>>1141470
Sure thing.
>Magenta Horizon
2024 Indie GOTY, close 2nd overall. Incredibly fast and fluid movement/combat, healing that forces aggression (you throw grenades that make things hit by them heal you for a period), some solid platforming segments for pacing, a massive amount of enemy variety, gorgeous artstyle, decent voicework/story, great bosses, a LOT of content, five difficulties. Absolutely insane stuff for the price that's being charged, and this is from a solo dev.
>Aces Wild
Somewhat generic visuals but the gameplay is super unique; it's intentionally floaty like Otogi or ZoE or Arcana Heart where you can dash with some homing and travel through the air with your attacks, you have a really long backstep dodge, you bounce enemies off the walls/floor/ceiling like Bangai-O, and it has a very clear God Hand-style dynamic difficulty meter.
>Decline's Drops
Think a totally original and more focused version of Subspace Emissary; controls are similar to Smash but adjusted for the action side of things and the level design is much stronger than SSE (though still pulling from Kirby & DKC in design philosophy). Extremely charming art and good boss fights too.
>Aztez
Gameplay has 2D Action in simple arenas during turns of a simplified 4X game in which you try to unify the Aztecs before Cortez arrives. Very fast and frenetic but once you get a handle on things you can corral and combo a huge bunch of enemies, absorb their blood, and sacrifice it to a god to clean up the rest. There's a Bloody Palace-esque mode if you don't want to do as much strategy but the campaign is how you unlock half the weapons.
>Shadow of the Ninja: Reborn
One of the TENGO Project remakes of their NES game Kage, but it's wildly overhauled in a good way. Really solid base moveset that has very particular and well-considered limitations alongside a really robust inventory/weapon system that allows for a huge amount of replay value and routing. INCREDIBLE sprite work on this one too.
>Gravity Circuit
Indie GOTY 2023; think Mega Man Zero with more combos. Just the right amount of customization, killer OST, GREAT boss fights with few duds.
>NINJA KAMUI SHINOBI ORIGINS
A tie-in to an [adult swim] anime from a shmup developer and it's exactly how that sounds; extremely well-designed systems with a lack of polish on the basics, great art design/music but cheap visuals and a dull story. Definitely has a wall of jank to overcome but it's really interesting if you have the tolerance.
>Legend of Tian Ding
Not as strong of a recommend as the rest but it's a really solid hand-drawn 2D action-platformer that's also a period piece of sorts; keep in mind if you do play it that you need to complete every sidequest to get the good ending.
>The Making of Karateka
A bit of an odd one, but I love the playable documentary thing this does, you can play a ton of ports of Karateka which is one of the earliest Action games as we know them, and there's also a new remake/remaster of it with nice spritework and some ideas the documentary bits introduced implemented.
>Slave Zero X
The weakest game I'm mentioning but also the most aesthetic by far; perfectly fits into a Dreamcast/late-PS1 "sprites-on-low-poly" vibe like Strider 2, incredible music & voice acting, decent story (with a good setting), good amount of content overall. It's just that the combat is really poorly-balanced and feels pretty slapdash in terms of implementing mechanics and encounter design; the lead designer has mentioned online that he was very explicitly rushed to the finish line on the design side since there were a lot of technical issues that had priority. Still, a fun game if you like combos and great visuals.
I could also bring up beat-em-ups and other fringe choices but my post is long enough. There's also a handful that come to mind that I haven't played yet but heard good things about like Fairy Bloom Freesia, Sukuna Of Rice & Ruin, and The Vagrant.