>>18227
to add some more nuance to this:
opengl can be fun to learn the rendering pipeline at that level. what i gleaned from my brief experience with vulkan is that vulkan doesn't have anything interesting or worthwhile to learn unless maybe you're really really deep and trying to do things opengl can't. opengl still will take quite a bit of time especially if you are newer. once you have some basic graphics working, make sure to start focusing on the actual game part of the game so you don't get stuck wasting weeks implementing fancy opengl things from tutorials and eventually lose motivation to make the game.