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(1.41 MB 1280x720 Disco-Elysium-hero.png)

Disco Elysium Anonymous 04/19/2025 (Sat) 15:18:04 Id: c21e78 No. 1148336
Thread for the most Disco game around Talk about the game, it's successors, the way za/um is treating the IP, or the cancelled sequal/dlc game
>>1151379 I'd call it a point and click more than anything
All discussion I've ever seen about this game on 8/v/ drives me insane because it's obvious most people have never even played it. <muh walking sim It's not a fucking walking sim and anybody who says that has obviously only heard about the game through internet posts. DE's skill system was one of the most unique and innovative things I've ever seen in a game, I hate how a lot of other devs want to "be like Disco Elysium" and rip off its system wholesale without evolving it at all. If you look at the leaked cancelled Disco sequel you can see all the ways the devs were trying to go further, push the boundaries of how thoughts worked and what they could do. Nobody else is doing that. The game's reactivity is also excellent bar the ending, Gabe Newell once said something like "If a game doesn't respond to what I'm doing it's like a narcissistic injury" and Disco really lives up to that. It has over a million words of dialogue and much of that is alternate lines for dialogue paths. There's a funny moment where you can find racist memorabilia in the trash, but if you decide to take the memorabilia then talk to a racist truck driver, you can show him the thing and ask what he thinks about it. Literally no plot or story significance, just something you can do. The game is absolutely full of that, things that other studios wouldn't "waste time" on. Every character you meet has a surprising amount of dialogue, and almost none of them are story relevant.
>>1151952 i really like the Icebreaker portrait
communism
>>1152760 >it's not a walking sim <the "skill" shit only has to do with dialogue Its a walking sim.
>>1152897 Actually skills can increase physical stats as well Some of which are needed to pass encounters
>>1152760 >DE's skill system was one of the most unique and innovative things I've ever seen in a game, bro, increasing your skills unlocks more options!
>>1152760 Isn't it just a basic stat check, with some stats having negative contributions/combinations being the unique aspect? Most of the game is handled in dialogue boxes and there's no real combat system or gameplay beyond that. That's not a real problem but I'd doubt it's that innovative when it's standard choice and consequence shit.
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>>1152770 >ARE YOU FUCKING INSANE? I wish the game engaged with le funny mustache ideology more seriously, but I do like how Harry's internal monologue tells him to completely repress his humanity and emotions in an attempt to become some stoic ideal of a man. It's one of those strange, unhealthy things you'll see among some fascists. Complete psychological flagellation dressed up as something noble, heroic even. Harry manages to rationalize it because he's a burnout fucking junkie and he tells himself this is how he'll get himself back together, but as his own subconscious manifestation of his ex later tells him, it's only a coping mechanism.
>>1152760 About as much """gameplay""" as a visual novel
>>1153501 Visual novels can't have me turn my necktie into a Molotov using some 80% liquor I haggled a homeless man for
>>1153433 >Isn't it just a basic stat check, with some stats having negative contributions/combinations being the unique aspect? I'd say the unique way of how Disco approaches is how the skills can give more insight into a person through their subtle body language or gives it via supernatural insight I would never know what Kim is truly feeling or thinking had it not been for composure and esprit de corps Disco has the player solve situations through their words, not as a way to redeem someone but to get what you want through different avenues
>>1153489 It's paradoxically one of the more positive and hopeful paths. The fascist path tells you outright "look, none of these people actually give a shit about making things better, and up until now neither have you. You're all letting the past and how things used to be influence you. Make something new and better for the people around you instead of trying to go back. The past is poison."
>>1153516 >What are puzzle elements I know what you're saying anon, but come on, Ace Attorney had that shit That said, it really was the most advanced and polished version of a Visual Novel i've seen, its like an inbetween of Visual Novels and their natural evolution, the missing link between them and... i don't know, maybe something generated by AI on the spot but that's not dogshit?
>>1153623 I wouldn't call Ace attorney a visual novel either It has the look but not the feel of one We start doing that then we're gonna be genuinely calling fighting games visual novels because there's cutscenes It's a slippery slope
>>1153489 > I do like how Harry's internal monologue tells him to completely repress his humanity and emotions in an attempt to become some stoic ideal of a man. It's one of those strange, unhealthy things you'll see among some fascists. ...You mean being a man?
>>1153830 More like being the kind of man who thinks they can't enjoy something because they're cucked by their ideology It's not just a fascist concept but it's a reoccurring trait in people who follow it that's show off explicitly
>>1153885 oh, the irony
>>1153993 Indeed
>>1151560 It is possible to be insanely critical and also charitable of something . Welcome to my TED talk.
>>1153570 That sounds nice on paper but "my way or the highway" ideology is how we got people like Stalin and Hitler
>>1154239 >>1154263 hitler also drank water and breathed air maybe you should stop
>>1154263 It's more along the lines of the other paths where each, done correctly, teaches your character a valuable lesson on how to deal with his grief, disguised as politics. Communism's path teaches you that failure isn't a reason to abandon hope and stop trying to improve things. Even momentary successes are worth it. Humans are worth it. Fascism's path is about letting go of your obsession with the past and returning to it, so that you can focus on now and the future, and the people around you that you care about. Ultraliberalism teaches you that money and things aren't a replacement for real people and your connections with them. That friendship and love is worth more. And Moralism teaches you that you can't just abandon your own agency because "it's too hard to make a difference". Every single person has the ability to make things better. You can't just rely on a faceless politician the world away to improve the world. You have to do it yourself, one street at a time. It's not an endorsement of any ideology, it's your character getting over themselves and their hangups, at least a little bit, in order to grow as a person. That's the ultimate point of the political quests. Your character learning something about themselves.
>>1152897 No, it's a talking sim.
>>1148511 Fuck you. Only actual redditors think DE was an endorsement of communism. It's made pretty clear that communist/Marxist/leninists rhetoric and trappings are only skin deep, because once you start to climb the rings of power the ones controlling le proletariat masses is just another power hungry rich fuck who will destroy entire communities to get richer and more powerful.
>>1156596 I wouldn't know, I just wanted to bump the thread.
>>1152226 Then leave the thread you godanm worthless piece of shit nigger, I would kill you if I could. Godanm ruining fucking videogame discussion and then having the audacity to openly admit you haven't even played the fucking game. GOD I WANT TO RAPE YOU DEAD.
>>1156756 Kek. Imagine being this assblasted over a pretentious game
>>1156917 Its the best visual novel ever produced by mankind so far and you won't change my mind.
>>1156917 >>1156969 Alright you two let's not go into an endless shitfest like we would on the homeworld This is our chance to actually talk about the game Those who haven't played will simply out themselves once they've ran out of surface level material that can be got from the steam reviews
>>1157033 Do you intentionally avoid the mirror on your playthroughs so your portrait just stays a blur? I find this also fun to do while rejecting my own identity to the point of permanent namelessness. Out of all the skills I've tried out as a primary so far I think inland empire is pretty hilarious with its constant schizo moments.
>>1157165 I didn't look in the mirror for my first play through because I wanted see what would happen Looking back I don't think much changed compared to other play throughs but it could be it just makes it so I don't know if I'm making the expression I found Half-Light to be the best for schizo moments due him being wrong most of the time but always having something to say
>>1157263 Shivers feels like it hits the most accurately out of all the more esoteric skill types.
>>1157306 Shivers is my favorite skill out of them all Literally gives you information about the world no one could tell you or could read about Being able to have the city itself be your back up is cool
>>1156596 That's marxist rhetoric. Also the devs have a bust of Lenin in their office.
(1.34 MB 640x360 Shivers.mp4)



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