/vore1/ - Vore

Giantess, same size, female, loli etc

Index Catalog Archive Bottom Refresh
+
-
Options
Subject
Message

Max message length: 12000

Files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).



8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Stop complaining about loli you fags NO MORE REAL ANIMALS OR IRL THREADS. NO GOLDFISH. Ai art IS allowed and here to stay. Quit whining about it

(73.97 KB 720x480 thread icon.gif)

Vore Games 4 Anonymous 03/15/2025 (Sat) 05:18:59 No. 70426
Time for another one.
Hooray
It's nice to finally get some mugen edit after ebegging for it for so long
>>70041 >>70109 Aight got an update for you fellas: https://drive.google.com/file/d/1WU-vBETPLwicNhOdMuEDhB0JhqA2x6c3/view?usp=drive_link I couldn't actually replicate the capacity bug entirely, but I did find some unintended behaviour in preds with non-default capacity and fixed it, so hopefully that fixes it. Having said that, it's important to note that the game entirely disallows hunting during the second stage of digestion (when the prey is dead), so if that is what you observed, it's intended behaviour. Changing that would horribly fuck up...pretty much everything, so I am not keen on messing with that. That, and from a gameplay perspective, knowing that a pred is safe whilst they are digesting (rather than 'processing', as the code calls the first stage) is pretty useful. I managed to make the preds somewhat awkwardly toss the key out in a different direction than the bones. Most of the time. Hopefully that should make the whole "keys getting buried underneath bones" thing less prevalent. Whilst debugging I had the idea to add a slight boneshape to the preds' belly (Except Ligeska, who doesn't have a blendshape for it lmao) that slowly evens out as the prey weaken. Thus, right at ingestion a pred's belly will look bulgy and (slightly) misshapen, and then smooth out, giving the player an additional visual indicator of how long they have until the pred is going to start fully digesting their current prey. I also added a modifier(F10) to disable said shape, if that's not your thing. It's on by default, but pressing F10 disables it. Hopefully I didn't miss anything or fuck something up. Gods I am tired.
Does anyone have happy binge day to you game by earthbound books?
>>69512 It turns out this guy has builds of his two games, but from what I can tell, they are 100% locked behind Patreon. They could be released later since I think the builds behind the paywall are for play testing. https://x.com/Hellionprime3 https://www.patreon.com/Hellionprime
>>70488 hey, thanks for all of your work on this game. it's gone from a pain in the ass to play to something reasonably fun with your edits
Does anybody have Kiro Chan's Daily Life vore game? It is on Kemono but requires some sort of password for extraction
The Download link goes down so fast. could anyone send a download of "Jessica Dimensal Alpha- 0.5.x" by MADGLAD please?
>>70488 sorry to bother you but is there possibly a debug mode that allows you to unlock everything off rip
>>70549 Thanks, man. >>70602 Nop. Unfortunately not. My desire for a debug mode was actually a huge impetus for making these shenanigans in the first place. Closest you get is that you can save-edit pretty easily by going into the appdata folder for the game and using the online save-editor. If all else fails, you can always press F8 to make yourself inedible and run through a round to unlock stuff. Tedious, but easy. That being said, I don't actually know what bits of the game would even need to be unlocked after all the editing. Is it because you want to play with a specific Apex pred, or because you want to play as a specific pred? Depending on what it is, I might be able to just tell the game to have the feature unlocked on a fresh save so that people don't have to bother with unlocking it. Also, it occurs to me that I never bothered checking if you need to unlock student preds, or whether playing with student preds on a fresh save behaves the same as at does on my end. Hmm.
>>70604 Just figured it out, pathfinding past appdata for anyone else wondering is AppData\LocalLow\GhostWhisperer971\Escape From Deep Pit University
>>70602 Save: https://www.mediafire.com/file/bzidsmlao9dsuxe/game_data.dat/file Copy-Paste this path into Windows Explorer > %appdata%\..\LocalLow\GhostWhisperer971\A Way Out and paste the game_data.dat into the folder, the save has all preds, nightmare and dual preds unlocked >>70488 Thank you for the Updates man! I wish GhostWhisperer would keep updating it. It's a fun concept. If you want to keep playing around with the modifications, I'd have some suggestions/wishes: 1. Extract the modification values into a file. That way you wouldn't have to spam keybinds every run. And if people don't like the speed/size/range changes, they could keep them at default. 2. Somehow force which preds spawn. Personally I'd only spawn Bella and Satie. 3. Multiple of the same pred?
Famished 0.20! Gu-u-uys!
>>70633 Was already posted in old thread: YUhSMGNITTZMeTkzZDNjdWJXVmthV0ZtYVhKbExtTnZiUzltYVd4bEwyNW1aSFI0WTI5NmVHUmtiakZ1Y0M5R1lXMXBjMmhsWkM0M2VpOW1hV3hs
>>70634 Where i need to put this text? Cause i don't understand...
>>70655 copy the text, go and search BASE64 DECODE, it is a green page where you will paste the text, then you will press the "Decode" button in the page, that will make you a new text, copy that text and replace the previous one, decode it again and the result would be a download link, copy that link and paste it as an URL and there will be what you was looking for, i hope this will help you, have a good day.
>>70656 >Thanks
Does anyone have vorotype version 2.6
Does anyone has vore games with a good character customization featured in it to make vore ocs? Belly & All?
>>70632 You're welcome friend. I'd love to do the former, and that was originally the plan - Try to get unity to eat externally defined variables from an uncompiled file that people can just edit as they please. Unfortunately, that turned out to be way the fuck beyond my very amateur coding skills. Closest thing I had to coding experience prior to this whole affair was Crusader Kings 2 and 3 modding. The latter I really wanna get back to soon™, and try to see if I can get a mod I made ages ago working again. The actual vore bits more or less work, as far as it goes, but I made some UI changes too and they got horribly broken by an update in some way I haven't really had the energy to investigate. As for the second and third: The former has been something I've wanted to try and do for a while. I am somewhat hampered by the fact that the UI stuff is largely handled through Unity itself, and not the C# code I am modding. Whilst I have access to a working decompiled code, I do not have access to a working Unity project for the whole game, making some things...challenging to mess with. However, one very simple solution would be to just add a few buttons that spawns a given pred, and so I've gone ahead and made this little update for you: https://drive.google.com/file/d/1Oyujb_AITh0jCginuQmTEIv89vqDGYnC/view?usp=drive_link Now, whenever one presses left Shift+R/T/Y or U, either Bella, Tulpy, Satie or Ligeska spawns in a random bathroom stall. If one presses left CTRL+SHIFT+R/T/Y/U, an apex version of said pred spawns. I added the keys to the readme as well, of course. So if you switch off student preds, you can start a game with an Apex of your choice and then spawn whichever additional preds you want. Awkward as hell, but hey it works. There is no way to delete them again though, so use it with caution. Also do note that the modifiers that change preds (like digestion speed changes) only change currently existing preds. So if you wanna use it alongside other modifiers, it's important to spawn the pred(s) first. Oh, and while I was at it I set it so that the modifier UI stuff in the pause menu updates if you press the keys while the game is paused. So now you can pause the game at a start of a round and set the parameters with a lot less guesswork. For some reason I had gotten it in my head that getting the UI to update while the game was paused would be really hard, but it took all of five seconds to implement. Well, better late than never I suppose.
>>70686 not the same person but Thank you for your hardwork anon
>>70686 Insane work! Seeing the values in the pause menu is huge! But, what have we done?
Looking for some good vore games. There should be animations or images or something. Text only games are not my thing. I dont mind rpg games as long as there are images or pixel animations involved. Do recommend something good. Peace.
Hello to everyone, I wanted to ask if anybody has vorotype 2.6. I only have the latest version and its so bugged that I can't acsess all the scenes, if someone has It, thank you in advance.
>>70595 bump
>>70700 >>70691 Thanks fellas. Yeah, having the values actually update in the pause menu is unironically the best change I've done in ages, goddamn. It's so, so much easier to set up rounds this way. Worst part is that it genuinely took no effort at all to set it up that way. Legit took less than two minutes to come up with a solution and implement it. I have no idea why I thought it would be hard, but the notion that it'd be a massive pain in the ass to fix, kept me from attempting it until yesterday. Coding is a wild ride like that sometimes, I guess. Also, yeah, when I tested to see if the spawn keys worked, I also learned the hard way that the game absolutely was not built with the idea of having dozens of preds on the map in mind. The sheer noise alone is incredible. It did make me yearn for some kind of cross between this game and Unbridled Hedonism though. A 3D environment, ideally with some kind of tasks for the player, wherein you gotta avoid preds when they are hungry, but can otherwise get to observe/interact with them as you handle tasks.
>>70753 debug mode guy here, I’m shit at character modeling but good ish at inanimate item modeling as long as I have a reference image. If you need a volunteer modeler for items let me know as I’d love to get this game moving forward.
>>70672 I have version 2.6 of vorotype but can you share the latest version of vorotype please
>>70762 Can you post the version 2.6 of vorotype please?
>>70768 Sorry We have the same version
>>70768 I thought this was version 2.6 since they shared it with me mentioning that it was the last working version now I was looking for version 3.0.2 to see if they added anything new but apparently I just have to keep looking for the version I have is the revamp version and apparently it is the same as the one you have
>>70769 No problem, if someone else has the version 2.6 please if you can share it
>>70770 I was looking for the 2.6 because, with the map changed a lot of the old scenes are now inaccessible
>>70773 I understand if something similar happened to me, some scenes didn't work well, but I forced them to start with some joyplay cheat, but not all of them worked, I just kept to take out all the images from the game and decrypt them to see how to access some scenes, also that's why you wanted the latest version to see if I could decrypt its images and find some new content, since they mention that almost everything fails in that version, which is the 3.0.2
>>70787 From what I know the 3.0.2 Is the revamp version, and I too use joyplay and forced some scene, but how many where you able to see from decrypting them and home did you do it?
Bump >>70507
>>70789 I couldn't force many scenes, I could only force the vore x2 of the pool, the one of the police that got stuck in the middle but I was able to make it work completely, some loaded half-like the tigress, the scene where it devours you, but the complete part more than that I couldn't make it work, I was testing with the switch part of the joyplay, activating them to see if anything changed
can anyone post the new apoc XL has plenty of vore scenes https://www.patreon.com/zenthicks https://kemono.su/patreon/user/79258657
Does anyone have The GTS Touch v0.8 by BigMiku?
Does anyone have the Halloween version of TinySmugglerRemake? Apparently, this was a limited-time version of the game. Here is the tweet mentioning it. https://x.com/VParadiseGTS/status/1850025930686705853
>>71026 Just found out that this is impossible since the game is online and events are set to specific times. Also from what I can tell there is no vore in the game as of yet which is disappointing.
Has anyone tried the Hunting Day mini stories thing by Henbor that just updated? Was looking at it but I'm not about to throw money at it if it's mid.
Lurker who uploaded voreland a year ago, please reupload it.
>>65913 Still wondering if someone could share this game
Lmfao oppi is once again doing more sprite updates. Is it still a better game if the actual gameplay doesn't ever get updated?
>>71183 There is barely any gameplay in that game anyway, other than basic questing. Scenes and graphics are the appeal, so it makes sense to focus there. Though I think the sprites already looked great.
>>71188 Issue is he's not even focused on making new scenes, he's constantly going back and changing old scenes/sprites. Hilarious
Does anyone have the Vessel Tactics Plus mod that works with 0.12.1? From their discord.
Can anyone post (oppi) Vore Defense Update 0.1
Is there any indicator of when a thread is bumplocked? I kept checking the previous one for a while until I realized that a new one had been created.
>>71255 A red anchor ⚓️ appears next to the title when it gets bumplocked.
>>71261 thanks.
>>71255 it happens automatically when a thread hits 1k replies, then it gets deleted after the board hits its limit of threads (which takes forever here)
Any good & recommended vore games that have a female protagonist that is both a pred & prey?
anyone got the patch notes for mysta's two games? its exclusively on his discord
>>71285 famished. pacha quest from bizarreblue.
Still wondering if someone has vorotype 2.6.
>>71324 Bump
>>71324 >>71325 YUhSMGNITTZMeTluYjJacGJHVXVhVzh2WkM5bVRuUlRVbUU9 Also have 2.4 if for some reason 2.6 doesn't work. >>71196 I would also be interested in this, if anyone has it.
Can anyone put up download links on oppi games on kemono?
It seems like Project Glutt is about to have a major update by the end of next week. Gentle men, synchronize your clock
>>71507 Public or patreon?
>>71541 Most likely patreon first.
Vore Town seems to have removed anything related to loli.
>>71596 At first looking in his Discord, I thought he was being pressured into removing it, but looking at it, it seems to be due to Patreon that he removed this content. He may add a separate patch or something for it, but who knows.
>>71596 Shit, I already deleted my 1.10 ver. Does anyone still have a back up?
>>71599 Kys >>71596 Wow what a fucking cuck.Straight-up removed Laura and Sherry/her brother and disabled interactions for Liliette and her mom. Wow. Hasn't touched the game in like 6 months, but finds the time to patch some of the game's best content out. Guess that means he'll never finish any content for the loli in the town square who's implied to be a pred smh (her dialogue hasn't been nixed, curiously)
On Aryion's Vore Town page, they asked about the removal of the scenes, Egads' response was: "Hey, was gonna talk about this at a later date but I guess now's a good time; All loli scenes have been removed from the game. Mostly because I don't want to be associated with that type of content but also because my patreon account was removed because of these scenes and I removed them in order to make a new one in the future without any problems. Hope everyone can understand."
Peeps. The game's author has to make a living. It's not a charity or passion project. They are not cucks or whatever the fuck because they're not willing to put EATING and PAYING RENT behind helping you get maximum pleasure. If you want that shit, reach out privately. Offer to pay them handsomely. Become their patron of the arts. Otherwise, you're just whiny bitches and not problem solvers. The "alternative" sites are also coming down on that content because visa, stripe and mastercard pull the plug and not enough people are willing to learn to donate or subscribe via bitcoin. So again. Be mister moneybags and zello them rent or stfu.
>>71655 >The game's author has to make a living It's called getting a job.
>>71655 It was a shitty rpg maker kisekae game. What the fuck are you on?
>>71656 How about you get a job first, so you could maybe afford paying for the product of someone else's labour?
can anyone make a kemono page of this guy? https://hitoman1.itch.io/experiment-34-v01
Can someone drop SBS (Selena belly story new adapte)? I know that it isnt a vore game but there are very cut big bellied girls there.
>>71655 >The game's author has to make a living. Indeed they do, and I'm here to tell you that making at MOST $2k/month from RPGMaker Kisekae vore games ain't the way, chief. Hell, even SMVA (arguably the most successful pure vore game with the largest following) is only drawing down $1500 a month. In the creative fields, either the artist rules his art, or his art rules him. Very precious few have ever managed to be wildly financially successful without compromising on the creativity and sincerity of their work, but don't expect respect for cucking out and opting for the money instead of trying to create something beautiful. The tragic irony is, even if a private benefactor offered to fund the game (or any one of a dozen similar vore game projects), Egads and others like him would NEVER reintroduce loli/shota content for fear that it would somehow come back to haunt them later, leading to them getting cancelled. Batshit insane times we live in, but this is what you get when the inmates run the asylum.
>>71656 Making sex games is a job, numbnut. Not a good job, but it beats McDonalds. >>71691 Beats disability, where you live on 800-1300 a month. Especially if they're hiding their income under a relative or roommate. Either way, catering to lol/sho and getting yourself or your conspirator life-banned from patron and paypal ain't it chief. The gamemakers can also double dip. Take the time to code a vore stat tracker? You can easily turn that into a sex stat tracker. Create a hunger system for vore? Well, it's also a survival system for a non-vore game. In anycase, even if they're just getting 300$ a month it is better than 0$ because you stood your ground just to appease and appeal to coomers who don't care if you eat.
>>71657 Go make your lol/sho game then if it's that easy. I'm sure it'll be way better.
>>71707 Neither of those posts said anything about loli shit. They pointed out you being a retard calling a shitty RPGmaker game a living
>>71710 Side hustle. Sorry you're not accomplishing extra income.
>>71711 If you need a side hustle to make rent or living expenses, you're still retarded
>>71655 >>71671 >>71707 >>71711 EGADS, no one cares you suddenly acquired moral compass, your sins are still on the internet faggot.
Honestly surprised people don't just do plausible deniability by making a """mod""" under a different and totally unrelated alias that's only shared on the likes of here. But I guess not worth the trouble usually, it's true that the demand for this niche within a niche is low in the first place.
>>71672 this looks like a crappy version of "The minimum project." that forces you to waste time on hours of boring shit before getting to any of the vore
>>71712 You're still poor.
Anyone got the current build of three days to port?
>>71655 > Be mister moneybags and zello them rent or stfu Or we just share it openly here and you won't be able to do anything about it egads! We are not cucks who will give you extra cash for an older version of your game! just so you can go buy funko pops and onlyfans subscriptions!
>>71706 >Making sex games is a job, numbnut. Clearly it isn't one that's capable of paying your bills. >Not a good job, but it beats McDonalds. What's wrong with working at McDonald's? It's a successful multi-national company. >Beats disability, where you live on 800-1300 a month Where's that money coming from to pay for disability?
Nigga y'all need to stop that shit, this shit here is a pirate thread you hear?. So if you're feeling guilty then get off the site, and go do something else other than arguing here.
How the hell did removing loli from a shit game lead to this spergfest
(2.06 MB 1920x1080 forehead loli bang.webm)

(28.18 MB 576x768 King of the Loli.webm)

(3.86 MB 1070x604 Loli dominance.mp4)

(443.19 KB 420x240 nngaaaa loli roar.webm)

(929.31 KB 844x1376 Loli Ara Conundrum.png)

>>71743 Because there is zero reasons to remove a loli from a game. As the loli doesn't do anything wrong. The loli is a pure being who all men must hug and headpat.
Something i noticed is that vore towns characters are SO lazyly designed or just ugly looking. So imma redo some, STARTING WITH THE LOLI ONES. Also, does anyone have the plugin or whatever is needed for the vore bellies? I can't find shit and don't want to be spending too much time on fucking photoshop
>>71743 It was the same when it happened to Nyan. Not exactly surprising given that this is the only place openly tolerant to Nice persontent in vore outside of maybe Pixiv.
you need a modified version of kisekae, not a plugin look it up on deviantart it 90% sure it was uploaded there back in the day
>>71717 Classic. Has no rebuttal, makes up insults to feel better about themselves. And you wonder why several people here are calling you retarded
>>71768 Can't find shit man, guess i'll wait til someone drops it here or something, cuz it just ain't there man. If it was, prolly got deleted
>>71772 Closest I could find was here: https://img1.aryion.com/forum/viewtopic.php?f=79&t=61235&start=280 Just PM Annunaki and see if he'll send it to you.
>>71772 nvm, found it. https://mega.nz/file/GEgkyKAC#S9LZ6BB_gLO1hAvhK7zYRQDU6ynfkwedgaYsydRN4oY From Annunaki: I modified one of Kisekae's .swf files and adjusted some of the vector graphics. You can find the file here - replace dou63.swf after making a backup. It'll replace the last two waist types (the pregnancy bellies) with significantly larger ones.
>>71743 it's more of the creator being an entitled prick >>71655 >removes content from game >people share the old pre-removal version >>71604 >WTF guys! you are suppose to reach out to me first and pay me for it! I gotta make a living! except for like one guy calling him a cuck, there weren't anything mean said about him. but then he had to come and act all entitled to money. Egads why are you so triggered about people sharing around an old version? it's not like you can put it back on patreon. Or you expect people to be willing to make shady under the table deals with you?
>>71775 tried to find a place to put this in, coulnd't find any other dou63.swf files in voretown to get the new images unless im reading something wrong
>>71775 Thanks a lot! Tho ngl, this is more annoying than i expected. I can kinda understand not wanting to do this for every character, especially in the beggining ngl Still, removing loli chars straight up is a bad move, he could've just said "no more loli characters moving forward and that would've been fine. Anyway, i should be done in like an hour or so
>>71610 Links not working on my end.
>>71787 Also: i added a variant for the "digested sherry" pic, so if you want that one instead of the normal one, just delete the og, put the variant in and change the name of the file. Easy.
>>71655 >>71707 >>71711 >>71717 Bud, you do know that the people in this thread asking for links to your game were never going to pay for it, right? Especially since you removed content. You aren't losing money here. Why bother sperging out about it?
>>71789 based, thanks anon
Yo what?? The dev is here?
>>71787 Nigga made a mod out of spite lmfao
>>71791 I'm not the author and I never suggested they would or should. I'm pointing out that their opinions on removed content are worth less than the toilet paper I flush after wiping.
Gonna add, I also never said don't share the old versions. People always think it must be the author when someone tells them to stop having a temper-tantrum about removed content. I'm obviously here pirating too, just saying the author has lots to gain from ignoring opinions from this side of the web. Author also has lots to lose if he decides to be too brazen about his captain picard content. Look what happened to neko paradise.
>>71801 >>71802 Now you are just lying. you are having a meltdown because people didn't reach out privately to egads and offer to pay him handsomely. Go ahead and simp for egads, but don't expect anyone here to join you! what else do you mean with >They are not cucks or whatever the fuck because they're not willing to put EATING and PAYING RENT behind helping you get maximum pleasure >Become their patron of the arts, you're just whiny bitches and not problem solvers >Be mister moneybags and zello them rent or stfu cool don't care, we can solve it by sharing his stuff, without reaching out to him and paying him handsomely. And there is nothing you can do about it!
Damn. I'm a game dev living comfortable thanks to smut game dev side hustle money. I'll take this kind of retardation. Cozy as fuck.
>>71787 The legs are a nice touch, good work anon
>>71803 How am I lying? Point to where I said don't share the old versions. You cant, faggot.
>>71813 then why are you suggesting people should reach out and pay your BF egads for it? pretty clear it isn't people's opinion on him removing content that offends you.
Well shit, God Complex updated. The end times are upon us, I guess.
>>71815 You're not fit to mind read and assume intentions when you don't even understand the concept of lying. You claimed I lied. You claimed I was against sharing old versions. You're lying. Take your meds and stop having a schizo crashout.
>>71827 you are lying! You seriously think people are going to believe that after saying >The game's author has to make a living. It's not a charity or passion project >If you want that shit, reach out privately. Offer to pay them handsomely >How about you get a job first, so you could maybe afford paying for the product of someone else's labour? >even if they're just getting 300$ a month it is better than 0$ >Side hustle. Sorry you're not accomplishing extra income. It was about you wanting people to throw money at your BF for the earlier version, it was never about >I'm pointing out that their opinions on removed content are worth less than the toilet paper I flush after wiping. there was only one guy having an opinion of it. no one was asking him to cater to anyone. you don't think people can't draw the conclusion what is really about?
>>71823 Shit, really? And here I though it would be another 2-3 years hiatus
>>71831 More schizo posting. Trying to draw a red string conspiracy theory map to justify the fact you're making shit up.
>>71838 You can deny it as much as you want. still won't change the truth. Go and reread your previous comments faggot. all about you getting aggressive when people refuse to shell out cash to your BF and tell you to get a real job if you want extra cash. then you suddenly try to make it about their opinions on removing Nice persontent.
>>71610 Almost forgot, thanks nigger >>71781 Work fine for me
>>71800 Honestly, kinda, but not too much. The game itself is simple and shit, so I don't expect much. And him straight up removing content is just a bad move as I said before. At that point, he should at least polish what's already in the game. Like he could try to make better looking characters or redo the old ones (yes, I'm aware of the new academy section and shit, it's a 50/50 for me), like they're not even drawings, they're kisekai models, they could look SO much better with some tweaks and stuff already IN the program, or doing some minimal editing. It took me just 2 hours to remake the character to be better looking and match her face in the dialog images. Basically nothing, especially considering they're multiple images.
>>71860 I think if he wants people to pay then he should really use some of that money and get some art for the game. So many of these games go behind paywalls or give early access to those who pay but use Kisekae or low-quality edits. I get that not everyone is an artist, but if people are paying, then at least commission some art or put the effort into making it more interesting mechanically. Amoung cults is probably the best game to buy as you know the money is being used to make the game better. Endeavore is one game I've been interested in lately and is also a game I wouldn't mind adding a pay wall for early access since I think the dev puts in the effort to be paid for his work.
>>71862 Reminds me of god complex, dude commissioned someone to remake a lot of the characters. He didn't do it with every single one, but a whole bunch and it's nice.
>>71808 My dream to be honest. I'm a dev but too retarded to make games, let alone games that could sell. If I could make another grand per month that'd actually make a lot of difference in my life.
>>71866 Plenty of motivation to hone your talents to be gleaned from these boards, aspiring coomlet.
>>71872 My motivation has been dozens of vore and GTS games I've played over the years (I remember Markie's games being new for crying out loud), but perhaps it's also my problem - I've played so many that anything my brain comes up with feels just so incredibly trite that I cannot bring myself to begin. Especially when I think that I'll either have to deal with the insufferable menu-based coding system in RPGM or more or less rewrite RPGM in something like Godot. And that's before I remember that I'll need some form of graphical resources. Unless of course yet another generic RPGM walking simulator clone with stock assets can somehow work out, haha....
>>71823 Anyone willing to share?
To be honest, Ai would be a path for a lot of you. The issue is you'd actually have to learn it so it doesn't A.) look like slop, B.) you can actually get what you want and not "close enoughs" The reason why a lot of it looks like slop is because people are generating the slop via websites. If someone downloads the model themselves and runs it locally, they can do all kinds of things with it. You can pose in real life, feed that pose into the Ai, and it'll make the intended character mirror that pose. Something too complex to model IRL? You can use any kind of posing art tool or animation program and some generic rigs to make "reference". (image2image) Hands, eyes and feet fuck up because most generations are generated at 700x700 through 2300x2300 depending on your model. That's too few pixels for it to "keep track" of the fine detail objects in the scene. All a user need do is re-run their image through image2image and combine it with painted controls, something called in-painting. You just blob over the problem as if lazily censoring it. Now it takes the broken thing, JUST the broken thing, and it uses the full size of the canvas to redraw it, then it shrinks it, puts it in where the bad art was censored, and then finally the whole image upscales. You can create models of specific characters. Use different models and different training to get different art styles instead of that generic slop shit. This is essentially what "From where you live" furry desirer dev is doing. If you have an ethical issue, you could always pay an artist to make your character training art with the express understanding you'll be using it via Ai. A reference sheet, a few extra angles of the head, and you're in business.
>>71823 Nice April Fools, right? No way it would get updated. Tiny Misadveture is more likely to be updated than God Complex.
>>71923 Nope, the update really did come out on patreon. https://www.patreon.com/posts/update-125627469
>>71898 I won't argue that to make decent results certain skill (and expensive hardware) is required, but even the top of the crop still has the uncanny valley effect and incredible inconsistency that can't be easily fixed with in-painting. I don't think we're quite there yet with genAI. Right now I'd personally take Koikatsu/Kisekae over even the best genAI stuff. >If you have an ethical issue, you could always pay an artist to make your character training art While ethics on this particular board aren't really a thing (we pirate games here which automatically disqualifies us from ethics discussions), it doesn't work that way. The underlying models themselves, all of them, are trained on terabytes of scraped images from different artists, so it can never be ethical.
>>71930 Given the recent chatGPT 4o upgrade I don't think consistency in AI will remain a problem for long. Like it already isn't at all anymore for chatGPT 4o, but unfortunately chatGPT is censored so at the current rate of AI development it might take a year or two until someone else reverse engineers it and makes an open model
wheres the vore games, why are you discussing the morals of AI and robots
>>71978 Sorry, I was just trying to head off the anti-Ai hate early. You can hardly mention it most places without someone having a shit fit about it.
>>71898 honestly i wouldn't care too much about vore games with Ai if they ACTUALLY LOOKED GOOD OR DIFFERENT, how in the fuck are there SO many models/loras to work with. Seriously nobody tried something with lewdlemage lora or similar? Why does everything have to look like this:
>>71984 They're using the same website, like I said. They're also using something the Chinese call "Chants", and it's a follow the leader lemming type effect. It's really not that hard to go find a model that was trained on a different set of images and then you don't end up with that. Circling back round to chants thing, they generate every image with a long string of keywords like search algorithm optimization. In your example? I can tell they used the term "golden hour" to get that lighting. A term borrowed from photography and since GPT was trained on more photography than art, using photography hard swings it into uncanny valley. A model pruned of as much real life photography as possible is the best bet.
>>71983 >Sorry, I was just trying to head off the anti-Ai hate early. The only people who are going to bitch about AI are the people who can be replaced by it. However these people have always existed. It's often cited how you have companies who rented out horses suing the automobile manufacturers for "stealing" their market and putting them out of business. In fact, that's where many of the myths about the so-called "robber barons" started. Almost none of it ever actually factual, just companies dominant in the market running massive smear campaigns against anything who dared to compete against them. That being said, I don't think AI is going to be the one-all-end-all people claim it to be. The only things people seem to be using it for is just speeding up their productivity or using it produce simplistic erotica. And even then, much more of that time is actual spent adjusting the fucking thing that the only "real" advantage of it is the money you're saving from not having to hire an intern to do the work (Because all the money is being spent building a computer to run the LLMs). Everything else is still going to need people as the AI models have consistently proven that they're wildly inaccurate. Mostly because the retards programing the damn models are idealogues who care more about pushing their politics, and having the output of the machine reflect that (Remember when the Googlag image generator kept adding niggers to everything?), than they do actually making a device that fucking works.
Oh yeah, one thing just came to mind. Might as well reveal this little nugget since I'm hoping for more vore games and Ai art improving to get it done. One of the big issues with Ai images all looking same-y is actually an artifact that the starting point is an empty image that more or less just consists of 50% grey. That heavily influences the output to make an end result that is more or less "perfectly balanced" in terms of total light area to dark area ratio. Real life doesn't do that, nor do human artists. There are plugins for your home generator that'll let you start off with something like Perlin noise, or other gradient noises. Or you can just alter the starting universal color. If you're doing a bedroom, 80% grey would be good for that dark, broody, cozy feeling. Outside? 30% grey. Now suddenly your output is more like what our brains expect instead of perfectly balanced. The whole "no straight lines in nature" kind of deal, but with light value.
>>71984 >Seriously nobody tried something with lewdlemage lora or similar? Why does everything have to look like this: The problem is you're assuming that the people who know how to use these tools and the people willing to invest into creating a vore game are the same people. There are entire communities devoted towards creating decent-looking AI slop. But the thing is, these people don't care enough to use these skills for anything other than shilling on gaytreon or ss. Mfs always forget that making games, even when you use AI for graphics and some AI for coding (but tbh, AI isn't good enough to do either of those well without some serious human effort put in), if there is no desire to use these skills for a decent project then there will be no decent project. It's something I realized early on with the 'AI Art' faggotry. These people don't make shit because there's no point. You can make more money shilling slop than trying to develop other skills working on a vore game >>71990 The only ideology that is vaguely relevant here is the ideology of turning creativity into a chore. Personally, I don't give a fuck if some troon artists get their ocs turned into melty AI slop. My problem is with what it means for creativity as a whole. If you're too lazy to actually make a character, picture, or a game from scratch, why should I care about what you make? I get that theres situations where AI can really help with productivity, but SD, Midjourney and the likes exist to let us avoid making interesting shit. I think its quite telling that, even though we have models that can pretty much generate vore on its own through prompts (without LoRA) we still only have a handful of projects that use AI and actually have any promise. But even then, do people actually enjoy Famished for its shitty popsicle art, or is it the story they care about? You know, what Katar actually did himself? The people who really love AI tools and who understand them well enough to have 'style' and 'consistency' rarely ever use it to create something good, and it's blackpilling to see the race to the bottom
>>72017 That's a bit like saying a knife can only be good if it was hand forged and the steel itself was made in a bloom foundry. At a certain point, the shortcuts and the machine assistance out performs the "from scratch" version. We've seen it with textiles, we've seen it with tools, we've seen it with transportation and harvesting. With the workload lightened, the upside is that they can be MUCH more artwork in MUCH less time if you combined Ai skills with paint-over artists. Much the same way rotoscoping made animation better and faster for old school disney. Likewise, if you can ask Ai to turn a story outline into an else-if ladder with global flags, you can get rid of a lot of tedious work and that puts more time on the table for more mechanics and more areas to be made. >do people actually enjoy Famished for its shitty popsicle art, or is it the story they care about? You know, what Katar actually did himself? I like both. I think the art helps cut the bullshit out of the writing and cuts down on purple prose, while leaving more time for action and sensation descriptions. You don't need a 2 paragraph lead up to describe a new character you're just turning into dogshit five seconds later because the Ai picture is worth a thousand words. Thanks to that time savings, there are a lot more characters to turn into logs.
Also, here's the thing. The reason the skilled people aren't intersecting with the vore game artists is that people aren't really making enough money to pay them from their vore game projects. If they had that money in the first place, they'd probably hire and retain an artist anyway, and not an Ai prompter wizkid. You might get lucky and have "Friends" work together, one skilled at the prompting and one skilled at the game making... but that usually falls apart, as one party inevitably feels they did more work than the other. Even husband and wife troon teams. Look at Flora and Sauna. That's exactly what happened there. ( a couple sharing work, and the sharing of work destroying their relationship. ) Another example would be "Another inner world".
>>71983 I haven't been keeping up with the conversation here, but when it comes to AI hate, I think the hate it gets is ridiculous. AI isn't replacing artists; all it does is make it so that artists have to put more effort into their work. Why commission someone subpar with no personality in their art when an AI can do that? Even then, you're still going to have people pay for subpar work. Just look at foot fetish art and how most of it is poorly made, yet people still commsions more. It's also not AI's fault, and AI is an inebtiblity that is pointless to struggle against. It's companies to blame who want more work put out for less money. So by focusing the hate on AI, companies are getting away with exploiting artists more as no one is focusing that hate on the people willing to replace artists. It's like screaming at a fire for the death of an employee and not the company with poor health and safety resulting in the fire. All this hate has done is result in some artists being attacked for their art looking too much like AI and hate being spread to those who just want to mess around with AI and have fun with it, as you can't see a single AI meme video without some entitled artist complaining about it.
Anyone have the Magical Mishaps: Oleander Side Story release yet? https://kemono.su/patreon/user/67080070
>>72019 I didn't even realize flora and sauna destroyed their relationship kek
Bump for this
>>72112 >>71273 >>71196 >>71196 Didnt tag sorry, I meant for this
>>72113 How long ago was this?
>>72117 It was about the vessel tactics modpack. Sorry im new to this
>>72126 Oh, no worries its all good. Sadly I don't think I have the latest version of Vessel Tactics, whatever version number it is. Nor do I know how modding works for the game
Anybody willing to share god complex update?
>>72129 Probably better to wait the week for the public release. To avoid the bugs. There will probably be little fixes in the meantime.
Among cults 0.3.3 is out anyone able/willing to share ?
Anyone have the Endeavore Dawn seeker Early access?
Anyone got an link to the updated hungry hydra visual novel game? 1.2 update?
does anyone have the game Miu’s World?
Does anyone have the new version of Sabrina the Hungry Witch?
I heard there's a Nightly version of Press To Struggle, anyone have it ?
>>71759 I see this style of sprite used for lots of vore games and other indie projects, how are they made? I'm making a vore game with renpy and these would be useful as I can't draw for shit.
>>72221 The program used is called Kisekae. It's fairly restrained in what you can do with it, unfortunately, and suffers severely from having a rather strict artstyle. The lack of variance in body and face inevitably result in a ton of sameface, which isn't unique to Kisekae by any means, but man, as much as I appreciate K-on, there are other animu artstyles too. Including some that'd work a lot better for coom shit. Personally don't understand the popularity of Kisekae in vore circles. It's fairly easy to use, certainly, but you ultimately can't really do a whole lot with it, and detail work in it is...rather painful. Stuff like the various Illusion games are very easy to use too and offer vastly better tools for customization and posing, and if one is dead set on an animu artstyle, there is always Koikatsu Sunshine. But hey that's just my gripes with it, if the artstyle appeals to you, then by all means friend. It's free and easy to set up and use. For additional options, you can try and dig up KKL (iirc), which is a mod that adds a few extra finicky tools that are very welcome. For me though, the one program I keep being surprised at not seeing used more broadly is VAM. It has its own big bag of issues, but you can do a lot in it. Including pretty easily making simple animations.
>>72224 For me, I just often try to seek character customization applications. Especially ones that work best with vore in terms of bellies or breasts. But there's little far in few between that is really difficult to find any other options. Not that I use Kisekae much despite having it, but still. I wish there was more vore character creators out there...
(2.49 MB 980x550 1616461210245.webm)

>>72226 VAM is pretty good for that, imo. You can pretty much shape characters freely. Webm related is what got me interested originally, as the animation isn't made by hand. Rather, there is a plug-in that allows for morphs (blendshapes) to be changed periodically with weighed RNG which, if you set it up right, can be used to simulate the movement of prey. The game has some mildly janky physics to it too, so if a 'kick' has enough force behind it, it causes the entire character to shift a little bit, which in turn causes tits to move. The colliders aren't quite up to snuff for my needs, but it's worth noting that if, say, a stomach shifts upwards to impact some large tits, said tits do move accordingly, so if you don't mind some jank there, its pretty nifty. Making animu style stuff is challenging though, so if that is your preference, VAM probably isn't worth the effort it takes to learn.
mius world anyone?
>>70507 bump
>>72236 Oh. Sadly Idk what VAM is or what it stands for. I also have no experience with rendering or making models. Does it require that in order to use it?
>>72243 VAM is something one can google, friend. And no, you don't model or render anything. It uses a standard model from (iirc) DAZ 3D, and all you do is switch out textures and mess with blendshapes (called morphs in VAM). The game handles the rest, including animations, physics and the like. It's easy to make blendshapes for it since it's just messing with the model in Blender, and so people have made hundreds of 'morphs' for the game, which you can freely tune to whatever degree you want. You grab whichever ones look interesting off the VAM community site and go nuts. In my experience, it's the strongest character creator on the market (aside from modeling yourself, but I suck at that), but the sheer amount of variables you can mess with does take some effort to get into. And posing can be a regular nightmare because the characters have physics enabled, and so moving, say, a hand around a little bit too fast can cause the whole goddamn pose to get undone. But aside from that, very good. It gets massive bonus points from me for having soft-physics for lips, so that lips deform around objects.
>>72245 Hmmm. Alright, I'll give it a try. Hopefully there's a setting that makes it less realistic in appearance but I did find it also in Kemono too
God complex has finally updated. Now we wait for project glutt and vessel tactic
>>72339 What's God Complex? And what makes it so good as a vore game?
>>72340 One of the OG rpg maker vore game. It's halfway decent as a game on its own but at the end of the day it's a fetish game. As for content, it basically has every variation of f/f and monster girl content
>>72339 Old rpgmaker gamer started 8 years ago that's still going. Updates every century. Has gone on for so long that someone started a 'remake' of it in another engine (but rewriting scenes to make sure you know that everybody is +18 because the person doing this has a weird obsession with consenting adults). >And what makes it so good? It's a vore fetish game that, while still not finished, has more effort and content than 80% of the other games started on eka's. I can't speak on the plot since I can't stand the vast majority of vore game attempts to explain vore as normal, but the writing itself is fine for the most part.
>>72340 >>72345 I also can't see straight and reply to the right post apparently
Anyone able to update the kemono discord for minimum project?
Anyone got the most recent version of From where you live. and willing to offer up?
Can someone update MeshiSoftworks page on Kemono? It looks that there are going to be some new features planned for next update for Vessel Tactics Kinda want to read the details being discussed
>>72386 Same tbh
Is there an updated version of the guide for the latest Famished release?
hi i have question does anyone have the newest barbtfr or the ElricMysteryShifter starbound stuff
>>72386 >>72387 Wish granted. Check the latest kemono post: https://kemono.su/patreon/user/87847450
>>72539 Thank you!
anyone know if kemono stores stuff from the patreon community tab? I want to watch the evoria bonus scenes but they don't seem to be on there :P
Yo, anybody got the latest update of Among Cults? I heard that the story has progressed quite a lot this time with like 5 new predators on Day One.
>>72630 Doesn't seem like they have that figured out yet. It's a fairly new thing that creators have started doing. For now we're kinda out if luck if they decide to use the community tab.
>>72665 It's on f95
Anyone have Hungry Mermaid Cruise?
Anyone got any game recommendations if I like Some Bulls*** and Evoria?
A simple request: Which games are actually finished, or have been abandoned but are "feature complete" to the point that they could still work as a full game?
Nyan Advantures come to mind
>>72667 Could you kindly send the link to the site here?
>>72667 You're the mvp
>>72681 Same bumping
>>72159 Your in luck, It was uploaded to the kemono page yesterday. https://kemono.su/patreon/user/157248745/post/126405415
does anyone have the decryption key for this? the game key channel for their discord hasn't been updated in a while https://kemono.su/patreon/user/56068522/post/124674781
Man, I sure wish Egads had spent the last two months working on literally any of his existing projects rather than shitting out EgadsRPG. The Kisekae art is fine, of course, but man the 3D renders just never look good enough in his games to do the job for me, and EgadsRPG is largely based on them. A real shame. Also, anyone know how to find the Adult Fairy?
>>72731 Adult Fairy is in the right part of Dem Woods (I think that's what it's called?) that is initially blocked by slimes, the area with a lake and a cave entrance (maybe you first need to read the letter in the guild, not sure if the area opens otherwise). You can also always open the game in debug mode (change index.html to index.html?test in package.json) and initiate the battle from the debug menu. It has that nice Visustella debug extension that lets you do a lot more compared to the stock debug menu.
Yeah, so, I gotta ask this question. What the hell is Monster Girl Delicious and how do I play it? Is it a vore remake of Monster Girl Quest?
Hot off the press! Project Glutt just got updated:https://kemono.su/patreon/user/52533806/post/125953434 Also, Dracon sound like he been having a tough year so far
>>72752 It's a series of fan anthologies of vore scenes featuring characters from MGQ. It's literally just a scene gallery. Available legit (and in Japanese) on DLsite. I believe the "full course" version compiles all of the scenes from every gallery into one. Probably can find it with an EN patch floating around filesharing places, or here if someone has it.
>>72760 Seems like the new scientist enemy got added in while the executive will appear a week or two later.
>>72667 i can only find v0.3.1 when the newest is 0.3.3
>>72789 Look at the last pages of the thread
(893.97 KB 1032x816 Fey_S (Full).webm)

(900.21 KB 1032x816 Fey_A (Full).webm)

>>72665 >>72667 I haven't followed this game in a while. Are there any new animations with the genderbent protagonist as prey? These ones were from almost a year and a half ago.
>>72887 Like, animation animations or just scenes? For animations there's the road to the goblin camp which has like 2. As for scenes? There's actually plenty.
Can someone share a save of the PC version of World Eater by HughoftheSkies? The game no longer works on my phone and I didn't want to have to start from scratch again.
(841.23 KB 1024x768 Pic_305.png)

>>72926 I'm a different anon, but are there any more scenes with Pupu eating people?
Seriously, man. For me, the new Among Cults Update was disappointing. There are literally just around 8 new scenes and the story does not progress much further. I admit that the new scenes are really good and the new preds seem interesting to interact with. However, apart from playing cards, you can't do much with them. I really hoped at least one more chapter would be finished. However, we are still stuck in the same place with no progress. It's just the Goblin Village that is new. The wait was so long and the returns were so less. Maybe, this is why the creator is not publishing any of the latest builds on their itch.io page. They are probably waiting long enough for the game to progress further.
Honestly giving progress build spoils the entire content for me, the surprise doesn't really a surprise anymore because it's already revealed in the progress or wip progress
Does anyone happen to have the wip for Another Inner World season 2 episode 8? The kemono hasn’t been updated.
Any good vore games that I should play? New or old (Preferably one where we play a female pred/prey character)
>>70507 bump
Anybody got newer version of Vorinomicon from Trashman Tales?
does anybody have the full version of this game?
Does this count as a vore game?: https://capcrowgames.itch.io/dont-feed-it
>>73184 I dont think so. Unless you can feed it a whole intact body that is alive, If its just scrap/pieces of flesh then its not vore (I guess you can count it as object vore but ehhh)
>>73079 ever tried viocide/ viotoxica by XI games?
>>73209 Ohhh I know that one, but where to get it?
>>71604 >>71610 Link is dead. Requires a premium account to download now.
>>73253 thanks Anon
>>73210 both of them should be on f95, viocide got no english translation but you should be fine since theres no dialogue, viotoxica got english translation.
>>73258 same anon, since viocide is a bit old (was released in 2010), it might be less appealing so I recommend playing Viotoxica first and then Viocide if you want more complete vore side scrolling game since Viotoxica have better quality and longer playtime than Viocide
>>71744 Speaking of which are there anymore vore games left that even includes loli/shota that can still be played?
>>73276 There were never a lot of them to begin with. For what it's worth, you play as a shota, physiologically, in Among Cults (if you're not me who never switches back from in-game rule 63). FantasM, while not a vore-focused game, is well-known for for having a lot of lolis, some of whom do eat the party. Demon Angel Sakura has you play as a shota trap of sorts. Nothing else comes to mind that had more than one or two random loli/shota NPCs.
Sabrina Update 0.2.9 is out on oppi's patreon
do you guys actually care about the gameplay in these? For me as long as it's not annoying or a nuisance i don't mind, but i don't really care if it's like a interactive novel or not that's not why I'm playing these
>>71596 Coward. This is like the second time this has happened to a vore game (first to Nyan Adventures and now Vore Town). He even went out of his way to put multiple warnings and toggles for the Nice persontent in the game (which is perfectly fine), and he STILL decides to just go scorched earth on his own game anyway because he's afraid of pissing off a small handful of obnoxious pricks that weren't even playing his game to begin with. SMH Wish we could get vore game devs that actually have the &$#@ing backbone to put loli vore in their games and NOT instantly fold the microsecond they receive a minute bit of criticism from %$#@ing tourists!
>>73354 *He even went out of his way to put multiple warnings and toggles for the Nice persontent in the game
>>73354 >>73355 That's not a typo, it auto-changed the wording
I have a really good idea for a game that would work really well. Basically there would be 2 sections of the game, the first would be somewhat of a maze game where you would be searching for something to get to an exit all while being stalked and chased by a pred, however the second section would be where the pred catches and eats you, you'd have an item on you that would make the pred go into overdrive and just start eating everything(basically think rabbids go home gameplay) but you'd have to balance that out with a mini-game where you'd have to climb over everything they'd eat inorder to get out of them. If anyone here wants to either steal my idea or work with me on it I'd be absolutely ok with it.


Forms
Delete
Report
Quick Reply