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Shoot em' Ups Anonymous 12/12/2024 (Thu) 20:17:37 Id: d659ee No. 1049270
Does anyone here play shoot em ups? Let's have a shmup thread! space dad shmups and anime bullet hells alike are welcome. just go for the clear my nigga! >How can i play retro shmups on pc? With shmupmame. it's a fork of mame optimized to reduce input lag as much as possible alongside some other benefits like gadgets and replays. Here's a link to a preconfigured install with the some of the more popular shmups (mostly cave) https://archive.org/details/mature-dot-dodging-games-gaiden-v-1.0.7z of course you dont have to use shmupmame, you could use mame, fbneo, retroarch, or even support the official ports on steam/switch. What matters is actually playing the games! >What about touhou? Here's a collection of all the games with the english patch preinstalled. https://nyaa.si/view/1743411 What games in the genre are you favorite? What games are you trying to 1cc currently? I'm a total shitter trying to get my skills up, but I'm closing in on a Deathsmiles clear.
>>1066218 I really liked Reboot, especially how you get both the old version and the new one and how they are significantly different, so there is a point in having both. I just wish they had also included the arcade original because it's also quite different from the two we got. Cotton Fantasy just did not work the same way for me. Aside from using 3D graphics, I think the biggest problem is the lack of a "theme". Cotton is a witch and the enemies are mostly mythical monsters: harpies, imps, dragons, bats, dryads, grim reapers. In Fantasy the enemies are random 3D assets that you would get in a clip art collection, hardly any of them felt mythical. > I significantly doubt they're going to port this to PC, especially with how the steam port of Reboot was received What was wrong with the PC port?
>>1050542 Your picture's called confusedhuman.png, but he's clearly a frog. Is his name Glenn?
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>>1066561 >No feathers >Biped It is clearly a human.
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>>1066561 What the fuck are you talking about? they look just like us!
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>>1066617 This. They have two arms, two legs and one head, they are almost exactly like humans.
Currently improving my shitclear 1-ALL of DDP. 1-2's as far as I can get before I start throwing out bombs to not die with them in stock. I'll spend the next week or so doing savestate practice on the second loop for some weighted vest training, so to speak. Also, I've been tinkering with AV1 over the past few days. I couldn't get RetroArch to rotate the video upright while playing back my replay, but that was fixable while splitting up the video afterward with ffmpeg.
>>1049270 Started playing pic related after finding out it was on sale on steam. It's pretty unique in unlike most bullet hell styled games there's no collision damage and the game encourages you to do so in order help you restore your health and deal more damage up close. The game's "Very hard" difficulty's pretty easy but the extinction and final extinction difficulty spikes up how hard shit gets overall all. There's potentially dozens of "ships" you can play as or play as the "Angel of Evil" that lets you customize your primary shoot type, Strong attack, and Bomb. Visually it's pretty unique with a Guro, H.R. Gigar esque style of visuals. On a minor note, your "ships" evolve each time you level them up. They typically become bigger and more monstrous the stronger you get. Accord to the game's background info they're piloted by the women in the first image by infusing their nervous system and ganglia into the "Angels" you're controlling and feeding during combat. Gameplay example(s): https://inv.nadeko.net/watch?v=0Wx7TJr5l4Q&t=2s https://inv.nadeko.net/watch?v=k6J867UkruE
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I'm not that into shmups and I don't know much about them, but Progear is one of my favorite games. Nothing else comes close, not even other Cave games. I don't know enough about the genre to understand why I like it so much. On paper, it doesn't seem all that different from other shmups. And I hear it's usually regarded as one of Cave's more middling efforts. But I love it. Why? Is it just the aesthetic?
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>>1049270 she lost
>>1090450 Who put that poor Heartless in drag? Shameful
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Shmups are the genre I've tried the hardest to get into only to give up. I tried a shitload of shmups, several Touhou games, Batsugun, Dodonpachi, Mushihimesama, Ketsui, Deathsmiles, you name it and I quickly got fed up with every single one. Shmup players are always saying how great these games are, and sure, I can see the production values especially in the arcade titles, but shmups just don't have enough stuff you can do, like enough moves. Your only interaction for most of the game is moving in a 2d plane and even shooting is kind of superfluous since there is rarely any reason to not be shooting. Games like Dodonpachi are treated as revolutionary for having a mindblowing two fire modes instead of one. I don't know, it's just too much investment required for too little meat in what you can do with your little ship. For comparison I like games like Nioh where you have a shitload of moves and a lot of room for creativity and style in how you play the game.
>>1091719 >Your only interaction for most of the game is moving in a 2d plane and even shooting is kind of superfluous since there is rarely any reason to not be shooting. Try Alltynex Second, a lot of Psikyo's games, and 3D shmups like Sin & Punishment and Star Fox.
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I am putting a lot of attention to Espgaluda scoring. PB is 27 million with Tateha. I am thinking of getting at least to 35 or 40 million points. >>1091719 You should focus on one game at a time. Trying all of them in a short amount of time will lead to burnout. Pick the one you want to 1cc (1 credit clear).
>>1049270 Is Casper the most erotic STG character?
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>>1091719 Check out Hellsinker if you haven't already. Plenty of moves to work with, and each character plays radically different from one another. Radiant Silvergun and ZeroRanger might scratch that itch for a big moveset too.
>>1091719 >there is rarely any reason to not be shooting play 2nd loop pskyo pussy
>>1049293 idk i get my shit wrecked whenever i try toaplan or irem games. i'm a caveslop scrub
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Didn't even notice there was a thread already. Looks a little dead though exactly like back at the halfchan
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>>1091719 >>1092175 I forgot to honorably mention Mars Matrix for being a one-button game with four different attacks. Tap quickly for your main shot, tap slowly for your piercing cannon AKA your actual main shot, briefly hold to reflect bullets, hold until meter depletion for your bomb.
I wanted to make a 2hu clone with luds and found danmakufu, defunct garbage and pic related Has anyone tried this before? I've never heard of any game made with this engine. Is this worth it or should I stick to danmakufu or learn to use gamemaker?
>>1091719 >Your only interaction for most of the game is moving in a 2d plane and even shooting is kind of superfluous since there is rarely any reason to not be shooting Try Ikaruga
Dead game Dead genre
>>1107653 Devil Engine >>1050694 Was made in shmup creator if I recall
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I liked the demo of Rainchaser.
>>1108578 When is it even coming out?
>>1050694 Why do devs insist on making vertical shmups for 16:9 ratio? I don't get it, just make a horizontal shmup.
Can any STG autist help identify what is presumably a track from some STG? Starts at around 32:41 in this video in case the time stamp doesn't work properly. https://youtu.be/ofifnDzTxeI?t=1961 Sounds cool as fuck, like something straight out of Sonic Colors except if the soundtrack was based.
>try to play Radiant Silvergun >always crashes on the final boss FUCK FUCK FUCK MAME
>>1131097 Thank you based anon.
>>1131097 What about 1:16:35?
>>1140206 Noice
Uhhhhhh, fake interest bros........ https://www.youtube.com/watch?v=3GkwTRq5Skc
>>1156307 >that voice never clicked off a video faster


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