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Deadlock Anonymous 04/16/2025 (Wed) 23:04:40 Id: f16127 No. 1103957
Lets discuss why Deadlock failed miserably and why they should made Team Fortress 3 instead.
Basically deep down the genre was extremely crowded beforehand. During it's development, Marvel Rivals released and this is coming off the massive superhero craze. Normalfags still love superheroes, even with the MCU being shit, mainly since Superheroes follows with a leader-follower mentality of a superhero being stronger than the average person. But this also has the fantasy of being a superhero, which marvel rivals indulges heavily, along with characters interacting with each other. Then there is Overwatch 2, which is in the shitter, but is very well known. Both of these games offer one thing: Mindless and skilless gameplay made to activate brain neurons and nothing more that carters to the lowest demographics. Deadlock is highly skill based, meaning you won't always enjoy the game when you play.
>>1130125 Just a random change they're throwing out there to test. From the two games I played last night before I went back to something else, I like the soul duping change on the 3-lane map, makes roaming more viable. They forgot to delete some Haze remodel assets from the patch, and there's references for a few others. With how long it's been since they added "content", feels like they could be pushing for an art pass update with open beta sometime this year. There's new Valve employees joining the forums every other day, and that's typical when they start moving towards a release.
The black woman of Valve unoriginality. These are TWO different characters.
>>1123782 >game hasn't even entered beta and people have already gotten bored of it Unironically yes.
>>1106608 To be fair I'd say what really held Natural Selection 2 back was being one of the worst optimised games I have ever played.
>>1103957 >tf3 >hats built in from the start oh wow. yes this is what we need right now.
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>>1145823 >TF3 >it's a Counter-Strike 2-esque quasi-rerelease of the last game because Valve's scared of everyone's reaction to not having their precious hats
>>1130125 >tumblr furry style nose ring Pass. They can't even get me with furbait with this shitty game.
>>1130727 >Deadlock is highly skill based, meaning you won't always enjoy the game when you play. maybe these are the autistic demographic that spend the most
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It got 14,000 co-current players today and it's not even officially out. I don't play Deadlock or any MOBA shit, but it's amusing how people uncritically accepted the OP's (who's also a (1) & done) premise.
The game is fun, but they need to bring out some more casual modes if they don't want it to die right after launch. Games that routinely go over the 40 minute mark are hell.
I watched a lot of footage of it being played by DOTA2 players with FPS skills. btw going forward are streamers taboo for discussion?
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>>1146184 We're all just used to people shitposting with it at this point
>>1146184 the player count dropped from like 150k or something. plus valve has a horrible track record (artifact, underlords and whatever else i'm forgetting)
>>1103957 This game is significantly less fun since October. The "new" map and CSing changes are the most glaring issues, but the changes to items, guns, and abilities have really gone in an anti-fun direction as well, limiting player expression. Bringing back the self stop on ethereal shift was as a step in the right direction at least
>>1109383 >Now Deadlock is a combination of all these things. You need positioning, being able to click on heads, have map knowledge, movement techniques, item knowledge, map awareness and macro overview. There is elevation, headshot damage, item spawns, bunny hopping, sliding, wall climbing, wall hopping and many more movement techniques to learn, itemization & keeping track of all players at the same time. This is a natural progression for competitive gaming. Any older Zoomer should crave and be able to handle this
>>1146184 Normalfags and casuals will say this for every game that doesn't pull Cawadoody numbers. A lot of it is also driven by culture war bullshit which further confirms my belief these same people would call Half-Life 2 woke if it released today. That said I will also never play Deadlock because it's multiplayer slop, fuck multiplayer delete multiplayer.
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>>1103957 It didn't fail, Valve wants you all to forget about this game for years. They fired the original staff and deeply regret every going public this early. When it finally releases it will be the most popular game out I guarantee it
>>1147220 >hey fired the original staff and deeply regret every going public this early. Uncle Dane was right
>>1147220 >>1147583 I'm into Valve leaker communities and I've never heard of this, unless proven otherwise I'm assuming this is /v/ lore.
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>>1145900 She's a gargoyle, so it's actually a doorknocker.
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A recent Rejuv steal I did
>>1148445 pls optimize your WebMs and cap the file size. They're nearly impossible to load on this site. a 17 second 720p video really should be under 10mb, you really dont need it to be 720 to begin with
I'm still really interested in it, but I don't have the time/energy I did in my degenerate Dota 2 highschool days. I want to give it another try when it gets more developed. That and the nerfs to Spirit items nerfed my scrub Lash
>>1145756 It's wild that like 10 years later they released a patch that removed an absolutely insane amount of input lag. I'm talking like going from mouse accel to raw input. Like holy shit, the balance broke since you can actually aim at the flying enemies now. Not that anyone would notice since it only has a playerbase of like 200 people now unfortunately.
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>>1106608 >>1109383 Astute analysis. I agree with all of this, especially the "mental fatigue" associated with Deadlock. I love the idea of Deadlock: the fast, fluid movement, the character designs (mechanically and aesthetically), the breadth and depth of skill expression, the premise, the art direction, and the characteristic Valve touches like each character having audibly distinct footsteps... but I don't love playing Deadlock. It's exhausting. I have nothing to add, except that: 1.) I think MOBA players are repelled by active gameplay. 2.) Worse, I'm beginning to believe that MOBAs as a genre are fundamentally incompatible with active gameplay. 3.) Deadlock feels like it was born out of the casual:competitive dichotomy that was ultimately responsible for TF2's decline, and nothing about its alpha development suggests that Valve understands how severe this issue is.
>>1104138 >Anyone who would have played a MOBA are already playing Dota or League. incorrect, Dota filtered my friends with turnrate and we all fucking despise league now because of their disgusting practices and awful balance. Deadlock is simply superior to both in every way.
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>>1145374 Was it ever confirmed if Haze's v2 model is her new design? Its still in the game files (pic rel) Fun fact - this model has fully modeled boobs beneath her top (no nip textures though)
>>1168480 >Was it ever confirmed if Haze's v2 model is her new design? that's her old model from the scrapped game, no it's not being used nor will it ever be used since nu-haze is objectively better and more well liked.
>>1167909 Can I have your friends? Mine are still League addicts.
>>1168480 >shoulders wider than hips It's over
>>1104109 Being held hostage in fifty minutes games with people I dislike is not a fun experience. Skill expression is irrelevant.
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>>1158378 TF2's decline was the lack of updates and Valve's half-ass attempt at match making. I don't blame them, TF2 is filled with troons so I can understand why they distanced themselves from it.


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