up. ALWAYS try to pick up stone after you use your crystalburst or stone to clutch claw him. Get out of the way and let him go since he recovers reasonably quick.
>>1130664 at the moment, i have no master rank armour so in the higher stars of mr, the monsters typically two-three shot me, so i actually do need it all. Plus i'm pretty bad at the game, so I do feel the need. >>1130695 Thank you for the tips, anon. I will try out Alatreon later tonight and try to put these tips to use. World is really fun, so I do want to get past this wall so I can fight Fatalis and maybe get his gear. I doubt I'll go to mr100+ to do those fights, but I do want to do all of the event quests because they seem cool.
mr monster
Here's to hoping portable 6 is worth it
>>1130739 Right, I forgot about gear Your best options are the upgraded kjarr weapons since they have built-in crit element, but you need to farm Kulve Taroth and I you probably don't wanna do that. The same goes for upgraded Safi weapons (but they don't have crit element). Instead, go fight o'l boomer Barioth for his frostfang weapons. They're more than capable of carrying you through fire Alatreon. Greatsword in particular benefits greatly from 4pc Velkhana beta's crit element + frostcraft (You ain't ready to farm gamma yet) and can equip the last piece with something like Frostfang arms for punish draw. I'm highlighting greatsword because due to how the mechanics of the elemental DPS check work, greatsword ends up being one of the easiest weapons to topple Alatreon with. It's called "Babby's first Alatreon clear" for a reason. For skills, element is obviously important, but don't cheap out on raw. You still need to kill him before the third escaton judgment comes down since you won't have any horns to break. Alatreon will then switch to the opposite element and neuter your damage output. So if you think about it, Alatreon's fight is actually a raw DPS check with three elemental DPS checks to distract you. You can also forgo element entirely in favor of raw, but the only people who do that are people who can kill him before the first escaton judgment or those who don't care about dying
>>1131074 PC gods won again
>>1130739 >>1131113 Finally, take your time. There's no reason to rush into Alatreon and Fatalis so early. You have plenty of other content to work with and practice. Alatreon and Fatalis are intended to be the very last things you fight in the game. There is no shame in putting them off and coming back later. Oh, and remember to farm the Seliana tempered elders or tempered Furious Rajang event quest for jewels. Those are some of the most hunted quests in the endgame, so go have some fun hunting them with other people.
>>1131662 Put more effort into it
Would you hunt with Handsom Squidward?
>>1130157 The fact that the anti-Rise shit never got banned or deleted tells me it was a janny or a friend of one. I mean fuck, spam filtering "risie" and "worlo" alone would screw that faggot so much.
>>1131759 >anti-Rise To be fair Rise was so ass that it needed the actual final boss to be patched in months after release.
HH is pretty fun
Alatreon literally, literally, does nothing except fly figure 8s around the arena and do that double claw slam, and if you try to clutch claw he instantly does the lightning headbutt to throw you off. He is impossible.
>>1131113 >>1131175 ty for the info, anon. It's not that i want to rush, i'm just not really sure what else to do. Guiding Lands is cool, but not the most interesting thing in the world, and I really do just want the Alatreon longsword at the moment. There's so much to do in the game that it kinda feels like information overload
>>1132034 Use the rocksteady mantle. There are a few attacks where he has a pretty long recovery too, like at the end of the fire bullseye attack. Also if he's flying around you can flash him to the ground, or clutch his head and shoot him down with slinger ammo.
Well shit I just saw this. The TA cheaters possibly fucked us gooners over. https://www.monsterhunter.com/wilds/en-us/topics/unauthorized-modification-data/ Love of god what is with these connection issues
>>1132173 >The TA cheaters possibly fucked us gooners over. Good, those are the two worst groups of players in any game
>>1132173 I don't care. I will keep using ReFramework and remove the glow thing forever because their code sucks ass, if they ban me for it then so be it, I'd rather solo the game than deal with their garbage game code. Hope they only ban damage/deco cheaters though
>>1117233 I have but it’s not really worth it. It helps with texture decompression but it puts a lot more load on your GPU. For example, if you were having stuttering issues because of texture compression this tool can help smooth things out, but you’ll also lose FPS since your GPU is working harder. It’s better to just decompress your textures using that other tool, you’ll get the same results without the extra GPU load.
>Tokuda about to make his staff work overtime to review A-rank clears
>>1129777 >>1129544 >>1130157 It's cute you guys think the people who gen war aren't here lol. The only reason they're not shitposting constantly as usual is because this site has IDs and everyone would be able to point them out quickly. I give it like a month of 4chan being down before they say fuck it and start shitposting regardless of IDs
>>1131074 $95 for new joycons is nuts lol the only wise solution is to just wait honestly. It's especially bad since they confirmed no hall effect sticks so drifting will probably be insane again.
I'm surprised you guys think anyone is here at all. I really think at most like 10% of anons have moved over here
>>1132857 it's lonely nigga cope for the most part but a lot of gachaniggers are already here
>>1132812 The only reason it didn't happen was because there's nothing to talk about if you're not a mouthbreather. Nu-MH is shit and people rightfully either came here to dunk on wilds or other threads to talk about anything else. If anything, most of it is just repeat conversation from DD2's dumpsterfire.
>>1132173 kek is this just lip service or are they actually going all in this time on modders?
>>1131662 >>1131691 definitely made by a furry
>>1132857 You can pretty easily recognize the posting style of several anons here from the general. Obviously most people aren't here but I'd say a good portion of the regulars are (the people that make up 60% of posts in the general)
>>1132062 >he believes in crapcom
>>1131074 Day 1 on PC *spoiler*for free[/quote]
>>1132812 Filtering out the retards by ID is honestly the best feature. I’ve done it already and it feels good.
>>1132983 I've never been able to recognise anyone by posting or writing style in all the years I've frequented generals. I can recognise maybe one /mhg/ regular
>>1132983 >9 posts by this IP already, mostly offtopic thanks for confirming your thesis.
>2-3 more months for a neutered Lagi and a recycled monster Not sure what they were thinking with this timeline, don't think even normalfag attention spans can hold out that long
>>1133024 You learn to pick out certain behaviors and phrases used often if you spend enough time around certain people. >>1133093 >mostly off topic I mean nearly everything I've responded to is related to the game but okay. On a side note I've actually made more than 9 posts in this thread but my ID seems to have changed. I wonder if they assign new IDs every 24 hours or if it's based on activity or something else.
>>1133138 Can’t believe I’m jealous of Rise getting stacked updates while Wilds gets scraps despite being the one with the massive budget.
>>1133199 I'm deducting points from Rise for holding Kush and Teo but I guess I'll take recycled mons + 2 new in two updates over recycled mons + maybe 3 new in a year
>>1133248 world and rise can keep kushala. dont want him back
Shut up and post killscreens
>>1133312 I would if capcom didn't make them look like complete dogshit.
(897.98 KB 3840x2160 20250417200609_1.jpg)

BOWNIGGERS!
>>1133312 The delayed killscreen makes it look like I'm swinging at nothing
>>1133388 not monster hunter
(8.83 MB 1280x720 42343564.webm)

>>1133312 Me on the ground
>>1133486 cant literally see shit. kek.
>>1133501 Wilds' killscreens and my potato computer don't go well together
>>1133138 They were thinking that they can get away with it and people will buy G rank by the tens of millions, which they can, and they will.
(449.91 KB 1920x1080 20250328202533_1.jpg)

>>1133517 Don't worry bro they look like ass on my not a potato computer too
6 seregrios still no lens, fuck
>>1133771 we need dalamadur weapons back
Gore Magala looks like THAT?
Does anyone else hate how long the Zoh SnS is? Its so distracting. >>1133481 There are far, far better alma mods bro
>>1132173 Sounds to me like they are going after altered quests and possibly damage mods.
>>1133818 holy sexo >>1133845 thats like the length of a longsword lol
>>1133845 I noticed that too when I saw someone using it in the lumu the other day. I saw them in the hub and did a double take at what looked like a keyblade on someone's ass
>>1133527 i WILL keep using goon mods i WILL keep using reframework i WILL be banned and I WILL buy the expansion simple as
>>1133312 Realizing I don't have many killscreen shots. Hell I didn't even take any for Wilds.
(940.64 KB 2560x1440 Untitled.jpg)

>>1133891 They're typically pretty awful looking in Wilds because the game renders them at 1080p regardless of your resolution and compresses the shit out of them, on top of all the dithering and other crap that can potentially ruin it.
i havent beat gaismagorm yet, does master rank xp keep accumulating while im at an mr5 cap or are capcom gay?
(820.16 KB 2560x1440 unlc9n[1].jpg)

>>1134112 For whatever reason there's no banked XP in Rise.
>>1134210 fuck capcom, ive been doing so many mr quests trying to get armour lol
(3.87 MB 2560x1440 unphased.png)

(6.10 MB 2560x1440 astalos.png)

(5.53 MB 2560x1440 unphased2.png)

(2.71 MB 2560x1440 deathbypaintball.png)

(5.31 MB 2560x1440 rajangfuckingDIES.png)

I've been playing 4U with my friend, currently in G2. 3U was great but I've been enjoying 4 more. Even if some of the maps are shitty, I just prefer the moveset additions and better hit feedback. Out of all the MH games I've played until G-rank, those two and GU are definitely my favourites so far (The only two I haven't done yet are MH1G and FU. Played a bit of FU but only like halfway through low rank). I'm also surprised how well the multiplayer works in Citra. I remember trying it out a few years ago and constantly disconnecting, but that might have been because I was playing over wifi and not ethernet. There are still some connection problems but being able to play online without needing to turn off any HD textures or locking the game to 30fps is really nice. >>1133312 Here are some killscreens I've collected over the past few years.
(853.26 KB 710x999 1610592823938.jpg)

Cat lolis! At least old MH went out in a bang with the celebration games (Gen/GU), World and afterwards are a different series altogether
>>1134731 Obligatory.
(205.73 KB 600x600 1610325330099.jpg)

(177.27 KB 1200x1400 1610596052095 (1).jpg)

(255.67 KB 801x1000 1647646329111.jpg)

(208.70 KB 512x512 1628818173876.png)

(197.50 KB 1024x898 1610605108187.jpg)

The X or XX song?
man, all these old videos and screenshots make me wish i got into monster hunter before wold
>>1134893 Nothing is stopping you from playing the older titles right now. Here, GU with emulator: https://drive.google.com/file/d/12jeRe0QxbpXJIEOksCvv_meNlmsJpey3/view
(77.63 KB 496x655 1611775759598.jpg)

>>1134823 These are so nice, it's insane to me that fags hated this and MHX's cutscenes on release for not being "serious enough" lol You'll even find videos about Minegard with comments going "durr back when MH was le darker" as if MHG was a super serious game
>>1134893 XX is on Switch and it's super easy to emulate the older games
>>1134893 >man, all these old videos and screenshots make me wish i got into monster hunter before wold There is nothing stopping you from going back and playing the older games; all of them except Dos emulate beautifully and almost all of them can be emulated on a toaster these days. Go play FU and report back on how you liked the Blangonga quest :^)
(1.97 MB 2000x3000 1611619942940.jpg)

(151.61 KB 567x578 1610207714488.jpg)

>>1134930 NTA but I fucking hated Blango in X/GU I dread fighting him in FU
>>1134919 >You'll even find videos about Minegard with comments going "durr back when MH was le darker" as if MHG was a super serious game It's a lot harder to take the monsters seriously when you can crutch claw and bingbug and offset them into the dirt with marginal effort and when the """story""" is about ecology instead of "Oh fuck hunter you gotta go kill this thing before it gets to the village pls bro we're counting on you". But yeah, MH has always been pretty light-hearted.
>>1134893 I started with world and played all the other games afterwards. It's painfully easy to find people online to play with and experience the content nowdays. Also lmaoing at the idiots that keep on spouting "the first game you play is your hardest and favourite one"
>>1134962 >the first game you play is your hardest Almost wish that was true, I'd be breezing through FU since I played backwards from Gen
(189.56 KB 406x400 1613603297106.png)

(912.22 KB 4096x2616 1612982605507.jpg)

(187.97 KB 750x750 frenziedhunter.jpg)

Kushala Daora in 4U is gatekeeping me hard, I even crafted that stupid Gold Rathian Gunlance for the poison and he just won't die And holy fuck I hate the metal raths, but maining GL in 4U has made me noticeably more confident when using other weapons
(1.19 MB 2560x1440 mhf_20250417_050529_223.jpg)

(64.66 KB 736x654 1739935021894063.jpg)

(498.57 KB 640x480 allah failed.mp4)

>>1133312 I have been withheld from posting allah for days. I also wish to say fuck supremacy teostra, behead supremacy teostra, kill all supremacy teostras
>>1134893 I remember bullying that piece of shit with the red Khezu GL, try to aim some charged shells on his wings after an upswing
>no way to get covered tits and the flat cage in the new catfood mod sigh >>1133312 Your screenshot Wilds' graphics in mineature Beautiful image from a wide angle, but the moment you zoom in you realize its all blurry as fuck >>1134962 >"the first game you play is your hardest Absolutely true, but only when applied to 3u and later. 3u and 4u are a good bit harder than world/rise/wilds, but not by a huge margin.
>>1135277 Make a request for it? I know he's always up for doing optionals that seem interesting.
huh not as much gen shitflinging here, well thats good but what the fuck were they thinking with the hbg/lbg? no recoil down? no reload speed?
>>1134904 >>1134927 >>1134930 >>1134962 i am planning on going to GU after i've finished sunbreak (i just beat gaismagorm) and iceborne. I just wish i was there to experience how the series grew >>1135227 name checks out kek
>>1135194 Even here we aren't safe from Shartreon.
(355.66 KB 174x172 1600538410544.gif)

>>1135222 >>1135227 But anon, the non-G rank Red Khezu Gunlance is 150 Raw while the GoldRath GL is 180 Unless 500 thunder elemental somehow melts Kushala and I just didn't know Honestly fuck Kushala, not content with making wind pressure the most annoying mehcanic they had to make a monster around it that also ignores wind armor skills
(1.21 MB 2560x1440 20220701193539_1.jpg)

>>1133312 Wilds has misaligned hitboxes so killscreens just never look right.
(441.77 KB 1920x1080 20220630181422_1.jpg)

God I love this one.
>>1135596 Wow you can see her panties
are we back?
(1.05 MB 2560x1440 20220713193807_1.jpg)

Headbutt kill.
(546.06 KB 750x875 1584945240249.png)

>>1135539 There is no escape
>>1135277 >flat cage holy based...
>>1032729 what is the 8chan squad id?
>>1134930 >all of them except Dos emulate beautifully What do you mean? Shitty server aside, it ran flawlessly one year ago
>>1135777 RL9XQ7VM
>>1135823 shoo shoo
is it possible to be in more than 1 squad in wilds?
>>1135906 yeah, but people don't use the other squad
>>1135957 what other squad?
>menacing.png
(2.48 MB 600x300 0000-0470.webm)

(337.49 KB 1194x878 Go0f_5bW4AAXaSs[1])

3 hours in still no pale bones
>>1136084 Not the felynes...
(124.44 KB 500x500 1523480828085.jpg)

>>1136161 I just found that guy in the hub and screenshotted him
>>1136293 I wonder how cold that Dr Pepper is. Would be nice and refreshing after a hunt.
>>1136332 Everyone point and laugh!
>>1136343 NOOOOOO I've been outed as a newfag!
>>1136161 imagine liking dr pepper
(165.92 KB 600x600 1527754930297.png)

>>1136463 It's the best soda out there maybe second only to IRN-BRU and I'll fight you over it
I HATE CHEPALOS I HATE CEPHALOS I HATE CEPHALOS I HATE CHEPHALOS I HATE CEPHALOS
>>1136500 ginger ale mogs the shit out of dr pepper though
(49.69 KB 273x272 1488689789745.jpg)

>>1136500 I actually started drinking Dr. Pepper because of Steins;Gate. It really is the best.
>>1136503 Collect the piscene livers, wagie.
(256.95 KB 510x546 1592621560666.png)

>>1136735 Based! It's always been my favourite so seeing it so prominently feature was strange but funny
i want to be a catloli
(3.99 MB 960x540 1740939747576811.webm)

>>1136500 I tried it once and it tasted foul, how can one enjoy it
back on that garuga grind I love this game
>>1137013 It just tastes good I dunno what to say
>>1132173 >he doesn't remember the Chun-Li incident You're the reason we're in this mess, not them
>>1137502 What exactly do you mean by this mess? Because no one has ever been banned for cosmetic mods stop being a doomer retard
>grab my sentoryu wolf >pet poogie >load up a yian kutku quest *siiiiiiiiiips * yep they don't make em like they used to
(24.95 MB 1720x720 2343454576.webm)

I really liked his fight. Hopefully they keep cranking up the difficulty in future updates.
i love huntresses
(495.99 KB 2441x1408 rejection.jpg)

Is the tripcode mandatory?
>>1138687 It's an ID and considering how bad threads on Prime were, yes. Should be made mandatory when the main site goes back up.
(424.28 KB 1920x1080 20250418205019_1.jpg)

I got your killscreen right here
are you pantychad?
>>1138687 IDs are a double edged thing because they cut down on shitposting sure but they also make people more reluctant to post so you end up with very slow practically dead threads like this. >but that's because we don't have enough people surely with enough people posting there- more people won't help either it just ends up with the 1pbtid problem where people post one time in a thread and then basically don't interact again at all because posting often with the same ID makes it much more likely people find out who you are which negates the whole point of anonymity. You either require accounts or do full anonymity because IDs are a shit compromise
>>1139134 I'm convinced it's not people reluctant to post, but actually the absence of bots. Leaks are saying the site was almost half bots.
>>1139156 Genuinely wouldn't be surprised considering the shit I've heard and an old janny friend telling me bits and pieces of what was going on some years back
>>1139134 you are literally schizophrenic and really really ingenuous if you think people cannot just get another IP to shitpost
>>1139156 There was very specific game discussion going on in the old general which is absent from here. Granted not everyone from the old general is here but there are more than enough to carry ongoing discussion but it's simply not happening. You see the exact thing I described on 4chan on boards with IDs. It ironically kills discussion
>1138563 Oh fuck off, fun's over
>>1139217 Why would somebody shitpost in a dead thread? It's like talking to a wall
>>1139156 Some of the /gacha/ generals are quite active here. So I bet any bot activity was aimed at general boards like /v/ and /pol/. It also felt like there was a suspicious increase of left-wing/political astroturfing after the election on those boards.
>>1139231 You can always make a general on /vgg/, there's no IDs over there
>>1139274 > It also felt like there was a suspicious increase of left-wing/political astroturfing after the election on those boards. That's just you falling for easy low-hanging bait.
>>1139296 I don't really care either way I'm just explaining why IDs aren't purely good in every way. I only really used /mhg/ to blogpost anyway and I never really expected replies or acknowledgement at all
>>1139234 At least you can filter it... Well it was a nice 2 days I suppose.
>>1139134 >>1139231 The good of ID's is that they cut down on shitposting and avatarfagging, the downside of IDs is that, like it or not, avatarfags are often the most engaged players with a given videogame.
Zoh Shia Dual Blades with 4p Rathalos armor is pretty fun. Wilds desperately needs more content, though Also, what's up with 8chan? Is it getting hacked now too?
>>1139407 I assume the servers just can't handle the sudden load
>>1139213 this was 4chan activity's when the captcha changed some years ago. Just assume it's even worse now bot-wise >>1139246 >Why would somebody shitpost in a dead thread? for example like what you are doing right now: it's also shitposting (off topic shit that derailed the thread)
>>1139407 servers exploding because the refugee surge outnumbers the native posters by a gigantic amount, they said they're working to bring more nodes online
>>1139444 >Answering a question another anon made is shitposting
doesn't really matter if a thread's alive if most of it is shit I'm not gonna read
posting huntresses is the essence of /mhg/ THOUGH
good thing we're not in /mhg/
>>1139494 So post one
>>1139494 >>1139528 /mhg/ was cancer in part because of you faggots and your spam
>>1139231 >There was very specific game discussion going on in the old general which is absent from here. Like what? I'm seeing a lack of >I love huntresses <huntressposting >pumping/stroking/etc. <marry me/wife >genwars <cephaposting >solo hunter I'd post more content, but I can't play wilds until monday at the earliest. Unless you want to hear about me playing XX on 3ds but I'm still in LR village so it's just a slog atm.
>>1139134 You think this is practically dead? This is fast for me. If you're that much of a junkie for PPH I don't think you'll like it here very much and should go to twitter or something like that. >>1137797 Don't know why they left Yian Kut-Ku out of wilds alongside a lot of other easy adds like Basarios or easy returns like Barroth. It really bugs me how tiny Wild's roster is, and with how short the hunt times are and how short the grind is for armors you REALLY feel that tiny roster.
>>1139231 No, there wasn't. It's the same fucking garbage carried over
>>1139450 Spectator mode like this for arena quests is one of those dumb additions that won't really add anything to the game but I think would be neat to have.
(993.14 KB 2560x1440 mhf_20250419_022015_016.jpg)

This kills the penis
(4.25 MB 1280x720 2025-04-17 18-45-36.mp4)

Do you get higher chances for gold crowns on the harder quests? I've come across 3 gold crown monsters by chance just doing the G3-G4 request log quests
>>1130533 this shit is so useful but I think my friend who I play rise with actually enjoys the process of grabbing birds every hunt so I dont even know if I can convince him to use this
>>1139550 Shitmon as he may be, not seeing arzuros gorging himself at the honeycomb wall is criminal malfeasance.
>>1139647 Quick glance at kiranico shows the same crown percentage for laggy in all 4 G quest. 24% for a silver crown, 10% for a gold. 6% for a mini-crown.
I don't have the mind capacity to remember or recognize post IDs
>>1139735 literally just click them
>>1139733 Yeah I guess what I was wondering is if you need to do G hub quests for higher chance at gold crowns, which does seem to be the case. Never bothered to look into it because I've never done crown hunting
>>1130533 >>1139691 https://www.nexusmods.com/monsterhunterrise/mods/807 I preferred this one for my play throughs, it's not retardedly broken like the instant prism one, but it makes actually collecting them passively while you track to the monster/when the monster changes areas feel good.
>>1139550 Isn't kutku in wilds?
>>1139895 kutku is, maybe he meant yian garuga
How long is dos village?
>>1139979 Well that depends on a lot of things honestly but you should know upgrade requirements are steep and grinding those out is going to take up most of your time. You could always just get some basic gear and then jump online but obviously you'll miss out on getting certain gear easier like lao stuff.
>>1139937 Yeah I meant Garuga. Got them confused for some reason. Just don't get why he wasn't brought over as an easy roster filler.
>>1140080 I mean garuga was high rank and g rank initially but that was back in the day. They now consider kutku to be high rank tier when he was like the 2nd monster you fought back in the day so they're clearly shifting certain monsters upwards in terms of difficulty. So garuga could be in the g rank expansion
>>1140020 I'm doing village and online at the same time, mostly just wondering if I should sweep village first to save myself the hassle I do hop on online to skip having to gather stuff for stuff like potions to make it go a little faster
>>1140142 I mean if I were you I'd get the basic kutku or conga set and then hop online to grind out better gear with other players. Then go back and steamroll dos village to get even better gear easier than you could the online equivalents. Then go back to online with your good gear
>>1139494 post your're huntresses here https://8chan.se/vgg/res/170.html
>>1140418 >remove ids >immediate wave of shitposting
>out of box space Village it is then
>>1141107 I don't know how anyone let a general about mh of all things get as bad as it did
Guardian Hunter
>>1141107 That's pretty incredible honestly
>>1141287 MH itself is irrelevant. They just want /b/ with a hint of video games. Literally what /vb/ is for. The /sfg/ thread there has pretty much all the same posts.
(74.47 KB 277x276 agnaktor.png)

i request more leviathans
>>1141878 Your wish has been granted He's pretty cool
>>1142535 lol at his tiny wings
>>1142864 They're more like jet exhaust that he uses to go very fast until you reel him back on the ship with a wired dragonator, you have only one shot with it so if you miss it's suffering until you bonk the gong at the right time
>>1140142 From what I remember, upgrading the village lets you buy honey from time to time, which is a lot easier than waiting for one of the special days in the city
10 seregios deep and still no lens D:
Mans said he was 10 Seregios deep
>>1144743 theres been a lot of bleeding
(1.88 MB 1920x1080 LNqBnuJ2jCqw7VXwoLRUaH.jpg)

OK, hear me out... capcom collab with kunitsu gami.
>>1144862 we're going to get a blue archive collab probably palico as ojisan...
>>1133312 late post but oh well >>1141878 Why need more when you posted the best one?
>>1141878 bring back nibelsnarf would also love to see some of the ones from frontier
There's never been a good leviathan they're all shitmon
>>1145866 mizus, both almudrons and auroracunt are good though and the tonguey one from frontier
>>1145866 i like ludroth
>>1145896 All iredeemable trash except somnacanth who's such a nothing monster it can't be bad or good. Magma Almudron somehow manages to be better than regular Almudron but they're both in the running for worst monster ever put into a monster hunter game
Soon going to replay GU with lance Any tips on what's fun to play?
>>1146399 Play Brave Hammer
>>1146399 Alchemy
>>1080434 Newfags always advertise it as dark souls with no i-frame rolls So yeah it can be harder
>>1146399 There's nothing fun about lance in GU
how is wilds so nature and investigation focused but lacks the investigation part that world had? i liked picking up footprints and other stuff to learn more about the monster, it was fun. why did wilds have to come out so half baked just to please shareholders
>>1146636 it came out half baked because someone at the helm blew the scope out of proportion and couldn't deliver
>>1146636 It's crazy how much needless attention to detail there is in some aspects of the world and ecology that you'd never see unless you went looking for it but then in other places it's completely undercooked and basically none existant and a lot of the places where it's missing are the more obvious ones. I really don't give a shit if you gave some obscure plant a bespoke blooming animation based on the time of day what I do care about is how none of this focus on ecology translates to the gameplay
I think the game has really fun combat, but after hitting HR 115 I've ran outta things to do. But my soul craves a nice, slow, consistent methodical hunt. I feel alive.
>>1146636 and just think, shareholders wanted it out last year.
>>1146707 Go play Freedom Unite
you can see the quality drop off a cliff after windward every native monster there has a lot of special interactions and/or mechanics, while all the ones afterwards get jack shit, one lair mechanic at most
>>1146747 It's funny because World was similar and they clearly didn't learn. Anjanath has special animations and interactions with the terrain of that map where he'll get stuck in vines and fight through them to get to you And then they clearly realised it would take 10 years to do something like that for every monster and dropped it for the rest of the game. So why repeat the mistake with Wilds?
>>1146464 But I want lance >>1146514 Never played alchemy before. Might actual try it >>1146586 Ill make it fun
>>1146399 Adept if you want to Perfect Guard/Insta-block again, Striker if you want 3 invincibility buttons instead of 1, and Aerial because it's the best style period
>>1146674 >>1146709 fuck autism shareholders that dont even play the games they make money from >>1146701 maybe the next generation will be better 7 years from now! >>1146707 i also have this same problem. i WANT to play wilds but i have nothing to do on the game other than get gems, get the perfect artian weapon, get every armour set, etc. which is all just side shit that i have no real reason to do, because none of it really matters to me. >>1146780 the one thing i wish they copied from world and literally every other monster hunter are the big ass open arenas. iceshard cliffs and wyveria are just small and tall, doesn't make for a particularly great experience when fighting gore or any monster of a certain size
>>1146946 >side shit that i have no real reason to do, because none of it really matters to me Pretty much, same thoughts and feelings on my end. I'm no high end player. But I enjoyed the game and learning how things work. Really fun. I admit I relied too much on focus mode and not too good on positioning my character because there's a lot of visual shit infront of me so I get confused. Definitely retarded. >>1146747 I just wish that Wilds had more monsters coming in out of nowhere to ruin the hunt so I can get more interesting hunting experience. It's randomness that would make tings fun, besides the normal turf war. More small monsters trying to pick us off would be fun.
>>1146701 >what I do care about is how none of this focus on ecology translates to the gameplay Every single time they did try and do immersion through gameplay in the past people complained and said it was inconvenient. Seasons, underwater, ledges, slopes, world's tracking, etc. The players complained every time. So now when mainline does anything related to immersive gameplay it'll just be making things even easier like wounds and gathering with the grappling hook, etc. That cool ass "leak" of players being able to power up weapons with weather affects like lightning would be a neat immersive gameplay thing but it didn't end up happening. Maybe in the expansion
>>1147134 Well maybe that's because underwater, ledges and slopes were awful mechanics that made the game feel worse whenever they were present. You can't blame the players for hating mechanics that were slapped into the game with no thought put into how it affects how the game plays and controls Slopes and ledges could have been fine if they didn't make sprinting impossible because 90% of the time your character does something you didn't want them to do because sprinting is a contextual action that now does 70 different things depending on the environment and now that you're on a slope you just don't have access to a large portion of your moveset and your mobility is cut in half because you don't want to suddenly start sliding
>>1146701 I still believe that the game was initially meant to be a vastly different experience originally. Maybe much more survival oriented with bigger maps before they realized that Tokuda's autism is way too strong for the budget and schedule they had to make the game.
>>1147196 The worst think about slopes and ledges is they didn't have the grace to fuck off after 4U like underwater did after 3U. They doubled down and kept adding more and more to every map in every new game. World's slopes were the most egregious to me, I couldn't play hammer at all because any time I want to charge up and there was a 0.5% incline my hunter freaked out and started trying to do the retard slide. Hated it.
>>1147196 >that's because underwater, ledges and slopes were awful mechanics that made the game feel worse whenever they were present That's the point of immersion though. It's there to feel more realistic and moving slowly through water or tripping over a ledge is immersive even if it feels bad. People have even complained about wounds and players stealing their wound damage etc. Anything gameplay related that tries to be immersive will always just end up introducing more tedium and frustration which players hate. It's honestly fine as it is now with the press x to drop big rock and small monster animations. That's the only real way you can do immersion without people complaining especially since wilds has brought on even more casual players
>>1147326 Except it's not immersive to lose control of my character. I'm never walking down the street and suddenly my body decides I should be sliding becase the elevation changed by half a degree. It's not immersive to want to sprint but my character leaps off a ledge and gets locked into a trajectory that gets me killed. Total control over my character is immersive
>>1147401 Wilds took care of this by making the silding angle a lot steeper.
>>1147401 If you slipped down a hill or in mud or on a banana peel it would be natural to lose control of your body. It's natural to not be in control when stumbling over a ledge. Full control at all times is unnatural. It's one of the reasons focus mode 360 aerial GS snipe looks so goofy. A perfect example is seikretfall vs wirefall. Seikretfall is more immersive because you're not in full control of when the bird comes but feels like shit while wirefall is just "fuck it anime logic" but feels better to use so people complain less. Most people don't actually like immersion beyond surface level good graphics and cutesy animations
>>1147473 Wow, what a delicious meal Tasheen, thanks.
>>1147473 you've ruined zoh shia for me
out of the whole monster roster (large monsters only) which one would you eat and why? i would eat gammoth because it probably does taste just like beef
i hate monster hunter
On the topic of sliding and stumbling, this shit drives me up the fucking wall. They went way to fucking far with the animations to where movement feels really unresponsive at times
>>1147611 could be worse, you could be accidentally running up a wall in rise when you didnt want to do that at all
>>1147611 The whole game feels horrible unresponsive because your character has to go through an entire animation to do so many things before they become actionable again. There are so many times where I'm mashing on a potion for entire seconds but my character is busy doing SOMETHING I don't know what and can't use a potion yet where in previous games I would have healed by now This is the cost of high fidelity animations and graphics where you can't just snap into a new animation without it feeling bad and games feel so much worse for it
>>1147559 Plesioth probably just tastes like chewy fish, maybe Zam too >>1147611 Yeah rolling like a tumbling barrel after a slight bump was amusing the first few times and just really goofy for the rest
>>1147637 I mean in Wilds you can just accidentally run up a wall while your weapon is out
>>1147663 really? cant remember that ever happening to me t. ls
>>1147673 Yeah, some even used it for a quick mount on arena Dosh
>>1147639 That's also why the monsters fade out of existence now when you're too close. I'm guessing they considered being able to look into the monster's model as something they needed to get rid of to make the game seem higher quality and well made, even if it makes the game shit and gives you dithering fucking everywhere.
>>1147695 wtf does this work on all weapons? i need to try this. obv not on dosha arena because its gone
>>1147706 it should, I know it's fucked me over on Lance several times
>>1147751 maybe it only works on weapon that allow fast movement while having the weapon out? how would i sprint while having my longsword out?
>>1147637 Ok yea you got me there, that shit was pure cancer. But at least there I could stay away from walls and be fine, here it's just "Oh you were running right and want to quickly switch directions to left? Go fuck yourself lemme just eat this input and make you stand in place" >>1147641 The worst is when I try to move past something and the stumble animation eats my direction input, it's like we're always under bubbleblight/drunk
>>1147760 It's got nothing to do with sprinting. You just run into the wall and start climbing
Finally finished the set. Now to make his gunlance
>>1147768 lol i can never keep away from those fucking walls. I keep running into them accidentally and then have to watch my retarded character run and jump off the wall into an attack. >>1147769 142 hours, never experienced this. Loading up the game now to test
>>1147792 I didn't know it was a thing until I started using it in the Dosha arena 200 hours into my save too
>>1147760 Yeah like the other anon said you can just start running into some walls with your weapon out. Some weapons have special properties with walls though. With Hammer you can hold your charge while running up walls, Bows can do the same, and the Lance can use their Dash Attack to go up walls too. IG has a wall hang if you vault into it on normally climbable walls like vines. There is a wall just to right of the training dummy in the training room if you want to try it out. The only time i've accidentally started a wall run with my weapon out is in the Zoh Shia arena, so it's usually not relevant unless you know about it and you're going for it.
Wasn't one of the SB updates a fix for wall running? They made it manual or something instead of automatic.
>>1147785 Looking good, anon, is this tri? >>1147801 >>1147803 Wtf, just tried it and it works? Genuinely never happened to me ever
>>1147785 you will never be a woman, though
>>1147769 You mean this?
>>1147834 >Tri That's 3U, Tri didn't have GL. Looks like he uses upscaled textures for the armor
>>1147836 What? >>1147848 >>1147834 Vanilla 3u. I don't think there's an HD texture pack for the CEMU version.
>>1147769 dammit it doesn't want to load the video with the post, guess I'll never know what exactly anon meant
>>1147848 oh really? i see, i've never played tri or 3u so wouldnt know >>1147866 honestly, the textures look good without upscaling. has sovl
>>1147832 Yeah they made it a toggle in Sunbreak but I think it was on by default so I bet a lot of people didn't know about it
>ark+shitmon quest with randoms >15 min >with mhg >8 min hmm
>>1147948 /mhg/ hunters are much better than the average person. The people who say /mhg/ is shit are making comparisons to top tier 0.1% speedrunners.
>>1147832 >>1147890 I gotta look for that next time I load up the game.
>>1147966 Some people in mhg are genuinely bad players. Not everyone is good even if we have some great players
>>1148028 t. one of the shitters
>>1147866 >I don't think there's an HD texture pack for the CEMU version. I think Cemu looks good enough as is. This isn't GU which used 3DS textures for weapons despite being a Switch game
>>1148028 Haven't encountered a genuinely bad player in the room.
It's really hard to stand out as an actually bad player. Most of the time you're gonna be so focused on your own play that someone has to really be a shitter to make an impression. I've run into maybe 1 only
>>1148174 3U on WiiU only has improved monster textures and ui elements. The rest is the same with the 3ds version. Hell that's what the Citra 3U texture pack is based on and they still had to AI upscaled the remaining 90% of textures.
/mhg/.......LIVE
>>1148028 t. also a shitter
>>1148175 a lot of the bad players avoid the rooms lol
>>1148208 I don't think it'll really be back until 4chan is back.
give me tips for hunting horn
>>1148208 I finished KCD2, Ill be back fulltime until the french 4 niggas in a row game releases
>>1148256 WHO ARE YOU QUOTING
>>1148268 I WILL ALIVE THE ROOMS
>>1148280 based, I kneel anon. I've been trying to keep ppl together and even shilled 8ch to gather the tohers, but it's really difficult
What was the point of having 4 goddamn sets of armor for monsters when alpha/beta sets are identical when it comes to models and coloring areas and male/female are identical when it comes to skills/slots THERE'S A FUCKING OVERLAP THERE THAT WOULD CLEAR UP LIKE HALF OF THE ALREADY BADLY DESIGNED SMITHY UI
>>1148457 i need that big fucking walrus and the tongue guy
(45.58 KB 1200x675 1741106509177837.jpg)

>playing FU >Hermitaur armor looks really cool, let's make that >MFW -15 Fire and -30 Thunder I don't know what i expected, of course the sea creature is weak to that, i'm an idiot. It still looks cool tho
>>1146792 If you're using alchemy lance, keep in mind that you can barrel roll with guard + Y during a forward roll to sheath your weapon and pull out the barrel. Very useful on weapons that sheathe slowly
>>1148443 u rike?
>>1148724 I'm bout to learn modding to clean this shit up, legit UI is the biggest fucking cancer in this game I'm surprised nobody has done it yet It's the worldbab in me talking, and that game also had its own problems, but how the fuck do you go from World UI to Wilds UI...
huh looks like 4chan is back. later losers
>>1150946 Getting the same cloudflare timeout. Even the main page is down this time.
>>1150968 I know dude I was just trolling my bad
>>1150987 Why you little
kek
(6.02 MB 1280x720 wilds meal_suja.webm)

I dunno, I like av1 encoding. Might stay. Plus there are none of the clique who ruin all mh discussion here.
I filled up my GU item box (┬┬﹏┬┬)
>>1151132 How even? I play HBG among other weapons and I haven't come close to maxing it out even with my lifetime supply of pierce ammo crafting materials
>>1151103 It really is no shocker that 4chan got taken down because the backend is 10 years out of date considering we only got support for VP9 webms like a year ago, still have a 4mb filesize limit and no audio on most boards
>>1151212 and yet, if you said that, you'd be laughed out and be told to install scripts or whatever to make audio function. not entirely sure how you do it because i never bothered
(8.59 KB 300x168 smug.jpeg)

So is this the thread? what was the squad id again?
how do i stop using sns on every hunt (milds)
>>1148566 What's the matter? Getting KHEZU'd?
>>1151132 I am pretty close to that myself. Crafting 999 of every ammo type when I don't gun that often may have been a mistake. Better start deleting those scraps
>>1148566 I've never paid attention to elemental resistances in any monster hunter game I've ever played. People seem to insist they matter a lot but I've been meta fag clown suiting my whole life and never felt the need to even consider my elemental resistances
>>1148566 Just don't get hit by fireballs or khezu bro lol
>>1151212 Considering the traffic there the limitations are understandable
>>1151346 They are the diference between getting oneshotted or not by fireballs or kirin's thunder
>>1151174 I don't really play gunner. It's like 18 pages just for all the monster materials in the game, then all the deviant tickets are are 3 pages, add in the arena coins, palico scrap and random decoration laying in the chest + event rewards and it's full.
>>1151346 I think it's usually a gunner thing because I haven't paid too much attention to it either
>>1151362 I don't think you'd be in crab armor on Kirin
>>1151359 I have to wonder how long this site can hold up considering all the new traffic it's getting
>>1151435 Surely you understand that Im talking about elemental resistance in general, not that specific armor piece, right?
>>1151512 I am suffering from brain worms please understand
It happened: /mhg/ is SAVED
>>1152508 >only one Gore How about you post a real quest?
>>1152508 There a lot of people in the room today?
>>1147559 Bulldrome is probably the ezmode answer. Bird wyverns also seem like an easy bet. I'd try uth duna. He looks kinda tasty. >>1151301 RL9XQ7VM
>>1152719 Like 15 when I left
>>1152508 Your wife is indeed in the room
>>1152748 uth duna probably would be like some fatty tuna >have to use captchas now FUCK
test
AIIIIEEEEE Leave the squad when you leave the lobby you fuckers
>>1153594 >>1153530 >>1152748 >>1152508 tell the owner to kick inactives you fucking faggots
(144.14 KB 579x1185 i give up posting this.jpg)

>>1152719 There's 9 now A few days ago it had 0 lol >>1153274 It's been a month since I saw my wife >>1153274
(1.04 MB 4000x3529 128072389_p0.jpg)

so much for vgg containment it was fun while it lasted
>>1153594 >>1153609 It's so over.. I was just about to hop on this thread was a mistake
>last post was 1 month before 4chan's happening >'it was fun while it lasted' kek
>>1153594 sorry i forgot >FILTERED BY CAPTCHA
I'M IN Sorry other anons you were too slow on the draw
>>1153620 >9 people in the lobby >squad is full of 40 offline people make a normal lobby already you retards
>>1151374 Gotta sell all the shitmon mats you're not using
>>1153857 probably because i just launched the game to leave lmao, not planning on playing tonight
What's going on in my forest
49/50 squad right now.
>>1153609 Anon, I've never even been in the squad. I don't think Janthony would listen to me even if I asked nicely. >>1153620 .se seems more stable than .moe for me. But that was before server upgrades so idk.
>>1153972 cute. post feet >>1153887 this actually makes sense. doubt we'll hit 20 again
>squad is maxed out but there is less than 10 in the room.
>>1153968 Anon's huntress is currently in the area
(787.73 KB 1920x1080 20250419192437_1.jpg)

Exceedingly rare decent killscreen
>>1154038 >>1154048 so much for that glorious idea of having a 50 player limit squad janitored and admined by one person
(2.37 MB 1920x1080 arkchains.png)

(1.93 MB 1920x1080 clash.png)

(1.86 MB 1920x1080 reydau.png)

>>1154218 Getting a good killscreen is like winning the lottery in Wilds.
>>1154352 it worked well for almost 2 months and still would have been until now if it wasn't for the nanny tranny menace giving personal bans to a lot of ppl
>>1154352 The squad wouldn't even need any janitoring if people actually left when they were done playing
>>1155066 when I first said people this I was told to kys myself, that I will never be a woman etc and nobody defended me. Well right back at /mhg/ for staying silent
>>1154352 Can a squad be admined by multiple people?
(720.78 KB 2560x1440 9.jpg)

>>1155273 It can, the clogged lobby situation can be easily solved by just appointing 1 or 2 more terminally online anons. But it does carry the risk of one of them having a melty and destroying everything
>>1155356 I thought it couldn't? If I remember right, people appointed by the squad leader have the power to invite people to the squad but not kick.
(1.17 MB 1280x720 POWER.webm)

>>1148252 1. echo bubbles are a big portion of your damage, and you can stack them. if you ever have 3 bubble charges then you aren't using them enough. 2. echo waves are your most efficient dps so just spam those once all your buffs are up 3. your highest damage combo is the triple perform with power performance beats after each one and encore at the end. you can move around during this by using directional performs to dodge some monster attacks and keep the combo going. 4. use echo bubbles and focus strikes to build your echo waves, then perform, repeat. you shouldn't spend a lot of time just hitting the monster. >>1148252
>>1155387 ah you might be right. I was never a co-leader, I just assumed that they have access all the functions
it's really annoying that iceborne and sunbreak just gives you access to endgame esque TUs really early. It completely breaks progression, and makes it harder to know what you should be doing. There is of course a notification in the top right that tells you what quests you need to do, but being allowed to jump straight into monsters I'm not entirely ready for kinda sucks though might be a skill issue on my part
>>1155446 the progression made more sense if you were actually playing when the TUs released. l agree the MR limits seem totally arbitrary now.
>>1155446 I think that's mostly an Iceborne problem because you'll feel naked if you weren't an early deco grinder Sunbreak it's pretty easy to jump into TU and event quests in full Gaisma armor since it's already really good by itself
>>1155505 iceborne has a seriously autistic amount of content to do, its super overwhelming to do as a completely new player >>1155510 fair enough, i might just be really shit
>>1155446 Its the same feeling I get when im playing 3u and im clearing hub quests early and making armor and weapons waaaaaaaaaay earlier in than I would be if I was just doing village. >>1155505 They're arbitrary because they have no real idea how much level grinding they should expect a player to do.
>>1155589 The problem is that the average player is still about HR 150, boot the game every now and then and show up for a few days after TU. Nobody is mentally ill like /mhg/ers to have such high rank in the first month.
>>1155589 >>1155656 I imagine the average player was mr 50-70+ with relatively endgame armour, weapon and decos by the time that alatreon came out, so they were way more prepared. Yes, I can farm event quests for armour spheres and decos, but it doesn't feel like natural progression so it really sucks to play
>>1155273 >>1155356 >>1155387 >>1155426 then clearly the /mhg/ solution is to create a new squad and have a couple of janitors that kick offliners
>>1156037 Fuck multiple squads, Janthony just needs to give me co-janitor status, I even show him the papers of my NEET status, I practically lurk this shit 24/7
>>1156037 Appointed squad leaders cannot kick people, they can only invite. Only the person that made the squad has kicking power.
>>1156136 So yeah we need another squad
>>1156152 We don't, the current one works fine and we've only had a couple instances where it's full for more than like 20 minutes. And if we discontinue it now the people that aren't here won't know wtf happened and why most of the room suddenly disappeared.
>>1156193 What are we even losing? People who can't find 8chan?
>>1156193 4chan doesn't seem that will be coming back any time soon, they will eventually find their way here if enough time passes. Just tell them to get here and to speed things up,
>>1156210 fomo club status of course
Whens archtempered Rei? Im tired of hunting only 3 monsters because anything below temp gore is a shitmon
>>1156210 What are we gaining though? The guy that runs the current squad has done it for several games in the past and has been on every single day multiple times cleaning it out. He's reliable and everyone already knows the current code. If we switch to a new squad run by someone else you lose that in exchange for someone that "might" be more of a neet and able to avoid the one period of downtime that sometimes happens every 7-10 days or so, but with no guarantee they'll be reliable.
wasn't it the 22nd or 23rd?
>>1157034 Ah fuck, its still the 29th FML
>>1156967 you'll be hunting 8* gore for 2 years bro better start liking it
(117.24 KB 229x465 1738450461289582.png)

>been trying to get a Grand Escunite for the mission >trying not to look up a guide so no idea where to get it, but check the ponds in Wyveria since that most matches the description in-game >also been trying to get a Speartuna GS because it looks funny so been fishing at the lake in the forest a lot >see something near the edge of the lake >get it with the net instead of the rod >it's a Grand Escunite but the mission seemingly doesn't trigger the "hand the creature in" step unless you specifically fish it up >haven't seen one since At least I'm only two Speartuna away from the highest tier of the GS.
>>1157370 Yeah catching it with the net doesn't count. Same shit happened to me.
>>1157370 Rest until Morning of Fallow, Speartuna are almost guaranteed to spawn. I think I've seen Grand Escunites during Plenty but I'm not 100% sure
>>1157370 skill issue
>>1157523 You can easily find one in the goldenfish cave in the forest. If you just rest in the tent in there, you'll get one to appear in the little pool next to the tent.
Nothing is more anti-fun than trying to catch the whopper
(284.75 KB 1920x1080 1966-1745092085-1285403518.jpg)

Felicita swapped onto Nata looks surprisingly good. This might be one of the best character swaps so far https://www.nexusmods.com/monsterhunterwilds/mods/1966
>>1157962 What does it say in the "i heard from the others" line?
>>1157920 Thankfully you don't need to actually get 30 for the trophy I got only 9 and unlocked. I think it's summing up all large fish
>>1158030 I don't think this mod is swapping the audios. But there are quite a few anime girl voice options for Nata now.
>fight HC goldian and silverlos in frontier >somehow have fun What the fuck
let me get drunk, also wylked odogaron
>10 seregious, no lens >2 gaismagorm, abyssal dragonsphire >gold rathian, 1st try ruby (dont need it) >silver rathalos, 1st try ruby AND mantle (dont need either) what the fuck?
>>1159161 >1 teostra, 1st try teostra gem and large elder dragon gem I guess i just had really shitty luck yesterday
>>1155446 >makes it harder to know what you should be doing I don't get this kind of thinking. These games are designed in an open ended way for a reason. Aside from the story there's nothing you "should" be doing. Just do what you want
I just don't know how capcom managed to make wilds combat more boring than world post crutch claw. Fucking monsters just standing there letting me spam on them as their wounds split apart.
>>1160229 hunter powercreep just went too far, problem is it's unlikely they'll go back on any of it and will just try to give future monsters a few gotchas and call it a day
>>1160229 just eat the slop bro
>>1160229 Focus mode is the most sorry addition they could've made to the game. It ruins the need positioning, skill expression and turns the game into such a sorry button mashing fest. If they don't remove this shit mechanic from future titles it's so fucking over.
finally made it to 4u HR! im a real hunter!!
>>1160229 I wonder if they'll nerf wounds in G rank. I doubt it but then how will they make fights harder? Maybe they'll just make them move around a lot so you get less chances to make wounds but then that probably makes focus mode borderline mandatory which will piss some people off.
>>1147559 the crabs, because comically large crab legs
>>1161718 My guesses They will either make monsters extremely resistant to wounds, limit how many can show up at once and/or tie to another bigger invisible bar like statuses. Or make wounds tied to other mechanic like partbreak
>>1161839 introducing the wound claw
>>1162724 Ahhh yes... Capcom made kusoge mechanics beyond our comprehension
How can you tell which monsters are going to give Hunter Symbol III?
>>1163538 How can you not? Its from T7-8 Tempered monsters. Basically the Apexes. Now go farm Ark and Gore.
>>1163538 The easiest way to tell is to look at the weapon tree and check what the final upgrade needs. But for easy reference, Hunter Symbol III is a quest reward for Tempered Apexes, Arkveld, Gore, and Mizutsune
>hunting monoblos for the first time >get him to low health >he changes area >rush over there >set up trap to capture >he immediately moves to another area >follow him >hit him once to make him follow me >he dies reeeeeeeeeeee
>need 60% drop >get 5% drop FFFFFFF
>>1163614 >>1163623 >Apexes Is that term even used a single time in Wilds? Tempered Jin also rewards them, though I suppose he meets the definition of an apex. I ask because I thought the common factor might be those purple crystals on the hunt poster. It looked like all of the monsters that rewarded them had 5 crystals, but then I killed a Tempered Rathian that had 5, and she didn't drop shit. Which made me simultaneously wonder what actually matters, and what the hell those crystals even mean.
>>1164334 whenever Rey,Uth,Udra, or Jin spawn, the notification will call them the Apex of the area
>>1163538 Just 'create quest' then flip a tab to check the rewards?
>>1164334 The purple crystals are just a stat modifier on the monster. More crystals above the monster icon means it has more HP and deals more damage.
>>1164334 >Is that term even used a single time in Wilds? Don't know how many times it is mentioned in-game during cutscenes or the story, but there is an achievement for hunting 50 apex predators >Tempered Jin also rewards them, though I suppose he meets the definition of an apex. Yes, Jin Dahaad is the Apex of the Iceshard Cliffs
>>1164595 Gotcha >>1164620 Thanks for this
>sonic bombs in the game just for balahara and some kutku
>>1164933 >flashbombs in the game even though there are flashbugs everywhere >potions in the game when there are vigorwasps and palico heals everywhere >weapons in the game when there's environmental damage everywhere >endgame in the game just for arkveld and gore and zoh
>>1164933 >paintballs exist in the game because ??? >>1159161 >farm Azure Rathalos for rubies for set, need 2x >get none in first day of farming, go to clear other quests around him >get every other rare under the sun multiple times >go back to a.rath, give up after 3 days of farming Anyone who tells you desire sensor is a meme is a fucking liar.
R8
>>1166134 made for congalala/10
>>1166134 3/5 I recommend the seikret waist as layer. nice womb marks.
>>1166134 >no stamina management on DBs >building for scorcher meme <visual clutter fairy <ears actively making her ugly 2/8
>>1166134 >Scorcher 4 + Whiteflame Torrent DB kek, appreciate the effort >Focus Pretty much useless on DB, the gauge gen it gives is negligible. Use Power Prolonger, it extends your blue mode timer by a ton, ~20 seconds. >Evade Window Just so you know, EW doesn't affect the counter window. The counter frames are completely separate from your dodge i-frames. But it is still nice to have. >Evade Extender The blue mode dodge with Screw Slicer, or the Demon Flurry 1 already moves you a lot with Focus Mode magnetism. Personally I don't see a point in running EE at all on DB. >Prioritizing Wex over Agi or Burst Considering you don't have any critical boost. Agitator will net you more damage. Also, for pretty much every set in the game, Burst lv1 is almost always worthwhile. >random Earplugs 1 Improved your set a bit while keeping the meme + comfy status.
>>1166373 >2/8 Better than 2/10 I guess >>1166447 Nobody notices the Swax... I figured even though every monster gets enraged at some point during every hunt, they aren't enraged all the time, and even when they aren't, they can still be crit, so without doing any actual math I just kind of reasoned that WEX wouldn't be terrible I'm really just trying to do something new/make the Zoh weapons synergize, rather than just toss them on any set
(20.37 KB 566x212 agitator.png)

>>1166672 Weapon skills don't share between your two weapons. I'm assuming you have Rapid Morph and PowerP on your SA? That's decent, but you gotta have PP3 on your DB as well. Though I'd recommend you to build a separate Super Recovery 2 set for SA, and make a Fire DB for the 2nd weapon slot. The recovery interacts well with the hyper armor SA has, and you can slot in Earplugs 2 and Counterstrike for it as well. There are lot of overlapping skills between SA and GS so you can register SA and GS under the same set. Only Guardians have low enrage uptime. Everything else including Zoh Shia have >70% uptime guaranteed even if you generally take a long time to kill things. They only need to take a tiny bit of damage to enrage.
(1.11 MB 1240x1753 50310948_p0.jpg)

>>1166447 How do I get this site to be darkmode? I don't see a setting anywhere. I need custom css or something? Tired of being flashbomb'd whenever I open it.
>>1167054 If you're using Chrome you can just paste the following into your address bar, hit enter and change the setting to enabled or whichever flavor of the darkmode you prefer. >chrome://flags/#enable-force-dark My auto-darkmode setting is on "selective inversion of non-image elements". You'll still get flashbanged when opening google docs however, I think to fix google docs you'll need an extension.
(239.59 KB 2048x1626 IMG_8611.jpg)

I feel like replaying GU with a mod, should I get the rebalanced mod on Gamebanana or the MHGUCope one
>>1166971 >Weapon skills don't share between your two weapons. Yeah, I knew that I'm assuming you have Rapid Morph and PowerP on your SA? I usually use Focus for SA. I have a set that uses PP but I'm not sure which one I like better/gives more Amped uptime Does Counterstrike activate on damage you take while ZSDing/armoring through stuff with FB? I've been meaning to test that but haven't yet I usualy run LS/SA but I can see why GS would pair I guess. I have a superrecovery GS set, but honestly I just don't find GS that fun. I'll try that set you posted. I have a full Garon Burst set for SA, but I never thought about just dropping 1 level into anither set
>>1167225 >Does Counterstrike activate on damage you take while ZSDing/armoring through stuff with FB If that attack would knock you down if you weren't in superarmor state, then yes,
>>1167286 Nice. I'll have to mess around with that some time
(1.86 MB 2560x1440 mhf_20250420_085819_551.jpg)

Never have I fought a worse monster. What a fuming piece of shit
>>1169436 I simply disagree, fuck this stupid fish.
(1.08 MB 3840x2160 20250420103245_1.jpg)

sovl
>>1165928 desire sensor shouldnt be in any games ever >>1166134 erotic 8/10


Forms
Delete
Report
Quick Reply