/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
+
-
Name
Options
Subject
Message

Max message length: 12000

Files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

8chan.moe | 8chan.st | 8chan.cc | Onion | Redchannit
Test123

8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Animanga ES, Traditional Games, Comics,, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

(28.66 KB 474x266 Modern gaming sucks.jpg)

How should gamers fight problems with modern games? Anonymous 01/16/2025 (Thu) 06:30:01 Id: 30b9b2 No. 1061372
Greentext at least one problem and find solutions to the problem. 1) Bland "brown and bloom" colors and graphics, uncreative, uninviting, and visually unstimulating, that reduce atmosphere, emotional impact, and uniqueness 2) Crunch culture where employees work long hours under intense pressure to meet deadlines and deliver products, causing burnout and decreased product quaality 3) Degradation of the hobby as gaming became international and developers adapted design to cater to broader demographics 4) Digital rights management that requires online server authentication, or negatively impacts game performance, or limits how you can use the game 5) Diversity, equity, and inclusion biasing hiring processes at the expense of skills which reduces studio performance, competence, and morale 6) Excessive DLC that fragments the gaming experience, locking content behind additional purchases instead of including it in the initial release 7) Exploiting, cheating, and hacking online like aimbots and wallhacks, offline players usually know each other which discouraged local cheating due to social consequences 8) Game-as-a-service models, subscription and cloud services for gaming where you (((own nothing and be happy))) 9) Hyper-realism instead of artistic and aesthetic style, making games look generic as they strive for similar fidelity and lose unique artistic identity 10) Input lag making games feel more unresponsive, particularly in genres like fighting games, first-person shooters, or platformers needing precise movements or combos 11) Kernel-level anticheat that violate privacy and increases the risk malicious actors exploit security vulnerabiltiies to infect gamers with malware 12) Limited physical releases where many modern games are digital-only, and companies assume digital distribution, the PS5 Pro even lacks a disc drive 13) Loading screen saturation that frequently interrupts gameplay, wastes time, and breaks immersion 14) Monetization, microtransactions, loot boxes, and gambling mechanics and how developers design games around compulsive spending of players instead of delivering quality content 15) Movie games requiring significant "Triple A" budgets and minimizing player agency by sidelining gameplay and how they interact with the game world 16) Pay-to-win mechanics that let players gain advantages by purchasing powerful items or upgrades, undermining fair competition 17) Reduced challenge to cater to broader demographics as gameplay is de-emphasized 18) Releasing games incomplete with significant bugs then patching day one or over time with frequent updates instead of quality assurance, pre-ordering games encourages this too 19) System requirements where modern games require powerful hardware, making them less accessible, or large large with long download times so customers buy storage to play 20) Woke game narratives and character designs, prioritizing diversity over game quality, lacking positive role models, and abandoning game audiences for (((modern audiences)))
You know in this day and age I miss the times where you can just play to earn your shit and when you buy a game, it really felt like you own the product. DLC back in the day actually felt like bonus content that wasn't scrapped from the base game, and while sometimes it had it's flaws, it had some sort of passion while others were lackluster. Nowadays it's just too much microtransactions, dei and esg dumbasses that undermines the modern audiences they're trying to pander winding up making highly generic 1 dimensional trash, and no respect of physical copies. Honestly at this point I just either play the games that I genuinely have fun with, or play F2P games that somewhat respects my time and patience. If only there was a surefire solution to this mess of an industry.
(7.39 KB 347x145 15.jpg)

>>1061684 >>1061909 The sales of new games have actually been decreasing a lot
>>1066262 BG3 and KCD2 are the only woke games that are worth modding, everything else is complete garbage
(1.16 MB 640x360 AAA quality.mp4)

>>1115662 That's true, and they padded them out filled with MTX to compensate. But even with the whales it's not enough for steady growth, plus the MTX are only driving more and more people away. It's why AAA is getting fucked in the ass hard and losing any relevancy they used to have, which is also helped with the fact that nobody gives a fuck about the journos they control anymore. Gamespot being owned by CBS to being sold to Fandom says it all really.
Great thread idea >2) Crunch culture where employees work long hours under intense pressure to meet deadlines and deliver products, causing burnout and decreased product quaality My honest answer? This isn't a concern at all, as long as people are working in a good environment with good people, on projects they believe in. The fact is that crunch culture has always existed in vidya, but it was largely by choice and it resulted in many of tge greatest games ever made. Crunch culture can stay, but the game dev studio environment needs to change.
(57.53 KB 767x433 GekccOXWQAAOLio.png)

>>1116031 Game journalism is basically a zombie at this point, they have been getting a lot of layoffs due to lack of traffic, low ad rates, governmental funding ending (something previous to USAID), and Google AI preventing people from reading their guides (the only thing people read in their websites)
>>1116430 They brought it upon themselves during gamergate by choosing the wrong side, hard to pity any of them.
>>1061372 Don't buy shit games. It doesn't matter if a lot of people are buying and talking about them, just don't don't fucking do it. Important: Buy games that get it right, preferably close to release and not only after a 99% off sale. That's all that can realistically be done. The industry wants money and will adapt to changing trends. Some trash will inevitably get through because most people are really fucking stupid, but the impact is minimized if you actually support the alternatives.
>>1061372 >1) Bland "brown and bloom" colors and graphics, If anything it's the other way around, games are too bright and colorful, PBR makes everything look fake and plastic, it's an eyesore. I don't particularly miss the brown shooters era of gaming but at least they had a visual identity.
>>1116225 Crunch culture actually just means incompetent devs burned through their budget, won’t get any more so must deliver something by a certain date. For years I coped by saying game devs as a class of worker were lazy and others cope with the usual capitalism / management bad narratives. In reality it’s that the devs do not have a core competency in game development and so constantly fail to meet deadlines. Game prices did not go up to match exploding budgets and so the business side constantly struggled with different monetization schemes, ie, DLCs (which are just pieces of the core game the devs couldn’t finish on time), season passes, microtransactions, early access, live service models, etc and so on. Once you understand that the devs themselves are just bad at game development EVERYTHING else falls into place. Stop coping.
>>1116740 Then how do you explain crunch culture still existing long before DLC? How do you explain even the very best games having a well known history of crunch? It is endemic, not a cope to say that.
>>1061373 <nuMarathon <puts more colors >N-NOOO! NOT LIKE THIS
>woke localizations Replace the translators with AI. Replace the voice actors with AI. Who the fuck needs them. Remember when localizers refused to translate Rune Factory 5 because it didn't have gay romance options? They complained that the devs should add homos or else they won't translate it. Literally forcing an agenda and gatekeeping.
>>1061676 >DMC5 >Gay Tier What the fuck is this? No one normal buys all those red orbs, blue orbs, gold orbs, whatever And 5 fucking dollars for the playable Vergil is cheap, giving the fact that he's not a rehash of the DMC4 Vergil, 'cause he's got a clone Also, the Vergil 'DLCs' have been paywalled since DMC3's special edition
It's because the only things people seem to be interested in buying are very niche genres of games, demakes of classics, and of course it doesn't help that modern AAA games are just cash grabs. Even if there are devs with passion in AAA studios the games are rushed out the door in an incomplete/borderline unplayable state. Everything is either way to casual to get into or complicated with no middle ground
>Excessive DLC that fragments the gaming experience, locking content behind additional purchases instead of including it in the initial release Find who is more susceptible to these buying practices and shut off India's internet access.
>>1121147 Just replace them with real translators, anon. Do it in-house if you have to. Once you deal with psychos who feel that fucking entitled you're better off running shit yourself than dealing with these troublemakers. MTL translation is still shit, even if localizers are cancer. There is no need to move to the shit option when there are better alternatives. It's not like every last translator is a fucking SJW.
Even with all the woke/DEI shit, predatory DLC and MTX, scummy business, optimization woes and more, I think the worst thing about gaming is that it takes so many years to make something now. Part of that is due to the reasons I listed but even if its trash, at least trash every two/three years beats trash in five years. The wait between games was a lot less but the quality stayed strong, even for gen 7's level of quality.
>>1121074 but chuddha what if-
>>1122338 >MTL translation is still shit, even if localizers are cancer. But cancer is worse than shit. I'd rather have diarrhea instead of cancer.
>>1122427 We'll never again seen the levels of quality and output that we saw 20 years ago. Something like Rockstar putting out banger after banger for years, then putting out 1 game 5 times or something over 10 years and milking the shit out of paypigs in GTAonline. Everyone that made those great games in all those companies people love have long since moved on.
> games with less content than 10 years ago now being sold in multiple parts by cutting out content and selling back as DLC Boycott modern gaming and pirate your games. Make them go out of business.
>>1125332 >games with less content than 25 years ago 10 years ago were being sold in multiple parts by cutting out content and selling back as DLC Fixed that for you
(337.30 KB 1438x810 1713500090378919.png)

>>1061372 Just sail the seven seas bro. Only throw your doubloons at it if it's worth it. Scammers hate the discerning customer
(14.09 KB 465x279 1800.jpg)

>>1061372 >4) Digital rights management that requires online server authentication, or negatively impacts game performance, or limits how you can use the game Support piracy, or simply don't purchase products that are known to contain DRM. >8) Game-as-a-service models, subscription and cloud services for gaming where you Simply don't purchase or use products that are known to peddle these types of services. >14) Monetization, microtransactions, loot boxes, and gambling mechanics and how developers design games around compulsive spending of players instead of delivering quality content Simply don't purchase or use products that are known to contain these types of monetization. The solution is clear; The problem being the application. It's a problem of scale. For every protester there will be 100x as many scabs, to use a politically charged analogy. >5) Diversity, equity, and inclusion biasing hiring processes at the expense of skills which reduces studio performance, competence, and morale >20) Woke game narratives and character designs, prioritizing diversity over game quality, lacking positive role models, and abandoning game audiences for (((modern audiences))) I honestly don't care about this shit; if a game leans too far in any one direction, to the point where any given political narrative takes precedence over having a quality title, then I will simply be inclined to avoid it at all costs. Essentially, I cannot account for the tastes of everyone else; I'm at the point where I have reverted back to my childhood self - Fuck narratives, fuck the prevailing opinion on any one game or genre; Fuck what e-celebs say, fuck what forum goers say (including you faggots, though I'm inclined to at least consider your point of view), fuck everyone. I play games because I enjoy playing games. If it gets to the point where I can no longer find anything worth playing because its riddled with so many problems, I'm perfectly fine with stepping aside and watching it all burn. I don't care anymore. I have a huge list of games I could play from yesteryear and be content for most of my life without worrying about new releases.
I gave up and just play retro games instead.
>>1061372 As a gamer (customer) there's not much you can do about any of these other than either ignore the games that have any of the issues you listed or mod them. You can also shit on them online.
>>1121922 >Complicated And still as deep as a puddle, it's 300 progression systems tied with MTX with 30 stores on the menu alone.
(2.34 MB 500x500 1710341424261838.gif)

>>1121922 >demakes of classics Brilliant typo, anon, honestly brilliant
>>1123859 Well a big part of this exodus problem is that the vidya industry is content to pay bottom dollar for diversity hires and jeets. They don't want to give proper compensatiom for good developers anymore, nor let them work on projects they have any control over. I think a lot of software engineers would come over if that changed, which it always could. The reason it doesn't is that there is still an army of buyers willing to slurp up slop.
(81.29 KB 1276x720 DEI based.jpg)

most of those problems can be solved simply by hiring people based on their merits and giving them a good enough work environment that they feel motivated to actually deliver the artist's vision. these days people are hired on their skin color or how much the HR chick wants to kiss the person they are interviewing.
>>1061372 >there's no stealth video games coming out There is no solution because it's considered too niche. If even the people who like Deus Ex can't get their 'immersive sims' because Eidos-Montréal considers their games too niche, then what chance do i have of my sneaking in the shadows with Sam Fisher and Garret games coming back?
>>1114782 >The Glass Cage (Nicholas Carr) >The Shallows (Nicholas Carr) Superficial society incentivizes laziness and shortcuts. The people in such superficial societies are never financially or psychologically rewarded for doing anything less than the bare minimum, and are in turn are rewarded for focusing only short term gain. The worker has become more and more like a mindless machine operating from the most primitive impulses. Automation compounds this issue leading to the gradual erosion of problem solving skills, which leads to the degradation of creativity in general, and the competency crisis perpetuates from one generation to the next as schools, institutions and governments (which are amalgamations of the people's values,) degenerate in lockstep. Merit and skill are redefined as the willingness and ability to cut as many corners as possible, invest as little energy as possible, and maximize revenue at the expense of all other considerations, social, artistic, spiritual, cultural, etc. The solution is for as many individuals as possible to cultivate self-control and self-discipline, things the west no longer values as it's more (((profitable))) to have a society of consumer drones that always choose the path of least resistance. Indeed that's the goal. If (((one))) cannot take control of the market by true innovation, the ideal solution is to domesticate a generation of consumers who will accept shittier and shittier products by gradually lowering the bar of quality. This is the entire modus operandi of the rent seeker. By the time one generation realizes what's happening, the next generation has already been reared and poisoned by slop, completely unable to even understand what they've lost. The skill sets required for true innovation are lost as the financial incentives for keeping those skills alive dry up in favor of financial incentives for unchecked greed and shallow consumerism multiply. Clean your penis.
>hire women and outsource to India >gaming turns to shit Surprised Pikachu face dot jpeg
>>1061372 Not buying them solves all these problems


Forms
Delete
Report
Quick Reply