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Hunter: the reckoning Anonymous 07/30/2021 (Fri) 11:12:42 No. 336
Finally a chance to strike back at the darkness. With the help of some God given edges you play a mortal taking on werewolves, vamps, mummys whatever. A hell of a lot of fun even if most games involve a pc death or two.
>>336 The hook for the corebook is that you a random individual become empowered or imbued with special powers and find a 90s website, and get redpilled. The book conveys this with fake webpages and urls in the top of the page. Considering where we are now the idea of a special website that teaches you about demons in human form hiding in plainsite and manipulating society is pretty funny. They talking about us in a way.
Kinda off-topic but I really wish that hunter had gotten a game like vampire the masquerade bloodlines. It would have been so fucking good.
>>511 I mean, we did get a series of top-down brawlers which were pretty cool. That being said I wish the power-level bullshit between the various "races" wasn't so stark in White Wolf. I want to combine the streetfighter rules with the other sourcebooks to either make Darkstalkers: The RPG or something like Nightslashers where the players, as regular humans, use their superlative fighting skills to kick monster ass. Thing is I'm not sure a game like Bloodlines would work with Hunter unless you put more work into companions since it seems like a given with how the books portray things that you almost NEVER work alone as a Hunter.
Currently running a Hunter campaign, it's pretty fun and the atmosphere of the books is great. Wer're around 12 sessions in and nearing the finale
>>1562 Mad jealous, I wish my players didnt hate the d10 system so much. Wnana run more old school white wolf games
>>1577 Yeah, fortunately I'm blessed with having plenty of friends and potential players who don't have D&D brainrot and are happy to try out a large variety stuff. WoD isn't my usual cup of tea, because even though I really like the lore and system, I don't feel too confident running it compared to other conventions, but we're having fun so far. Though the players are a bit more murderhobo than I expected them to be, but that's a given I guess. I have to finally wrap the campaign up since we've been near the end for a long time, but scheduling has been more and more of a problem lately


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