>>47670
Decompilation isn't perfect because, in Unity games, there's an intermediate stage where the code is first compiled into an intermediate language before being turned into machine code. Reversing this process means a lot of Unity-specific references can get lost, and some scripts might end up messed up.
In this case, I’ve rebuilt some references so the game at least launches in the editor and can be analyzed if someone wants to mod it. Continuing the project from this state would be possible,like I said, it runs in the editor, so most things work. But it's unlikely since anyone skilled enough to continue it would probably just start their own game instead of picking up an abandoned one.
>>47673
You got the general idea, but thankfully, Unity decompilation is pretty well understood and more straightforward than that. Like I said, the game works. It’s not as difficult as you made it sound, but it still takes a lot of effort and requires solid, well-rounded game dev knowledge.
Tbh, I decompiled it mainly for myself to work on some mods, but I don’t expect many people to use it. I’d be really happy if it ends up being useful to at least one person, though.