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Anonymous 04/18/2025 (Fri) 06:56:50 Id: 576746 No. 1450
Lets find out if fullchan likes pf1e. I don't have any fancy pasta for a general and generals are fucking gay anyway, so I'll open with a funny optimization question: Consider the wyrwood race: https://aonprd.com/RacesDisplay.aspx?ItemName=Wyrwood Look at it. Look at this shit. >int bonus >dex bonus >counts as a construct Construct traits are INSANE. You get +10hp at level 1 for being a small construct, a slew of immunities, and most importantly, qualify for construct modifications https://aonprd.com/Rules.aspx?ID=980 >gain +2 to a stat for 5k if you have craft construct Now this is where its at. no more limits based on headbands and tomes. PUMP IT. Sadly, this has a heavy feat tax: craft wonderous, craft arms/armor, and craft construct. The twist is you need to be offline for this to work. Lets assume that a PC knows how to turn themselves on and off. You need somebody else to work on your body while you're offline. Enter the valet familiar archetype: https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Familiar%20Valet >Able Assistant (Ex): A valet’s master treats the valet as if it had the Cooperative Crafting feat and shares Craft skills and item creation feats with the valet. So now we have a helper that can work on the body while inactive. Here's where things get tricky: Those craft feats, without class features, require level 7 at minimum. 3rd level (caster level requirements) for craft wonderous, then 5th and 7th for arms/armor and construct. The familiar is also required, which means you either need skill focus and eldritch heritage(arcane), or a class that grants familiars. Anything that gets a familiar and full caster progression will work, but wizard can do this easiest with bonus crafting feats as arcane discoveries, which could actually bring the combo online at level 5. Since you're already getting an int/dex bonus, this is probably the best option. Aside from the obvious charisma stacking (which would severely delay access to craft construct), what else would you do with a wyrwood and craft construct?
>>1450 Haven't played Pathfinder in a long time, but I do agree that this does seem incredibly powerful. However just like 3.5 Pathfinder is riddled with things like this that are easily overpowered and broken. Good post!
More weird pathfinder stuff? Sure, why not. A great form of often overlooked defense is incorporeality. https://aonprd.com/UMR.aspx?ItemName=Incorporeal >take half damage from any corporeal source >if a corporeal spell targeting you doesn't do damage, you have a 50% chance to ignore it completely >you are fully immune to nonmagical damage (enemies need at least a +1 enhancement bonus weapon or have their natural attacks count as magic) >if you must roll to hit, you can ignore your enemies ac bonuses from natural armor, armor, and shields, >you get your charisma bonus to ac as a deflection bonus (this stacks with most other cha to ac things) >use dex instead of str for melee attacks >no falling damage >no swim checks >can't set off most traps due to not weighing anything Oddly enough, classic spells like Gaseous Form DONT grant you full incorporeality. You need something like Dust form (1round/cl) or Shadow Body (1 minute/cl). The best spell however seems to be Shadow Projection: https://www.aonprd.com/SpellDisplay.aspx?ItemName=Shadow%20Projection >duration: 1 hour/level (D) >gain full incorporeality >also gain the str damage touch attack of a shadow The only downsides are that your shadow form gets treated as an undead (vulnerable to turn undead and channeled energy) and that you need to keep your body someplace safe. Honestly a great tradeoff for a 4th level spell. Now that's all well and good, but maybe for some reason your fighter wants to be spooky too. Assuming he's too feat starved for something like the Share Spells teamwork feat, he can still join in for the low cost of deleting his strength score. Behold, one of the dumbest things to come from Paizo since Sacred Geometry: Ghost Syrup https://www.aonprd.com/Necrotoxins.aspx For the low price of 6k gold (assuming you have a way to reduce your fort save) you can gain PERMANENT incorporeality. You lose your strength score, so don't try this if you aren't some kind of dex to damage build. The only real drawback of being incorporeal permanently this way is...well... none of your equipment or items will be incorporeal. You might be able to walk through doors, but you aren't picking up your handy haversack anytime soon. Thankfully, Paizo was kind enough to publish the Amulet of Grasping Souls https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Amulet%20of%20Grasping%20Souls >Lets incorporeal creatures pick up and use corporeal items Problem solved for 21k. Grab craft wondrous to get the full combo for 13.5k gold. For a full caster with the eschew materials feat, you should have enough money to craft your own Ghost Syrup at level 3-4, right around when you'd unlock the craft wondrous feat. You'd be amazed at how many enemies won't have an answer for complete nonmagical damage immunity. Ignore every trap and locked door. Solo an entire dungeon with acid splash. Save the day 1d3 acid damage at a time.


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