/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
+
-
Name
Options
Subject
Message

Max message length: 12000

Files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

8chan.moe | 8chan.st | 8chan.cc | Onion | Redchannit
Test123

8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Animanga ES, Traditional Games, Comics,, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

(115.35 KB 388x257 (You)2.png)

/rwg/ - Rimworld General Anonymous 04/16/2025 (Wed) 01:27:49 Id: 06d7c8 No. 1092783
Burn it all Down Edition >Is the DLC worth it? It depends on your tastes some like it and some don't. You should probably pirate it first to try it out >Is the Book worth it? Absolutely, it is required literature for any aspiring game dev. >Is Dwarf Fortress welcome here? No >what mods for performance? Performance Fish, Rocketman - Download them and never look back. ► Links: --------------------------------------------- Book: >Where does buy Tynan's amazing book? https://www.amazon.com/gp/product/1449337937 Rimworld: >Where to get this game if you want to try it first: https://gog-games.to/game/rimworld >New patch notes https://ludeon.com/blog/ >Mods http://catalogue.smods.ru/ https://steamcommunity.com/app/294100/workshop/ http://www.nexusmods.com/rimworld https://ludeon.com/forums/index.php?board=12.0 https://www.loverslab.com/topic/110270-mod-rimjobworld/ >(I'm new, what mods should I get?) https://pastebin.com/G1P4WqiB (embed) >How do I know which mods eat the Game's performance? https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo/edit#gid=259692413 https://docs.google.com/spreadsheets/u/0/d/14xvMkf9zo1EjMMNkRNCWoE8QWVHQWd11v69tuyXT10A/htmlview?pli=1# >Use RimPy or RimSort for simple mod management https://steamcommunity.com/sharedfiles/filedetails/?id=1847679158 https://github.com/RimSort/RimSort >For RimSort switch from Topological sorting to Alphabetical. >Make sure to follow this guide to minimize problems with your mod load orders https://rwom.fandom.com/wiki/Mod_Order_Guide /RWG/ Mods: https://pastebin.com/vZ9nxmbh (embed) CDDA modlist: https://rentry.org/8czfy Yayo modlist:
[Expand Post]https://rentry.org/pcnuf --------------------------------------------- ►Other /rwg/++ games: --------------------------------------------- Previous:https://boards.4chan.org/vg/thread/521810948
>>1157329 >>1157406 oh right they're made of layers. is there an easy way/mod to set a character to just use a complete png and ignore all the extra stuff like hair/clothes?
>>1157207 The purpose of simple drugs is either quick buck early on, or mood boost in critical situation. If you pawn is an addict or has chemical want need, smokeleaf is always an option, relatively safe one. If you want to use them recreationally, it's best to try to limit weed and beer to just one dosage before your pawn goes to sleep.
>>1157207 >>1157207 The purpose of simple drugs is either quick buck early on, or mood boost in critical situation. If you pawn is an addict or has chemical want need, smokeleaf is always an option, relatively safe one. If you want to use them recreationally, it's best to try to limit weed and beer to just one dosage before your pawn goes to sleep.
>>1157207 it's worse than yayo or flake in every way
>>1157553 it's also very good to give to prisoners, it makes them much easier to deal with since they are less likely to go mental and if they do they are much slower and easier to deal with. >>1157573 Flake, yayo, and even psychite are harder to make and also much more addictive as well as have worse withdrawals symptoms
>>1157619 flake is not hard to make, the real problem is how quickly it balloons wealth
>>1157511 Probably not, and tbh it would look like total dogshit. Just use FA. There are a lot of texture replacers and add-ons that make it pretty customizable.
>>1157511 Also, there are portrait mods that some people use which let you attach your own picture to the pawn's bio. That's probably a better use for your donut steel anime waifu pics.
>>1157877 >FA facial animations? I guess I could just individually customize the parts. are mods usually loose files or are they in libraries or whatever like the other guy mentioned?
>>1146917 I agree strongly. I remember on 4chan unless the schizos had a very specific posting style/phrase or a tripcode, you were completely and utterly fucked and forced to be subjected to them. >>1147924 I love it. It's not my favorite mod and it sucks when the autopatcher doesn't work (Usually ESL mods or HAR races with new limbs or abilities regardless of the language the modder speaks) but now that there's a manual patcher, it makes things much easier. HSAU isn't truly incompatible but True Vampires are impossible to kill without holy landmines as a result, whereas with Yayo (OK) or Vanilla (Shit) it's pretty easy if you're a vamp yourself or use cheat mods. >>1157207 I only give it to my elite pawns. Any pawn that has a need to fight or do dumb or physical labor will be forced to be sober (outside of yayo for fighters)
>>1157661 you need several research projects and a pawn with at least 6 plant skill, compared to smokeleaf which requires 4 plant skill and can be made straight away in most scenarios
>>1150916 Did you encounter desyncs often? Could you provide a mod list if your sessions were stable?
(51.79 KB 291x206 Capture.PNG)

With the decorative terrain elevation mod that anons mentioned a few threads ago, how do you make sure the stairs go behind the slopes so it doesn't look weird like this?
>>1158301 >facial animations? Yes >are mods usually loose files or are they in libraries or whatever like the other guy mentioned? Always loose.
>>1158527 Don't quote me on this but I think it needs a manual XML patch. I've only worked with clothes, hair, and genes though so it's not my expertise.
Only real way of expansion is making more walls to the right to take over an empty geyser for more farming
>>1166158 Has a raid spawned right on your map edge yet?
>>1166533 It always has, it's why I bunkered the base down so early
>>1166613 It's better to be as centered as possible for that reason, could give you expansion ideas as you make a more passionate base and decide what you do and don't like
>>1166756 The main reason I was in the corner as it had the best starting base location. The middle is mostly a road. I could send pawns to make a new base in the middle, or a better killbox to store items in.
(555.13 KB 1181x361 fugees.png)

>accept refugees >two piggers (one of them wearing only an apron) and a twelve year old boy in a dress If I get a betrayal offer these guys are dead.
(5.06 KB 567x91 reward is shit though.png)

>right after I post that TPD it is.
>>1167249 put ya reward away waltuh
As a bonus for doing my duty to the rim I got this pretty big ancient danger open too.
Is there a way to hide the UI?
>>1167729 F11 F10 for screenshot
YEOWCH!
>it took 5 years for a pawn to get a bionic eye replacement for her missing left eye ouch
Any worthwhile storyteller mod I should try? Have been using Randy for ages, thought I should give something else a try.
>>1168899 It's Oskarslop, but I actually really like Perry Persistent, he's like a more randomized Cassandra, but less unfair than Randy.
(493.14 KB 527x852 Barbatos_Manga.png)

>>1168899 Barbatos Mifune Misfortune Rainbeau Flambe Action Alice U.L.T.I.M.A.T.E. Master Chief
>accept double mech hive raid quest >they gave me 6 troopers, how bad could it be? >6 days pass with literally nothign happening >rival faction attacks, takes the troopers out of commission, my pawns had to sweep up the rest, not looking good >thankfully the dormant mech hive i had from last year took care of most of the raiders >First mechive shows up immediately after >wtf >5 centurions >4/4 lancers/shotgunners >12 scythers >wtf this is not what was listed on the quest description >use up all of my honor to call in 3x imperial trooper drops >none of them survive, but they damaged them all enough for my pawns to clean up >all of my colonists are now out of commission but they all survived <I hope the story teller gives me ample time to re- >new Mech cluster, attacking immediately >AAAAAAAAAAAAAAAAAAAAAAAAAAA >I have literally no capable fighter left, they are all still recovering, no way to fight- >my eyes catch a glimpse of a near useless archotech item I had in my stash for 3 years >Psychic animal pulser >I immediately use it and watch the entire mech cluster get wiped by several dozen rabid animals I sure hope that's the end of it and I wont get any more raids for a whole year, because even after 4 years I have no fucking killbox and my colony wealth is at 250k. Recovering from these attacks takes forever
>>1158421 FA causes desyncs, like the mod compatibility spreadsheet says. It got pretty unplayable eventually. In the latest run we ditched it and got a few face texture mods instead, almost no desyncs after that. They're quick to recover from though, make sure to save when someone desyncs to speed up the simulation when they rejoin. I also recommend using a local savedata folder (you can google how to do that) for easier management. The modlist was a pretty small one, I don't have access to it right now, except for the modconfig file but I can't post it here...
How do you deal with prisoners btw? How many wardens per prisoner? Also how can I prepare a large batch of nutrient paste for them? I can't seem to manually create it.
>>1170218 vanilla paste dispenser interface haunts my nightmares, nutrient paste pipe/dispenser mod.
>>1170249 Seeing my warden haul paste one by one to each prisoner across the base is killing me. Luckily I figured out the trick that lets me mass craft paste, people were telling me it does not work anymore..


Forms
Delete
Report
Quick Reply