>>5933
no, svg are just drawing instructions, theres no pixel data, the pixel array gets calculated on render thats what makes it scalable, you can have subpixel preservation this way, you can zoom out until everything is merged into a single pixel and still be able to zoom back in without a difference
this file has 1/2 pixel width and height, if you scale it you will get the exact same image as before even though it should technically only be a single pixel if it was a raster file
put this in css and expand the thumbnail to see the image zoomed
.imgExpanded, video {
animation: zoom 25s ease alternate infinite;
}
@keyframes zoom {
0% {
transform: scale(1.0);
}
100% {
transform: scale(441.0);
}
}
and svg isnt any bigger than the equivalent js code you would need to do the same rendering, you just load the entire thing client side with a viewport, the browser ignores anything thats outside the viewport, and then just add some php code on the server to update the file when it gets changed