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2d animated games Anonymous 03/07/2025 (Fri) 19:28:42 Id: 7c8eab No. 1078025
No pixel art. I am sick of it. I want 2d animation but the only people that do that are vanillaware, ubisoft and the occasional indie. Why aren't big companies making 2d games anymore? Don't even try to tell me that is is to expensive. Studios are wasting 200 million and more per game nowadays. They can afford 2d animation. I also hate that out of all the big companies the only one doing 2d is fucking Ubisoft. The company that I hate the most. Vanillaware is only AA at most and they are pretty much carrying 2d animation in gaming. Apparently George Kamitani was quite disappointed how the industry super focused on 3d. He therefore started focusing on 2d games, something about wanting to see how the industry would be like had we evolved from pixels to handdrawn instead of 3d. I want to see that as well. Hollow knight is another good one, and its indie as well. Has a very adorable artstyle and is one of few metroidvanias that isn't fucking pixels. Cuphead is/was an indie game that also has great animation. The artstyle is very unique as well. Never played it myself though, no reason in particular. I wish I had more examples but I already posted the UC examples in the thread about it and I can't find the gif of rayman blowing a fairys skirt up. Whatever opinion you might have on any of the games mentioned most of them were successes. UC sold a million, The rayman games sold great (I think?), Cuphead and hollow knight are selling fantastically. Clearly there is a demand for it and yet so little supply.
>>1078224 So powerfull they are still trying to kill them even further like with removing fan content of DoA
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>>1078025 Old SCUMMVM point and click games are woth a look for you perhaps.
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There's also an old animated adventure game called Another world that has highly animated scenes. I unfortunately haven't gotten around to playing it more than a few scenes after the intro. I'm mentioning these in particular because the pixelation was more of a limitation for the developers rather than an artistic choice. If they had the possibility of doing higher resolutions than this, they would have. Case in point: Putt-Putt and Spy Fox yeah i know they're babby games
>>1078245 >>1078244 I wish I had the brains to play point n click games. Everytime I have attempted I get stuck and can't figure out where to go.
>>1078244 >>1078245 I'm not sure you actually red OP's post. >No pixel art. I am sick of it. I want 2d animation
*read
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Do games like this count?
>>1078250 Is this HMOFA? Either way, Yes this counts.
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As for modern games, well... I recently found this western porno VN called "Life in Woodchester". The art and animations are a bit iffy at times, especially at some bits at the start but its a much better experience than most of the other wester H-games out there. The scenes have quite a bit of movement to them and the humor/writing is not bad either. And all of the main stories are fucking complete, which is a miracle in itself Do note that I didn't enable sound or music, so I don't know if that ruins the experience or not. It's out of habit. Feel free to get rid of this or move it if it doesn't fit the thread theme.
>>1078247 I gave my reasons in >>1078245 .
>>1078247 Another world and monkey island are pixel art. Putt-putt though is weird. Like it is slightly pixelated but my brain doesn't register it as pixel art. I am not sure why.
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There's also Mad Rat Dead.
>>1078255 Another World had a remaster that isn't pixel art, if OP wants it. Cinematic platformers are kind of outdated though, they were the 80s/90s equivalent of games like Uncharted and a lot of the same criticisms can be applied.
>>1078217 >It still has I just wish it wasn't censored https://moddinghaven.com/mediawiki/index.php/Skullgirls_mods
>>1078357 I am looking at a longplay of it and it looks really weird. I am kinda liking it.
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>>1078260 This is a game I can easily recommend. Same for the Yomawari titles from the same publisher
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For being a glorified series of quicktime events, Brain Dead 13 is a fitting tribute to Dragon's Lair/Space Ace.
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>>1078123 origins is much better than legends.
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>>1078258 me too
>>1078082 The only vaguely positive review is Famitsu and 32/40 from Famitsu is their version of American 7.5/10 "this is certainly one of the games of all time", so I will just go by the definitely objective and totally universal opinions of the 2ch games board and game catalog wiki ranking it as one of the most kusoge of 2012. Basically if you just look at 10 seconds twitter clips it might look okay (you still need pretty fucking low standards given the animation looks like a random throwaway episode of some low budget LN adaption) but if you actually played the game you'd realize it's super cheap with far too few frames of animation so that all kinds of shit just isn't even animated and it has barely any different enemies. Those reviews aren't even just Americans getting mad at anime, the Japanese script is the kind of insincere ecchi schlock that people think Nep games are but really aren't and even they generally consider it unfunny and vulgar. Of course the actual game part fucking blows too.
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>>1078025 Play Reverse Collapse
>>1078025 There's also Astlibra, though you can tell that the dev used a lot of free assets. Some of the art, like the character portraits, are good since one of the Vanillaware artists helped him out.
Apotheon had a pretty neat 2D style, being based off of Greek pottery, but the combat gets pretty tedious since it feels like it wants to be M&B on a 2D plane
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>>1078025 My Little Pony animator made a fighting game called Them's Fightin' Herds
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>>1159404 I love this game unironically. Very colorful and bouncy animation. Felt really good to play too. Too bad the devs gave up and left the story mode unfinished then shat out a half-assed DLC pack full of broken characters. It's also impossible to discuss this game because /v/ rejects it for being ponies and /mlp/ rejects it for not being ponies and everywhere else rejects it for being a furry fighting game.
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>>1078260 Love this game too. Great music. Controls are hard to get used to but once you get into the rhythm it becomes a lot of fun. The story is a bit basic but nearly had me in tears at the end. The switch version emulates very well.
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>never ever It hurts.
>>1161060 >OP asks for non-pixelshit >posts pixelshit
>>1161105 Apologies, anon. I saw Metal Slug and I thought it was ok. >pixel shit Unironically kill yourself, though.
>>1160713 Not much the devs could do after Lauren got bored and left. Without her art and animation, the game had no future.
>>1161663 All Lauren did was design the character and write the lore and story. Then the devs retconned the lore and threw out the story and postponed development for a year due to covid (while still paying themselves). The animator quit after their publisher fired everyone else, leaving Baihe's animations unfinished.
>>1161829 >Then the devs retconned the lore and threw out the story Wait really? What happened? Also, is that why the story mode is a never-ever?
>>1163108 I don't remember the specifics but there used to be a page on their site with the lore Lauren cooked up that they noted was no longer canon. The story mode got cancelled because the devs were lazy and incompetent.


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