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Housing Thread Anonymous 04/18/2025 (Fri) 23:54:17 No. 11034
Post houses!
(2.04 MB 3840x2160 pool room (2).jpg)

(1.39 MB 3840x2160 pool room.jpg)

(1.89 MB 3840x2160 pool room (3).jpg)

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Actual void houses are really cool. It's a shame that most are kept hidden since it's basically not allowed and made with mods.
>>11034 i haven't finished mine yet >>11091 those thumbnails look like modded minecraft what mods do you need to do that?
>>11094 it looks like they just made a build in the void area of the house but modded or photoshop'd the black skybox to a different one
>>11094 If you want a void house just put this in your plugin repository https://github.com/LeonBlade/BDTHPlugin since it makes glitching instant. If you put a bed in the void and /doze near it you can get there and start building.
(3.27 MB 1920x1080 E6sSdk8XEAEIeUT.png)

(10.55 MB 2560x1440 FC_Room_Door.png)


I love these walls, but they take so many slots to replicate
(731.37 KB 1152x648 Home decorating.png)

What are some good furniture pieces that could be used to create a star like effect? This is my room so far, and I'm trying to go for a night sky balcony effect. Any ideas?
>>11219 Carbuncle lights clipped behind furniture
>>11219 >>11221 I forgot. I was working on a build with a starry faux window recently, if you float candles behind a wall and vary the depth those also pass for believable stars
>>11090 I really like this one, it's about as close you can get to vaporwave aesthetics with the finite furnishings you have as resources in this game, it's a small detail but I really enjoy the illuminated planters by the staircase. It's strange, but the really outdated graphics of XIV actually help make this build that much better. >>11091 These are all so nice. While I tried building into the void once, I just made a kind of terrible jump puzzle. It really makes me yearn for the format Maple Story 2 did its houses in, though I could do without the minecraft tier cubes. I wish it was a more freeform box that you could make a custom layout for without having to do any elaborate tricks to get there. It's impressive they achieved as much detail as they have here, though the newer furnishings do have a lot more nice small details to them than ones from say, HW and ARR did which helps a bit (it looks like a lot of Stormblood themed pieces in them?). I really like the moogle rug being repurposed as a sand zen garden thing, and the steps being repurposed for roofing. >>11219 like the other anon said, the extra stuffed carbuncle/carbuncle lanterns is a good start if you want a twinkle to the stars, but the assorted candle furnishing is good for a steadier, and imo a bit more realistic looking glow. I've seen people use "undersea spoils" and "deadman's chest" as well, those both have more of a gold/warm twinkle to them compared to the carbuncle stuff. I'd use the housing preview with BDTH and see what you like best for the effect. I think deadman's chest is synthesizable with drops from Satasha (Hard) it's not too bad to make even at a pretty low level of crafting
>>11147 The sky in most of these pictures are just done with a reshade depth filter, but there are actually mods that can place a more elaborate skybox into the void, mostly for houses with their own Mare Synchronos and is done with a static minion like a campfire (iirc) >>11094 Makeplace is another big mod housing designers use as it lets you build freely in a third party program and then import it into the game given you can provide the furniture.


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