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/twg/ - Total War General Anonymous 04/16/2025 (Wed) 01:01:02 Id: 3241c2 No. 1092637
Total War is a Grand Strategy series created by Creative Assembly and published by SEGA, it offers turn based campaign gameplay with real-time battles in a myriad of different time periods and fictional settings. >News https://www.youtube.com/watch?v=avVyfLV6YXI& https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/69-total-war-warhammer-iii-improving-ai-in-campaign-part-2 >Total War Warhammer 3 https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/ >Other Games https://store.steampowered.com/franchise/TotalWar-Official Post campaigns, battles, units, strategies, tactics or anything Total War related.
Can the AI get legendary heroes before you? I finished that first quest to Scyla (get 800 in raiding) and then nothing else.
>>1129387 >deliberately play in a lame way >complain that the game is lame there are plenty of problems with the game but I swear most of the complaints I see the most are entirely because you chose to play that way. this is like complaining that mario is all about jumping through walls just because you watched a speed running tranny do it and literally can't stop yourself from copying it now.
>>1142556 I don't remember the AI being able to "steal" your heroes
>>1142556 There was a period of time where Wood Elves could lose out on Ariel, but that was a bug. I don't think it should ever happen. Quests for Karanak and Skarr have some sort of weird requirements to appear. Skarr's quest I think requires a high-tier Khorne warrior/chosen barracks (?) or Exalted Hero equivalent to be started.
fellas I installed the 4 we'z speshul mods and the better camera mod and for some reason I cannot see my spinning fanatics at all when I let them loose. Any reason for this? Is this a common issue?
>>1143674 metafags will meta. I know a guy who does the exact same thing on tabletop even against dudes who are clearly picking meme teams for fun. There is no helping those people
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my god this was one huge battle, most if not all of my ranged units lost all their ammuniton, look at those casualties man
Is the game playable on Deck? My computer is in my home country
>>1147450 I can't imagine it would be a pleasant experience
>>1146694 I uninstalled all mods, validated files, reused creamapi for dlc and I still cannot see my loons as fanatics. Did the last update bork the game?
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>>1146694 >>1148120 I haven't seen this issue before, and tried it just now with just those 5 mods enabled and they looked just fine in this one battle at least. I am in the beta and never used creamapi though so maybe that makes a difference? >>1147328 kino
>>1148185 damn I wonder if it is a creamapi issue. let me revalidate files which removes the dlc and try again.
>>1148228 >>1148185 ITS A FUCKIN CREAMAPI ISSUE. ITS OVER BOIZ NO MORE FREE DLC.
>>1148185 ok so I found a fix thanks to this random russian post on the steam forums. I have no idea why this random dlc affects the goblins but it does and when I did what this post said it worked as in the image.
>>1148550 Does that also remove the actual blood dlc? seems like a pyrrhic victory if thats the case
>>1148598 yeah I had to remove that entire line so thats the only dlc I guess I don't have. Sacrifices must be made I guess.
guys... GUYS Are there any good resources for how to actually play these games decently as night goblins or just in general?
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>>1151162 >How to play as night goblins >Pick Night Goblins >Git stomped by gitz WWWWWWWWWWWWWWWWWWAAAAAAAAAAAAGGGGGGGGGGGHHHHHHHHHHHHH
>>1151213 The worst part is you're not wrong.
>>1151162 Gobbos are very hit and run because they're squishy so you don't static lines and you can't just do a big pile of violence and aim it at the enemy like orcs. Unless you're playing Grom in which case your gobbos are so boosted it doesn't matter.
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>photos taken seconds before a disaster
>>1152777 that actually seems like a fun way to play though, the hit and run thing I mean. Althought I am NOT fast and performing actions and that method of play seems rather micro heavy. Is there a video I can watch that goes more in depth to this or a written guide. Just curious, if there isn't I don't mind. I'm going through the game's tutorial campaign right now since, out of the 38 hours I've played, I've never actually done it lol.
>>1152929 You can watch vids but micro'ing is something you just gotta pick up on. Use the pause and slow down buttons to slowly learn, no shame in that. Also keep in mind I'm extrapolating from other stuff. I don't play greenskins. I'm just assuming it's a skink situation.
>>1152929 >>1152929 there's a lot of guides on youtube on battle controls, using shortcuts and things like that makes micro a lot easier but it is mostly muscle memory. as for goblins specifically, you should always try to outnumber the enemy and attack from every angle, take advantage of stalk, magic, and hire an extra army. Your infantry is cheap so dont be afraid to recruit more if they take too much damage. skarsnik's faction can get dot attacks for night goblins later in the game too, so try to get as much scrap as you can
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i had to stare at this for a second to figure out whats going on here its a club handle or something, with 2 white lion axes stacked ontop of each other using the maneater variety mod, most of the variants look cool but some are just goofy
>>1143674 put enough hours in to try all of that stuff in multiple campaigns with mediocre results. Watched legend one time and realised how easy it actually is. But you're right, you can't go back besides making a few meme stacks here and there. pvp was alright though.
So this is where everybody went?
>>1165009 Seems so.
>>1152929 Night gobbos have stalk so you get to pick the battle field every engagement, all ranged and artillery armies insta lose. Gobbo cav is so damn fast it just zooms past slow enemies on most maps(makes underway stance risky for gob armies) It's more about campaign map mukkin about and setting up good fights with lodsa advantages for you, either ambush or underway detect Personally I enjoy fighting skaven with stalking units like night goblins, you dodge the worst of their artillery and weapons teams, a well placed fanatic revealing itself, drawing in like 4 rats and letting loose a loonie, squigs in general just shit on rats
i've done a couple Sieges with the Ass Ladders Begone mod now and it's signficantly more fun than i remember Sieges being in Warhammer 2. seeing enemies use their siege equipment, target walls and gates, and concentrate their forces on vulnerable areas instead of just rushing my walls and climbing up my shit from everywhere is giving me that BFME2 feel i was looking for! and so far i've won both games on Easy, so i might jump up to Normal or add another AI army to the attacking team today.
>>1167325 well on easy you can just send units to beat whatever unit you want and they will mostly suceed. when you put diff on normal you actually have to take care with unit matchups
>>1167397 ohh, okay interesting. i'll have to try a normal difficulty game against the same armies i fought yesterday before adding another army then. i tried to think strategically with my army placement and engagement tactics. most of my gates and vulnerable walls had at least one unit of frontline footsoldiers posted behind them, and had one unit of cavalry off to the side a little so that once enemy units engaged with them i could swarm in from the side on horseback and pincer them/break their formation. ironically the thing i felt i did the worst job of micromanaging was magic and using hero abilities. though those did come in handy when i struggled with some of the monstrous units who got through.
>>1134511 the ID makes the thread slow
>>1167325 I still don't see why everyone is fixated on ladders when shogun 2 had ok sieges even when everyone could ninja climb. the real problems are obviously map design and penalties for climbing being too small.
>No 1d6chan Total War in OP We worked hard on that...


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