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/SEQ/ - SEQUEL + Hakika Games General Anonymous 04/18/2025 (Fri) 11:33:01 Id: c29008 No. 1655
Welcome, /vg/ and /vrpg/ refugees. Discuss games made by hakika AKA Leaf Geometry here. This includes the SEQUEL series, its spinoffs (Asylum, L.Depth and Innocent Rules), and the seven Era of Myth games.
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A place of respite.
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Glad to be here
I maintain that Asylum is the best game.
>>1689 debatable
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>>1689 I disagree, I like Asylum's challenging map design, the lewd scenes and Malice but the rest of the cast apart from Ino and Versa does not compare to any of the other mainline games I would rate it as 3rd or 4th best at most the constant scat jokes (and scenes) are the brown cherry on top
Site's getting screwed up again for me, testing
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>>1703 Yeah it was shitting itself a while ago, seems to be stable now
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>>1689 ASYLUM’s good: >great music >gameplay is a unique spin on the usual from the series. Grinding is almost worthless, what’s important is exploring >kino postgame and superbosses >great lore ASYLUM’s bad: >areas are massive and samey-looking throughout. landmarks are few and far between, so getting lost is really easy >some of the worst characters in the series (looking at you, Piro) >some of the worst scenes in the series. Lars and Merchant never shut the hell up, and their dialogue isn't very erotic for the most part. The scenes with the familiars are some of the best in the game just because they don't talk. Ino and Coldens have good scenes though, mainly because of the build-up and framing of their scenes along with them having good dialogue.. Still a good game. Just highly flawed in my opinion.
So what's the context here
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>>1738 The usual fare for this series. The girls are insatiable.
>>1703 >>1716 Try the .se instead of .moe
Ghost Path's translation has been updated to 1.2. Aside from finishing up the last of the untranslated text (primarily when you try to go somewhere you don't need to be anymore, including apparently the ropes up from the dungeon in the temple of floods that nobody found) an enemy name was changed from an incorrect translation to the pun it was meant to be. Ruinswald is still in progress. T++ shows it as 57.5% done, but you shouldn't trust that number as accurate. Admittedly, I'm interested in trying collaborative work once it comes to anybody tackling the translation for Ghost Path 2, but that might be a nightmare for everyone involved- it being a pretty big game, and the question of actually organizing who does what/verifying that what's translated is actually good, making sure it reads at least mostly consistently, etc.
>>1991 Glad to see you here bro
>>1740 >>1738 The pain of having a penis
>>1720 I'd be surprised if I ever considered Blight to be topped. The scenes being woven into the game properly instead of religated to a borderline scene-viewer earns too many points from me.
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>>2010 I can agree with you there, I still think colony is the best but I really miss how blight handled its scenes. People mentioned thirst has blight's style of scene where they're tied to events for each girl and happen in different locations outside of the home base, I'm pretty excited to see that.
Can't wait to play Thirst. I love Prim.
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No news today, hakika's been very quiet lately. So I want to ask, what are your favorite games in the series? I'd rank the games colony > Innocent Rules > blight >= kludge > Asylum > awake > L.Depth.
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Still irks me that awake was the first SEQUEL entry that i played, and not blight. Felt i was out of the loop during conversations especially with Dire. Rabi should have been the very first girl i met and played with, as hakika intended.
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>>2406 >he lost his Sequel virginity to Kuruha instead of Rabi sad!
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>>2406 It's still just really funny to me that the first game starts with the letter B instead of A.
>>2406 i played this game in backwards order lul. started with kludge when the eng translation got shared
>>2509 I'll assume you like kludge the most then?
how do I keep track of where I am in the game? I played blight for a few hours and then just forgot about I don;'t know what to do now
>>2710 The top of the events menu tells you where to go next for the story
>>2713 do I just keep going? there will be no side objective or missable thing right?
>>2714 Yeah. You can't miss any events, I'd just make sure to get at least 50 favorability on your favorite girl and make sure to do all their events too, one unlocks per chapter. That's how you can marry your favorite at the end of the game.
>>2369 for me Colony>Blight>Asylum>Innocent Rules>L. Depth>Awake>Kludge
>>2369 Colony > Blight > Atline > Awake > Ruinswald > Asylum > L.Depth > Ghost Path /> Erra Saga > Kludge Some brief points on why I ranked the games like that: Colony: The reason Colony is So Damn Good™ is because Hakika worked on its story for over two years. Specifically, Liberty Step came out November 9th, 2016, while Colony came on July 1st, 2019. The game that would have came out after Liberty Step would have originally been The Brand of Ronis, but as we know, Hakika ended up choosing to focus on SEQUEL Blight instead. Blight: The main thing Blight has in spades is character, and I think the most important aspect of this is the group conversation events/field conversations that gradually get phased out further into the series. Atline: I am willfully blind to how rough Hakika's first game is as a game because it's a damn good story. That, and how many people's first games are anywhere near as competent? Awake: This was the first of Hakika's games I played. A lot of people may hate its loose and lackluster story, but I feel like Awake was the closest any of the SEQUEL games has felt like it came to being an actual adventure, and the extreme range you get from the cast of characters is pretty amazing- it's no wonder Hakika kept his playable cast smaller afterwards. It's a lot of work, and I'm surprised more people don't acknowledge that. Ruinswald: The first of Hakika's games to feel like SEQUEL, largely thanks to the setting as well as the inclusion of characters' visual expressions. Asylum: For what it is, it was a neat experiment on Hakika's part, however it's missing what I value most out of Hakika's games- and that's the character interaction. L.Depth: Very short, not everyone's going to understand it, and I'm not really a fan of the gameplay of horror games like these because they don't feel as involved. Ghost Path: Objectively Hakika's weakest entry in terms of story and the gameplay being overall unenjoyable in my opinion, I just dislike Erra Saga and Kludge more. It also helps that I like the cast, and although I was very sick of grinding and finding symbol monsters by the time I finished playing, I do think that the world map was neat. Erra Saga: Pretty much the entire time I was playing it, the game gave me the impression that it was rushed, and I felt that largely it had the same story beats as Atline, which made it feel like it wasn't unique, and then I got to the postgame. The bosses on the way to the final boss were as expected, but the final boss felt incredibly cheap to me, as though it were there to buy Hakika more time to work on Ruinswald while players struggled against the bullshit. Kludge: It came after Colony, which was unfortunate for it, however on top of that, the story failed to make me feel like anything in Vastas mattered, I didn't like the majority of the playable cast, and I wasn't interested in their scenes- Vastas is by far the least visually interesting to me, the base's music drove me insane, and I couldn't even enjoy the game's combat.
>>2811 It would appear I have the dates wrong- Liberty Step first came out on January 16th, and the version that's still up on Freem appears to be a reupload with the date I mentioned above.
>>2811 I think Blight has the best map in a sense of adventuring, but that's just me. >Hakika's first game is as a game because it's a damn good story I had a blast playing that one. It's really enjoyable game even it's old.
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