>>6309
Sorry for not replying in a while, I've been slowly continuing with the project, but college has made things busier.
To sum up what's happened so far, the good news is:
>Got the Force Trainer II amateur consumer EEG headset, and it works perfectly with the NeuroSky python library I wrote. (Albeit only on Windows for some reason? Must be a software issue.)
>Talked with one of the professors about this project, got approval for doing an independent study
>Learned that there's a grad student who's doing similar studies on brainwaves
The bad news:
<After doing all this preparation, I've now just realized I have no idea how to perform proper scientific research, WHOOPS
<I've generally realized that I know hardly anything about this field compared to most of the Anons on this board
Granted, those two issues will hopefully solve themselves given time and work on this project.
>>5695
>>5738
I did a bit of digging into that psyleron website, the papers they cite seem to suggest that their products are based around detecting patterns from some hardware random number generator.
Somewhat related, but I managed to find a project page for a DIY, NIST-compliant hardware quantum random number generator:
https://github.com/openqrng/QT1 (Interestingly enough, it works on that same quantum tunneling principle you were referring to.) I'm mentioning this since every other "consumer" QRNG device is so expensive that you're likely better off going to an online custom PCB fab/assembler if you want to do any experiments with this sort of tech.
While I'd like to do some tests with these things myself, I'm still in the middle of working on EEG stuff, and frankly I'm not sure what I could even do with it other than replicate previous experiments that others have done.
I've also built a transcranial magnetic stimulation (TMS) device on a whim earlier so I'm trying to steer clear of doing this sort of thing again
>>4177
>Also the precision isn't great, these do work but the data is very noisy.
Yeah, the medical papers I've read and experience I've had with those headsets seem to corroborate that fact.