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(71.54 KB 256x256 GZDoom_Logo.png)

Anonymous 04/19/2025 (Sat) 10:43:27 No. 11165
>gzdoom why does it get people's knickers in a twist?
>>11165 Just like every opensource something it has trannies
>>11165 Shit default settings and very bad performance in some wads Still the best choice for mods
>hardcore community doesn't like it because it's not engine accurate this goes beyond speedrunning 'tism, it's important for some old megawads which relied on engine bugs >has terrible default settings >Graf Zahl is an ass who made a lot of enemies >partially "REEE NORMIES" sekret klub mentality as it's the engine "casual" Doom fans use
>>11165 I tried learning how to use it to make my own game but there is only videos on how to make conversion mods but I wish there was a video like how there is for rpg maker where they give you step by step how to make a game
>>11207 It's kind of a different world, RPG maker has a bunch of assets built into it, and its easy to replace those assets as you build out your game. GZDoom has nothing, so without an existing IWad to serve as a template, your going to need to build a ton of assets before you'd be able to see anything. Although honestly if you like Doom map style, just use one of the doom builder forks, and export the map as a .obj file. then import it into godot/unity/unreal.


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