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/osr/ - Old School Revival Anonymous 04/18/2025 (Fri) 18:56:30 Id: 1d2b97 No. 1539
/osrg/ is dead, but /osr/ is so FUCKING back! This is thread for Tactical Studies Rules (TSR), Old School Revival/Renaissance (OSR), Fantasy Adventure Gaming (FAG), Classic Adventure Gaming (CAG), and other faggot (nuSR) games, i.e. Boomer D&D and bootlegs thereof. Generally speaking, the OSR playstyle focuses on a very early 1970s "intended" D&D playstyle heavy on logistics and player skill that was displaced later. Some games that are generally the focus of this general are: >Original, Basic, and Advanced 1st Edition D&D >clones like OSRIC, Labyrinth Lord, Old-School Essentials Other games are not strictly OSR but related: >Advanced 2nd Edition D&D >Dungeon Crawl Classics RPG and derivatives >Basic Fantasy RPG The above lists are not comprehensive! Core OSE rules: https://oldschoolessentials.necroticgnome.com/srd/index.php/Main_Page >Thread Question ^is retarded, post a play report or ask a question instead! And last but not least, fuck tranny jannies, fuck their mod BFs, fuck fake grogs, and fuck WOTC!
a bit esoteric, no?
>>1539 who tf even plays this restirictive bullshit
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>What's the difference between the "focus" games and the "related" games? The focus games all have the necessary support to run games in that older playstyle. The related games either aim the (mostly) same rules toward a different playstyle, use different rules for that older playstyle, or are aiming for a "feels" approach. >>1541 For some mayhaps
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>>1542 Many people! And it is neither restrictive nor bullshit. Players don't have to plan builds and DMs don't have to worry about keeping them on railroads, making for a much more entertaining and fulfilling type of game.
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>>1544 As an example, 2 years ago (both IRL and in-game), a half-orc PC bought a deed to an abandoned tower in the wilderness. That tower was also full of harpies. About 1 year later IRL, the party had secured the political and monetary influence to clear the wilderness out to the tower (now devoid of harpies) and begin repairing it and recruiting serfs. More recently, their good treatment (and constant funding of festivals) has caused their new peasantry to side with them against a resurrected hero of old trying to sway them to his side so his claim on the tower and its lands might be honored. None of this was planned and evolved organically from player choices.
>>1542 My circle of friends, four different tables a week. You're in what we call the "nogames" camp
>>1544 That sounds interesting. I take it OSR is mostly build on a "Trust the Dice" kind of mindset? I did want to say that I had an interesting concept that I could work into a game (I originally had an idea about it for 5e for 5E, but don't tell webring /tg/ about that), a sort of alternate ruleset for honest rolls. Basically, roll a number of D6 (~72, I would say). Your character's strength is equal to the number of 1s, their Dex is equal to the number of 2s, ETC. Has someone come up with this idea before? >>1545 It's interesting to hear stories about this, given I have not played OSR (Yeah, I'm a newfaggot as far as this goes, having only done far less grognardy sorts of stuff). I might give it a stab at some point, but my RPG schedule is already starting to get packed as is.
>>1551 >I take it OSR is mostly build on a "Trust the Dice" kind of mindset? In a sense, yes. You know how Blood Bowl is a game where as a player you want to minimize the dice rolls as much as possible? That's kinda of the OSR mentality but focused on a smaller scale. >Basically, roll a number of D6 (~72, I would say). That's a bit much.
>>1552 I do understand the whole idea of not wanting to roll dice if you can avoid it - I feel like that's the case at times. Unless you are referring to reducing the amount of bookkeeping you need to do, I can understand why OSR usually encourages caution. I imagine games of that sort have middle to high lethality rate as a defining feature (but maybe I am wrong). And about rolling 72 dice, yes, that is a lot and I mostly imagined using online applications like rolladie.net to tally stats generated that way. I invented the system as a sort of way to counter the common criticism of honest rolls in that player stats won't always be equal or can result in players feeling gutted as to having to play weak characters or not having the stats for certain classes. Since everyone who rolls the same amount of dice using this "Balanced Rolls" system will have exactly the same total amount of stats (I picked 72 because that's the exact stat total of the standard distribution in 5E, I don't know what standard distribution would be like in OSR) - which in turn means that a character with a weak stat will in turn have several good stats or a very strong stat to compensate.
>>1539 >Wall of fire does 1d6 dmg >Oil pot does 1d8 dmg Gay
>>1563 I'm sorry but I don't really understand the concept of using that method to generate ability scores. Rather I understand the execution, but I don't understand why you would want to do this
>>1539 Did anyone ever compiled the explicit and implied domain rules present in AD&D 1e core? I've been watching Mollison's recent attempt at domain play, and I am curious about it,
>>1583 I explained it in my post, did I not? Since some people dislike honest rolls because of the possibility of producing wimpy characters, this method means that they are more than likely to have a character that's balanced enough to be worth playing, and even if they do end up with a weak stat, they will likely get a good stat in return.
>>1649 Just sounds like nonsense to me. Do you actually play, or is this just speculation?
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>>1703 It's speculation, as I have said before that I have not played OSR games but have a mild interest in them due to some curiosity. In the event I ever try to run an OSR game, I might give it a go. You are free to try it yourself, though (and adjust the number of dice rolled if you feel like 72 is too high total stats for a character at level 1). If it helps you make a little more sense, however, then pics related might help. I would imagine that from this stat roll, I would probably want to play a thief (or maybe an elf) judging by the 17 Dex, though I could imagine that he would probably be more of an outcast type character due to having only 4 Charisma, and generally not be able to make use of followers at later levels. At least, that's what I can sort of understand from looking at a character sheet like the one I have generated here. Just to ask, do you usually roll stats in OSR games or have there been retroclones which allow for distribution of a limited number of points? I apologise if I am coming off as a newfag to this aspect (I am, really), I am just trying to make sense of how people did it back in the day.
>>1716 If you are trying osr games for the first time you should just play BX by the book instead of home brewing a bunch of shit for a game you have no experience with lmao
>>1731 Yeah, I am an idiot like that. And I did invent the idea for another system, so that's all my dumb idea. Maybe I'll give a B/X game a try before attempting to implement this system. But hey, I am glad to have a conversation like this, especially as 8/tg/ seems to be going at a slow pace.
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Clueless newfag 4chan refugee. Would it be ok to pimp out the O-S-rchive? I sort of know the guy.
>>1805 you have my written permission as some guy
>>1805 Yes


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