>>11090
I really like this one, it's about as close you can get to vaporwave aesthetics with the finite furnishings you have as resources in this game, it's a small detail but I really enjoy the illuminated planters by the staircase. It's strange, but the really outdated graphics of XIV actually help make this build that much better.
>>11091
These are all so nice. While I tried building into the void once, I just made a kind of terrible jump puzzle. It really makes me yearn for the format Maple Story 2 did its houses in, though I could do without the minecraft tier cubes. I wish it was a more freeform box that you could make a custom layout for without having to do any elaborate tricks to get there. It's impressive they achieved as much detail as they have here, though the newer furnishings do have a lot more nice small details to them than ones from say, HW and ARR did which helps a bit (it looks like a lot of Stormblood themed pieces in them?). I really like the moogle rug being repurposed as a sand zen garden thing, and the steps being repurposed for roofing.
>>11219
like the other anon said, the extra stuffed carbuncle/carbuncle lanterns is a good start if you want a twinkle to the stars, but the assorted candle furnishing is good for a steadier, and imo a bit more realistic looking glow. I've seen people use "undersea spoils" and "deadman's chest" as well, those both have more of a gold/warm twinkle to them compared to the carbuncle stuff. I'd use the housing preview with BDTH and see what you like best for the effect. I think deadman's chest is synthesizable with drops from Satasha (Hard) it's not too bad to make even at a pretty low level of crafting