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DOOM/Retro FPS: Shy Skellys Anonymous 12/15/2024 (Sun) 01:51:26 Id: a1aa8f No. 1050787
No Christmas theme. Demons don't celebrate Christmas. Old thread: >>937850 Post anything relating to >DOOM >its wads >its sequels >its community >its copycats >all 90s FPS related accessories
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>>1091361 Did you just make this? Are you him? If so I love your art man.
>>1091394 Yes. I also remembered the warehouse map with all the archviles to be harder, even on pistol start. GD:Turbo makes me want to replay GD once more. >sassy revenant That takes me back! >>1090545 The remaster's maps are really short. I think it may be optimized for speedruns, and reading the description he put in a par for 100% kills.
>>1091394 >doesn't know ciircuit Hello 4refugee. Though I do think he has posted on 4meme from time to time
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And if we're posting art I might as well share this silly stuff I did last thread.
Is everybody on this board an artist? 8/v/ has maybe 110 users and it feels like half of them can draw
>>1091511 I REMEMBER THAT BOUNCY FLAME I'm actually replaying through freedoom on a fresh install from repositories and I think they've changed their maps again. And the music, too. I don't mind more maps, but I'm also confused.
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I recommend I Am Sakuya and the expansion I Am Reimu. You get to use a Cirno fumo to shoot ice needles.
>>1091634 Freedoom has a issue with changing their stuff constantly, even when they don't need to. Go back and play the 2015 builds and you'll see they were also nothing like the current ones.
>>1091507 I knew the piece was by him, I just wasn't sure if it was a repost.
>>1090414 >it's super cute Can you doomworld troons at least fucking pretend to not be reddit-tier faggots?
>>1093885 But it really is doom-cute.
>>1093885 You're a joyless faggot. Please kill yourself.
HDest feels so goofy sometimes I have to do a Tactical Backwards Summersault to avoid deadly projectiles
>>1093885 >newfags come into our thread and start calling us outsiders
>>1094358 >>1094436 Pimozide or rope, choose. >>1096290 I've been on this site for years, you're the fucking newfag here you little nigger. Blow your brains out.
Apparently, Viscerafest left early access recently
>>1090414 I'm still unsure what the main difference is between Turbo and the original. Cyriak seems to think this is the improved version, but I hear it's much easier.
>>1117775 That's also my main takeaway so far and I think I prefer the original, but mostly because it's a change in mindset (from "exploration" to going FAST). It's called turbo after all.
>>1115468 Why the fuck is that game taking so goddamn long to come out? I remember watching the original trailer YEARS ago and then they dropped the one with the weird jumpscare in the middle recently.
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I didn't see a thread so I made one
>>1122587 >I didn't see a thread so I made one Because there's already a DOOM/retro shooters thread. Retard.
>>1122610 There's also an entire gacha board yet the active blue archive general is here; Am I supposed to give a shit? I want to talk about Citadel
>>1122587 I've only the played the first one and thought it was pretty good. Should I play the sequel?
>>1122773 Definitely since it is much better. Be sure to follow close instructions online on how to turn on Vsync and prevent mouse input errors.
>>1122773 If you liked it even that much then yes, it's better in every aspect
>>1122817 >Vsync >shooter >needed to make mouse not drop inputs fuck that
>>1122938 Can't stand screen tearing.
>>1122938 game's good but the dev is a retard
>>1122960 Async/Freesync/Gsync gets rid of it without introducing input lag
>>1117775 It's not "much" easier but a few of the really bullshit stuff got nerfed, you still get walls of horseshit thrown your way every so often >>1117893 It's really just a slaughter WAD with some variety thrown in in both forms.
>>1121065 Anon, it's out! Check out the news: https://steamcommunity.com/games/1406780/announcements/detail/650314977513571350 Unfortunately, according to developer himself, there's still some stuff dev has to sort out. As for why it took so long: as far as I remember from developer blogs, they looked through enemies and guns several times, it took quite a while to figure out what the fuck to do with later episodes and did a facelift to episode 1. I am going to through E1 and it's considerably prettier than what it was before, but overall structure of levels didn't really change that much for the most part. I'm playing on "hard" difficulty, but it's pretty easy and forgiving so far. Haven't really had that many moments where I was out of ammo, despite them remaking starter pistol to use 10 ammo per shot (it's ammo pickups give 20 ammo and cap out at 250 ammo).
>>1125701 I've made it to chapter 3 and I think it's pretty okay. Not exactly a fan of the "Hellbird" enemy, it's gameplay design is annoying enough that I have to keep flamethrower exclusively for them and nothing else. Also, some enemies are kinda easy to exploit for armor gains, but I'm not sure if that's oversight or intended since you really only can do it when they're alone.
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Combine_Kegan you're not only a shit janny but you're a bitch nigga for privating all of your social media, faggot. I know you're here because you're addicted to lurking threads like these. Fuck you, you killed the Doom threads on /vr/ near-singlehandedly with your shitty moderation. I hope the IRS bends you over and rapes you until you like it.


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