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Cuhrayzee Vidya Anonymous 10/20/2023 (Fri) 20:33:11 Id: 9acf2a No. 898293
I haven't seen a thread discussing stylish action for a while, let's change that. Honestly I was kinda disappointed with Bayonetta 3, it wasn't nearly as good as the previous two games and I feel basically killed the series seeing as Kamiya left Platinum in order to work at Hamster probably. Still, it's kinda sad that Bayonetta was destined to die a mediocre death. That said as for Bayonetta's twin IP Astral Chain, apparently Nintendo completely owns the rights to that IP now, so hopefully we can see them develop the sequel in house since I would love to see how Nintendo tackles these kinds of games. Other than a few indie games, there's not really much going on with the genre. The Genokids demo was top notch and I highly recommend everyone here give it a chance, but other than that I'm waiting to hear about some surprise hits like Hi-Fi Rush since that was an extremely pleasant surprise and was actually did better than both Microsoft and Bethesda expected it to be. So hopefully we'll see a new Hi-Fi Rush in the future. Other than that, I'm sure Capcom is gonna remake DMC1 or DMC3 at some point in the near future, and like I said before Hi-Fi Rush did surprisingly well. So I strongly doubt the genre is dead, but that it usually takes a bit to get one of these games off the ground since Souls is the hot sauce these days. Still, what cuhrayzee games are you playing right now /v/? I'm going through Ninja Gaiden and God Hand myself, enjoying them as always.
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>>1138763 I would definitely recommend it. The game clearly was made on a budget but there's a lot of combat design competency and love for the show in there. The weapon system really fits the vibe of the show where Jack always has the Magic Sword or his fists available but he's completely willing to pick up something in front of him or off his enemies. Killing enemies with a grab while unarmed steals their weapon by the way, and this works on some bosses. That said, I agree with the other anon about the difficulty being Normal until you upgrade Jack a good deal and have a stockpile of weapons. Once you have a playthrough in, try it on Hard, and then take on either Master Samurai or the post-game challenges. >>1140431 I haven't played much of it but it is cool to see 2D Action games of that style. I could recommend some more 2D titles that have distinct art if you want.
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I remember some more games from the old XLA days, Shank & Shank 2. These games are more of a Beat'em up but you can do some creative combos like this vid: https://www.youtube.com/watch?v=l7Yy4IqPcRo This is basically if you want a video game version of that B movie Machete. >>1140723 Sure, anyways nice to try out indie games. AAA shit are so sterile nowadays.
Im playing the switch version of DMC3. Im doing a fresh hard mode gunslinger only run. Its fine, just cant ever get perfect s rank. Mapping shoot to L1 made firing fast better than I thought.
>>1140431 The original Dishwasher was hard as fuck, wish it was on Steam or something
>>1141470 Sure thing. >Magenta Horizon 2024 Indie GOTY, close 2nd overall. Incredibly fast and fluid movement/combat, healing that forces aggression (you throw grenades that make things hit by them heal you for a period), some solid platforming segments for pacing, a massive amount of enemy variety, gorgeous artstyle, decent voicework/story, great bosses, a LOT of content, five difficulties. Absolutely insane stuff for the price that's being charged, and this is from a solo dev. >Aces Wild Somewhat generic visuals but the gameplay is super unique; it's intentionally floaty like Otogi or ZoE or Arcana Heart where you can dash with some homing and travel through the air with your attacks, you have a really long backstep dodge, you bounce enemies off the walls/floor/ceiling like Bangai-O, and it has a very clear God Hand-style dynamic difficulty meter. >Decline's Drops Think a totally original and more focused version of Subspace Emissary; controls are similar to Smash but adjusted for the action side of things and the level design is much stronger than SSE (though still pulling from Kirby & DKC in design philosophy). Extremely charming art and good boss fights too. >Aztez Gameplay has 2D Action in simple arenas during turns of a simplified 4X game in which you try to unify the Aztecs before Cortez arrives. Very fast and frenetic but once you get a handle on things you can corral and combo a huge bunch of enemies, absorb their blood, and sacrifice it to a god to clean up the rest. There's a Bloody Palace-esque mode if you don't want to do as much strategy but the campaign is how you unlock half the weapons. >Shadow of the Ninja: Reborn One of the TENGO Project remakes of their NES game Kage, but it's wildly overhauled in a good way. Really solid base moveset that has very particular and well-considered limitations alongside a really robust inventory/weapon system that allows for a huge amount of replay value and routing. INCREDIBLE sprite work on this one too. >Gravity Circuit Indie GOTY 2023; think Mega Man Zero with more combos. Just the right amount of customization, killer OST, GREAT boss fights with few duds. >NINJA KAMUI SHINOBI ORIGINS A tie-in to an [adult swim] anime from a shmup developer and it's exactly how that sounds; extremely well-designed systems with a lack of polish on the basics, great art design/music but cheap visuals and a dull story. Definitely has a wall of jank to overcome but it's really interesting if you have the tolerance. >Legend of Tian Ding Not as strong of a recommend as the rest but it's a really solid hand-drawn 2D action-platformer that's also a period piece of sorts; keep in mind if you do play it that you need to complete every sidequest to get the good ending. >The Making of Karateka A bit of an odd one, but I love the playable documentary thing this does, you can play a ton of ports of Karateka which is one of the earliest Action games as we know them, and there's also a new remake/remaster of it with nice spritework and some ideas the documentary bits introduced implemented. >Slave Zero X The weakest game I'm mentioning but also the most aesthetic by far; perfectly fits into a Dreamcast/late-PS1 "sprites-on-low-poly" vibe like Strider 2, incredible music & voice acting, decent story (with a good setting), good amount of content overall. It's just that the combat is really poorly-balanced and feels pretty slapdash in terms of implementing mechanics and encounter design; the lead designer has mentioned online that he was very explicitly rushed to the finish line on the design side since there were a lot of technical issues that had priority. Still, a fun game if you like combos and great visuals. I could also bring up beat-em-ups and other fringe choices but my post is long enough. There's also a handful that come to mind that I haven't played yet but heard good things about like Fairy Bloom Freesia, Sukuna Of Rice & Ruin, and The Vagrant.
>>1142677 Site should've told me that it can only upload 5 images at a time instead of letting me put like 10 of them in there.
Will they announce DMC6 this year? How many devils did you make cry?
>>1144051 I feel like DMC6 announcement is almost guaranteed, all the VAs jave been really unsubtle about working on something DMC related.
>>1144080 Which threads were deleted? I had my RE thread deleted and replaced by some boring roastie from the movie though >>1144152 Yeah, Sony has sop next month? Maybe THIS SUMMER
DMC is dead. Itsuno is gone. Any other sequel or reboot is doomed to failure. Let it go
>>1144051 Probably 2028 at the earliest.
>>1144391 If Capcom is going to try and keep DMC alive, I'm betting they'll get Suzuki to head it. Whether or not it'll be good is another question since his most recent roles were with the latest FFs
We already have a cuhrayzee thread, please post there
>>1144391 Itsuno was already done after 5, he was confident in his team making it with him hands-off (and 5SE was kind of like that since he was already on DD2 at the time). The majority of the DMC5 designers still work at Capcom, including Yoichiro Ikeda and Junya Kumabe who have resumes just as solid as Ryota Suzuki's. There's also the team that just put out Kunitsu-Gami: Path of the Goddess which while not as fast-paced as DMC is extremely well-designed and creative as an action game and could help fill the gaps.
>>1144957 >>1146955 I'm glad some of you refugees are actually posting interesting stuff. I stopped keeping up with developments at Capcom after DMC5. I simply assumed with Itsuno gone, the only chances of seeing a new DMC game would be if Hediki Kamiya chooses to work on the series again after Okami 2. I wasn't aware of the new blood at Capcom, but it is sensible that DMC5 was enough of a success that there would be a new game coming sooner or later. Devil May Cry as a whole just always felt like a franchise where it's existence is always hanging by a thread, we've never been able to go 2 games in a row without some kind of problem. New Blood working on the series very much will do it good, since the series can really use some fresh ideas that are actually introduced into the mainline games. Devil May Cry has been so focused on Vergil being a vital plot point now that everything related to Vergil's character is finally covered there is no choice but to do something new. Even if Vergil is in DMC6 which he probably will be just due to his Sheer popularity, him not being a villain this time around is already something fresh for the franchise.
>>1144957 >>1146955 Okay well looking at the dates of the games they've made for Capcom maybe they aren't new bloods, but regardless somebody besides Itsuno really needs to direct a fucking mainline DMC game.
>>1146955 >>1144957 I think Junya Kumabe is the most likely successor to Itsuno, just based off what I know.
>>1139467 >>1138763 Gotta pick this game back up, I brute forced my way to the Giant Beetle Drones boss fight on Master Samurai and gave up after nearly an hour of making no progress. I should have noticed something was up when the tutorial bum-rushed you with ranged enemies that chunk you for a third of your hp before you have any means of reliably attacking them back.
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>>1147896 There's young staff among the team, Itsuno built them up and used 4SE to teach them while being less involved in 5SE to let them get used to it. There's further young staff among Kunitsu-Gami like I mentioned and that game is fantastic; absolutely try it if you haven't paid attention to Capcom's output, especially since a content update is coming in June since a port is in the Switch 2's launch lineup. >>1148517 Fresh saves are really brutal in Battle Through Time since you have a skill tree AND a weapon inventory you build up over time. Definitely go back on Normal or Hard to get the systems down and build Jack up first.
Evil West is a really fun 7/10 action game. I'm not sure if it counts since it doesn't have a combo meter but you can juggle enemies in the air by shooting them. Haven't heard much discussion around it but you can pick it up for pretty cheap and blow through it in a couple of weekends.
>DMC1 Dante doesn't give a fuck what others think about him, He's the successor to The Legendary Dark Knight title. Not "The Legendary Devil Hunter" that DMC4 or DMC5 Dante is. DMC1 Dante is the LDK like his father before him. He's not the "Wacky Wahoo Pizza Man", He's the guy that will stare Satan in the face and say "Come out and fight like a man" I can agree to that, but i feel like it's not really a writer's thing, but a Themes thing. DMC1 is about the successor to Sparda following his footsteps, that's the story DMC3, 4 and 5, called by Itsuno the "Sons of Sparda" Saga however, is about Sparda's bloodline as broken people coping with incredible trauma while trying to follow on Sparda's footsteps This is especially portrayed by Vergil, his relationship with Dante and their portrayal in 3 and 5, where it's not just "hero" and "villain" but two literal manchildren fighting to the death because it's really all they have and the only way they can really interact with each other. This is why the 4 and 5 have Nero as the main character and why his color scheme forms the purple that represents Sparda in his few portrayals. Now that the story centers around the crippling trauma of the Sons of Sparda and their rivalry, the younger and yet far more mentally healthy Nero grows to become the dlosest thing in Itsuno's DMC to a true Successor to what Sparda was. >The entire song Subhuman in DMC5 kind of goes against this idea, because it implies Dante always has an internal struggle with his Super Human Demonic nature that he needs to always remind himself that he's human, he should have dealt with that shit when he was 18, not nearing his 40s. That was the entire point of DMC3 was Dante accepting both his Humanity and Demonic side as one. Devil May Cry 3 "Dante's Awakening" is Dante's true character being "Awakened" fucking Duh. This is also something that's different between Kamiya Dante and Itsuno Dante. Kamiya Dante was a knight in shining red coat, just like his father Itsuno Dante however, with the addition of Vergil as the (superficially) stoic brofher and the higher emphasis on their personal trauma, leans more towards being a Beast than a Knight despite still having the chivalrous imagery, Dante's Awakening now doesn't just mean him accepting his demonic side, but that it also now has an effect on him as a person.
>>971143 OLEM GET YE GONE
>>1150831 Don't need a combo meter to be a good action game, Evil West was definitely a sleeper hit that year. I think a lot of people dismissed it for the camera position being more nu-God of War but the flow of everything was really good and the levels were very pretty. Definitely the best Flying Wild Hog game overall and I say that liking Shadow Warrior '13.
>>1094911 Don't forget to play picrel if you want more Bayonetta.
>>1142697 >Site should've told me that it can only upload 5 images at a time instead of letting me put like 10 of them in there.
>>1142677 Neat, found a couple things I didn't already have and look interesting. >>1151750 Shame it will never get the platinum frametime drift fix
>>1151922 Well maybe it should be more retardproof for dumbasses like me. >>1152108 Good to hear. I really need to go back to Aces Wild in particular, haven't touched it in years. As for Devastation I'm lucky to have a PS4 disc copy I got for cheap before the delisting, I adore that game.
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This game has it's moments.
>>1144391 They'll turn DMC into a dark souls game.
>>1156031 Don't be retarded. The Souls clone trend is already been old for a while. With the new Onimusha game they made a point to imply that it's not going to be anything like a Dark Souls game. When they said they want to focus to be on thrilling sword fights, not making it an Impossibly difficult game. Onimusha would have been the obvious choice to make it like Souls/Nioh, and they aren't doing that. So it would make even less sense for them to try to do that to Devil May Cry.
God i hope Onimusha is good.
will this new netflix anime atleast spur on capcom to make dmc6? its been a while since 5... surely itsuno must have left a talented team behind who continue work without him
>>1161495 Dragon's Dogma & Onimusha got Netflix shows and then new games were announced like 1-2 years later. Those shows didn't have the press that DMC did because they're smaller IP and didn't have the notoriety/stink of Shankar, but they nonetheless weren't direct adaptations of anything (DD Netflix had a weird Seven Deadly Sins motif).
>>1161495 alll the VAs have implied its existence, but they're likely trying not to fuck up like the Wesker VA did.
>>1161775 Southworth is immune. Bro has been spoiling DMC games at conventions for nearly 20 years.


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