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Post about games that you just FINISHED Anonymous 03/01/2023 (Wed) 04:03:05 Id: 4f157e No. 790791
I seem to be getting the strange feeling more and more that the Anons who keep posting about the games they're "playing" never actually finish those games. As in they just drop the game after a certain point and lose interest in it for whatever reason (Even if it's a great game). So, to remedy that, let's have this thread, where Anons boast about crossing off another title on the backlog. And, to guilt all the other Anons into doing the same.
>>1055736 Acolytes of the Six Coloured Rainbow sounds like an excellent name for a cult or a chaos marine warband.
>>1055736 Why would you play with trash when you could play GOOD games?
>>1055736 >Characters incessantly repeat themselves in a carousel of repetition, like you're too addled to have heard them the first time. Because people addled enough to play with trash like Dragon Age: The Veilguard ARE too addled to have heard them the first time.
>>790791 I finished the two Baldur's Gate Dark Alliance games. The second game ends up with the setup for a third but it never happened because Black Isle was shut down (the inspiration for my "Vidya Necromancy" thread). The first game was rough around the edges. The entire third act didn't have a proper hub where you could replenish supplies and even recall to a place of safety until well into it. I played as the Elven sorceress because she had nice tits, and her spells and fragility made me play differently from my usual unga bunga melee builds. I had fun, even if it was unpolished in places, but some of the bosses were just damage rushes while spamming potions. The second game was much better, a real 9/10. The only thing it needed were, again, boss fights that weren't shit, especially in the latter half of the game. There are more characters to play as in the sequel (including a human cleric with even bigger tits than the elf) and I played as her for my first (and probably only) playthrough. If I do play through it again I might play as the drow, who has smaller tits, because despite being a nigger she is a monk who specialises in hand to hand unarmed combat, and I find that interesting. You spend the majority of the second game traveling in and out of Baldur's Gate, unlike the first game where it's only the first act of three. It makes for a nice consistent hub and allows for the side characters to be more fleshed out. There are side areas in the second game too, allowing for more exploration and sense of adventure, where the first game was just a linear set of dungeons with little deviation from the narrative line. All in all I'd rate the first game a five or six out of ten, and the second game an eight or nine. Three stars and four stars respectively out of five I guess. Back to playing KOTOR2 and enjoying another great developer who had the unfortunate fate of surviving until modern times and becoming a flesh-wearing shambler of its former self. RIP Black Isle and I wish you were put out of your misery Obsidian.
Demon's Souls (PS5 remake) I never played all the way through the original Demon's Souls. I couldn't stand the shitty framerate and muddy visuals. This game cures both those things. As for the game itself, it's actually quite easy compared to other Souls games. The only two bosses I really had trouble with were the armoured fire spider and the two maneaters. Most other bosses were defeated in one or two attempts. Flamelurker took three, I think, until I got the timing right on the anticlockwise dodge roll to avoid his AOE smash. Some enemy variety was more difficult than the bosses, such as the crossbowmen and the three red-eye knights before the Penetrator boss fight. I died on several approaches but finished the boss on the first attempt. I played a melee build, using only a bow for some ranged attacks, such as the botflies in the swamp, and kept my equipment load low so I could fast roll. Basically I played it like I play all Souls games. Level design was pretty linear and not as intricate as I'm used to in a Souls game. I guess as the first in the series (not counting progenitors like Kings Field) it's normal for it to be not-quite the formula that successive games used. Music was great, as usual. Sound design was pretty spot-on. I really enjoy games that know how to use silence and ambience to build atmosphere (the original Tomb Raider games did this really well). DEI wise, there's a nog that you meet first in the game, and the opening cut-scene features minorities and women front and centre. Sadly expected from Sony these days, changing shit just to tick some diversity boxes. Overall I found the game fairly short and linear. I got the "nice" ending (didn't kill that someone) but I don't think I'll go through and play it again for the other ending, or both getting trophies. it's nice to get trophies when they pop but when you're grinding out content just to tick-boxes it just bores me to fucking tears. I'll probably move back to Dark Souls 1 next as I haven't played that in a while, and I feel like sticking in the genre. I haven't finished it on Playstation before. I'm not going to do the grind for trophies in DaS1 either. I did them on Steam way back when (in the Prepare to Die edition, not the remaster) and CBF doing it again. Overall I'd give the game a solid four out of five stars, maybe four and a half/9 out of 10 if I'm being generous. Great game, but overshadowed by the better games that came after, though I would certainly understand if some have this as their favourite in the genre/series.
Recently played and finished the Project Zero 4 remake which has now lead me to emulating and replaying 1, 2, and 3. I forgot how good the series was up until 5 which was pretty meh.
OUTER WILDS Finished this game in December, and found it quite enjoyable. It's indeed a really solid game and does somewhat live up to the hype around it. It's a puzzle game of sorts where you're sent out to explore your solar system and try to help investigate and solve the mysteries of the Nomai, a race of strange goatmen-like creatures that came before you in this solar system. Of course it's not that simple, as you end up stuck in a 22 minute time loop ending with your sun exploding, so the game becomes about figuring out why you're in the time loop and trying to figure out the secrets of the Nomai and get out of this time loop accordingly, and more, as you'll find out when playing it. Gameplay consists of going to the various planets and trying to figure out what happened there, and linking it with what happened on other planets and piece things together to figure out how to progress and the whole "story" of what the Nomai were up to and trying to accomplish. There's a setting to have interconnected hints that's on by default, which creates a sort of schizo red-lines corkboard for the hints, but it makes the game much easier and I find it much more enjoyable with this setting turned off and recommend you do the same if you're going to play it. The DLC is also a must-include, as it adds an additional 10 hours or so to the gameplay and deals with another species who stumbled upon your solar system much earlier, and their strange spacecraft and machinery, with the gimmick being the puzzles taking place on one big space station instead of across a whole solar system. The DLC also adds to the lore of the system and explains some of the oddities about the base story better. Overall, a really enjoyable experience that I recommend every anon give a try. Try to get the DLC as well, if you're going to play it, as I'd say it's a key part of the greater story the game is trying to tell. I'd say it's worth the asking price but it's just as easy to pirate it, with how popular the game is. I would say more, but as the game is one big puzzle it's best to go in as blind as possible so you have to figure everything out on your own.
>>1063907 >DEI wise, there's a nog that you meet first in the game, and the opening cut-scene features minorities and women front and centre. Sadly expected from Sony these days, changing shit just to tick some diversity boxes. Unfortunately it goes further than just DEI checkboxing.
I finally finished playing through Dishonored and its DLCs. Main game: It's solid. Some normalfags praise is as the most amazing and reactive game there is. It isn't. There are games that do both better, with Deus Ex probably being the best to this day. Still, Dishonored offers more interesting interactions and options for emergent gameplay than typical AAA games do. However, the alternative ways to deal with main targets are very, very heavily telegraphed and very railroad-y. It's better than Bioshock choices but not that far from them. They do not feel as earned as different paths feel in other games that boast about freedom and possibilities. The non-deadly ways to deal with key targets feel just far too convenient in most cases. The game should make you work for them a bit more. Dishonored's plot is a typical betrayal and revenge story. And choices, while limited to death and non-lethal poetic justice, help it a bit despite their issues. There isn't much meat on story's bones but it works for Dishonored. Game's world is interesting even though it feels small. It was very obvious to me that all notes and world building were taken just far enough to set the backdrop for the game but not an inch further. Gameplay is solid, although the limit of five unconscious per area makes the game easy to cheese when going for a ghost play through. Stealth in general is OK, and abilities make it fun and more fluid than in other games. With some thought and planning, it's possible to use a combination of blinking, possession, and time stop to zoom around the map undetected. It's pretty satisfying. Abilities are very polished in general. There was a decent amount of thought given to them and to interaction they have not only with enemies but with environment and with each other. That makes combat more entertaining than being a stealthy assassin. Head-on assaults or stealth ambushes that turn into brawls are simply more fun. Even if combat and animations are basic, the amount of options offered by combining abilities keeps it fresh throughout the game. Another element that works against stealth for me is the level design. Some feel too padded and repetitive. Luckily, blinking around and possessions make crossing them relatively hassle free when playing stealthy. Daud's DLCs are overall better than the main game. I appreciate how focused levels are in the DLCs. All the unnecessary fat is trimmed. Similarly, the abilities are a little bit more fun. Blink is bundled with freeze time and that opens a lot of new possibilities. Pull ability unlocked later on is good, especially when upgraded to move heavy objects. Choke dust is very useful and I am surprised it was not in the main game. Same with the incapacitating mines. They are obvious ideas, easy to implement, and would spice up the stealth and non-lethal paths. Only lackluster ability is one that improves summoned assassins. I think it would be better to bundle it with the summon assassins skill and maybe add a third rank to that one to give summoned assassins more abilities. As it is now, summon assassin and this skill feel a bit too expensive for what they offer. Especially with the more limited rune supply in the DLCs. Extra objectives require more work and thought. For example, to frame one of the targets and get him imprisoned, you need to infiltrate his office, tail him and plant incriminating document in his pocket before he reaches the location of a meeting with a military official. Finding alternative ways to deal with targets feels a little bit less telegraphed to me. Oftentimes, you need to meet with people who are actually plotting against them and you need to do more legwork than in the main game to make non-lethal approaches work. And for approaches where most work is done for you, they are cost cash in the favors system. Only exception is the very last mission of the second Daud DLC. That nonlethal setup is probably the most obvious in the whole game. Enemies are largely the same but with addition of witches and ghost hounds. Witches are a fun change of pace. They are challenging during first few encounters, especially since they surprise Daud and are unlike any other enemies (although they share some elements with assassins). After dealing with a couple of them, they will be manageable but more interesting to face than guards. Being attentive and planning engagements is all that's needed to handle them. Story, like in the original, is nothing special but competent enough. It's another betrayal and revenge plot but this time with a redemption angle thrown in. It's spiced up with witches, and brevity of the DLCs helps the story to not overstay its welcome. What's nice is that some of the minor and secondary DLC characters are encountered in later missions. It would be nice if the main game did some of that. Instead, most NPCs are disposable and limited to single missions. Only ones that aren't are the crime lord, old woman, and residents of the hound's pub. My only major complaint about the DLCs is that it's very obvious at times that they clearly were lower budget than the main game. Dunwall City Trials are standard challenge maps. Most are fine but nothing special. Some challenges can be borderline impossible to max rank without getting lucky RNG. Where the game really shines for me is the art direction. Textures look like they were oil painted, tying them thematically with the whale oil-based industry in the game. Slums look appropriately drab and the art team managed to do it without overreliance on gray and brown like most media does. They contrast nicely with luxurious locations that upper classes live in. In between them, there are factories, prisons, military installations, and other parts of the city in various states of decay. Each is unique but still feels like a part of the same world. Levels take place during different times of day too, and that goes further to make environments interesting. There are night time levels, ones at noon, dawn, dusk, afternoon, and sunset. Character design is great too. Everyone has exaggerated features but not to the extreme. Only game I remember going for something similar is Brink but that took it too far, and half characters looked like cavemen or homunculi. Dishonored does it much better, and pairs it with great costume design too. Levels and characters are in general great to look at. As is all the machinery found in the game. Only two complaint I have is that the same effort did not go into the generic NPCs and weepers. There are only few variations and they repeat often.
>>1073210 >Where the game really shines for me is the art direction. Did you write this knowing the art director died last week? Maybe that was the reason you even played the game? To honor him? That's very kind of you.
The Order: 1886 After saying I would play this game in the friday night thread, >>1081876 I've finally finished it. And it really feels like a bizarre mess in both a good and bad way. I played it on a hacked ps4. Firstly, the thing that drew me to the game was the aesthetic and the combat. Games that take place in the Belle Époque period in Europe are a rarity, and even fewer nail the look and feel of the time. This is beyond a doubt the game's strongest aspect, how nice it is to look at, being even more graphically presentable than some contemporary games coming out right now. Plus it performs quite well, aiming for 30fps and almost never dropping below it, which is a pleasant surprise given how many graphical console shooters look like shit and/or drop into the 10s/20s. And while the graphics on their own never make a game, it is nice to be looking pretty environments all the time while you play. This also extends to the sound work in the game, as all the firearms, rain, walking around etc, all sound top notch. Gameplay is mostly solid by the standards of 3rd person shooters, but with some seriously caveats. The actual core of cover based shooting is extremely polished. It is clear that a lot of time was spent making sure, the simple acts of moving around behind cover, shooting enemies, reloading, and blind firing are all smooth, responsive and generally enjoyable. Given that shooting human enemies is 80% of the gameplay, it's good that the fundamentals were nailed as well as they could have been. However there are basically no mechanics outside of it, and it relegates the gameplay to feel very simplistic. There's no dodge/quick moves (outside of QTEs), no special attacks (two weapons have a secondary fire which are borderline useless), melees are relegated to QTEs, you can not rotate around cover, only move left and right, and there isn't even a button to swap the camera position over the opposite shoulder, which is extremely frustrating at times. But the game fucks it up by trying to add variety, by changing things up in extremely limited ways and it's literally never fun or enjoyable. Firstly there's two fights against werewolves in the game; all they do is charge at you in a closed arena, you shoot them when when they charge, then a QTE shows up for you to dodge at the last possible minute, you must do this 5 or 6 times until they all die. It's horrendous. There are also two fights against vampires (I think that's what they're supposed to be?) and it's a glorified Simon Say's, where you hit the correct QTE and then attack until it dies. There's no movement, no control, everything is scripted, just attack, then QTE dodge until it dies. The second vampire fight is also the final boss. Last and least, there are the forced stealth sections, these are horrendous. You insta-die if you're ever spotted, enemies have inconsistent line of sight and can sometimes kill you through walls, takedowns are a timed QTE, which means that you have to wait about a second and a half behind the enemy before you're allowed to kill him, which is usually enough time for him to turn around and oneshot you. Every single one of these sections should have been removed from the game or turned into normal shooting galleries instead. Overall, there are way WAY too many fucking QTEs in the game, and everything outside of the core 3rd person shooting sucks fat dick. (Except for the lockpicking minigame, which is one of the better ones i've seen) The plot is all over the fucking place. You begin the game as Sir Galahad, of the Knights of the Round Table, and you spend the first half of the game just running around killing vaguely communist rebels by the building load. You have three primary companions, Isy who is a massive bitch and who's entire personality is being an annoying girlboss, Lafayette who is a womanizer and french, and Mallory, who is killed by the rebels early on and then entirely forgotten about by everyone by the end of the game. No one except for Galahad has a good voice actor btw. Also Nikola Tesla is in the game for about 5 minutes total. By the half way point, Galahad finds out there's a conspiracy where by a British company is exporting vampires to the Americas (?????). It is never explained why they are doing this, who pays them, or if that's even a bad thing. This causes Galahad to then join up with the rebels, which is lead by a pair of fucking pajeet women. Galahad then wants that curry pussy so bad, that he then betrays everyone and everything for the last 3rd of the game. He's then counter-betrayed by the government, but this plotline goes fucking nowhere. The game ends with Galahad finding out that one of the members of the order is a vampire or werewolf (the game doesn't really differentiate between them very much) and that the head of the Order knew all a long, then game tries to pull a "humanize the vampires/werewolves" by saying "oh, there not that bad", they just want to live, despite being inhuman freaks and there being plenty of examples in game of them killing huge numbers of people. By the second half, I couldn't take the plot seriously what so ever, and the game does absolutely nothing in terms of bring closure to any of the half baked plot threads that they created. They really, were hoping for a sequel for this game and it suffers because of this. A few miscellaneous things of note are that there's a number of segments in the game between firefights, where you can just walk around looking at different things in the world. Because everything is so gorgeous looking, I actually quite enjoyed these quite moments. This game was begging for some kind of detective puzzles, that require to you look around the world to solve, to better make use of this. Also, the game has a photo mode, and it's very robust. You can add filters, do pitch, yaw, roll, and even go out of bounds (although it's not a full noclip). Overall: >Shooting guys was simple but fun, >The game looks and sounds beautiful (except for the voice acting) >I really liked the aesthetic and the setting >Gameplay outside of shooting guys blows shit out of a straw >The plot is unfinished and was beyond retarded by the end of the game I really wish it was better than it was.
>>1051860 Good summary.
>>790791 Finished crosscode, I recommend only playing it in german though.
Finished an indie game called HASTE. Movement us pretty fun and it's a good game tonplay with something in the background. Plot is absolutely nothing though
finished STALKER2 yeah it's pretty fucking bad in some places, what with having fake Alife, trash graphics (thanks unreal), trash boss fights and a ton of shit changes and what not. But as someone who really enjoyed the old games some 10 years ago the fan service moment really hits hard, the whole bit in SIRCAA was definitely the highlight of the game.
>>790791 I actually beat enter the gungeon recently. Just a normie run, not the super secret actual killing your past run of the game, and only with the Marine, not all 4 characters plus all the secret characters. But it was enough to trigger the credits. And with as much as movies and TV have sucked ass clearing the backlog and housework has been my thing. Other games beaten recently >Forbidden fantasy. Yeah I know it's a porn game, but shit was surprisingly good even for a gooner visual novel >Tekken 8 solo content before season 2 ruined everything >Doronko Wanko, a free game that was cute >KOF15 for what ever beating the singleplayer story in the game is worth That's what I've beaten recently cause I was addicted to Tekken online until the season 2 patch made me not wanna play anymore. If I were to list everything list would be stupid long, but Tekken 8 and 7 online kept me locked in for over a year.
>>790791 Finished Lobotomy Corporation and pokemon Fire Red. Lob Corp had many dificulty spikes, but most of it is knowledge based, once you understand what it's asking of you it's not that hard to come with a solution. Day 47 fucked me the hardest of all, somehow even more than day 49, and i'm blaming Hod. After all the malding I wanted to play something easy and familiar and did a nuzlocke of Fire Red, it went alright, Lapras and Snorlax were worth the sacrifices made to reach them. Also Aerodactyl did a espectacular job. I will probably do an Emerald run now and see if i finally beat the Battle Frontier.
>>790791 I beat rise of the ronin when it came out last month, got all the achievements and stuff. after kind of being disappointed with both wo long and strangers of paradise im suprised i enjoyed it so much. ive also been playing monster hunter generations ultimate. im still playing 120 so hours in, but i beat altah-ka so ive technically beaten it i guess. >>1098374 great game. although, I don't see why it matters what language you play it in considering it doesn't have voice acting >>1104822 I feel like getting back into gungeon now that the sequel's announced. I only ever beat the lich once.
>>1063907 >awful demake slop > solid four out of five stars kys normalnigger
>>790795 >starsector I love it so much. really miss the 0.95a talent tree though. junk fleets were great.
just finished wizardry 8 the other day. it holds you down and beats the shit out of you until you're bone powder, but makes that very fun. lot of replayability like starsector.
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>>1118432 forgot pic, durr. doing some goofy faerie ninja/bishop meme run
Binged the OG God of War trilogy. It amazes me how good GoW3 still looks to this day
been playing fighting games lately on arcade emulators. Just their arcade modes. >Street Fighter 3: Third Strike Loved it so much. My fav 2D fighting game. >Super Street Fighter 2 Turbo (japanese version) Japan version because the USA/World versions are bugged to be extremely difficult. Not as good as SF3 but it's ok. >Garou: Mark of the Wolves Loved it more than SF2 but not as much as SF3 >Soul Calibur 1 Fast and fluid. Felt nice to play. >Soul Edge Stiffer gameplay than Soul Calibur but ok. >Virtua Fighter 1 Trash. You can beat the whole game by spamming the crouch punch.
Got Dead God in Isaac, finally.
>Crysis series Warhead was my favorite. 2 & 3 are too different then 1 and Warhead. 3 had a worse story but better gameplay than 2. 1 gets better as you play but started of slow >Crime scene cleaner Good for what it is but small. You like cleaning, you'll like it. >Lumione Visual like Ori. Gameplay like Celeste. Not that well made but not the worst. 1st area probably the hardest. Story doesn't matter it's a platformer. 8 hours to finish. Don't regret that time but also don't recommend it all that much.
>>882552 Also did beat it recently, god I hated the ending but I genuinely enjoyed acts 1 and 2. Reflecting back on it I kind of want to play more crpgs in general, unsure if I should go back to kingmaker or try some of the old classics since I hardly played any of them
Animal Crossing Gamecube, sort of. Played for two and a half months and got all debts paid on two characters, plus a perfect town rank. Gonna wait for the golden axe to show up before I move on.
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I unlocked all the characters in Cartoon Network Racing. It was exactly what anyone would suspect it to be: licensed kart racer slop with minimum budget and effort. >for some reason, Suzy is the best driver in the game with 4/5 acceleration and 5/5 speed but 1/5 handling; nobody else has her stat spread even though other characters have stat clones >high handling may actually be bad because it causes speed loss from oversteering and none of the turns really benefit from good handling >most common item pickup, three darts, is the equivalent to three red shells in Mario Kart, which makes it an absolute nightmare to escape from the pack if you make a mistake >the awful "revenge" mechanic only exacerbates the stunfest and all defensive options take longer to deploy than the projectile warning lasts >Earl is just straight up unfinished with a generic "super speed" toon power and no victory speech >the animations are stiff and awkward in a game about animated characters, also PCSX2 makes every character look like shit (at least, I hope it's just the emulator..........) >the course obstacles have especially choppy animation, which can make it hard to avoid them sometimes >half the courses are generic themed ones not tied to any of the shows The rubberbanding is extemely blatant too. You can chain speed boost powers with a max speed character and perfectly take every turn only to have a character with low speed and no speed power inexplicably catch up right before the finish line (better hope they don't have 3 darts). And if you get dicked on from hitting an obstacle or taking multiple hits in a row? The drivers ahead nearly stop. The game is still pretty easy despite this, but it has lead to a few horseshit moments. Overall, it was still fun to blaze through it while completely stoned. It was a fun nostalgia trip with some great shows that didn't show up in vidya at all. If I was a kid, I would have thought it was an enjoyable 6/10, especially since you can unlock full episodes. It just makes me wish that there was an actual high-effort CN kart racer
>>1159401 >Animal Crossing Gamecube, sort of. HA! You silly billy, that's not a game you can- >Played for two and a half months and got all debts paid on two characters ...oh. That's uh, a little more than I play- >plus a perfect town rank. ... you know what, nevermind.
>>790791 Dark cloud sort of? I beat the main game, I feel like I have to complete the post game dungeon, but also it's hard to keep playing when I know there's no more story and I already have maxed out weapons. It's become a slog with a full inventory too because I have no reason to use most the items and can't sell them because max gold and nothing to spend it on due to maxed out weapons and a full inventory.
I beat High on Life yesterday. Decided to keep the voiceline settings on default even though there was an option to make your guns shut up, to get the full experience. >setting and level design were fun >good weapon variety on paper >I laughed once every couple of hours >hidden chests satisfied my collectathon autism >decent boss fights for a fps >dynamic goo armor system on enemies is legitimately cool >grunt enemies have giant eyeball heads that make a satisfying "pop" on headshot <90% of the dialogue in the game is exactly as annoying as your first impression for the full 10 hours <it's not clever to remind the audience they're playing a video game <stuck using what is ostensibly the HL2 pistol with a dumb face because the other weapons are too wacky to be viable <the needler gun has too much spread, and the charge shot to detonate takes so long that you might as well never use it <the shotgun is another melee weapon, enemy vacuum alt-fire is a decent idea but the clip size is so small you'll be reloading most of the time <pikmin gun is out of place in the game, completely overpowered during bosses but useless all other times <you don't even get to keep the lightning gun after killing the final boss Ultimately it was a better video game than what I was expecting. If it took it's setting a little more seriously and didn't recycle the same 3 voice actors for every minor character, I might even recommend it.
AI limit, Magic got so strong that the only 2 hard fights were pushovers. Flyknight, 4 hours of fun with a friend but the last boss was a letdown Warframes mainquest, lol, lmao Bomb Rush Cyberfunk, was alright, the style was worse than JSRF and the gameplay worse than Hover but ill play it again Ravenswatch and Reccetear are all ive done this year
March-April were pretty cool, I started actually going through my backlog and finished a bunch of stuff In play order: >Undertale (loved it) >Split Fiction >Alan Wake (got me hooked to the developers, I like that it's all the same universe) >Max Payne >Max Payne 2 (the sequel was so cool) >Alan Wake's American Nightmare (fucking sucked) >Max Payne 3 >Control (loved this as well) I also started Breath of the Wild emulated around a week ago and it completely hooked me. Wasn't expecting to like it as much but damn it's great, it's making me want to finally check out Ocarina of Time since I never did get around to playing it So, after BOTW, either OoT or Alan Wake 2 to finish all of Remedy's shit. I really love how much I'm enjoying games again, not sure what happened but based
Just finished Mario Kart 8 Deluxe and by that I mean all cups at 3 stars in 150cc including DLC on emulator man, I really miss out this is the most fun mario kart I've played so far everything controls so good once you find the right kart the rubberband is to be expected but sometimes it feels like in some races they really want to fuck you over in every way possible, especially if you are someone aiming to get 1st in all races other than that a really good kart game
>>1159401 have you tried new horizons? just curious how it compares


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